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Warzone

Postby lemonader666 » Wed Dec 30, 2020 5:41 am




Turn 22 starts
DJVoxel - 8 armies per turn - 2/3 card
UzayAltay - 10 armies per turn - 1 + 1/3 card
Jabichuelas - 6 armies per turn - 0/3 card
FirstToGetThisName - 8 armies per turn - 1 + 0/3 card
Shilster - 7 armies per turn - 2/3 card
Ezradekezra - 11 armies per turn - 1 + 0/3 card
Cycle order: UzayAltay>DJVoxel>Shilster>Jabichuelas>FirstToGetThisName>Ezradekezra

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Re: Warzone [Turn 22]

Postby lemonader666 » Wed Dec 30, 2020 5:49 am


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Re: Warzone [Turn 22]

Postby UzayAltay » Wed Dec 30, 2020 6:06 am

I will say what I am going to do at borders. Most likely sth like "reduce Voxel border to X and keep Ezra border stable" but I cannot calculate correct numbers for now.
Also @First can I ask what you were planning when retracting armies to Japan? Like I guess you thought I would attack you and wanted to escape armies, but why to Japan?
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: Warzone [Turn 22]

Postby FirstToGetThisName » Wed Dec 30, 2020 7:06 am

If you really were going to attack, the 7 troops wouldn't be able to escape in time, so I thought they may as well form a diversion.
They could escape this turn, but the next turn you'd get the first move.
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Re: Warzone [Turn 22]

Postby lemonader666 » Wed Dec 30, 2020 8:02 am


yay I broke 1B

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Re: Warzone [Turn 22]

Postby Jabichuelas » Wed Dec 30, 2020 9:52 am

grats lemon
call me Javi because it's shorter
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Re: Warzone [Turn 22]

Postby npromin1 » Thu Dec 31, 2020 4:23 am

Javi nooo (x2)
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Re: Warzone [Turn 22]

Postby Shilster » Thu Dec 31, 2020 4:58 am

uzay you can totally ruin voxel's america right now if you want
28v9 since you move first -> 22v0
22 > 20
Last edited by Shilster on Thu Dec 31, 2020 5:01 am, edited 1 time in total.
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Re: Warzone [Turn 22]

Postby Shilster » Thu Dec 31, 2020 5:00 am

also @ftgtn its highly likely you'll lose middleeast so might as well let me have siam back and we can have a temporary truce against ezra/voxel since it looks like voxel is gonna take africa bonus
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Re: Warzone [Turn 22]

Postby FirstToGetThisName » Thu Dec 31, 2020 6:18 am

I intended to have some epic speech about how you're free, but it probably sounded better in my head and I was too lazy to post it so oh well
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Re: Warzone [Turn 22]

Postby Jabichuelas » Thu Dec 31, 2020 9:09 am

npromin1 wrote:Javi nooo (x2)

shhh
(but thanks)
call me Javi because it's shorter
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Re: Warzone [Turn 22]

Postby lemonader666 » Sat Jan 02, 2021 8:18 am

...shit.

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Re: Warzone [Turn 22]

Postby Jabichuelas » Sat Jan 02, 2021 8:21 am

what happen
call me Javi because it's shorter
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Re: Warzone [Turn 22]

Postby lemonader666 » Sat Jan 02, 2021 8:28 am

Jabichuelas wrote:what happen

I...may have...only set the boot timer to 3 days...and have the game accidentally end through NY...

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Re: Warzone [Turn 22]

Postby lemonader666 » Sat Jan 02, 2021 8:43 am

lemonader666 wrote:
Jabichuelas wrote:what happen

I...may have...only set the boot timer to 3 days...and have the game accidentally end through NY...

...and I'm 7 levels away from having access to custom scenario...ugh.
What do you guys want to do? Should I just can this and make a new one with an different/improved setup or copy the 22 turns?

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Re: Warzone [???]

Postby Jabichuelas » Sat Jan 02, 2021 9:05 am

oh...
i'd say copy? im not sure
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Re: Warzone [???]

Postby UzayAltay » Sat Jan 02, 2021 9:32 am

Just declare me winner.
Copying may not work as intended.
Like you know player ordering thing that we don't know pre-game. (Which forces lemon to try it again and again and again until they hit exact scenario). On the other hand I am indecisive, I think both are OK options.
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: Warzone [???]

Postby DJVoxel » Sat Jan 02, 2021 9:34 am

I mean you could just do the resolution of each turn manually
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Re: Warzone [???]

Postby lemonader666 » Sat Jan 02, 2021 9:35 am

DJVoxel wrote:I mean you could just do the resolution of each turn manually

how?

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Re: Warzone [???]

Postby DJVoxel » Sat Jan 02, 2021 9:47 am

Well we know the cycle order and the exact rules of how the game functions.

For example, if I send you:
Deploy 5 units in x
Deploy 5 units in y
Move 4 units from a to b
Move 5 units from b to c
Move 5 units from c to d

And Uzay sends
Deploy 10 units in z
Move 10 units from d to e
Move 10 units from e to f

Then the resulting action order, due to the current cycle order is
Unit deployment
Uzay: Move 10 units from d to e
Voxel: Move 4 units from a to b
Uzay: Move 10 units from e to f
Voxel: Move 5 units from b to c
Voxel: Move 5 units from c to d

For combat, the defending player loses a number of units equal to attacking armies * 0.6, rounded, and similarly the attacking player loses a number of units equal to the number of defending armies * 0.7

Randomness hasn't affected combat at all so far to my knowledge, so I wouldn't worry about it

Then you just open up the image in paint or something and modify it
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Re: Warzone [???]

Postby lemonader666 » Sat Jan 02, 2021 9:48 am

no thanks, that sounds like hell

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Re: Warzone [???]

Postby DJVoxel » Sat Jan 02, 2021 9:49 am

Then I'll do it if you want to take my spot

I could even continue playing if you just send me all of the actions once they are all in and from that point I can no longer modify my action

In my opinion, the show must go on
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Re: Warzone [???]

Postby lemonader666 » Sat Jan 02, 2021 9:59 am

I'll spare you the trouble, and just recreate turn 22(with the correct order).
Though, should I add an army cap this time?

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Re: Warzone [???]

Postby FirstToGetThisName » Sat Jan 02, 2021 10:17 am

DJVoxel wrote:Well we know the cycle order and the exact rules of how the game functions.

For example, if I send you:
Deploy 5 units in x
Deploy 5 units in y
Move 4 units from a to b
Move 5 units from b to c
Move 5 units from c to d

And Uzay sends
Deploy 10 units in z
Move 10 units from d to e
Move 10 units from e to f

Then the resulting action order, due to the current cycle order is
Unit deployment
Uzay: Move 10 units from d to e
Voxel: Move 4 units from a to b
Uzay: Move 10 units from e to f
Voxel: Move 5 units from b to c
Voxel: Move 5 units from c to d

For combat, the defending player loses a number of units equal to attacking armies * 0.6, rounded, and similarly the attacking player loses a number of units equal to the number of defending armies * 0.7

Randomness hasn't affected combat at all so far to my knowledge, so I wouldn't worry about it

Then you just open up the image in paint or something and modify it


Actually that's wrong. Actions 3 and 4 swap places. The full cycle order is UDSJFEEFJSDU

...and yeah this sounds painful to do manually.
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Re: Warzone [???]

Postby Ezradekezra » Sat Jan 02, 2021 12:13 pm

oh

If it's too hard to re-create the game, we can just declare the winner to be whoever has the most countries or troops (whichever criterion works better)

EDIT: Just realized that I'm somehow leading in both of these so maybe there's another way of going about things that gives others a chance
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