Detective vs Sheriff

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Re: Detective vs Sheriff

Postby Kmenx » Sat Oct 17, 2020 5:34 am

Royee wrote:
Kmenx wrote:Parity Cop can mass clear or mass confirm while Cop is more singular targer,Parity cop gets stronger the longer game goes on while cop is mostly strong on first days

Hm
No
Lol

Yes Cops usually die after outing their results once so they usually can get one scum at most while PC can out at least 2 while outing
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Re: Detective vs Sheriff

Postby Royee » Sat Oct 17, 2020 5:57 am

Kmenx wrote:
Royee wrote:
Kmenx wrote:Parity Cop can mass clear or mass confirm while Cop is more singular targer,Parity cop gets stronger the longer game goes on while cop is mostly strong on first days

Hm
No
Lol

Yes Cops usually die after outing their results once so they usually can get one scum at most while PC can out at least 2 while outing

and if the cop doesn't out their results?
it's literally the same but favors x if your perspective is y, which is still wrong to assume.
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Re: Detective vs Sheriff

Postby ryanyb » Tue Oct 20, 2020 10:38 pm

Different games have different power levels of PR's.

Not every PR should be equal in power. A parity cop is a more mechanically interesting and slightly more powerful version of odd or even night cop. So if you want an invest that's weaker than a full cop but stronger than an odd or even cop, you may opt to run a parity cop.
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Re: Detective vs Sheriff

Postby Varanus » Wed Oct 21, 2020 12:38 pm

ryanyb wrote:Different games have different power levels of PR's.

Not every PR should be equal in power. A parity cop is a more mechanically interesting and slightly more powerful version of odd or even night cop. So if you want an invest that's weaker than a full cop but stronger than an odd or even cop, you may opt to run a parity cop.

Indeed. The only reason the Cop vs Parity Cop is even a problem is because we have a bad tendency to use ToS style game design, which is inherently just bad. It's incredibly difficult to set up role lists where you have slots randomly selecting PRs from a small pool, while also keeping the roles in that pool similar in power. This is the main reason I tried to design a different style role list which you can see used in XX1 (though we also ended up discovering the horrible flaws in that setup as well).
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