Changing the Town Colour

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Re: Changing the Town Colour

Postby JacksonVirgo » Sat Aug 01, 2020 8:26 pm

James2 wrote:If colorblind people can figure out traffic signals I'm sure they can figure out alignments in mafia.

Far as I know this has never been a real issue on any of the mafia sites that use the standard red-green color scheme. Communities should not change their traditions merely because someone somewhere might hypothetically have a problem with them.

Considering all traffic lights are Go for the top and Stop for the bottom (well in australia anyway), I am sure that colourblind people go off that and not the colours so that is not comparable here.
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Re: Changing the Town Colour

Postby TrueGent » Sat Aug 01, 2020 8:42 pm

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Re: Changing the Town Colour

Postby Swordsworth » Sat Aug 01, 2020 8:45 pm

I feel like if this is a matter of concern, you can always ask the mod hosting the game in question; they should be more than happy to answer your queries
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Re: Changing the Town Colour

Postby JacksonVirgo » Sun Aug 02, 2020 12:16 am

TrueGent wrote:If only roles started with "Town", "Mafia" or "Neutral"

Its really too bad this has never been done before, would really render this problem obsolete

Sure that could work in normal games, in themed games it's annoying
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If you think reading is going to solve it, well in the recent GIM someone thought I was town as a day-vig Neutral Evil because my role revealed as a slightly darker green. So maybe that helps add to my point that people generally skim more than you realise.
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Re: Changing the Town Colour

Postby James2 » Sun Aug 02, 2020 12:46 am

JacksonVirgo wrote:
James2 wrote:If colorblind people can figure out traffic signals I'm sure they can figure out alignments in mafia.

Far as I know this has never been a real issue on any of the mafia sites that use the standard red-green color scheme. Communities should not change their traditions merely because someone somewhere might hypothetically have a problem with them.

Considering all traffic lights are Go for the top and Stop for the bottom (well in australia anyway), I am sure that colourblind people go off that and not the colours so that is not comparable here.


If only there were some contextual way to identify what color a person's role is displayed as.
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Re: Changing the Town Colour

Postby cob709 » Sun Aug 02, 2020 1:11 am

Solution:
Add a COLORBLIND SETTING, this will allow normal players to see normally, and will also accommodate to colorblind people
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Re: Changing the Town Colour

Postby JacksonVirgo » Sun Aug 02, 2020 1:52 am

cob709 wrote:Solution:
Add a COLORBLIND SETTING, this will allow normal players to see normally, and will also accommodate to colorblind people

Colourblind setting for forum mafia?
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Re: Changing the Town Colour

Postby Fenraiser » Sun Aug 02, 2020 3:27 am

Gray for neutrals, One color for town, One color for mafia. Multiball/SFMs are up to host judgement.
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Re: Changing the Town Colour

Postby TrueGent » Sun Aug 02, 2020 10:10 am

JacksonVirgo wrote:
TrueGent wrote:If only roles started with "Town", "Mafia" or "Neutral"

Its really too bad this has never been done before, would really render this problem obsolete

Sure that could work in normal games, in themed games it's annoying
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If you think reading is going to solve it, well in the recent GIM someone thought I was town as a day-vig Neutral Evil because my role revealed as a slightly darker green. So maybe that helps add to my point that people generally skim more than you realise.

I've done it in all my themed games in recent memory and its been completely fine
and idk chief that sounds more like a player problem than a colourblind problem to me
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Re: Changing the Town Colour

Postby dolphina » Sun Aug 02, 2020 10:20 am

Dolphina's guide to town colors. (from what I've gathered, feel free to correct me.)

Why are we considering changing Town's color?

So Forum Mafia can be accessible to more people. Certain types of colorblindness can't tell Townies and Mafia members apart in the graveyard, so they have a harder time.

Do I have to put the different colors in my FM game?

No, but you may put them in if you wish.

What should I do if I'm colorblind?

Ask the host of the game to change the colors to suit your colorblindness, or group the alignment with the role in the graveyard/on your rolecard. If the host says no, sorry bud. Host's word is final.
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Re: Changing the Town Colour

Postby Varanus » Sun Aug 02, 2020 10:51 am

The council has decided it's not particularly an issue for any users, and that there's no need to make any changes here

We also ended up in a strange conversation where I ended up wanting to designate town with italics, mafia with bold, and neutrals with underline
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Re: Changing the Town Colour

Postby TrueGent » Sun Aug 02, 2020 10:59 am

Swordsworth wrote:I feel like if this is a matter of concern, you can always ask the mod hosting the game in question; they should be more than happy to answer your queries
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Re: Changing the Town Colour

Postby JacksonVirgo » Sun Aug 02, 2020 3:09 pm

Alright worth a shot, thanks fam for the epic discussion
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Re: Changing the Town Colour

Postby Kmenx » Sun Aug 02, 2020 4:30 pm

I mean this can be partially implemented a colorblind person may ask the mod of the game to send any results/pms with a colorblind filter
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Re: Changing the Town Colour

Postby 3cheersforidiots » Wed Aug 05, 2020 2:04 am

I think it's probably simpler is we just clarify in the flips that the person was a member of the town/mafia/neutrals, and also put the alignments in the graveyard. Same goes for alignment flip-only games, and it's not a concern in role flip-only games.
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Re: Changing the Town Colour

Postby TheWabbit » Thu Aug 13, 2020 4:46 am

watchme1 wrote:Meanwhile on KH:FM

Hurr Durr Town is Red hehe

I agree.

-----
I think the original colors can stay, but alignments should be included on flips and on the graveyard (and other instances where alignment is known).

edit: topic ended e_e
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