Framer
You are a Framer.
Every night you may choose to frame a player. You may also choose to focus another player.
If the framed player is town, they will show up as a mafia member and will be seen as if they were visiting the focused player.
If the framed player is mafia, they will show up as a town member and the focused player will be seen as if they were visiting the framed player.
You will not visit the focused player.
You may choose yourself as the focused player.
You may choose another mafia member as the framed player.
Medium
You are a Medium.
When alive, you may open a seance with a dead Town member each night, informing you of your target's role, notifications and actions when they were alive.
You may target cleaned players. However, if your target is not a Town member, you will be notified of this and nothing else.
This action cannot be roleblocked.
When dead, you may attempt to communicate with a living player once at day, opening a private chatroom between the two of you the following night.
Kleptomaniac
You are a Kleptomaniac.
Each day you may choose a dead player to steal from.
During the following night you will be given an option to use either your target's ability or another ability from the player's sub-alignment.
You may not use direct killing abilities.
You can only collect abilities from each dead player once.
Vigilante
You are a Vigilante.
Each night you may choose to shoot a player, killing them.
You may only shoot twice, as you only have 2 bullets
Marshal
You are a Marshal.
Each night you may choose to follow a player. Your presence scares one malicious person from targeting them.
You will only be informed if you scare away a role who had killing intentions.
Should your target be visited by multiple people with malicious intent, only one will flee. (Mafia Deception > Witch/Escort/Consort > Killing Roles)
Roles that use charges will still consume them upon being frightened off.
When you scare off a player, that player will no longer count towards the one person limit on future visits.
You have one bulletproof vest as well, which will save you from all attacks at night. You may use this on yourself rather than protecting someone, but only once.
(Blatantly stolen from 16B)
Blackmailer
You are a Blackmailer.
Each night you may visit a single player's house, you are informed of what roles also visit them.
You will also repeat all actions that happened to them last night again.
If you repeat an investigative action, instead you will get the results.
Each day you can send three anonymous messages to any player. The player may send a message back if they wish.
Anonymous messages are limited to 200 characters.
(Blatantly stolen from 16B)
Student
You are a Student.
Before the game starts, you may choose to study a Town Investigative, Town Protective or Town Support role.
You will spend the next four phases studying into that particular field of study, and at the start of D3 you will become that role.
(As an alternative to Trauma Patient, credits to ElusiveBelle)
Transporter
You are a Transporter.
Every night you may transport two people.
The two people will be notified that they were transported.
Any actions against the two people will be swapped, except for kills.
You may not transport yourself.
You are immune to being redirected.
Temptress
You are a Temptress.
Redirect all of your target's visitors to you each night.
Redirect all of your visitors' to your target each night.
These two last changes are probably not optimal and I would like to hear possible changes to them(and the rest of the list), but I really don't like the current state of transporter with it's freedom with such a powerful ability. I believe it's alot more fitting as a mafia role instead(but without being able to affect kills), and/or instead have a more limited version of it in it's place. I acknowledge that most hosts don't even bother using the standard rolecards and just make them up themselves, but some still do and I would like to propose these changes so that the general-use roles are more balanced.