Changes to Existing Roles

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Changes to Existing Roles

Postby lemonader666 » Tue Jun 09, 2020 2:45 am

Framer

You are a Framer.

Every night you may choose to frame a player. You may also choose to focus another player.
If the framed player is town, they will show up as a mafia member and will be seen as if they were visiting the focused player.
If the framed player is mafia, they will show up as a town member and the focused player will be seen as if they were visiting the framed player.
You will not visit the focused player.
You may choose yourself as the focused player.
You may choose another mafia member as the framed player.

Medium

You are a Medium.

When alive, you may open a seance with a dead Town member each night, informing you of your target's role, notifications and actions when they were alive.
You may target cleaned players. However, if your target is not a Town member, you will be notified of this and nothing else.
This action cannot be roleblocked.
When dead, you may attempt to communicate with a living player once at day, opening a private chatroom between the two of you the following night.

Kleptomaniac

You are a Kleptomaniac.

Each day you may choose a dead player to steal from.
During the following night you will be given an option to use either your target's ability or another ability from the player's sub-alignment.
You may not use direct killing abilities.
You can only collect abilities from each dead player once.

Vigilante

You are a Vigilante.

Each night you may choose to shoot a player, killing them.
You may only shoot twice, as you only have 2 bullets

Marshal

You are a Marshal.

Each night you may choose to follow a player. Your presence scares one malicious person from targeting them.
You will only be informed if you scare away a role who had killing intentions.
Should your target be visited by multiple people with malicious intent, only one will flee. (Mafia Deception > Witch/Escort/Consort > Killing Roles)
Roles that use charges will still consume them upon being frightened off.
When you scare off a player, that player will no longer count towards the one person limit on future visits.
You have one bulletproof vest as well, which will save you from all attacks at night. You may use this on yourself rather than protecting someone, but only once.

(Blatantly stolen from 16B)
Blackmailer

You are a Blackmailer.

Each night you may visit a single player's house, you are informed of what roles also visit them.
You will also repeat all actions that happened to them last night again.
If you repeat an investigative action, instead you will get the results.
Each day you can send three anonymous messages to any player. The player may send a message back if they wish.
Anonymous messages are limited to 200 characters.

(Blatantly stolen from 16B)
Student

You are a Student.

Before the game starts, you may choose to study a Town Investigative, Town Protective or Town Support role.
You will spend the next four phases studying into that particular field of study, and at the start of D3 you will become that role.

(As an alternative to Trauma Patient, credits to ElusiveBelle)
Transporter

You are a Transporter.

Every night you may transport two people.
The two people will be notified that they were transported.
Any actions against the two people will be swapped, except for kills.
You may not transport yourself.
You are immune to being redirected.

Temptress

You are a Temptress.

Redirect all of your target's visitors to you each night.
Redirect all of your visitors' to your target each night.

These two last changes are probably not optimal and I would like to hear possible changes to them(and the rest of the list), but I really don't like the current state of transporter with it's freedom with such a powerful ability. I believe it's alot more fitting as a mafia role instead(but without being able to affect kills), and/or instead have a more limited version of it in it's place. I acknowledge that most hosts don't even bother using the standard rolecards and just make them up themselves, but some still do and I would like to propose these changes so that the general-use roles are more balanced.

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Re: Changes to Existing Roles

Postby lemonader666 » Tue Jun 09, 2020 5:45 pm

Corrected a few things

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Re: Changes to Existing Roles

Postby lemonader666 » Thu Jun 11, 2020 10:44 pm

Please give me attention

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Re: Changes to Existing Roles

Postby Varanus » Fri Jun 12, 2020 1:12 am

lemonader666 wrote:Please give me attention

You were expecting a decent signature...

BUT IT WAS ME! DIO!
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Re: Changes to Existing Roles

Postby ManateeDude » Fri Jun 12, 2020 1:27 pm

why Student over Trauma Patient it removes its utility in favour of a lategame shot
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Re: Changes to Existing Roles

Postby SparkingJay » Fri Jun 12, 2020 5:47 pm

I like the changes to the Framer role definitely opens up to more plays. I'm assuming they can't be seen visiting their actual target by LO?

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Re: Changes to Existing Roles

Postby lemonader666 » Fri Jun 12, 2020 6:40 pm

ManateeDude wrote:why Student over Trauma Patient it removes its utility in favour of a lategame shot

It's not really supposed to be a replacement, just an alternative version of the similar thing TrPa brings
SparkingJayYT wrote:I like the changes to the Framer role definitely opens up to more plays. I'm assuming they can't be seen visiting their actual target by LO?

Erm, you mean like framer framing someone else? If so then it works like a normal visit

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Re: Changes to Existing Roles

Postby SparkingJay » Sat Jun 13, 2020 1:44 pm

lemonader666 wrote:
SparkingJayYT wrote:I like the changes to the Framer role definitely opens up to more plays. I'm assuming they can't be seen visiting their actual target by LO?

Erm, you mean like framer framing someone else? If so then it works like a normal visit

I mean for the target.
So Player A frames Player B and puts them on [Focused Player D]
Player B tries visiting Player C
Lookout is on Player C, does Lookout see Player B's visit or can it not be seen.

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Re: Changes to Existing Roles

Postby Royee » Sat Jun 13, 2020 2:15 pm

SparkingJayYT wrote:
lemonader666 wrote:
SparkingJayYT wrote:I like the changes to the Framer role definitely opens up to more plays. I'm assuming they can't be seen visiting their actual target by LO?

Erm, you mean like framer framing someone else? If so then it works like a normal visit

I mean for the target.
So Player A frames Player B and puts them on [Focused Player D]
Player B tries visiting Player C
Lookout is on Player C, does Lookout see Player B's visit or can it not be seen.

can't
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Re: Changes to Existing Roles

Postby lemonader666 » Sat Jun 13, 2020 5:25 pm

SparkingJayYT wrote:
lemonader666 wrote:
SparkingJayYT wrote:I like the changes to the Framer role definitely opens up to more plays. I'm assuming they can't be seen visiting their actual target by LO?

Erm, you mean like framer framing someone else? If so then it works like a normal visit

I mean for the target.
So Player A frames Player B and puts them on [Focused Player D]
Player B tries visiting Player C
Lookout is on Player C, does Lookout see Player B's visit or can it not be seen.

It can't

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Re: Changes to Existing Roles

Postby JacksonVirgo » Sun Jun 14, 2020 1:21 am

Lel you took my Disguiser rework pretty much for the Framer.
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Re: Changes to Existing Roles

Postby ICECLIMBERS » Thu Jul 09, 2020 7:13 pm

Mafia transporter is busted even without the ability to mess around with kills. Enforcer has a similar ability that is tempered more. Also not a fan of the framer rework, but that's probably because I think anti-investigatives should move away from mod lie roles (like framer). Could possibly involve needing to rework the investigative column, especially without a disguiser equivalent, but that may be good.
Medium, Blackmailer are fine. Maybe the tos seance would be strong with catch-22 situations?
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