Phone0Ix wrote:However:
'You may place a fuse on a player each night phase, the first time your target is attacked on the same night your fuse will detonate and kill their attacker.'
This is from the rc from Ziggs. 'a fuse on a player each night phase' it never says you only have one fuse. It just says your target and your fuse, but nothing says you can't protect other people after that moment.
So it's a nerfed Bulletproof that only lives 12 hours longer
A nerfed Jailkeeper that can protect 2 on 5 nights probs (1 player each day, +2 assuming 1 visitor most of the time, +1 for a visitor on you, = 20 furies in 5 nights)
And a buffed Crusader
I think we can safely assume the mafia is a true danger.
last post of them selectively talking about role mechanics
you wouldn't place that last sentence if you think you made a mistake and was correcting it because then you shouldn't arrive at this conclusion