ChubbyMooshroom9 wrote:my posts d2-d8 probably had more game impact than that night skip tbh
that's saying a lot
Uh huh, and I'm the king of America.
Maf did well enough on their own, but it spoils the victory when the mod fucks up so hard like Var did here. It was a terrible call and should at least own up to it.
Considering if Zor should have been killed by both Mafia and WW, that could have also swung things discussion wise. If WW works as Varanus claims, which is not shown via results pertaining Zor's death.
The melody of logic always plays the notes of truth
I'll give credit to Jaland and Mult, I believed Multi for sure but was skeptical about Jaland after the Chem debacle. Regardless took a ballsy move and ran with it so kudos there
The melody of logic always plays the notes of truth
Town had 6 mis lynches and they still had a chance of winning. How tf did town lose
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.
Rolecards: (Except I'm too lazy to find the full list from after I remember to make Veteran alternating instead of 3 shot) Spoiler:
Sheriff
You are a Sheriff.
Your alignment is Town Investigative.
Every night you have the ability to investigate one town member to see if they're up to anything suspicious. If your target is a member of the Mafia, or certain Neutral Killing roles, you will know.
You win with the Town You must kill the Mafia You must kill Neutral Killings You may spare anyone else
Lookout
You are a Lookout.
Your alignment is Town Investigative.
You may watch one person each night. You will see who visits that person each night, should someone visit. You may not watch yourself, and you will not know the roles of the visitors, only that they visited.
You win with the Town You must kill the Mafia You must kill Neutral Killings You may spare anyone else
Doctor
You are a Doctor.
Your alignment is Town Protective.
You have the ability to visit one person each night. If they are attacked that night, you arrive just in time to save their life. You also have 1 self-heal, allowing you to instead save yourself if you are attacked. You can only use the self-heal once, regardless of if you are attacked or not that night, so use it wisely.
You win with the Town You must kill the Mafia You must kill Neutral Killings You may spare anyone else
Jailkeeper
You are a Jailkeeper.
Your alignment is Town Protective.
You have the ability to haul a player off to jail each night. This will cause your target to be immune to all attacks, but will also make them unable to perform their night action.
You win with the Town You must kill the Mafia You must kill Neutral Killings You may spare anyone else
Veteran
You are a Veteran.
Your alignment is Town Killing.
3 times per game, you may choose to go on alert as a night action. Going on alert makes you kill everyone who comes to your house that night. This can also kill people who are normally night immune. You are immune to all types of redirection/roleblocks while alerting. You are immune to normal attacks while alerting.
You win with the Town You must kill the Mafia You must kill Neutral Killings You may spare anyone else
Transporter
You are a Transporter.
Your alignment is Town Support.
Every night you may transport two people. Any actions against the two people will be swapped. This includes investigations, killings, and redirections. You may not transport yourself. You are immune to redirections.
You win with the Town You must kill the Mafia You must kill Neutral Killings You may spare anyone else
Trauma Patient
You are a Trauma Patient.
Your alignment is Town Support.
As a night action, you may choose to remember a non-killing Town role. You will become this role at the end of the night. You will be notified when you become a new role.
You win with the Town You must kill the Mafia You must kill Neutral Killings You may spare anyone else
Bulletproof
You are a Bulletproof.
Your alignment is Town Citizen.
The first time you are unprotected and attacked at night, you are night immune.
You win with the Town You must kill the Mafia You must kill Neutral Killings You may spare anyone else
Wanderer
You are a Wanderer.
Your alignment is Town Citizen.
Each night, you must choose another player to visit. If you do not submit an action, your target will be "randomly" selected.
You win with the Town You must kill the Mafia You must kill Neutral Killings You may spare anyone else
Citizen
You are a Citizen.
Your alignment is Town Citizen.
Each day you get to vote in an attempt to remove the Mafia from the community.
You win with the Town You must kill the Mafia You must kill Neutral Killings You may spare anyone else
Vigilante
You are a Vigilante.
Your alignment is Mafia Killing.
Each night, you may shoot a player. This is not the factional kill.
You must kill the Town You win with the Mafia You must kill the Neutral Killings You may spare anyone else
Cannoneer
You are a Cannoneer.
Your alignment is Mafia Support.
Each night the mafia does not attempt to perform the factional kill, you gain a charge. When you perform the factional kill, you may target an additional player for each charge you have. You will attack every player you target that night, consuming your charges. You do not gain a charge if the factional kill is attempted, but fails by protection/roleblock. You do not lose your charges if you are roleblocked while performing the kills.
You must kill the Town You win with the Mafia You must kill the Neutral Killings You may spare anyone else
Consort
You are a Consort.
Your alignment is Mafia Support.
Every night you can choose to target one player. You'll distract them that night, roleblocking them.
You must kill the Town You win with the Mafia You must kill the Neutral Killings You may spare anyone else
Backup
You are a Backup.
Your alignment is Mafia Tactical.
The first time another member of the mafia dies, you immediately become their role. When you become another role, you retain the number of charges the other role had when they died.
You must kill the Town You win with the Mafia You must kill the Neutral Killings You may spare anyone else
Warlock
You are a Warlock
Your alignment is Neutral Evil.
Each phase you may hex a player of your choice. You can only use your hex during the first 24 hours of day. If that hexed player dies in that phase or the next, you will be completely immune the phase during and after their death. This includes methods that would normally kill regular night immune players, douses and stalks. The only thing that pierces this immunity is the Bomber. You will learn the identity and role of anyone attempting to attack you. If you are to be lynched while immune, your role will be revealed and the player you are voting will be lynched instead of you. You can only escape being lynched once in this manner. You may not hex yourself.
You must kill the Town You win with the Mafia You win with the Neutral Killings You may spare anyone else
Survivor
You are a Survivor.
Your alignment is Neutral Benign.
The first time you are unprotected and attacked at night, you are night immune.
You win with the Town You win with the Mafia You win with the Neutral Killings You may spare anyone else You must survive to win the game
Werewolf
You are an Werewolf.
Your alignment is Neutral Killing.
Every night, you may choose someone’s house to go on a rampage at. You will kill your target and anyone who visits their target, piercing immunity. Players that do not visit other players are considered to be visiting themselves for your targeting. If you are roleblocked, you will stay home and kill whoever roleblocked you and anyone who visits you. If you kill more than one person on your rampage, you lose your action for the next night. You devour all targets you kill, cleaning them. Upon your death, their remains will be found, revealing their roles. You can stay home willingly. You are immune at night.
You must kill the Town You must kill the Mafia You win with the Neutral Killings You may spare anyone else
ChubbyMooshroom9 wrote:He lost because he couldn’t outplay trivia
Also ur heal had no game changing effect elusive so shut
Now you're just being willfully ignorant, you do you but I'm not wrong. Last mafia member not dying because of me, and that action potentially being changed, doesn't effect the game where mafia wins. Hmmmmm... I wonder where that makes you wrong. You can deny it all you want but the fact is there.
The melody of logic always plays the notes of truth
Jalandh wrote:Wait why didn't Elusive die to WW when he healed me
WW attacks who their target targets. IE WW rampaged at Zor's house not yours. Which means Zor should have died to WW as well which was not said in the death message.
The melody of logic always plays the notes of truth
Jalandh wrote:Wait why didn't Elusive die to WW when he healed me
WW attacks who their target targets. IE WW rampaged at Zor's house not yours. Which means Zor should have died to WW as well which was not said in the death message.
That's such a weird ass mechanic.
Use your full power. Take out your soul weapon, and do your best. Otherwise...
Aye, but doesn't change the fact that if I healed Zor or not at all the end game would have been different
Var prematurely ended the day without getting full okay to night skip. A big ass mistake that needs to be owned up to. I was not given the chance to change my choice like I should have been, I definitely considered it and is usually something I sleep on and would have had time to get to in the morning. Had I changed my mind you would not have won.
The melody of logic always plays the notes of truth
Aye, but doesn't change the fact that if I healed Zor or not at all the end game would have been different
Var prematurely ended the day without getting full okay to night skip. A big ass mistake that needs to be owned up to. I was not given the chance to change my choice like I should have been, I definitely considered it and is usually something I sleep on and would have had time to get to in the morning. Had I changed my mind you would not have won.
Agreed. However, I want to point out that if you had been on Zor, the game would have been a WW win as it would have been 2v2.
Yes it sucked, but it didn't help your alignment any.
Use your full power. Take out your soul weapon, and do your best. Otherwise...
Jalandh wrote: Agreed. However, I want to point out that if you had been on Zor, the game would have been a WW win as it would have been 2v2.
Yes it sucked, but it didn't help your alignment any.
That's dependent on Chubby. WW would not have been able to attack again having killed you and me. They would have to wait two days to attack again to end the game. Which then makes It possible Chubby would vote with town in that scenario just to end the game and side with Evan, even though unlikely. But the fact that it is plausible makes it a heavy mistake.
Like I said before who won is irrelevant, I'm just pissed Varanus directly influenced the game. Something a mod is not supposed to do. That's all I care about and the bottom line
The melody of logic always plays the notes of truth
Also note that in the scenario of 2v2, WW would still have to attack Zor who could choose to watch Chubby that night and cause them to die as well costing them their win in the end.
The melody of logic always plays the notes of truth
ElusiveBelle wrote:Also note that in the scenario of 2v2, WW would still have to attack Zor who could choose to watch Chubby that night and cause them to die as well costing them their win in the end.
What, no? 2v2, Manatee kills Evan. Then it's kingmaker
Use your full power. Take out your soul weapon, and do your best. Otherwise...
Why choose to kill Evan over the PR Zor? Can easily assume Zor would watch Evan and end up killing both Really there is no downside to attacking Zor as no matter who they visit it still kills 2 and ends the game.
Attacking Evan means that only one dies and another day needs to be played out
The melody of logic always plays the notes of truth