[Newcomer FM] NFM60 | Game Over | Town Wins

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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby MoustachioMario » Tue Oct 09, 2018 12:22 pm

melanora wrote:The twilight posting was actually absurd.
Y'all know better, so why did you do it?

My apologies on that one. Y'all caught me on the one night of the year where my phone is shoved into my husband's pocket and forgotten for about eight hours.

I didn't about twilight posting :P
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby MoustachioMario » Tue Oct 09, 2018 1:00 pm

Hi people reading this off the Archives :D
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby UzayAltay » Tue Oct 09, 2018 1:09 pm

Chemist1422 wrote:btw town is now 9-0 in games that aren't hosted by M4x/Veeena

can we make her an NFM mod now


It seems my Theory about Veena is still on :)
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby Chemist1422 » Tue Oct 09, 2018 1:17 pm

NFM Winrate analysis:

With the new rolelist (debuted in NFM48), Town has won 10 out of 13 games.

This is a 77% winrate.

In the last three games after daychat was introduced, Town has won 2 out of 3.

This is a 66% analysis. However, these three games had an abundance of experienced players (Me, Jalandh, Eragon, Chubby).

In games hosted by M4x/Veeena, town has won 1 out of 4 games.

25% winrate.

100% winrate in non-veeena games.

Recommended solution: Implement Capo and make Veeena an NFM mod.
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby UzayAltay » Tue Oct 09, 2018 1:28 pm

Chemist1422 wrote:NFM Winrate analysis:

With the new rolelist (debuted in NFM48), Town has won 10 out of 13 games.

This is a 77% winrate.

In the last three games after daychat was introduced, Town has won 2 out of 3.

This is a 66% analysis. However, these three games had an abundance of experienced players (Me, Jalandh, Eragon, Chubby).

In games hosted by M4x/Veeena, town has won 1 out of 4 games.

25% winrate.

100% winrate in non-veeena games.

Recommended solution: Implement Capo and make Veeena an NFM mod.

What is The town win in Veena Games ? I couldnt see it .
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby UzayAltay » Tue Oct 09, 2018 1:29 pm

Also there is no statue which Named "NFM Mod "

But Capo should be added hopefully .
Seriously , NFM need to have Capo/GF instead GF .
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby Chemist1422 » Tue Oct 09, 2018 1:31 pm

Chemist1422 wrote:NFM Winrate analysis:

With the new rolelist (debuted in NFM48), Town has won 9 out of 13 games.

This is a 70?% winrate.

In the last three games after daychat was introduced, Town has won 2 out of 3.

This is a 66% analysis. However, these three games had an abundance of experienced players (Me, Jalandh, Eragon, Chubby).

Out of Mafia's wins, 3 of the 4 were in Veeena games.

Town has a 100% winrate in non-veeena games.

Recommended solution: Implement Capo and make Veeena an NFM mod.

fixed
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby Chemist1422 » Tue Oct 09, 2018 1:31 pm

UzayAltay wrote:Also there is no statue which Named "NFM Mod "

But Capo should be added hopefully .
Seriously , NFM need to have Capo/GF instead GF .

NFM Mod = Mod handling the NFM queue.
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby BasicFourLife » Tue Oct 09, 2018 2:37 pm

Capo is shit in 3 player games. The reason Town is winning so much is because of bad players mostly but it has something to do with role balance.

Implement 16B Marshal and Prankster buffs.
Remove Disguiser and implement reworked Framer which effects all TIs.
Possible change, give GF a 2 shot Ninja ability so it has a way of dealing with all TIs and not being shit in Lookout games.
Remove Investigator and add Parity Cop.
Remove Town Support.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby Varanus » Tue Oct 09, 2018 2:38 pm

Parity Cop is purely weaker than Sheriff
That's a no from me dog
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby RAmcius » Tue Oct 09, 2018 2:42 pm

bring back ICs :lol:
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby BasicFourLife » Tue Oct 09, 2018 2:44 pm

Varanus wrote:Parity Cop is purely weaker than Sheriff
That's a no from me dog

Would it be acceptable to only have 2 TIs in NFMs then?
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby Varanus » Tue Oct 09, 2018 2:46 pm

Also lookout is rubbish
You were expecting a decent signature...

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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby BasicFourLife » Tue Oct 09, 2018 2:46 pm

Varanus wrote:Also lookout is rubbish

And then there’s one
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby RAmcius » Tue Oct 09, 2018 2:50 pm

TIs are rubish in general, but how people would find scum without them? :Thonk:
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby BasicFourLife » Tue Oct 09, 2018 2:52 pm

RAmcius wrote:TIs are rubish in general, but how people would find scum without them? :Thonk:

I wonder, but this is NFM and not Vanilla so yeah
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby RAmcius » Tue Oct 09, 2018 3:00 pm

Dash2 wrote:
RAmcius wrote:TIs are rubish in general, but how people would find scum without them? :Thonk:

Allow me to introduce to you this concept called scumreads


Scumread is fancy saying "i want that person dead", nothing more
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby melanora » Tue Oct 09, 2018 3:07 pm

WHAT AM I DOING SO WRONG AS THE NFM MOD?

That stated I'm kind of working on a new rolelist. I want to see if I can get it to 11p. We'll see.
#overthrowthepatriarchy #babyforfmmod
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby RAmcius » Tue Oct 09, 2018 3:08 pm

melanora wrote:WHAT AM I DOING SO WRONG AS THE NFM MOD?

That stated I'm kind of working on a new rolelist. I want to see if I can get it to 11p. We'll see.


why not try 9p matrix6?
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby melanora » Tue Oct 09, 2018 3:14 pm

RAmcius wrote:
melanora wrote:WHAT AM I DOING SO WRONG AS THE NFM MOD?

That stated I'm kind of working on a new rolelist. I want to see if I can get it to 11p. We'll see.


why not try 9p matrix6?


we tried something like that and it went up in flames
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby RAmcius » Tue Oct 09, 2018 3:38 pm

Too many cits and people were frustrated? Still, 7v2 is better than 8v3
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby Varanus » Tue Oct 09, 2018 3:58 pm

There's something to be said for NFMs intentionally being shifted towards less balanced in favor of having more PRs, to make it somewhat more similar to ToS, which is where most new players will be coming from
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby RAmcius » Wed Oct 10, 2018 1:26 am

Varanus wrote:There's something to be said for NFMs intentionally being shifted towards less balanced in favor of having more PRs, to make it somewhat more similar to ToS, which is where most new players will be coming from

Hm, is there something said about adding bunch of neutrals to make town/not town balance similar to ToS for sake of balance?
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby Varanus » Wed Oct 10, 2018 5:25 am

RAmcius wrote:
Varanus wrote:There's something to be said for NFMs intentionally being shifted towards less balanced in favor of having more PRs, to make it somewhat more similar to ToS, which is where most new players will be coming from

Hm, is there something said about adding bunch of neutrals to make town/not town balance similar to ToS for sake of balance?

I think lowering number of neutrals is one of the more crucial aspects for new players to have coming into fm
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Re: [Newcomer FM] NFM60 | Game Over | Town Wins

Postby RAmcius » Wed Oct 10, 2018 5:49 am

Varanus wrote:
RAmcius wrote:
Varanus wrote:There's something to be said for NFMs intentionally being shifted towards less balanced in favor of having more PRs, to make it somewhat more similar to ToS, which is where most new players will be coming from

Hm, is there something said about adding bunch of neutrals to make town/not town balance similar to ToS for sake of balance?

I think lowering number of neutrals is one of the more crucial aspects for new players to have coming into fm


True, but by removing neutrals you reduce threats to town, so logical thing is to reduce town power accordingly. 77% winrate is ridiculous
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