15F | Terrorist FM | Game Over - Suicide Bomber Wins

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15F | Terrorist FM | Game Over - Suicide Bomber Wins

Postby xUltiix » Tue Jul 03, 2018 10:41 pm

15F: TERRORIST FM

Hosted by xUltiix and M4xwell


1) Awards - Do you see "Episode" in the title?

2) Be respectful - Don't be a cyberterrorist.

3) Inactivity - If a player has not interacted with the game in a period of 24 hours they will be prodded. If the player remains inactive for another 18 hours they will be replaced. Two prods will result in a replacement.

4) Action Labeling - Night Actions, Day Actions, Last wills, Death Notes and Whispers should all be sent with their subject lines accordingly:

Night Actions - "15F Night Action"
Day Actions - "15F Day Action"
Whisper - "15F Whisper to (whisper target)"
Last Will - "15F Last Will"
Death Note - "15F Death Note"

Whispers are in play. Each player will have 4 whispers a day, with a 200-character limit. To send a whisper, send a message to me with exactly what you'd like to say, then I will pass it on to the recipient. Do not directly message someone.
If a player goes over the 200-character limit on a whisper, they will have multiple whispers consumed instead of the whisper being rejected.

Send all actions to xUltiix and M4xwell.

5) Flavor - Don't draw conclusions from flavor. It isnt disallowed, but it wont get you anywhere.

6) Codes - No codes or encryptions will be allowed. Signals are still available for use.

7) Voting - Please bold your votes as well as avoiding putting them inside paragraphs. Votes are solitary creatures, put them in their own special paragraph by themselves. Unvotes are not required to change your vote.

8) Fun: The most important rule is to have fun because this is a game and shouldn't be treated as anything aside from that.

Rolelist:
Spoiler: Counter-Terrorist Leader
Counter-Terrorist Guard
Counter-Terrorist Killer
Counter-Terrorist Informer
Counter-Terrorist Support
Random Counter-Terrorist
Random Counter-Terrorist
Random Counter-Terrorist
Random Counter-Terrorist
Field Agent
Field Agent
Field Agent
Field Agent


Terrorist Head
Terrorist Tactical/Support
Random Terrorist
Random Terrorist


Foreign Agent Killer
Foreign Agent Citizen
Foreign Agent Corrupt
Random Foreign Agent


Mechanics:
Spoiler: Days are 96 hours long.
Nights are 24 hours long.
Prod timers are 24 hours, response times are 18 hours.
Upon picking up a second prod, you will be replaced.
Mafia has day chat.
Schultz's ECO.


Role Conversions
Spoiler: Counter-Terrorist Leader:
Mayor - Barack Obama
Jailor - Warden
Retributionist - Scientist
Lawyer - Judge


Counter-Terrorist Guard:
Doctor - Field Medic
Bodyguard - Secret Service
Marshal - Personal Guard


Counter-Terrorist Killer
Vigilante - Navy SEAL
Firebrand - Heavy Tank
Veteran - Army Veteran


Counter-Terrorist Informer
Sheriff - FBI
Spy - NSA
Parity Cop - CIA
Lookout - Sentry


Counter-Terrorist Support
Medium - Mortician
Escort - SWAT Team
Transporter - Jeep Driver


Counter-Terrorist Citizen
Citizen - Field Agent

Terrorist Head

Godfather - Osama bin Laden
Caporegime - Recruit Trainer
Underboss - Hostage Warden


Terrorist Tactical
Mafioso - Recruit
Blackmailer - Communications Expert
Hustler - Repeater


Terrorist Support
Consigliere - Corrupt Detective
Agent - Inside Man
Consort - Distraction Unit


Terrorist Deception
Janitor - Cleaner
Framer - Framer
Prankster - Illusions Expert


Foreign Agent Killer
Serial Killer - Assassin
Arsonist - Hijacked Heavy Tank
Detonator - Explosives Thief
Stalker - North Korean Agent


Foreign Agent Corrupt
Warlock - Vengeful Deserter
Witch - Edward Snowden
Kleptomaniac - Desert Robber
Executioner - Hitman
Jester - Shell Shocked Veteran

Foreign Agent Citizen
[b]Phantom - Desert Spirit
Shade - Vengeful Spirit
Double - Skinwalker
Amnesiac - Amnesiac
Survivor - United Nations Representative
Bomber - Suicide Bomber


Sample Rolecards:

Field Agent:
Spoiler: Field Agent

You are a Field Agent.

Your alignment is Counter-Terrorist Citizen.

Freed of the responsibility of performing special tasks, you can focus on using your logical deduction skills to use during the day when trying to eliminate the terrorists and foreign agents.

You have no ability at night. During the day, you may vote to attempt to eliminate terrorists and foreign agents.

You win with the Counter-Terrorists
You win with United Nations Representatives
You must kill the Terrorists
You must kill Hijacked Heavy Tanks
You must kill Edward Snowden
You must kill Assassins
You must kill Explosives Thieves
You must kill North Korean Agents
You must kill Suicide Bombers


Osama bin Laden:
Spoiler: Osama bin Laden

You are a Osama bin Laden.

Your alignment is Terrorist Head.

A veteran insurgent, you know the ins and outs of hiding against counter-terrorist attacks and foreign agents.

Each night, you will receive the feedback of all Terrorists.
Additionally, you are immune to the attacks of Assassins and Navy SEALs during the night.
You will also show up as a positive investigative result to all Counter-Terrorist Informers.

You win with the Terrorists
You win with United Nations Representatives
You must kill the Counter-Terrorists
You must kill Hijacked Heavy Tanks
You must kill Edward Snowden
You must kill Assassins
You must kill North Korean Agents
You must kill Explosives Thieves
You must kill Suicide Bombers


Starting Playerlist:
1) chitownmvp01
2) EvilDeanius0
3) TiltedComedian
4) UzayAltay
5) Soulshade55r
6) KingoftheRocks
7) Crimson97
8) FMLShewas12
9) LOLingHyena
10) Multiuniverse
11) non271103
12) ElusiveBelle
13) Myloninja13
14) FreezingFire127
15) gabby100
16) ManateeDude
17) RetralMega
18) ElderSivart
19) Jalandh
20) Chemist1422
21) Eragon1329

This may not be up to date, look at "Living Playerlist" instead.

ISOs:
xUltiix (Host)
M4xwell (Host)
Schultz128 (Overseer)
chitownmvp01
EvilDeanius0
TiltedComedian
UzayAltay
Soulshade55r
KingoftheRocks
Crimson97
FMLShewas12
LOLingHyena
Multiuniverse
ARandomDouche non271103
ElusiveBelle
Myloninja13
FreezingFire127 Jaegybomb
gabby100
mdb1023 ManateeDude
RetralMega EveningSun720 Parallax7
ElderSivart Kmenx
Jalandh
Chemist1422
Eragon1329

Rolecards:

Counter-Terrorists
Spoiler: Counter-Terrorist Leader

Barack Obama

You are Barack Obama.

Your alignment is Counter-Terrorist Leader.

You are the President of the United States, forced to into hiding due to your plane back home being sabotaged by the Terrorists.

You have the ability to reveal your Presidential badge, showing everybody who you are and giving you three votes instead of one.
However, doing so will make it impossible for the Army Medic to heal you and you will be a top target for the Terrorists.
To reveal your role, simply say I am Barack Obama! in bold during the daytime, and your Game Moderator will officially reveal your role to the rest of the town.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else.

Mad Scientist

You are a Mad Scientist.

Your alignment is Counter-Terrorist Leader.

You are a member of a covert research team, researching the darkest arts of reanimating people who have been unjustly killed.
You have found a chemical that when injected to a body, results in full reanimation and revival.
However, not expecting to be stranded, you only carried one syringe on you. Use it wisely.

You may bring one dead Counter-Terrorist back to life.
You may only use this ability once, so use it wisely.
Should you die on the night you decide to bring someone back from the grave, the powers that be have decided to finish the job you started and make sure that he comes back.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else.

Warden

You are a Warden.

Your alignment is Counter-Terrorist Leader.

You are a military warden, keeping eyes on the worst of the war criminals captured by the military.
Your specialized skill set fits perfectly for taking out terrorists and foreign forces.

Every night you may jail and potentially execute somebody.
To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail.
If you do not do this before the day is over - you jail no one.
The prisoner will be given a Quicktopic chat with you.
You must use the name "Jailor" while in the quicktopic chat, otherwise you risk breaking game integrity and having yourself or someone else forcibly replaced.
(NOTE: Jailed Terrorists will lose the ability to communicate with other Terrorists, and they will be unable to see the Terrorist Chat.)
If you jail somebody they will be roleblocked and cannot use their night ability, even if they are normally roleblock immune.
However, all night actions fail against your target, unless they are someone with an Investigative night ability.
If you execute somebody, they will be roleblocked and killed. An execution will kill anybody, even roles immune to other forms of night killing.
You may execute on the first night.
You may execute twice.
Having seen your share of horrors in the field, you will feel no remorse, even if you kill a Counter-Terrorist accidentally.
You may use both your executions, no matter what.


You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else.

Judge

You are a Judge.

Your alignment is Counter-Terrorist Leader.

You are a just and right judge, making sure everyone brought before the Counter-Terrorist voting committee gets a fair trial.

During the day you may select a player, that night the player then can optionally write a 1000 character affidavit which will be sent to you. You may hold on to the affidavit yourself or submit it to the town and it will be posted completely anonymously.
You may also pm your moderator during the day to start a trial, when a majority is reached on a player it will be announced that you have entered the gallows and a trial has begun.
During a trial you can communicate with the town anonymously via two 1000 character limit messages for your opening/closing arguments.
Within 24 hours, the players must send a vote of /Guilty or /Not Guilty to the Game Moderator.
Your vote counts as three in trials.
At the end of the Trial, regardless of the verdict, the Day Phase will end.
During your trials, you may also swap defendants, or force a verdict. You may only do each of these once and they can be used together.
You may do this only three times. You can also perform this power on yourself.
The only exception is the lynch of a Shell Shocked Veteran, this will cause your trial to fail, swapping defendants to a Shell Shocked Veteran will force them to haunt the Judge the next night.
Players may not whisper during trials.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else.

Counter-Terrorist Citizen

Field Agent

You are a Field Agent.

Your alignment is Counter-Terrorist Citizen.

You are a standard counter-terrorism agent, specialized in general tasks.
Your seniority in your field grants you the ability to vote on who to execute under suspicion of terrorism each day.

Each day, you get to vote in an attempt to remove the Terrorists from the community.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else.

Counter-Terrorist Informer

FBI Agent

You are a FBI Agent.

Your alignment is Counter-Terrorist Informer.

You are a trained agent of the FBI, with expertise in finding out people's actions and intentions.

Every night you have the ability to investigate one player to see if they're up to anything suspicious.
If your target is a member of the Terrorists, an Assassin, or a North Korean Agent you will know.
However, Osama bin Laden, a Hijacked Heavy Tank, and the Suicide Bomber hide their tracks too well and will appear as not suspicious to you.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

NSA Agent

You are an NSA Agent.

Your alignment is Counter-Terrorist Informer.

As a NSA agent, you have spying devices planted all over everyone.
However, the Terrorists sabotaged your control center, allowing you to only spy on one person per day.

You can choose one player to spy on during the day and hear all whispers involving that player, sent and received.
You may decide to do this within the first 24 hours of the Day Phase. If you do not do this, you listen to no one during the day.
You also have the ability to see who the Terrorists visit at night. You will not know what Terrorist role visited which player; all you will know is that they were visited by a member of the Terrorists.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else


Sentry

You are a Sentry.

Your alignment is Counter-Terrorist Informer.

You are a sharp-eyed military watcher, used to staking out locations and seeing who comes and goes.
In the past you were given orders on who to watch by your commanders.
However, since the Terrorist insurgency, your communications have been cut off and you must choose who to watch yourself.

You may watch one person each night.
You will see who visits that person each night, should someone visit.
You may not watch yourself and you will not know the roles of the visitors, only that they visited.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

CIA Agent

You are a CIA Agent.

Your alignment is Counter-Terrorist Informer.

You're a CIA agent, with expertise in questioning suspects and making connections between them.

Each night you may question a player.
When you question a player you will be informed if they have a connection to the previously questioned player or not. If they are connected then they are of the same alignment (Counter-Terrorist, Terrorist, Foreign Agent).

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

Counter-Terrorist Guard

Field Medic

You are a Field Medic.

Your alignment is Counter-Terrorist Guard.

You are an experienced army medic, used to keeping your wits together in the harshest of situations to give your comrades medical attention.
With the Terrorist insurgency, you have decided to use your skillset to try to ensure the survival of the Counter-Terrorist force.

You have the ability to visit one person each night. If they are attacked that night, you arrive just in time to save their life.
If your target is attacked, both you and your target will receive a message saying your target was attacked but healed.
You also have 1 self-heal, allowing you to instead save yourself if you are attacked.
You can only use the self-heal once, regardless of if you are attacked or not that night, so use it wisely.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else


Secret Service Agent

You are a Secret Service Agent.

Your alignment is Counter-Terrorist Guard.

You are a member of the President's personal guard; sent in by the military to try to assist in the elimination of the Terrorist thread.

Each night you can choose one player to protect.
If your target is attacked, both you and the attacker die instead.
If you successfully protect someone, you can't be saved from death.
Your counterattack ignores night immunity.
You also have 1 bulletproof vest. If somebody tries to attack you when you wear a bulletproof vest, they will receive a message saying that you were immune.
However, you can only use this vest for one night, so choose wisely.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

Personal Guard

You are a Personal Guard.

Your alignment is Counter-Terrorist Guard.

You were once a shady figure who hung around people who needed protection, hoping to make a quick dollar in exchange for your services.
However, the Terrorist threat is a threat to you and your business, so you have decided to give free services to who you believe

Each night you may choose to follow a player. Your presence scares one malicious person from targeting them.
You will only be informed if you scare away a role who had killing intentions.
Should your target be visited by multiple people with malicious intent, only one will flee. (Terrorist Deception > Edward Snowden/SWAT Team/Distraction Unit > Killing Roles)
Roles that use charges will still consume them upon being frightened off.
As a seasoned guard, you are determined to finish your tasks. Your actions cannot be affected by any disruptive abilities.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

Counter-Terrorist Killer

Navy SEAL

You are a Navy SEAL.

Your alignment is Counter-Terrorist Killer.

A member of an elite team dedicated to eliminating hostile targets, you are experienced in committing assassinations for the good of your country without leaving a trace.

Each night you may decide to shoot and kill one player you believe to be evil.
However, if the person you shoot turns out to be a Counter-Terrorist, you will be overcome with grief and vow never to shoot again.
You only have 3 bullets, allowing you to perform your night action up to 3 times. Make them count.
You may shoot on the first night.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

Heavy Tank

You are a Heavy Tank.

Your alignment is Counter-Terrorist Killer.

A driver of a tank, you can use your tank to douse a player's house in gas which you can later ignite.

Each night you may douse a player in gasoline.
You may also ignite all of your doused targets, however you may only ignite once so choice your actions wisely.
Your method of killing ignores night immunity and appears identical to the Hijacked Heavy Tank's methods.
The Hijacked Heavy Tank cannot ignite your targets, nor can you ignite theirs.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

Army Veteran

You are a Army Veteran.

Your alignment is Counter-Terrorist Killer.

You were once a soldier, fighting for your country. You honorably retired and are trying to live out your life.
The Terrorist threat to your retirement town is unacceptable, so you have decided to come out of retirement to assist the town.

Going on alert makes you kill anybody who comes to your house that night, both evil and good, so use this power carefully or you will do more harm than good.
This can also kill people who are normally night immune.
You are immune to attacks, douses, stalking, and any other harmful night actions while on alert.
You can go on alert only 3 times throughout the game.
You are immune to being roleblocked.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else


Counter-Terrorist Support

Mortician

You are a Mortician.

Your alignment is Counter-Terrorist Support.

You are a powerful psychic who can communicate with the dead.
The dead cannot comprehend our speech, and we cannot comprehend theirs. That is where you come in - you are the translator in the middle!

At night select a dead player, you will open a séance with them allowing you to communicate to them.
Communication must be done through the moderator.
The only limit is that you may not explicitly or implicitly talk about other morticians or your identity.
The dead only have until the end of the Night Phase to answer you back and see all medium messages as a generic "mortician".
Dead players being contacted by a Mortician are still permitted to private message other dead players as well.
Your séances will fail if the dead player is an active Desert Spirit or Vengeful Spirit, the dead may also choose to outright deny you.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

SWAT Team

You are an SWAT Team.

Your alignment is Counter-Terrorist Support.

You are an elite unit, created to storm target locations and rescue hostages.
However, now that there is a Terrorist threat, you have decided to use your ability of storming houses to assist the Counter-Terrorists.

Each night you can choose one player to visit.
You will storm your target's house, who will be too busy to use their role that night, effectively roleblocking them.
Your target will be informed that they were roleblocked.
However, if the person you visit turns out to be an Assassin, you become the Assassin's target instead of their intended target.
You are immune to being roleblocked.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

Jeep Driver

You are a Jeep Driver.

Your alignment is Counter-Terrorist Support.

You are a driver of army vehicles, used to move around important people and items.
You are now using your ability swap two people's locations during the night in the hopes of saving the lives of your fellow Counter-Terrorists.

Every night you may transport two people.
The two people will be notified that they were transported.
Any actions against the two people will be swapped. This includes investigations, killings, and being hijacked by Edward Snowden.
You may transport yourself once. Make it count.
You are immune to being hijacked by Edward Snowden.

You win with the Counter-Terrorists
You must kill the Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else


Terrorists
Spoiler: Terrorist Head

Osama bin Laden

You are a Osama bin Laden.

Your alignment is Terrorist Head.

A veteran insurgent, you know the ins and outs of hiding against counter-terrorist attacks and foreign agents.

Each night, you will receive the feedback of all Terrorists.
Additionally, you are immune to the attacks of Assassins and Navy SEALs during the night.
You will also show up as a positive investigative result to the FBI Agent and CIA Agent. However, this will not fool the Sentry's eyes or the NSA Agent's spy devices.

Your allies are [x] the [role], [x] the [role], and [x] the [role]

You win with the Terrorists
You must kill the Counter-Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

Recruit Trainer

You are a Recruit Trainer.

Your alignment is Terrorist Head.

A former military drill sergeant for a small country's armed forces, you defected to the Terrorist forces after being offered large sums of money.

You may target a member in your team at night, retraining them into another Terrorist role of your choosing. The player who is being retrained is roleblocked even through immunity if the retraining succeeds. However, should you be retraining yourself this will be ignored.
Should this ability succeed then you must wait an additional night until you may retrain again.
You may not promote players into unique roles, even if they are already an unique role.
You can communicate with your allies each night, for as long as they are alive.
Once, you may retrain yourself into another Terrorist Head role.
However, if you do this, you will be effectively a Goon the night after performing this action.
You will receive your new role in two nights from when you choose to do it.


Your allies are [x] the [role], [x] the [role], and [x] the [role]

You win with the Terrorists
You must kill the Counter-Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

Hostage Warden

You are a Hostage Warden.

Your alignment is Terrorist Head.

For the last few years, you have been tasked with holding and interrogating the hostages of the Terrorists.
With this mission, your skills will be able to truly shine.

Every day, you may choose to jail somebody.
To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail. If you do not do this before the day is over - you jail no one.
The prisoner is removed from any night chats they might be and are roleblocked.
However, they will gain a Quicktopic chat with you.
While in this Quicktopic chat, you must use the name "Jailor", otherwise you risk breaking game integrity rules and someone being forcibly replaced.
While imprisoned, only Protective and Investigative abilities may be used against your target.
If you choose to execute your prisoner as the Terrorist night kill, they are roleblocked and killed. This does not ignore night immunity.

Your allies are [x] the [role], [x] the [role], and [x] the [role]

You win with the Terrorists
You must kill the Counter-Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

Terrorist Tactical

Recruit

You are a Recruit

Your alignment is Terrorist Tactical

You are a new recruit to the Terrorist organization, eager to prove your skill and worth.

Each night you may choose 1 member of the Terrorists to shadow. You will carry out their job that night on any target you wish.
You may only do this once per player in the Terrorists.
Shadowing a Terrorist Head role only grants you their specific passive(s). Night immunity is not applicable.
If a member of the Terrorists dies you may permanently assume that role if you wish at any time.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role]

You win with the Terrorists
You must kill the Counter-Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

Communications Expert

You are a Communications Expert

Your alignment is Terrorist Tactical

A former technical worker for the government of a third world country, you have figured out that working for the insurgency pays far better.

Each night you may visit a single player's house, you are informed of what roles also visit them.
Each day you can send three anonymous messages to any player. The player may send a message back if they wish.
Anonymous messages are limited to 200 characters.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role]

You win with the Terrorists
You must kill the Counter-Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

Repeater

You are a Repeater

Your alignment is Terrorist Tactical

You have been around for a long time and have learned how to basically repeat actions you see carried out.

Each night you may visit a player, repeating all actions that happened to them last night again.
If you repeat an investigative action, instead you will get the results.

Your allies are [x] the [role], [x] the [role], and [x] the [role]

You win with the Terrorists
You must kill the Counter-Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

Terrorist Support

Distraction Unit

You are a Distraction Unit.

Your alignment is Terrorist Support.

You are a simple machine, deployed in someone's house to exude sleep inducing chemicals.

Every night you can choose to target one player.
You'll distract them that night, roleblocking them.
Your target will be informed that they were roleblocked.
However, if the person you visit turns out to be an Assassin, you become the Assassin's target instead of their intended target.
You are immune to being roleblocked.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Terrorists
You must kill the Counter-Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else


Corrupt Detective

You are a Corrupt Detective.

Your alignment is Terrorist Support.

Fed up with the mediocre pay and constant ripoffs you were given by the residents and government of your low-income country, you have found that going rogue and assisting the Terrorists is more profitable.

Every night you can choose to target one player.
You'll investigate them that night, finding out their exact role.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Terrorists
You must kill the Counter-Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

Inside Man

You are an Inside Man.

Your alignment is Terrorist Support.

You were an NSA agent, but when you tried to blow the whistle on illegal practices performed by your country you were threatened with jail time or worse.
You decided to leave to a country without an extradition agreement and were quickly discovered by insurgent forces.
To your surprise, they weren't barbarians - they were cohesive forces that needed assistance from people with technical know-how.
You decided to help stop illegal practices from your country by assisting the Terrorist force.

You can choose one player to spy on during the day. You will hear all whispers involving that player, both sent and received.
You must decide to do this within the first 24 hours of the Day Phase. If you do not do this, you listen to no one during the day.
Each night, you also have the ability to plant a bug on a person. The bug will allow you to see who they visit that night, or if they do at all.
You can communicate with your allies each night , for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role]

You win with the Terrorists
You must kill the Counter-Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

Terrorist Deception

Cleaner

You are a Cleaner.

Your alignment is Terrorist Deception.

A lowly cleaner on a military base, you became sick of the low wage and constant harassment by the soldiers on it.
When your base was stormed by terrorist forces, rather than becoming a prisoner you decided to help them clean up their attack scenes.

Each night you can choose to clean a player. If that player dies that night, their role won't be revealed to the town upon death. However, you WILL see what their role is.
Their last will will also be revealed to you and hidden from the rest of the town.
It doesn't matter who kills your target or what side your target is on, the only thing that matters is that they die that night for your skill to work.
If your target doesn't die, it will still use up one of your cleanings.
You can only choose to clean a target 3 times during the entire game.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Terrorists
You must kill the Counter-Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else

Framer

You are a Framer.

Your alignment is Terrorist Deception.

You are a framer, skilled at forging documents.
With your skill, the Terrorists were glad to hire you in exchange for your services.
Each night you have the ability to frame one player of your choice. If they're inspected by a NSA Agent or FBI Agent that night, it'll say they're a Terrorist.
Additionally, the target that they visit will be seen by the NSA Agent as a visiting Terrorist member.
Your stealth abilities ensure you will never be seen by the NSA Agent.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Terrorists
You must kill the Counter-Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else


Illusions Expert

You are a Illusions Expert

Your alignment is Terrorist Deception.

You are an Illusions Expert, a talented "magician" with a knack for making falsities look real.

Every night you can choose to target 1 player.
Your target's real night results will be replaced with a false night result of your choosing.
The effect you choose will not actually be done; For example, a NSA Agent tricked into thinking he was roleblocked will still receive night results with the Terrorists' visits. However, he will not know for sure if he slept peacefully.
Other pranks cannot be overwritten and if a player is tricked twice by two illusions experts, they will get two messages.
If you are hijacked by Edward Snowden, you will make your target think they "slept peacefully."
You may only choose to trick a target 3 times the entire game.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Terrorists
You must kill the Counter-Terrorists
You must kill Foreign Agent Killers
You must kill Suicide Bombers
You may spare anyone else


Foreign Agents
Spoiler: Foreign Agent Corrupt

Edward Snowden

You are Edward Snowden.

Your alignment is Foreign Agent Corrupt.

Arrested and publicly shamed for trying to out injustices committed by your country, you angrily decided to do whatever you can to exact revenge.

Every night you can choose somebody to hijack and somebody who you want your hijacked player to use their ability on.
You won't be informed of the end result of your hijacking or even if the one you hijacked had an ability to use at all!
You'll have to pay close attention to learn people's abilities and use them to make the Counter-Terrorists suffer.
Your stolen military techniques also taught you how to make basic defensive items. You have perfected a riot shield, which shrouds your body.
It will discharge the instant you are attacked without protection. The shield will only work against gunshots, stabbings, stalkings, and dousings.
Once the shield has broken these attacks will harm you.
The attacker will only know of your immunity to their attack. The Veteran and Jailor are immune to this shield.
You are immune to being roleblocked.

You win if the Counter-Terrorists fail at their mission.

Vengeful Deserter

You are a Vengeful Deserter

Your alignment is Foreign Agent Corrupt.

Mistreated by your superiors in the military, you ran off into a nearby forest to formulate plans against the Counter-Terrorists.

Each phase you may choose a player. If that player dies in the next two phases, you will be given body armor which gives you full protection for the phase during and after the player's death. This includes methods that would normally kill regular night immune players, douses and stalks. The only thing that pierces this immunity is the Suicide Bomber.
You will learn the identity and role of anyone attempting to attack you.
If you are to be executed while immune the day will lose 24 hours instead of you being executed, unless a Judge objects beforehand.
You may not choose yourself.

You win if the Counter-Terrorists fail at their mission.

Desert Robber

You are a Desert Robber

Your alignment is Foreign Agent Corrupt.

A thief by trade, you have discovered that the Counter-Terrorists passing through often leave the valuable possessions of their fallen comrades and their enemies behind while moving on missions.

Each night, you can choose a dead player to steal from.
You will be passively informed of how many charges each dead player has at the beginning of each night.
You may use their ability as if you were that role for that night and gain any of their special attributes (IE night/roleblock immunity).
For each dead person you may only steal from them once.
You may not steal from unique roles, Edward Snowden being the only exception.
When you steal from a killing role, you will only take their passives. You're not one for killing.
You have no idea how the Suicide Bomber's fuses work, thus you've decided against using them.

You win if the Counter-Terrorists fail at their mission.

Shell Shocked Veteran

You are a Shell Shocked Veteran.

Your alignment is Foreign Agent Corrupt.

You were the only survivor of a botched mission and had to watch all of your comrades die around you with nothing you could do.
This experience gave you PTSD and left you insane and wanting death.

You win the game by being lynched during the day by a majority vote.
You lose the game by dying during the night.

If you get lynched during the day, that night you may choose one of the players that voted for you to die of guilt. This ability bypasses any form of night immunity, including being healed by a Field Medic or Jailed by the Warden or Hostage Warden.

You win if you are lynched.

Hitman

You are an Hitman.

Your alignment is Foreign Agent Corrupt.

A killer-for-hire, your most recent target is a member of the Counter-Terrorist force.
Your target will be decided by RNG, but it will always be one of the innocent Counter-Terrorists.

You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
You will also receive a message stating you were attacked.
Your goal is to get your target lynched by a majority vote.
If you succeed at this, you've won the game and will be allowed to spend the rest of the game in Salem however you wish.
If your target dies at night, you will become a Shell Shocked Veteran and win by being lynched as mentioned on the Shell Shocked Veteran Role Card.

You win if you cause your target to be lynched.

Foreign Agent Killing

Assassin

You are a Assassin.

Your alignment is Foreign Agent Killer.

You have been trained since a young age to work on solo covert assassination missions for your country.
You were tactically deployed to capitalize on the chaos and attempt to come out above both the Terrorists and Counter-Terrorists.

Every night you may kill one person.
You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
If someone tries to roleblock you, you will attack them instead of your chosen target.
You win if it is just you and Osama bin Laden remaining.
You lose if it is just you and a Hijacked Heavy Tankremaining.

You win with Assassins
You must kill the Counter-Terrorists
You must kill the Terrorists
You may spare anyone else

Hijacked Heavy Tank

You are a Hijacked Heavy Tank.

Your alignment is Foreign Agent Killer.

You are a wild maniac, recently discharged from the Counter-Terrorist force for pyromania.
However, before you could be flown back home, you hijacked a heavy tank and took it to commit murders by incineration.

Each night you may douse one player or ignite all of your doused targets.
If you are doused by another Hijacked Heavy Tank or a Heavy Tank, you may wait a night to clean the gasoline off of yourself.
Your method of killing ignores night immunity.
You cover up your tracks very well and you will appear as a Counter-Terrorist to an FBI Agent .
You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
You win if only you and Osama bin Laden or an Assassin remain.

You win with Hijacked Heavy Tanks
You must kill the Counter-Terrorists
You must kill the Terrorists
You may spare anyone else

North Korean Agent

You are a North Korean Agent.

Your alignment is Foreign Agent Killer.

You are an enemy of everyone, a terrifying agent of a hostile country.
Your creepiness and stealth cause people to kill themselves of paranoia from being spied on.

Each phase, you may spy on one person.
Each of your spied on targets will commit suicide four phases after you begin spying on them.
Your targets will not know they are being spied on, until they commit suicide.
You may spy on a new target each phase, and your past targets will all commit suicide over the paranoia that you have caused them.
Your method of killing ignores night immunity, and any Counter-Terrorist Guards trying to stop this attack will fail to do so.
You are night immune. You are also immune to being spied on by another North Korean Agent.
If someone tries to roleblock you (including the Warden or Hostage Warden), you will stalk your roleblocker and your original target.
Once you begin spying on a target, nothing can save them unless you die before the night they decide to commit suicide.

You win with North Korean Agents
You must kill the Counter-Terrorists
You must kill the Terrorists
You may spare anyone else

Explosives Thief

You are a Explosives Thief.

Your alignment is Foreign Agent Killer.

You love explosions, and your proximity to secure explosives storages allowed you to fulfill this love.
You have stolen explosive devices to kill people and keep them from visiting each other.

Each night you may place a device on a player; they will be informed of this.
If a player with a device visits another player with a device, all devices will explode and kill the player holding them. This ignores night immunity.
You may plant a device on yourself; however, visiting a target while you have a device won't trigger them unless the device on the other player is from a previous night.
You are immune to your explosions.
You are redirection immune.
You are night immune.

You must kill the Counter-Terrorists
You must kill the Terrorists
You may spare anyone else

Foreign Agent Citizen

United Nations Representative

You are a United Nations Representative.

Your alignment is Foreign Agent Citizen.

Trapped here after being sent in as a negotiator due to your plane being sabotaged, you have decided to help anyone and everyone to try to escape.

Each night you can choose to put on a bulletproof vest. If somebody tries to attack you when you wear a bulletproof vest, they will receive a message saying that you were immune. This doesn't work for roles that bypass night immunity, like the Shell Shocked Veteran and the Hijacked Heavy Tank.
You can only use this ability 3 times, so use it wisely.

You win with everyone else.
You must kill Suicide Bombers
You may spare anyone else.

Amnesiac

You are an Amnesiac.

Your alignment is Foreign Agent Citizen.

After taking a severe injury in the line of duty, you have no memory of who you were or what you did.

You may become any role that has died, except for unique roles.
You choose this role at night and become your chosen role after dawn if successful.
The role you choose shall become visible to everybody and you may begin taking actions as that new role the next night.
Once you select your role, you will receive a new Role Card corresponding to your selected role.

To win, you must first select a role - you then win with whoever that role would win with!
As Amnesiac you do not win just by surviving to the end of the game, you must select a role to win.

Skinwalker

You are a Skinwalker.

Your alignment is Foreign Agent Citizen.

A creature often thought of as a myth, you are an evil sentient being who kills people and takes their identity.

You have a single night immunity piercing attack.
This attack also cleans it's victim.
You will copy the player's role who you kill exactly, if they were doused or even stalked you now have to live with that too.
If another Skinwalker kills your target, then you will both fail, you aren't allowed to share.
If your kill fails, or you die the night of conversion then you will automatically lose. You will also die should you be a Skinwalker without your shot.
You cannot win as a Skinwalker.

Desert Spirit

You are a Desert Spirit.

Your alignment is Foreign Agent Citizen.

A wandering spirit of tribal folklore from a nearby desert, you have decided to come to the military camp and find somebody to serve for a purpose.

During a Day or Night you can inform the Game Moderator you wish to channel spiritual energy during a phase.
If you die doing this, your body will appear as Cleaned and you must choose to serve someone the following night for the rest of the game.
You may only perform this ritual 5 times. You cannot serve people who vote to lynch you.
You may also choose to automatically serve your killer.
After you have chosen to serve a master, you may both communicate via 5 200-character limit whispers every Night Phase.
You can also choose to haunt someone's house for your master, revealing everyone who visits that person for you and your master that night.
You cannot haunt your master's house.
You win if your efforts help your Master's side win the game.
You lose if your efforts fail to help your Master's side win the game, if you die without performing the ritual, or should you remain alive at the end of the game.
You will also leave the town if you fail all of your rituals, resulting in a loss.

Vengeful Spirit

You are an Vengeful Spirit.

Your alignment is Foreign Agent Citizen.

You are the embodiment of everything negative in the world, accidentally released a long time ago.
You have decided to find a target to bring down.

During a Day or Night you can inform the Game Moderator you wish to channel spiritual energy during a phase.
If you die doing this, your body will appear as Cleaned and you must choose to serve someone each day for the rest of the game.
You may only perform this ritual 5 times.
After you have chosen to a player serve, you may both communicate via 5 200-character limit whispers for the next Night Phase.
You can also choose to haunt someone for the player you are serving, revealing who they visit for you and whoever you are serving that night.
You win if your efforts lead to your killer losing.
You lose if your efforts fail to result in your killer losing, if you die without performing the ritual, or should you remain alive at the end of the game.
You will also leave the town if you fail all of your rituals, resulting in a loss.

Suicide Bomber

You are a Suicide Bomber.

Your alignment is Foreign Agent Citizen.

You are an anarchist who managed to get away with a nuclear bomb - the only thing left is to set it off.

Each night you may attach a fuse to one person. Each fuse will last for two nights.
If that person is attacked, the violence of the event triggers the fuse.
Once the fuse is triggered, a warning is sent to the Town that a fuse has gone off.
After 3 following nights, the bomb will detonate, killing everybody in the town while you hide in your shelter.
The only way to defuse the bomb is to kill the Suicide Bomber first.
You are night immune.

You win if your bomb goes off.
Last edited by xUltiix on Tue Jul 24, 2018 2:27 pm, edited 28 times in total.
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Re: 15F | Terrorist FM | Setup Phase

Postby xUltiix » Tue Jul 03, 2018 10:41 pm

Living Playerlist:

1) chitownmvp01
2) EvilDeanius0
3) TiltedComedian
4) UzayAltay
5) Soulshade55r
7) Crimson97
9) LOLingHyena
11) ARandomDouche non271103
12) ElusiveBelle
13) Myloninja13
15) gabby100
17) RetralMega EveningSun720 Parallax7
18) ElderSivart Kmenx
19) Jalandh
21) Eragon1329


The Graveyard:
20) Chemist1422 - Day One - Lynch - Mortician
8) FMLShewas12 - Night One - Shot by Mafia - Cleaned
6) KingoftheRocks - Day Two - Lynch - Cleaner
16) ManateeDude - Day Three - Lynch - Field Agent
10) Multiuniverse - Day Three - North Korean Agent - Warden
14) FreezingFire127 Jaegybomb - Night Three - Shot by Mafia/Terrorists - Secret Service
Timeline of Events:
Last edited by xUltiix on Sat Jul 21, 2018 3:13 pm, edited 3 times in total.
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Re: 15F | Terrorist FM | Setup Phase

Postby xUltiix » Thu Jul 05, 2018 1:15 am

The game is being rolled and rolecards are being sent now.
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby xUltiix » Thu Jul 05, 2018 2:20 am

<insert flavor here - will write in the morning>

Day 1 has started and will end in 96 hours or 4 days at 1:20 AM PDT 7/9/18.
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby UzayAltay » Thu Jul 05, 2018 2:24 am

Hi everyone , first time first :)
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby KingoftheRocks » Thu Jul 05, 2018 2:25 am

hi
KingoftheRocks wrote:also of course my combat trial
would end up f***ing a fire slime and become a half reptile
and being won
by giving a slime couple relationship counseling

*click this spoiler for my sig.

Spoiler: Image


Image
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby chitownmvp01 » Thu Jul 05, 2018 2:26 am

I shouldn’t be awake rn.
Spoiler: Image


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Re: 15F | Terrorist FM | Day One - In The Wild

Postby ARandomDouche » Thu Jul 05, 2018 2:27 am

Image
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby chitownmvp01 » Thu Jul 05, 2018 2:28 am

ARandomDouche wrote:Image


Bush
Spoiler: Image


Thanks Achro!: Spoiler:
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Favorite Roles: Mayor, Jailor, Investigator, Lookout, Sheriff, Godfather, Consigliere
Least Favorite Roles: Transporter, Jester, Survivor, Disguiser, Mafioso (original, not promoted)
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby ARandomDouche » Thu Jul 05, 2018 2:29 am

Is it me, or is it really hard to keep track of the roles?
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby UzayAltay » Thu Jul 05, 2018 2:30 am

46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby chitownmvp01 » Thu Jul 05, 2018 2:31 am

/vote Myloninja13

ARandomDouche wrote:Is it me, or is it really hard to keep track of the roles?


That’s themed games for ya.



Thanks. Anyone who gives you town crowd for posting that deserves to get slapped in the face.
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Least Favorite Roles: Transporter, Jester, Survivor, Disguiser, Mafioso (original, not promoted)
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby chitownmvp01 » Thu Jul 05, 2018 2:31 am

cred*
Spoiler: Image


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Re: 15F | Terrorist FM | Day One - In The Wild

Postby KingoftheRocks » Thu Jul 05, 2018 2:33 am

zzzay gets all of my towncred

don't discuss ongoing games tho
KingoftheRocks wrote:also of course my combat trial
would end up f***ing a fire slime and become a half reptile
and being won
by giving a slime couple relationship counseling

*click this spoiler for my sig.

Spoiler: Image


Image
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby UzayAltay » Thu Jul 05, 2018 2:34 am

RNG Time :

5.Soulshade55r
2.EvilDeanius0
6.KingoftheRocks
9.LOLingHyena
13.Myloninja13
7. Crimson97
21.Eragon1329
8.FMLShewas12

Than I RNG between 1 and 8.
It says 2 .
2. RNG is also 2 .
8.RNG is also 8 but it is not important.
/vote EvilDeanius0
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby EvilDeanius0 » Thu Jul 05, 2018 2:35 am

Chit, you really have a thing for hitting people in the face these days.
FM Record: 39 - 61
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby chitownmvp01 » Thu Jul 05, 2018 2:36 am

I don’t think I’ve seen a CL game have a D1 lynch before.

EvilDeanius0 wrote:Chit, you really have a thing for hitting people in the face these days.


lol

KingoftheRocks wrote:zzzay gets all of my towncred

don't discuss ongoing games tho


I wasn’t.
Spoiler: Image


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Least Favorite Roles: Transporter, Jester, Survivor, Disguiser, Mafioso (original, not promoted)
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby KingoftheRocks » Thu Jul 05, 2018 2:37 am

/vote EvilD

seems to have a problem with ounching people in the face obv newb scum move
KingoftheRocks wrote:also of course my combat trial
would end up f***ing a fire slime and become a half reptile
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by giving a slime couple relationship counseling

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Re: 15F | Terrorist FM | Day One - In The Wild

Postby ARandomDouche » Thu Jul 05, 2018 2:41 am

/vote M4X
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby chitownmvp01 » Thu Jul 05, 2018 2:43 am

Is plurality enabled?
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby ARandomDouche » Thu Jul 05, 2018 2:45 am

chitownmvp01 wrote:Is plurality enabled?

What that
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby KingoftheRocks » Thu Jul 05, 2018 2:47 am

ARandomDouche wrote:
chitownmvp01 wrote:Is plurality enabled?

What that


we don't need exact votes just most
KingoftheRocks wrote:also of course my combat trial
would end up f***ing a fire slime and become a half reptile
and being won
by giving a slime couple relationship counseling

*click this spoiler for my sig.

Spoiler: Image


Image
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby chitownmvp01 » Thu Jul 05, 2018 2:49 am

ARandomDouche wrote:
chitownmvp01 wrote:Is plurality enabled?

What that


Lynch without majority. Whoever has the most votes at EOD gets lynched. Ties are broken by RNG or by whoever reaches the most votes first (host’s discretion although RNG is much more common).

@xUltiix OP refers to neutrals as Foreign State on the role list and Foreign Agent under role conversions and you messed up the Phantom BBCode.
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Re: 15F | Terrorist FM | Day One - In The Wild

Postby Myloninja13 » Thu Jul 05, 2018 3:08 am

Hey guys!
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