9E (MC) | From Bad To Norse | Detonator Wins

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9E (MC) | From Bad To Norse | Detonator Wins

Postby Metrion » Wed Mar 30, 2016 4:28 pm

:mrgreen:
9E: From Bad To Norse
A Head Stuck On A Pike No Longer Conspires


Rules

1) Awards - This is not an official episode, therefore titles, awards and other sparkly bits will not be awarded. Glory and bragging rights are the only rewards here.

2) Be respectful - Self explanatory, or it should be at least. Please contact me should you believe this rule is not being followed.

3) Inactivity - If a player has not interacted with the game in a period of 36 hours they will be prodded. If the player remains inactive for another 18 hours they will be replaced. A second prod will also result in being replaced.

4) Labeling Private Messages - Night Actions, Day Actions, Last wills, Death Notes and Whispers should all be sent with their subject lines accordingly:

    Last Wills - "Last Will"
    Death Notes - "Death Note"
    Night Actions - "Night Action"
    Day Actions - "Day Action"


5) Flavour - Flavour will be from the perspective of the players, do not use flavour to come to conclusions or prove a point.

6) Codes - No codes or encryptions will be allowed. Signals are still available for use.

7) Changes - Below is a list filled with appropriate links and rolecards of the changes being used in this game.


    Firebrand is in play.
    Kleptomaniac is in play.
    Warlock is in play.
    Guardian is in play.
    Detonator is in play.
    Double may not shoot night 1.
    Transporter may not transport themselves, they can be roleblocked.
    Medium buff.
    Underboss is in play.
    Agent change is in play.
    Spy nerf is in play.

Updated rolecards inside:
Spoiler:
Trauma Patient

You are a Trauma Patient.

Your alignment is Town Support.

An amnesiac recently released from the hospital, almost everything is a blur... the only thing you remember is that you were saved. By a Bodyguard? Feeling indebted to the town you wonder what you were before the accident.

At night you may choose to remember a non-unique, non-killing Town role.
You will assume this role the next night.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Medium

You are a Medium.

Your alignment is Town Support.

You are a powerful psychic who can communicate with the dead.
The dead cannot comprehend our speech, and we cannot comprehend theirs. That is where you come in - you are the translator in the middle!

At night select a dead player, you will open a séance with them allowing you to communicate to them.
Communication must be done through the moderator.
The only limit is that you may not explicitly or implicitly talk about other mediums or your identity. (?)
The dead only have until the end of the Night Phase to answer you back and see all medium messages as a generic "medium".
Dead players being contacted by a Medium are still permitted to private message other dead players as well.
Your séances will fail if the dead player is an active Phantom or Shade, the dead may also choose to outright deny you.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Transporter

You are a Transporter.

Your alignment is Town Support.

Your job is to move people, no questions asked.
Not only that, but you are very good at it!
You swap two people during the night in the hopes of saving the lives of your fellow innocent town members.

Every night you may transport two people.
The two people will be notified that they were transported.
Any actions targeting the two people will be swapped, unless otherwise stated on the rolecard of the targeting player.
You may not transport yourself.
You are immune to being controlled by a witch.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Spy

You are a Spy.

Your alignment is Town Investigative.

You were once used in battle with the goal of gaining information about enemy tactics.
You were able to retire young, having gained the support of the military who in turn paid you very handsomely.
However, your stay in the town of Salem does not remain the peaceful retirement you once envisioned due to the Mafia invasion.

You have the ability to see who the Mafia visit at night. You will not know what Mafia role visited which player; all you will know is that they were visited by a member of the Mafia.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Agent

You are an Agent.

Your alignment is Mafia Support.

You were a brilliant Spy in your early days, one of the best in the country. However, on one mission you were captured - by the Godfather.
To your great surprise, he wanted to help you retire after all your years of service. The deal was simple. Use your talents to collect sensitive information from the townsfolk and he will rule to grant you whatever you want in this silly little town.

You can choose one player to spy on during the day. You will be informed if this player visits others at night.
Each night you also have the ability to plant a bug on a person. The bug will allow you to see who they visit that night, or if they do at all.
As well the bug will inform you what feedback they receive at the end of the night.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role]

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Underboss

You are the Underboss.

Your alignment is Mafia Head.

You've been sent here with a small group by the Godfather, a mission to take Salem over. You're the second in command and have learned much from the Godfather and your life on the streets. One thing the seperates you from your superior, and you're especially proud of, is your "hands on" approach with your job.

Every day, you may choose to jail somebody.
To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail. If you do not do this before the day is over - you jail no one.
The prisoner is removed from any night chats they might be and are roleblocked. However, they may send a 1000 character defense to you.
While imprisoned, only Protective and Investigative abilities may be used against your target.
If you choose to execute your prisoner as the Mafia's night kill, they are roleblocked and killed. This does not ignore night immunity.

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You may spare anyone else


Guardian

You are a Guardian.

Your alignment is Neutral Benign.

Twice, you may recruit two players of your choice into your protection, these players may send messages to everyone recruited and yourself during the night.
When you address the players under your protection you will be anonymous.
If there are less than two players under your protection when a day begins then you will have failed and proceed to leave the town.

You win the game by either surviving to the end, or having only those under your protection be alive. At that point your vote will not be counted for the majority.

You win with Guardians
You win with the Town
You win with the Mafia
You win with Arsonists
You win with Serial Killers
You win with Stalkers
You win with Survivors
You win with Witches
You wins with Bombers
You may spare anyone else.


Warlock

You are a Warlock

Your alignment is Neutral Evil.

Mortals, all you wish is to be left alone from their silly conflicts and empty promises. Salem used to be your home and yours alone. While you despise all those who now live here, you have a particular grudge against the townies who first settled here.

Each phase you may hex a player of your choice. If that hexed player dies in the next two phases you will be completely immune the phase during and after their death. This includes methods that would normally kill regular night immune players, douses and stalks. The only thing that pierces this immunity is the Bomber.
You will learn the identity and role of anyone attempting to attack you.
If you are to be lynched while immune the day will lose 24 hours instead of you being lynched, unless a Lawyer objects beforehand.
You may not hex yourself.

You win with Warlocks
You win with Kleptomaniacs
You win with Witches
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill Bombers
You may spare anyone else


Kleptomaniac

You are a Kleptomaniac

Your alignment is Neutral Evil

A petty criminal who just can't help themselves. It's amazing what people take to their graves. So you've decided to relieve them from any possessions they have, it's not like they're using them anymore.

Each night, you can choose a dead player to steal from.
You will be passively informed of how many charges each dead player has at the beginning of each night.
You may use their ability as if you were that role for that night and gain any of their special attributes (IE night/roleblock immunity).
For each dead person you may only steal from them once.
You may not steal from unique roles, Witch being the only exception.
When you steal from a killing role, you will only take their passives. You're not one for killing.
You have no idea how the Bomber's fuses work, thus you've decided against using them.
You must be alive at the end of the game in order to win.

You win with Kleptomaniacs
You win with Survivors
You win with the Mafia
You win with Arsonists
You win with Witches
You win with Warlocks
You win with Serial Killers
You win with Stalkers
You must kill the Town
You must kill Bombers
You may spare anyone else


Detonator

You are a Detonator.

Your alignment is Neutral Killing.

Boom! Nothing is more satisfying than an explosion. Thus you've decided to share your love of explosions with everyone. You hope they'll appreciate this hands on experience with your earth shattering ka-booms!

Each night you may place a device on a player; they will be informed of this.
If a player with a device visits another player with a device, all devices will explode and kill the player holding them. This ignores night immunity.
You may plant a device on yourself; however, visiting a target while you have a device won't trigger them unless the device on the other player is from a previous night.
You are immune to your explosions.
You are redirection immune.
You are night immune.

You win with Detonators
You win with Survivors
You win with Witches
You win with Warlocks
You win with Kleptomaniacs
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You must kill everyone else



9) Voting etiquette - Please bold your votes as well as avoiding putting them inside paragraphs. Votes are solitary creatures, put them in their own special paragraph by themselves. Also unvotes are not required to change your vote.

10) Perhaps the most important rule - Have fun, it's a game. Don't get all stressed out.



Rolelist

Sheriff/Investigator
Town Investigative
Town Protective
Town Protective
Escort/Medium/Trauma Patient
Firebrand/Vigilante
Random Town
Random Town
Random Town
Citizen
Citizen
Citizen
Citizen

Mafia Head
Random Mafia
Random Mafia
Random Mafia

Neutral Benign
Neutral Evil
Neutral Killing


Role Classifications and Results


Investigator results:

Your target has no dirt on them at all! Citizen/Mayor/GF
Your target pays attention to every little detail! Investigator/Lawyer/Consigliere/Disguiser
Your target has a connection to the dead! Medium/Janitor/Double
Your target is a not so subtle manipulator! Escort/Consort
Your target deals with a lot of secret information! Transporter/Spy/Agent/Prankster
Your target is very detached and reserved from the rest! Lookout/Blackmailer/Witch
Your target is very good at persuasion! Sheriff/Jailor/Underboss/Guardian
Your target has a burning passion in their job! Doctor/Firebrand/Mafioso/Arsonist
Your target confronts death each and every night! Bodyguard/Vigilante/Serial Killer/Warlock
Your target devoted themselves to their career! Marshal/Veteran/Detonator/Bomber
Your target is very calm and quiet! Trauma Patient/Retributionist/Caporegime/Kleptomaniac
Your target has documents the incriminate them as the Framer!


Sheriff results:

Your target is a member of the Mafia! - All Mafia Members minus Godfather. Framed targets also appear as Mafia.
Your target is a Serial Killer! - Serial Killers.
Your target is not suspicious! - Every other role.


Role alignments:
Town Investigative - Investigator, Lookout, Sheriff, Spy
Town Power - Jailor, Lawyer, Mayor, Retributionist
Town Protective - Bodyguard, Doctor, Marshal
Town Support - Escort, Medium, Transporter, Trauma Patient
Town Killing - Firebrand, Veteran, Vigilante
Town Citizen - Citizen

Mafia Head - Godfather, Caporegime, Underboss
Mafia Tactical - Blackmailer, Mafioso
Mafia Support - Agent, Consort, Consigliere
Mafia Deception - Disguiser, Framer, Janitor, Prankster

Neutral Benign - Bomber, Double, Guardian
Neutral Evil - Witch, Warlock, Kleptomaniac
Neutral Killing - Arsonist, Detonator, Serial Killer


Unique roles:
Mayor, Retributionist, Transporter, Veteran, Godfather, Caporegime, Mafioso, Witch.


Signups
  1. Elastoid
  2. Hiphoplog
  3. KingOfEvil
  4. Arcthurus
  5. Sturps
  6. Swordsworth
  7. LordofFail
  8. EvilDeanius0
  9. ItsmeCreature
  10. Dota2reporter
  11. ICECLIMBERS <-- Ladd
  12. parkerparkour
  13. IAmAMunchlax
  14. pumacatrun2 <-- Exacerbated
  15. yauaustin202
  16. PersianRugs
  17. teamalex
  18. TheCow
  19. Vorono
  20. RetralMega

ISO List:

Spoiler:
    Elastoid
    Hiphoplog
    KingofEvil
    Arcthurus
    Sturps
    Swordsworth
    LordofFail
    EvilDeanius
    ItsmeCreature
    Dota2reporter
    Ladd
    parkerparkour
    Munchlax
    Exacerbated
    yauaustin202
    PersianRugs
    teamalex
    TheCow
    vorono
    RetralMega



Graveyard

Swordsworth (Killed by the Mafia Night 1, Vigilante)
TheCow (Lynched Day 2, Guardian)
Pumacatrun2 (Killed by the Mafia Night 2, Citizen)
Arcthurus (Lynched Day 3, Citizen)
Vorono (Killed by the Mafia Night 4, Trauma Patient)
KingofEvil (Lynched Day 5, Framer)
LordofFail (Killed by the Detonator Night 5, Spy)
RetralMega (Killed by the Detonator Night 5, Veteran)
ICECLIMBERS (Killed by the Detonator Night 5, Prankster)
PersianRugs (Killed by the Mafia and Detonator Night 5, Doctor)
yauaustin202 (Lynched Day 7, Kleptomaniac)

Links


Contact a player on the backups if you wish to replace out and cause me the least amount of hassle
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Re: 9E (MC) | From Bad To Norse | Setup Phase

Postby Metrion » Fri Apr 01, 2016 5:16 am

As the last night ended, another Norse Viking was found dead. Only this one had died not amongst the savagery of combat, but he was stabbed in the back. Killed by a coward and taken out in a way most shameful to his kind. This had not been the first time such an atrocity had been committed recently, and thus the remaining Viking populace decided more action needed to be taken against these lowly backstabbers.

Thus they donned their thinking helmets and formed at the center of their village. Looking cautiously at each other while stroking their long and rather impressive beards in a methodical, thought strained way. Saying words like:

Yes, indeed so, most indeedidly, is that so?

They continued on for some time....


Day 1 begins! Day will end on April 2nd 8:00 am [UTC -3]
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby ItsmeCreature » Fri Apr 01, 2016 5:25 am

First

/vote TheCow
NFM8: Investigator - Loss
NFM9: Consigliere - Loss
CFM14: Engineer - Win
9B: Citizen - (Surely will be a) Loss
9C: Replaced out
9E: Ongoing
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby EvilDeanius0 » Fri Apr 01, 2016 5:27 am

For the memes

/vote Retral
FM Record: 39 - 61
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Elastoid » Fri Apr 01, 2016 5:30 am

I didn't get a rolecard in my inbox.
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby LordofFail » Fri Apr 01, 2016 5:30 am

Elastoid wrote:I didn't get a rolecard in my inbox.


Then you must be scum.

/vote Elastoid
"The Hardest Game to Win is a Won Game"

~~ Emanuel Lasker ~~


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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby ladd » Fri Apr 01, 2016 5:41 am

/confirm

ItsmeCreature wrote:First

/vote TheCow

I like this bandwagon better.

/vote TheCow
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby yauaustin202 » Fri Apr 01, 2016 5:41 am

Woo! My first FM game! Since im new here i would like to ask some stupid basic questions...

What is shitposting?
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Elastoid » Fri Apr 01, 2016 5:46 am

LordofFail wrote:
Elastoid wrote:I didn't get a rolecard in my inbox.


Then you must be scum.

/vote Elastoid

PUSHING A MISLYNCH YOU ARE SCUM

/vote TheCow
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby ladd » Fri Apr 01, 2016 5:47 am

yauaustin202 wrote:What is shitposting?

Posts not related to the game, usually.

This link should help you: viewtopic.php?f=18&t=27447

If you have not done so already, I advice you to read a game.

Elastoid wrote:
LordofFail wrote:
Elastoid wrote:I didn't get a rolecard in my inbox.


Then you must be scum.

/vote Elastoid

PUSHING A MISLYNCH YOU ARE SCUM

/vote TheCow

But how do you know it's a mislynch if you don't have a rolecard?

Scumslip found.

/unvote
/vote Elastoid
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Sturps » Fri Apr 01, 2016 5:49 am

Suddenly open thread.
Thanks Met.

/vote Helix Fossil for old times sake.
Image

#POSSIBILITIES PTSD Survivor.
Please wow with caution and at your own risk.
May or may not be insane.
Batteries not included.

Highest Overwatch SR: 3975 (S5)

Spoiler: ~~~ thE poSsIbiliTies aRe coMpLex ~~~
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby PersianRugs » Fri Apr 01, 2016 6:29 am

/vote cow
Say, you look delicious.
Spoiler: 7D- Citizen(Dead) Lost
SFM7- Gunslinger(Replaced in)(Dead) Lost
CFM9- Doctor(Dead) Won
7R- Arsonist(Dead) Lost
7H- Citizen(Dead) Lost
SFM11- Wizard(Lived) Won
7I- Pakhan(Replaced in)(Dead) Lost
SFM12- Citizen(Dead) Lost
CFM12- Ce-Matoran(Lived) Won
SFM14- General(Dead) Lost
8D- Citizen(Dead) Won
TFM16- Mafia Mayor(Dead) Lost
Episode IX- Bodyguard(Dead) Lost
TFM20- Traitor(Lived) Won
9B- Witch(Dead) Lost
9C- Transporter(Dead) Lost
9D- Arsonist(Replaced in)(Dead) Lost
9E- Ongoing
9F- Ongoing
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby yauaustin202 » Fri Apr 01, 2016 7:15 am

hmmm. thanks ladd.

And why do i have this itchy feeling someone is going to kill me N1 just to put a middle finger in my face... can a town protective help me? Thanks in advance.

And now i guess im gonna be a sheep and jump on the bandwagon...

/vote Elastoid
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Arcthurus » Fri Apr 01, 2016 7:25 am

Just in case the new player is unaware, there isn't a D1 lynch.


Spoiler: Image

Art Count: 3
Spoiler: Cyrus & Horane

---
Aeolus & Phoenix

---
Xero & (Priest)
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Elastoid » Fri Apr 01, 2016 7:29 am

So

TrueGent just said, like, "How can you play without a rolecard?" And I was like challenge accepted

So I'm not looking at my rolecard till Day 3. Met can confirm the message will stay in his outbox.
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Swordsworth » Fri Apr 01, 2016 7:31 am

Elastoid, that means you can't click on your Inbox at all for anything else~
Spoiler: Somewhere beyond the sea
Somewhere waiting for me

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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Elastoid » Fri Apr 01, 2016 7:44 am

Swordsworth wrote:Elastoid, that means you can't click on your Inbox at all for anything else~

Really? I haven't opened the message, just inbox.
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Swordsworth » Fri Apr 01, 2016 7:58 am

The message enters the 'Sent' box when the recipient checks their inbox, not when they open the PM

rest in pieces challenge
Spoiler: Somewhere beyond the sea
Somewhere waiting for me

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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Elastoid » Fri Apr 01, 2016 8:02 am

Swordsworth wrote:The message enters the 'Sent' box when the recipient checks their inbox, not when they open the PM

rest in pieces challenge

REALLY?

I'm going to ask him to check. I think you're wrong.
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby ItsmeCreature » Fri Apr 01, 2016 8:13 am

That'd suck if you were an important power role.
NFM8: Investigator - Loss
NFM9: Consigliere - Loss
CFM14: Engineer - Win
9B: Citizen - (Surely will be a) Loss
9C: Replaced out
9E: Ongoing
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Elastoid » Fri Apr 01, 2016 8:37 am

ItsmeCreature wrote:That'd suck if you were an important power role.

It WILL suck if I'm an important power role.

Also, it'll suck for me if I'm like, SK.
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Swordsworth » Fri Apr 01, 2016 8:41 am

Just send me a PM and I'll check my inbox, but I won't open the PM.
Spoiler: Somewhere beyond the sea
Somewhere waiting for me

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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Swordsworth » Fri Apr 01, 2016 9:07 am

Inbox opened, I have not opened the PM.
Spoiler: Somewhere beyond the sea
Somewhere waiting for me

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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby parkerparkour » Fri Apr 01, 2016 9:11 am

/vote Cowsworth

i am taking no chances
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Hiphoplog » Fri Apr 01, 2016 9:14 am

Oh hey this started.
Well time to get the mundane standards out of the way.

Protect me for free win!
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