9E (MC) | From Bad To Norse | Detonator Wins

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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby vorono » Fri Apr 01, 2016 2:28 pm

Elastoid wrote:
LordofFail wrote:
Elastoid wrote:I didn't get a rolecard in my inbox.


Then you must be scum.

/vote Elastoid

PUSHING A MISLYNCH YOU ARE SCUM

/vote TheCow

Why did you vote for TheCow, then? Did you not realize who you were replying to?
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby vorono » Fri Apr 01, 2016 2:30 pm

yauaustin202 wrote:And now i guess im gonna be a sheep and jump on the bandwagon...

/vote Elastoid

I don't think that's a very good reason to vote for someone. Why would you want to be a sheep?
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby ItsmeCreature » Fri Apr 01, 2016 2:33 pm

ladd needs his daily dosis of metaine.
NFM8: Investigator - Loss
NFM9: Consigliere - Loss
CFM14: Engineer - Win
9B: Citizen - (Surely will be a) Loss
9C: Replaced out
9E: Ongoing
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby ladd » Fri Apr 01, 2016 2:34 pm

All the posts you quoted were not serious, vorono.

Also, just for reference, there is no D1 lynch.

But since you brought them up, why did you especially pointed out yauaustin202's post and not these, which happened before:

PersianRugs wrote:/vote cow
Say, you look delicious.


ladd wrote:/confirm

ItsmeCreature wrote:First

/vote TheCow

I like this bandwagon better.

/vote TheCow

Is there any difference?
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby vorono » Fri Apr 01, 2016 2:39 pm

Yes there's a difference, because neither of those players said they wanted to vote specifically to be a sheep.
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby ItsmeCreature » Fri Apr 01, 2016 2:39 pm

I think he's having a bad feeling about the "im gonna be a sheep and jump on the bandwagon..."
NFM8: Investigator - Loss
NFM9: Consigliere - Loss
CFM14: Engineer - Win
9B: Citizen - (Surely will be a) Loss
9C: Replaced out
9E: Ongoing
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby ItsmeCreature » Fri Apr 01, 2016 2:42 pm

It sounds like an "I am going to admit I am sheeping a RVS wagon because town won't think scum would do that"
NFM8: Investigator - Loss
NFM9: Consigliere - Loss
CFM14: Engineer - Win
9B: Citizen - (Surely will be a) Loss
9C: Replaced out
9E: Ongoing
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby ladd » Fri Apr 01, 2016 2:53 pm

vorono wrote:Yes there's a difference, because neither of those players said they wanted to vote specifically to be a sheep.

Voting for no reason following the main bandwagon is the definition of sheeping. The fact that they did not state it clearly, does not mean they were not doing it.

I will give you an example to try to explain myself better: two assassins kill two different people, one of them brags about it, while the other does not talk about it to anyone. Does this changes the fact that both killed a man? No, not really.

The same applies here.

ItsmeCreature wrote:It sounds like an "I am going to admit I am sheeping a RVS wagon because town won't think scum would do that"

That's not the vibe I got from that post, but to each his own.

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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby EvilDeanius0 » Fri Apr 01, 2016 2:57 pm

ladd wrote:1. Do you feel like Detonator represents a different threat to the Town in comparison to the other NKs? If yes, why?

It seems to work like an arsonist, except the targets can potentially ignite by visiting people. It might cause problems for PRs on who they choose to visit.
ladd wrote:2. Anything noteworthy regarding the role list?

Why is Bomber NB?
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby LordofFail » Fri Apr 01, 2016 3:00 pm

ItsmeCreature wrote:Thought LoF would bring up something.


Its day 1 :|

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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby vorono » Fri Apr 01, 2016 3:16 pm

ladd wrote:
vorono wrote:Yes there's a difference, because neither of those players said they wanted to vote specifically to be a sheep.

Voting for no reason following the main bandwagon is the definition of sheeping. The fact that they did not state it clearly, does not mean they were not doing it.

What bothered me was that they stated it clearly, not the fact that they did it.

ItsmeCreature wrote:It sounds like an "I am going to admit I am sheeping a RVS wagon because town won't think scum would do that"

I think this is a better way to put it.
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby vorono » Fri Apr 01, 2016 3:19 pm

ladd wrote:I will give you an example to try to explain myself better: two assassins kill two different people, one of them brags about it, while the other does not talk about it to anyone. Does this changes the fact that both killed a man? No, not really.

The same applies here.

Well, I think that the votes were just jokes anyway, because we can't lynch a person on day one.

Do you actually think that the people voting TheCow just as a joke are likely to be non-town? The way that you compare it to murder implies this to some extent.
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby ItsmeCreature » Fri Apr 01, 2016 3:22 pm

Anyone else having this feeling LoF's play is different?
NFM8: Investigator - Loss
NFM9: Consigliere - Loss
CFM14: Engineer - Win
9B: Citizen - (Surely will be a) Loss
9C: Replaced out
9E: Ongoing
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby parkerparkour » Fri Apr 01, 2016 3:29 pm

ItsmeCreature wrote:Anyone else having this feeling LoF's play is different?


no
Image
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby vorono » Fri Apr 01, 2016 3:51 pm

ItsmeCreature wrote:Anyone else having this feeling LoF's play is different?

I haven't played with him before. What differences are you noticing?
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby LordofFail » Fri Apr 01, 2016 4:57 pm

ItsmeCreature wrote:Anyone else having this feeling LoF's play is different?


. . .

Can you provide examples when you make a statement like that?
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby IAmAMunchlax » Fri Apr 01, 2016 5:05 pm

THERE WERE THREE!!!...wait wrong game. So are the people gonna take this day 1 seriously? I wanna know before I start memeing around at the speed of sound.
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Elastoid » Fri Apr 01, 2016 6:04 pm

ItsmeCreature wrote:I claim lover with parker.

You realize claiming this necessitates our examining the evidence to determine whether it's true or false.

You just made your supposed love life an integral aspect of this game and thus opened it for debate.

So I'll start with the question -- how many dates have you taken parker on?
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Elastoid » Fri Apr 01, 2016 6:06 pm

vorono wrote:Why did you vote for TheCow, then? Did you not realize who you were replying to?

Rather than vote LordofFail, I decided to take from him something that he loves dearly -- the Cow.
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Arcthurus » Fri Apr 01, 2016 6:15 pm

This D1 managed to be more quiet and chill than the CL's D1. Go figure.


Ladd, I can understand where you come from with the read on Dota, but doesn't mean I agree with it -- your read is valid if you take context out of equation, but I'm sure Episode 9 had more stuff going on than we have (Read: Pretty much anything), so it's not at all unexpected that his introduction here is relaxed. But feel free to correct me if I'm wrong here, I barely remember what went on that game while you were a player yourself.

And yes, I agree it's a little bit surprising nothing came up yet. I'm sure it'll go back to normal by D2, though.


As for the rolelist, I'm not Rick myself, thus not very fond of setup analysis. But I don't see harm in it, so might as well.

1) Detonator can be troublesome, despite more inconsistent KPN, given it's interaction potential. Fusing protectives, killling roles, or investigatives, then figuring out who they're targeting next to set the devices off. The good news is that non-visiting roles being fused first means there's less chance of the trigger going off early. The bad news is that the Detonator doesn't have to do guesswork all the time, seeing as only one right visit is needed for them to kill. Detonator rolling also means that there's some shenanigans with people being confirmed when they were already fused previously, being able to self-target, capable of killing by themselves, etc.

2) Uhm, sure? There's an extra TI slot which is confirmed to be Sheriff/Invest (meaning we'll probably have people CCing these roles down the line), there's an extra TP slot as well (kind of unusual), a TS slot without Transporter, a TK slot without Veteran. Town Power and Underboss both being in play means we'll have to consider the risks of claiming while jailed. There's a NB slot which may roll Guardian, and seeing how nobody claimed that yet, I'm going to guess it didn't (roll). Nothing to comment about the rest of the Neutrals.

Now that I've typed that out I realized the roles which are "excluded" from certain slots: Lookout, Spy, Transporter, Veteran. I'm guessing Met's aiming for a rolelist with less easily-confirmable roles.


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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby IAmAMunchlax » Fri Apr 01, 2016 6:23 pm

Elastoid wrote:
ItsmeCreature wrote:I claim lover with parker.

You realize claiming this necessitates our examining the evidence to determine whether it's true or false.

You just made your supposed love life an integral aspect of this game and thus opened it for debate.

So I'll start with the question -- how many dates have you taken parker on?

Do you want to die?
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Swordsworth » Fri Apr 01, 2016 6:24 pm

How many dates have you taken parker on?
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby Sturps » Fri Apr 01, 2016 6:28 pm

Well this certainly seems like a quiet D1 if I've ever seen one.
also elastoid pls

ladd wrote:I would also like people to ask a couple of questions on the role list:
1. Do you feel like Detonator represents a different threat to the Town in comparison to the other NKs? If yes, why?
2. Anything noteworthy regarding the role list?


1) From what I've read of the rolecard in the OP, it's an autoigniting Arsonist? Definitely seems more luck based because they need to place the devices strategically and they can't set them off immediately when they want to. Seems like a hindrance more than anything, although it can cause chaos with confirmed Town. Definitely not a threat in early game in comparison to other NK's, but has the potential to be scary late game, but even then the potential is small if the ones with devices are killed.

2) Not much that I see, just that it seems more Town oriented with the player majority and also has two TP/TI slots, as well as 3 RT. Entirely random mafia and only 3 Neutrals is also intriguing to say the least.
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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby LordofFail » Fri Apr 01, 2016 6:32 pm

Elastoid wrote:
vorono wrote:Why did you vote for TheCow, then? Did you not realize who you were replying to?

Rather than vote LordofFail, I decided to take from him something that he loves dearly -- the Cow.


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Re: 9E (MC) | From Bad To Norse | D1 (For Better Or For Nors

Postby vorono » Fri Apr 01, 2016 6:59 pm

Elastoid wrote:
vorono wrote:Why did you vote for TheCow, then? Did you not realize who you were replying to?

Rather than vote LordofFail, I decided to take from him something that he loves dearly -- the Cow.

His attachment to TheCow must surely be great if TheCow's life means more to him than his own life.
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