9B (SP) | Spilled Drink | Game Over (Town Wins)

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Re: 9B | Day One

Postby TrueGent » Wed Mar 02, 2016 3:24 pm

town would be better off if we didnt have to direct most of our potential resources towards him, yes
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Re: 9B | Day One

Postby ItsmeCreature » Wed Mar 02, 2016 3:25 pm

Oh nice, wasting a potential escort who can roleblock the guy doing the kill on a stupid vigilante claimer.
NFM8: Investigator - Loss
NFM9: Consigliere - Loss
CFM14: Engineer - Win
9B: Citizen - (Surely will be a) Loss
9C: Replaced out
9E: Ongoing
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Re: 9B | Day One

Postby James2 » Wed Mar 02, 2016 3:28 pm

TrueGent wrote:1. Escort is a lot more likely than Marshal, an Escort should RB you if anything


You're right.

Escort RB me tonight. Marshal protect me tomorrow night. Escort do not RB me n2, Marshal do not protect me tonight/

2. Bomber fuses last for 2 nights stop being dumb


Lookout watch Elastoid tonight and tomorrow night

Elastoid wrote:James, you're clearly not thinking. Please, for the love of the Donald, take a breath and think before you speak.

You forgot (didn't know?) that the Witch could control you N1. You forget (don't know?) that the Bomber can fuse me n1 and it'll last if you shoot me n2. You forgot (didn't know?) that your being MAYBE mislynched would be less a disaster for Town than your being controlled to shoot a target, and you just ensured that as long as you and the Witch are still alive, you have to be 100% of what town focuses on right now.

Please slow down. You can't take your posts back, so try not to go all crazy. At least make sure you have the mechanics right before you start trying to make town plans for everyone.


That is not a defense. I'm still shooting you n2.

Elastoid wrote:I'm not sure here, but I'm pretty sure mafia can have daychat?


You have daychat this game? Thanks for letting us know.

CJBlack44 wrote:is this real life?


No, this is the internet.

This better be fake as shit lol.


Read the whole thread. It's real.

CJBlack44 wrote:DO NOT go random shooting whoever you think should be shot.


Shooting a semi-confirmed scum like Elastoid isn't random.
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Re: 9B | Day One

Postby TrueGent » Wed Mar 02, 2016 3:30 pm

James2 wrote:Lookout watch Elastoid tonight and tomorrow night

nonononononononononononononononononononononononononononononononononon
NO

NONONONONON
NONO
NONOOONONONONO
NONONONONONONO

STOP BEING TERRIBLE
YOU IDIOT

also Elastoid isnt even semi-confirmed scum
top kek
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Re: 9B | Day One

Postby EvilDeanius0 » Wed Mar 02, 2016 3:30 pm

True, hold me.
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Re: 9B | Day One

Postby TrueGent » Wed Mar 02, 2016 3:30 pm

EvilDeanius0 wrote:True, hold me.

(hold) ;-;
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Re: 9B | Day One

Postby Elastoid » Wed Mar 02, 2016 3:31 pm

James, you're assuming the existence of a Lookout, which is not confirmed, when Bomber and Witch ARE confirmed.

You're just determined to lose this game, aren't you?
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Re: 9B | Day One

Postby TrueGent » Wed Mar 02, 2016 3:32 pm

we are not PLing James
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Re: 9B | Day One

Postby ItsmeCreature » Wed Mar 02, 2016 3:33 pm

What is better? Witch controlling vigilante to shoot a town member or vigilante shooting a town member himself and witch controlling a potential TI?
NFM8: Investigator - Loss
NFM9: Consigliere - Loss
CFM14: Engineer - Win
9B: Citizen - (Surely will be a) Loss
9C: Replaced out
9E: Ongoing
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Re: 9B | Day One

Postby ItsmeCreature » Wed Mar 02, 2016 3:33 pm

Detemmienation wrote:James check your inbox for you're rolecard and press quote, then copy paste that into the thread.

Make sure to use PrintScreen.
NFM8: Investigator - Loss
NFM9: Consigliere - Loss
CFM14: Engineer - Win
9B: Citizen - (Surely will be a) Loss
9C: Replaced out
9E: Ongoing
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Re: 9B | Day One

Postby TrueGent » Wed Mar 02, 2016 3:34 pm

James should not shoot under any circumstances.
If he does hes a moron.
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Re: 9B | Day One

Postby Elastoid » Wed Mar 02, 2016 3:35 pm

TrueGent wrote:James should not shoot under any circumstances.
If he does hes a moron.

So if he does we will have learned nothing.
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Re: 9B | Day One

Postby CJBlack44 » Wed Mar 02, 2016 3:36 pm

Ok, now I'm just plain annoyed, really. James, wtf is the matter with you? Are you on drugs? How is Elastoid semi-confirmed scum because he was trying to save townies from your dumbass vet alerts in case you were a Vet??? If he were Mafia, couldn't he just say in Mafia chat "hey, this guy may be Vet, don't visit him"??? Are you even using your brain right now???

Like, I'm not defending Elastoid, idk wtf he is and at this point I can't even think about Elastoid's alignment because I'm trying to think (which you are obviously not) of a solution that could save us all from your retarded claim.

Just try to think, please.

God, honestly, I'm a REALLY calm person but this is just... :shock: :shock: :shock: To think I've never ever been so annoyed in a FM game or any game in general.

And you should most definitely NOT shoot anyone unless town reaches consensus about it. Otherwise I will consider it gamethrowing and will do my best to make sure you get reported and blacklisted for it if the person you shoot ends up being Town.

Also, I personally think Marshal shouldn't be on James. Reasons are pretty obvious, just look at the Marshal rolecard. He should just be RB-ed by escort. Definitely not protected, at this point we'll be lucky if Mafia just kills him.
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Re: 9B | Day One

Postby PersianRugs » Wed Mar 02, 2016 3:37 pm

Actually, you know what. Escorts and lookouts don't have to target James just because he is acting like a gamethrowing idiot.
I vote James to modkill themselves.
James, if u aren't blacklisted forever, then go play NFM and only play NFM forever.
Spoiler: 7D- Citizen(Dead) Lost
SFM7- Gunslinger(Replaced in)(Dead) Lost
CFM9- Doctor(Dead) Won
7R- Arsonist(Dead) Lost
7H- Citizen(Dead) Lost
SFM11- Wizard(Lived) Won
7I- Pakhan(Replaced in)(Dead) Lost
SFM12- Citizen(Dead) Lost
CFM12- Ce-Matoran(Lived) Won
SFM14- General(Dead) Lost
8D- Citizen(Dead) Won
TFM16- Mafia Mayor(Dead) Lost
Episode IX- Bodyguard(Dead) Lost
TFM20- Traitor(Lived) Won
9B- Witch(Dead) Lost
9C- Transporter(Dead) Lost
9D- Arsonist(Replaced in)(Dead) Lost
9E- Ongoing
9F- Ongoing
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Re: 9B | Day One

Postby TrueGent » Wed Mar 02, 2016 3:39 pm

We cannot let James shoot until the Bomber is dead, the risk is just too high.
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Re: 9B | Day One

Postby Arcthurus » Wed Mar 02, 2016 3:40 pm

Encouraging the breaking of rules will be punished as harshly as breaking it.

Don't think about it.


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Re: 9B | Day One

Postby Varanus » Wed Mar 02, 2016 3:41 pm

CJBlack44 wrote:And you should most definitely NOT shoot anyone unless town reaches consensus about it. Otherwise I will consider it gamethrowing and will do my best to make sure you get reported and blacklisted for it if the person you shoot ends up being Town.

More or less agree with everything else in your post except this. It's bad policy to direct a vig shot with a bomber in play.
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Re: 9B | Day One

Postby PersianRugs » Wed Mar 02, 2016 3:41 pm

Ok, sorry. :oops:
Spoiler: 7D- Citizen(Dead) Lost
SFM7- Gunslinger(Replaced in)(Dead) Lost
CFM9- Doctor(Dead) Won
7R- Arsonist(Dead) Lost
7H- Citizen(Dead) Lost
SFM11- Wizard(Lived) Won
7I- Pakhan(Replaced in)(Dead) Lost
SFM12- Citizen(Dead) Lost
CFM12- Ce-Matoran(Lived) Won
SFM14- General(Dead) Lost
8D- Citizen(Dead) Won
TFM16- Mafia Mayor(Dead) Lost
Episode IX- Bodyguard(Dead) Lost
TFM20- Traitor(Lived) Won
9B- Witch(Dead) Lost
9C- Transporter(Dead) Lost
9D- Arsonist(Replaced in)(Dead) Lost
9E- Ongoing
9F- Ongoing
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Re: 9B | Day One

Postby Varanus » Wed Mar 02, 2016 3:42 pm

Eliah1102 wrote:@james whom would you like to shoot on N1 if witch&escort were not on you?

His reads are even worse than his play. Why would you even want to know?
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Re: 9B | Day One

Postby CJBlack44 » Wed Mar 02, 2016 3:43 pm

Varanus wrote:
CJBlack44 wrote:And you should most definitely NOT shoot anyone unless town reaches consensus about it. Otherwise I will consider it gamethrowing and will do my best to make sure you get reported and blacklisted for it if the person you shoot ends up being Town.

More or less agree with everything else in your post except this. It's bad policy to direct a vig shot with a bomber in play.


If Bomber is still alive, no one in their right mind would advise James to shoot anyone. Therefore, I don't see what's wrong with my statement.
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Re: 9B | Day One

Postby Varanus » Wed Mar 02, 2016 3:44 pm

It sounds a lot like you're implying he should shoot someone if town agrees he should shoot them. Bomber wasn't mentioned at all.
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Re: 9B | Day One

Postby CJBlack44 » Wed Mar 02, 2016 3:46 pm

Varanus wrote:It sounds a lot like you're implying he should shoot someone if town agrees he should shoot them. Bomber wasn't mentioned at all.


That IS what I was (not implying) saying straight. EXCEPT, town would not agree on a target for James to shoot while Bomber is still alive.

What I was basically saying was that he shouldn't go shooting people, period, unless everyone agrees it's a good idea. Otherwise, if we just encourage James to shoot whoever the fuck he pleases, not only he will most likely end up killing town, but it'll be so painfully obvious who his target is that everyone, especially the Bomber will know about it and we'll just be blown up because someone decided it was a good idea to claim Vig Day1
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Re: 9B | Day One

Postby Elastoid » Wed Mar 02, 2016 3:48 pm

Arcthurus wrote:Encouraging the breaking of rules will be punished as harshly as breaking it.

Don't think about it.

That's new. I've seen several telling Cow to modkill himself in Episode 9.

That said, I respect your rule. As I said earlier, no way he'd actually do it anyway.
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Re: 9B | Day One

Postby CJBlack44 » Wed Mar 02, 2016 3:53 pm

moonbird wrote:We let James shoot without a directed kills, we trust him to make the right read and not chose town based upon D1 discussions alone.


I think this is a horrible idea, no offense.
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Re: 9B | Day One

Postby TrueGent » Wed Mar 02, 2016 3:53 pm

If an Escort exists, they should RB James.
If a Marshal exists, they should not visit James.
If a Lookout exists, they should use their own judgement.

How about just using this?

Also Persian, TheCow says "fuck you".
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