TFM19 | Starship Epiphron | Rest In Peace - ley (Aliens Win)

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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby parkerparkour » Tue Mar 01, 2016 12:34 pm

you mean not shitposting? im doing it in DR no fear. your reasons are bad and you should feel bad.

Arcthurus wrote:
parkerparkour wrote:however the traitor is basically, well, the traitor, who should be easier to pick up during the day.


What is this sentence supposed to mean?


I made the assumption that theyd try to indicate to scum in the thread through result concealing and scumminess but then realized how stupid it sounded when i compared it to witch.
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby Metrion » Tue Mar 01, 2016 12:39 pm

Vote Count

direaxe (1):
Ryanyb
IAmAMunchlax (2): parkerparkour, Gobln

With 12 alive, 7 is majority.


Trials still take time from the overall bank

It doesn't.
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby Metrion » Tue Mar 01, 2016 12:42 pm

IAmAMunchlax wrote:Hey Met, if a Parker were to be Mafia (not calling her out as one, just want to know) and she used her ability during the day, would she still be allowed to use a kill at night?


Killing is an action that can be done alongside any other action in the game. You do not have to sacrifice your action in order to kill regardless if the role is active or passive.
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby deferentsheep » Tue Mar 01, 2016 12:44 pm

hihi
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby IAmAMunchlax » Tue Mar 01, 2016 12:44 pm

Well shit.
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby deferentsheep » Tue Mar 01, 2016 12:46 pm

Swordsworth wrote:I have 1 trial a day, so we can ToS our lynches if we wish. But only on the one we're lynching.

don't use your ability it has mostly scum utility
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby deferentsheep » Tue Mar 01, 2016 12:48 pm

/vote iamamunchlax
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby deferentsheep » Tue Mar 01, 2016 12:55 pm

IAmAMunchlax wrote:Well shit.

munch: "metrion, can we break the game to towns great benefit"
metrion: "no"
munch: "well shit that doesn't benefit my town wincon which i have btw just saying"
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby Arcthurus » Tue Mar 01, 2016 12:55 pm

...How is having a second lynch "mostly scum utility"?

This is a serious question, I'm interested in hearing the thought process. Is it because the game is flipless, or?


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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby parkerparkour » Tue Mar 01, 2016 12:56 pm

i guess because theres more chance for a mislynch?
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby deferentsheep » Tue Mar 01, 2016 12:59 pm

Arcthurus wrote:...How is having a second lynch "mostly scum utility"?

This is a serious question, I'm interested in hearing the thought process. Is it because the game is flipless, or?

oh i didn't realize it still allowed another lynch nvm
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby direaxe » Tue Mar 01, 2016 1:00 pm

you know we haven't fully clarified how we want the days to go. It seems like mostly everyone likes the bell curve option. I agree that the first day shouldn't be 24 hours i think the latest should be 36 but i feel that 150 hour day is too long. Granted that would be when the information really starts to wrack up and i believe that's when we would do reads. I'm just stating, shouldn't we figure out how long we want the days to be?
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby direaxe » Tue Mar 01, 2016 1:03 pm

Well i gtg and get ready for work. I should be back on tomorrow in the morning.
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby deferentsheep » Tue Mar 01, 2016 1:06 pm

direaxe wrote:you know we haven't fully clarified how we want the days to go. It seems like mostly everyone likes the bell curve option. I agree that the first day shouldn't be 24 hours i think the latest should be 36 but i feel that 150 hour day is too long. Granted that would be when the information really starts to wrack up and i believe that's when we would do reads. I'm just stating, shouldn't we figure out how long we want the days to be?

no we should use the most time on the first day, don't try and mediate this when you haven't even asked me and like 2 people posted.
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby deferentsheep » Tue Mar 01, 2016 1:08 pm

it was literaly two people who agreed with swordsworth, how the fuck is that mostly everyone
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby Gobln » Tue Mar 01, 2016 1:09 pm

alright its time to move on from this time stuff, pointless at this point.
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby Gobln » Tue Mar 01, 2016 1:09 pm

banwagon, i have other things to do
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby EvilDeanius0 » Tue Mar 01, 2016 1:10 pm

deferentsheep wrote:
direaxe wrote:you know we haven't fully clarified how we want the days to go. It seems like mostly everyone likes the bell curve option. I agree that the first day shouldn't be 24 hours i think the latest should be 36 but i feel that 150 hour day is too long. Granted that would be when the information really starts to wrack up and i believe that's when we would do reads. I'm just stating, shouldn't we figure out how long we want the days to be?

no we should use the most time on the first day, don't try and mediate this when you haven't even asked me and like 2 people posted.

Why would we use the most time on the first day? We have no information at that point.
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby Gobln » Tue Mar 01, 2016 1:17 pm

EvilDeanius0 wrote:
deferentsheep wrote:
direaxe wrote:you know we haven't fully clarified how we want the days to go. It seems like mostly everyone likes the bell curve option. I agree that the first day shouldn't be 24 hours i think the latest should be 36 but i feel that 150 hour day is too long. Granted that would be when the information really starts to wrack up and i believe that's when we would do reads. I'm just stating, shouldn't we figure out how long we want the days to be?

no we should use the most time on the first day, don't try and mediate this when you haven't even asked me and like 2 people posted.

Why would we use the most time on the first day? We have no information at that point.

the fuck is this scrub, nice avatar though made me slightly chuckle
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby Swordsworth » Tue Mar 01, 2016 1:21 pm

Arc, it is indeed flipless. We're reliant on the Coroner.
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby Gobln » Tue Mar 01, 2016 1:25 pm

/unvote
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby Swordsworth » Tue Mar 01, 2016 1:36 pm

Let's kickstart some discussion.
Knowing everything we know along with all the repercussions, how would you feel towards a trial on ParkerParkour?
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby parkerparkour » Tue Mar 01, 2016 1:41 pm

N, not just for me but for anyone rn, theres barely anything to base it on. Unless you're concerned about dying or town losing majority early
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby Swordsworth » Tue Mar 01, 2016 1:43 pm

Humour me
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Re: TFM19 | Starship Epiphron | Day 1 (Alas, Toid is Dead)

Postby Swordsworth » Tue Mar 01, 2016 1:50 pm

Let's see. Parker is Communications, so no night behaviour to keep track of(I don't believe killvisits are visible(except by Eavesdropper?)). I'll give the rest of the analysis after others weigh in.
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