[Newcomer FM] NFM10 | Game Over! (Town Wins)

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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Technetium » Fri Feb 12, 2016 9:22 pm

The chance of a Janitor in this game is around (But not exactly, due to Mafioso being unique) 1 in 3. The probability is that we won't have one, but the chance of it is well worth considering. Anyway, I'm going to bed soon. I'll be back in the morning my time.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Technetium » Fri Feb 12, 2016 10:09 pm

I haven't actually gone to bed yet; why am I doubleposting with posts 45 minutes apart?
Surely not everyone is in the same timezone as I!
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Alyxie » Sat Feb 13, 2016 2:44 am

Hi everyone! First time here so I don't really know what's going on.. ._.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Alyxie » Sat Feb 13, 2016 3:57 am

Just read through all the posts. Thanks for all the tips! Seeing how Technetium has prepared so much for the game makes me feel vaguely under-prepared.

Sorry I won't be able to be online a lot. :crying: It's in the middle of my school semester and I just happened to have several work due soon. But I'll definitely come here at least once a day!
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby ZSSDistortion » Sat Feb 13, 2016 5:45 am

Hi Alyxie, good to see you checking in! On that note though, I'm back from a few hours of sleep. Thanks for the advice though Rick.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby TheChosenOne095 » Sat Feb 13, 2016 7:34 am

I don't think you should worry about being under-prepared Alyxie, we're all here to learn after all.
Of course studying prevvious games is still a good thing to do and it might pay off for S̶h̶i̶r̶l̶e̶y̶ Technetium in the end.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Hiphoplog » Sat Feb 13, 2016 8:04 am

I think I will add onto Rick's talking about the Town Killing.
They should probably claim Citizen if they need to claim and the Witch is still alive. No matter what role they are, Vigilante or Veteran, if the Witch knows who the Town Killing is then the Witch has control over who they kill to an extent. Obviously they can't fully control when the Veteran alerts but they can still send confirmed Town to the Veteran preventing them from alerting.
The only time the Town Killing should ever reveal is 1 after the Witch has died, or 2 a very dire situation where they are about to be lynched and even then is a very bad time to claim Town Killing.

One last thing regarding the Town Killing whoever they are. There can only be 1 Town Killing that can roll this game as for this game alone the Town Killing faction is unique and there can not possibly be 2 Town Killing roles in play. Meaning if you are a Vigilante and someone fakes being a Town Killing do not counter claim them shot them the next night and don't reveal yourself. You know they have to be lying and you can kill them without compromising yourself. Veteran on the other hand you should consider counter claiming a false Town Killing because unlike Vigilante you can't kill them.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Technetium » Sat Feb 13, 2016 8:26 am

Good morning!
Alyxie wrote:Sorry I won't be able to be online a lot. :crying: It's in the middle of my school semester and I just happened to have several work due soon. But I'll definitely come here at least once a day!

As long as you're on regularly, and you read this thread through, I'm sure you'll be fine.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Technetium » Sat Feb 13, 2016 10:29 am

Hip, I see you're online. Any comments about what's been going on, and what might go on tonight?
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby ZSSDistortion » Sat Feb 13, 2016 10:51 am

I'm not Hip, however basically D1 has been people checking in and discussing tactics for FM with IC's. However the D1 posts should help people to form reads on people easier on D2 for the majority of people. Also 3 people haven't posted anything as far as I'm concerned so it could be a bit tough for them if they begin posting D2 since they will have more pressure on them to act like a Town player. Either that, or a replacement is coming their way.

As for tonight, I expect an IC to be killed by the Mafia based on other FM games I've seen. However Mafia also could have a player who contributes often like you killed to diminish the Towns usefulness as the more pro-town players are killed off to confuse the Town more, and maybe even cause a mislynch to happen. I'm unsure about the Witch however, though I see them going after people who seem to be playing decently could be targeted. However we'll just need to wait and see what happens.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Hiphoplog » Sat Feb 13, 2016 10:55 am

There isn't really much to talk about to be honest. I mean whatever speculation made day 1 will probably be proven wrong on day 2.
Without any real knowledge of the roles in play it wont be very useful. I typically will only speculate on day 2 forward because at least then we would know a few roles and what to expect. No Town Support means I wouldn't count on a roleblock being an Escort, but if there is a Janitor it also means we probably wont have a Medium. Like rick said I hope the Town Killing isn't revealed tonight that would be very bad, almost as bad as any of the power roles in the Town dying.
The Mafia has an even mix of 3 Decpetion possibilities, 3 Support possibilities, and 3 Tactical possibilities. Though Mafia Deception is the only one present in every slot. I would be willing to bet no matter what the Mafia probably already know what roles they will be using tonight to preform and kill since they had time to talk in private toady. So far all the experianced players have been acting normal for them and some new people are sticking out which is nice to see.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Technetium » Sat Feb 13, 2016 11:31 am

All right then. Night begins in a couple of hours. This'll probably be my last post D1.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Rickdaily12 » Sat Feb 13, 2016 11:38 am

I'm just on my phone right now, doing my daily clean-and-scream...

I'll be back with more thoughts when I'm done being in pain ;_;
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Rickdaily12 » Sat Feb 13, 2016 12:46 pm

Regarding Hip, there could be as many as:

3 Mafia Deception Members
2 Mafia Tactical members
2 Mafia Support members

The combinations of this otherwise make it impossible to roll more of Tactical or Support. I'm a bit more grateful about the Support concept, though, because the dreaded trio of Consort-Consigliere-Janitor isn't possible to roll.

That being said, Janitors are still something to keep in mind. I'm kinda shocked that NFM 2 was the only Mafia to have one, and how NFM 8 was so role claim focused- frankly, if my Mafia had a Janitor back then, we probably would have taken the game much more easily by storm. :?

Technetium wrote:The chance of a Janitor in this game is around (But not exactly, due to Mafioso being unique) 1 in 3. The probability is that we won't have one, but the chance of it is well worth considering. Anyway, I'm going to bed soon. I'll be back in the morning my time.

It's decently better. I think it's closer to the scope of 2 in 5, but the exact mathematical proof escapes my mind currently. :?

Maybe this Night Phase, everyone should go to bed considering a cleaning. The usual play the Town can rely on in games is knowing the role flip of the dead player in the morning, and then trying to use that information to help process of elimination. If we can still do that, then great, but in case we can't, I'd like everyone to be advised to consider a way of going forward if we can't bang back on death flips.

I'm shocked NFM players haven't been able to discuss this problem more often, and I don't trust NFM 2 Town all that much- seeing as how they were generally slaughtered. We'll need to be a bit more innovative about things if this is what we could be up against.

Anyway- everyone, please try to have a general idea of how to proceed if we wake up tomorrow to a cleaned body.

Hiphoplog wrote:I think I will add onto Rick's talking about the Town Killing.
They should probably claim Citizen if they need to claim and the Witch is still alive. No matter what role they are, Vigilante or Veteran, if the Witch knows who the Town Killing is then the Witch has control over who they kill to an extent. Obviously they can't fully control when the Veteran alerts but they can still send confirmed Town to the Veteran preventing them from alerting.
The only time the Town Killing should ever reveal is 1 after the Witch has died, or 2 a very dire situation where they are about to be lynched and even then is a very bad time to claim Town Killing.

I basically agree with all of this. Town Killings have a way of proving themselves via a death note, and we've already establishing that hard claiming isn't a real defense, so basically /support the above.

ZSSDistortion wrote:I'm not Hip, however basically D1 has been people checking in and discussing tactics for FM with IC's. However the D1 posts should help people to form reads on people easier on D2 for the majority of people. Also 3 people haven't posted anything as far as I'm concerned so it could be a bit tough for them if they begin posting D2 since they will have more pressure on them to act like a Town player. Either that, or a replacement is coming their way.

As for tonight, I expect an IC to be killed by the Mafia based on other FM games I've seen. However Mafia also could have a player who contributes often like you killed to diminish the Towns usefulness as the more pro-town players are killed off to confuse the Town more, and maybe even cause a mislynch to happen. I'm unsure about the Witch however, though I see them going after people who seem to be playing decently could be targeted. However we'll just need to wait and see what happens.


Azamelto basically had a post saying "really sleepy" and "sorry if I stall like a car".
Alyxie feels like she failed basic test preparation skills.
BigARod is the only player to not post anything at all.

I think as long as there isn't at least 8 pages in the thread (and this is super small compared to most normal FM games), we should avoid building any actual reads lists of players, or even not do it at all, if only because there really isn't enough to go on to judge people. It's also a really easy way for scum players to attempt to dip for Town credibility, and my patience is honestly really starting to wear thin to it as a result.

Also, about Mafia attacks- when I was Mafia, I attacked a new player purely because they were acting shifty, in my eyes, too shifty to be a Citizen. I'm actually very receptive to killing shifty players, because you should be trying to avoid catching attention of that sort. Ironically, the more suspicious and avoidant you seem to the Mafia, the better idea they'll have of who you are. There are inactive Citizens, but quiet shitposters are a whole different level. (We were still right about the new player being shifty by the way, but it turned out they were the Witch :lol: )


I usually recommend against taking Day 1 into consideration too seriously. Yes, look at it, especially when you need to look for association tells, but scum reads for Day 1 don't usually work. It's a day where people relax, play around, get to meet each other. Which isn't a bad thing either. But generally people kick their asses into gear once someone dies and someone can be lynched, so today is more about introduction rather than actual scum hunting.

You kinda need someone to die and other things to start happening before applying any kind of context to that introduction.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Rickdaily12 » Sat Feb 13, 2016 1:43 pm

Alright, well, good night everyone!

And not to be an old teacher, but seriously, please do your damn homework. It saves us so much time tomorrow. ._.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby TheChosenOne095 » Sat Feb 13, 2016 1:43 pm

The first night is about to start, if you wanna say something say it now.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby TheChosenOne095 » Sat Feb 13, 2016 1:44 pm

And good night everybody,let the chaos begin
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby RockFire » Sat Feb 13, 2016 1:48 pm

Game Moderator Message: Locked for Invenio as promised.
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Re: [Newcomer FM] NFM10 | Night 1 | Shifty Business

Postby Invenio » Sat Feb 13, 2016 11:40 pm

After a day of awkward introductions and a few MIA newcomers, the residents of Salem returned to their houses. Aaaaand some went into other resident's houses. Maybe it was to help them move in? No... no.... that'd be too friendly. It's likely something more sinister.

Night 1 begins! Night will end on 2/15 2:00 pm CST.
Please send in all night actions.
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Re: [Newcomer FM] NFM10 | Night 1 | Shifty Business

Postby Invenio » Mon Feb 15, 2016 2:14 pm


Day 2 Begins!

>_>
<_<

Well. I guess this neighborhood is actually very welcoming to their newest residents. Everybody is moved in and all their boxes are unpacked.
Nobody died last night.


The thread is now open for discussion. The day will end when a majority vote is made, be it a NoLynch or on a player. Otherwise, it will end when 5 days pass.
Dawn of the 2nd day. 120 hours remain.
Day 2 will end on 2/20, 2:15pm CST, or when a majority vote is reached.
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7C Consort, 7E Retributionist, SFM10 Platinum the Trinity,
TFM14 Serialstalkerarsofathervigimayor, 8A Escort
SFM14 Myrmidon
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Re: [Newcomer FM] NFM10 | Day 2 | Friendly Neighbors

Postby Invenio » Mon Feb 15, 2016 2:15 pm

Arcthurus replaced BigARod during the night.
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7C Consort, 7E Retributionist, SFM10 Platinum the Trinity,
TFM14 Serialstalkerarsofathervigimayor, 8A Escort
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Re: [Newcomer FM] NFM10 | Day 2 | Friendly Neighbors

Postby Technetium » Mon Feb 15, 2016 2:15 pm

Witched
Nothing else happened to me
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Re: [Newcomer FM] NFM10 | Day 2 | Friendly Neighbors

Postby ZSSDistortion » Mon Feb 15, 2016 2:16 pm

I slept peacefully.
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Re: [Newcomer FM] NFM10 | Day 2 | Friendly Neighbors

Postby Azamelto » Mon Feb 15, 2016 2:17 pm

I slept peacefully.
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Re: [Newcomer FM] NFM10 | Day 2 | Friendly Neighbors

Postby ZSSDistortion » Mon Feb 15, 2016 2:21 pm

Also, going by the fact that nobody died last night, either someone was healed by a Doctor or Mafia have possibly found the Witch. (Witch in this version of FM has a shield right?)
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