[Newcomer FM] NFM10 | Game Over! (Town Wins)

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[Newcomer FM] NFM10 | Game Over! (Town Wins)

Postby Invenio » Thu Feb 11, 2016 6:07 pm

Newcomer Forum Mafia


Please read the rules below fully.

General Rules:

  1. Be respectful. Should be self-explanatory. No tolerance against racial/homophobic/sexist remarks. If you feel this rule isn't being followed, send the moderator in question a PM.
  2. Do not discuss the game outside of the thread unless otherwise stated. If you have a question about this, ask the mod.
  3. Do not quote any messages from / conversations with the moderator. If you have a question about this, ask the mod.
  4. Do not gamethrow. "Gamethrowing" means actively trying to undermine your, or your faction's, chances of winning.
  5. If you are inactive for more than 36 hours, you will receive a prod, and have 18 hours to reply. If you do not reply within 18 hours, you will be removed. However if your posts are found to not actually try to include content to futher the game, they will not count towards resetting the prod timer. Said content is evaluated under the moderator's discretion. You will be told if your post is valid or not.
  6. Quoting and then editing another player's post for the purpose of misleading is prohibited. Editing to simply cut down the post content to what is relevant is allowed.
  7. Any breaking of the above rules will be treated on a case by case basis - some will receive a warning, while others might result in higher punishment.
  8. Be sure to look at ObiWan's Rules for more info, some of the rolecards that will be used and the ECO if you don't know how a situation is handled.
  9. Lastly, If you have any questions, feel free to ask the moderator. We'll be glad to answer any doubts you may have.


Joining-specific rules:
  • Joining this game is done so through a queue. As the queue is filled up, a new game will begin after the previous one has ended. Each game will have at least 8-9 "newer" players and at least 2-3 "experienced" players.
  • Newer vs Experienced players will be decided under the moderator's discretion.
  • The Newbie Games do not count against your maximum game count. Any substitutes will be experienced players only, so that newer members can fully experience a game from start to finish.
  • A "newbie" classifies someone new to FM who doesn't have quite the hang of the game yet, or just someone new to the "mafia" genre in general. Experience from other forums may carry over.
  • You must have played in two (2) games or less to be considered a newcomer, barring a few cases. Any more than that, you will have to be invited by the mod after PM'ing them.
  • Any new player that dies on Night 1, will be put on the top of waiting list automatically for the next game.

Features:
  • A gamemode specifically made as a starting point for new players, with a couple of mod-invited experienced players. They'd still be playing to win, but also to guide the newer players and to keep a ToS FM style flow.
  • A queue-based signups.
  • D1 FAQ (FM etymology, mechanics explanation, general FM introduction, etc.)
  • Player-by-player in-depth reviews post game, aiming towards improving each player's skill level.

Unused roles:
Spoiler: Mayor, Lawyer, Jailor, Retributionist, Transporter
Godfather, Prankster, Agent
Neutral Benigns, Jester, Executioner, Bomber, Neutral Killings


Vigilante and Spy Role Card Change
Spoiler: Vigilante

You are a Vigilante.

Your alignment is Town Killing.

You believe that the law of this town is useless against the evil-doers in your town and have decided to take matters into your own hands.

Each night you may decide to shoot and kill one town member you believe to be evil.
However, if the person you shoot turns out to be Town, you will be overcome with grief and vow never to shoot again.
You only have 3 bullets, allowing you to perform your night action up to 3 times. Make them count.
You may not shoot on the first night.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else

Spy

You are a Spy.

Your alignment is Town Investigative.

You were once used in battle with the goal of gaining information about enemy tactics.
You were able to retire young, having gained the support of the military who in turn paid you very handsomely.
However, your stay in the town of Salem does not remain the peaceful retirement you once envisioned due to the Mafia invasion.

You can choose once during the game to sensor all votes on a lynch, you will determine how many town members voted on that lynch.
You also have the ability to see who the Mafia visit at night. You will not know what Mafia role visited which player; all you will know is that they were visited by a member of the Mafia.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


Investigation Results:

Spoiler: Your target is very skilled in their line of work. They must be an Sheriff, Investigator, or Consigliere!
Your target is familiar with death. They must be a Medium, Doctor or Janitor!
Your target has a disruptive presence. They must be an Escort, Marshal or Consort!
Your target watches others closely. They must be a Spy, Lookout or Blackmailer!
Your target is very full of themselves. They must be a Bodyguard, Disguiser or Witch!
Your target owns guns. They must be a Vigilante, Veteran or Mafioso!
Your target is involved with deception. They must be a Framer!
Your target is an ordinary townsfolk. They must be a Citizen!


Sheriff Results
Spoiler: Your target is Not Suspicious. (Non-mafia)
Your target is Suspicious! (Mafia member or framed)



Rolelist:
Spoiler: Town Investigative
Town Protective
Town Killing
Random Town
Random Town
Citizen
Citizen
Citizen
Citizen


Mafioso OR Janitor OR Consigliere
Consigliere OR Framer OR Consort
Blackmailer OR Disguiser OR Mafioso

Witch

No whispers. Only one Citizen may roll in Random Town and a Town Killing cannot roll in Random Town.
Only 1 Mafioso will be allowed to roll, if there is one.



Players:
  1. TheChosenOne095
  2. ZSSDistortion
  3. Alyxie
  4. Azamelto
  5. Leese
  6. BigARod Arcthurus Watt2015 - (experienced)
  7. YoursTruely
  8. RetralMega
  9. Technetium
  10. Rickdaily12 - (experienced)
  11. Melanora- (experienced)
  12. HiphopLog ChubbyMooshroom9
  13. IAmAMunchlax- (experienced)

(Bolded names means the player has confirmed their spot.)

Graveyard:
Alyxie, CLEANED, Shot by the Mafia Night 2.
Leese, Janitor, Shot by a Vigilante Night 2.
ZSS, Spy, Lynched Day 3.
Rick, Citizen, Shot by a Vigilante Night 3.
Tech, Doctor, Shot by the Mafia Night 3.
RetralMega, Consort, Lynched Day 4
ChubbyMooshroom, Citizen, Shot by the Mafia Night 4.

ISO's:
Spoiler:
  1. TheChosenOne095
  2. ZSSDistortion
  3. Alyxie
  4. Azamelto
  5. Leese
  6. BigARod Arcthurus Watt2015
  7. YoursTruely
  8. RetralMega
  9. Technetium
  10. Rickdaily12
  11. Melanora
  12. HiphopLog ChubbyMooshroom9
  13. IAmAMunchlax



Timeline of Events
Day 2
Day 3
Day 4
Day 5
Image
FM Wins:
5F Werewolf, Vengeance Mafioso, CFM4 Begrudged,
7C Consort, 7E Retributionist, SFM10 Platinum the Trinity,
TFM14 Serialstalkerarsofathervigimayor, 8A Escort
SFM14 Myrmidon
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Re: [Newcomer FM] NFM10 | Setup Phase

Postby Invenio » Thu Feb 11, 2016 6:20 pm

Introduction and mechanics.

First of all, welcome to the tenth NFM game. Some of you have already played before, while others are brand new, so I'll try to keep this simple.
Forum Mafia, or FM in short, is a game about deception between the two main factions: The uninformed majority (town) and the informed minority (mafia), with, most of the time, a third-party (neutrals) trying to fufill their own goals along the way. Logic, mind games, etc. are all part and usual of mafia.

Town and Mafia both have pretty straight-foward win conditions: eliminate the opposite team, and all neutrals with a night killing ability (Neutral Killings*). While the mafia has the opportunity to kill periodically, the town cannot rely on their own killing roles to win the game - for that, they must vote to kill a player by "lynch".
*Note: There are no Neutral Killings in this current game, due to the lower amount of players.

The game is divided in two phases: the Day, and the Night.

  • The former is when the players post on the gamethread, discussing about what happened during the night, other players and who should be voted for the lynch. This is also when Whispers* are sent. The first day lasts 24 hours but no lynchs occur during it. The following days last 120 hours (5 real-life days) and lynches are allowed, these which will occur after the majority has been reached. To vote, just post "/vote PlayerNameExample". When a player is lynched, they are killed and removed from the game, with their role and last will (if they have one) being shown to public.
  • The latter is a 48-hour period where any player who has a night action may use it (unless jailed). **During this phase the Mafia privately talks on their mafia chat. After the 48 hours are over, all actions are carried out, and the personal results of this phase shall be privately messaged (PM'd) to each player.

*Note: There are no whispers present in this game.
**Note: Day chat is currently allowed. Mafia does not have day chat in regular games, unless a role in play specifically states otherwise.


The game will only end once one of the major factions (or a NK) fufills their condition.

PM Protocols
When sending me the information below, make sure one of the following is in the subject line:
"NFM Last Will" for Last Wills.
"NFM Death Note" for Death Notes.
"NFM Night Action" for Night Actions.

Mafia Tactical is in play: Meaning - Any member of the Mafia may sacrifice their night action to make the factional kill at night.
------

Terminology.

General terms:

Role Card: The PM which contains the player's role, alignment and abilities.
Game Throwing: Playing against your win condition with the intent of making your own faction lose.
Hard Claim: Directly stating one's own role on the game thread.
Soft Claim: Hinting one's role without explicity stating it.
Counter Claim (CC): Making a claim which directly contradicts someone else's. E.g Player A hardclaims Citizen, but Player B is a Lookout who saw them visiting, so they hardclaim and bring up their evidence.
Fake Claim: Claiming a role which is not their own's. E.g When a mafia member is demanded to hardclaim, they almost always fakeclaim instead.
Scum/Scummy: Scum is the name given to any role which doesn't win with town, and needs to be eliminated for town's win condition. Being scummy means adopting a behaviour which doesn't line up with the behaviour expected from a town member.
Confirmed: Being 100% confirmed as a certain [role]/[alignment].
No Lynch: Instead of voting for a player, you may also "/vote No Lynch". If majority reaches on a No Lynch, no player is killed. A No Lynch will also occur when the amount of time for the Day phase is over and majority hasn't been reached. No Lynching is, the majority of the time, benefitial to scum, so aiming towards it is generally scummy.
Reads/Reading: The read you have on a player is the conclusion about their alignment and/or role through their posts or other factors.
WIFOM: WIFOM is the circular reasoning that results from trying to determine the choices of an opponent who acted with full knowledge that their behavior would be subject to scrutiny.
Mislynch: An incorrect lynch on a town member.
Tunneling: Solely focusing on a player and their posts, ignoring others. Often considered scummy.
Last Will: A personal "diary", per see, in which the player may choose to write whatever they consider relevant. Automatically revealed upon death.

Slightly more uncommon terms:

FoS - Finger of Suspicion. Putting the Finger of Suspicion onto a player means that one is calling that player scummy and saying that other players should keep an eye on that player. [Alt. Hand of Suspicion (HoS)]
LyLo - Lynch or Lose. A stage in the game where town must lynch scum or they lose. See also: MyLo.
MyLo - Mislynch and Lose. A stage in the game where if town mislynches (lynches town) and the Mafia make a kill town loses.
PoE - Process of Elimination.
OMGUS - "oh my god you suck". An acronym used to describe retaliatory actions such as votes. Ex: voting a player because they voted you citing the reason "because they are stupid".
PbPA - Post by Post Analysis. Analyzing a player's posts in succession, typically associated with ISO.
ISO - Isolation. Looking at a player's total posts in a game, in succession.
IC - Inexperienced Challenged. A term used to describe the experienced players who sign up for NFMs as representatives.

For a more complete list, feel free to look here.

------

Playing as Town

While Mafia can talk strategy during the night (and in the case of this game, during the day), the town needs to use the day phase to discuss and figure out who is and isn't town as well. What can you do, then?
Try to progress discussion in a fashion which will be benefitial to the town, try to look for posts that feel scummy, ask and answer questions other players have made, try to see which intentions a player has behind their posts, be active and post reads regularly. Avoid plays which could benefit scum instead (e.g Hardclaiming for no reason, fakeclaiming), and try your best to think for yourself - it's a common mistake to follow blindly whatever other players have to say.

And be sure to read ObiWan's guide about playing as Citizen.

Playing as Mafia

As scum, you should play exactly like you would as town - be active, post reads, try to look productive, etc. The difference here are your goals: Hiding information, misleading the town and stalling out long enough until they no longer outnumber you. This means appearing as scum-hunting, but in actuality pushing for a mislynch by questioning, false reading and trying to depict a player as scum. However, keep in mind that if a teammate is acting undeniably scummy and their lynch looks like the right call, try not to oppose it too obviously - or it could be tracked back to you.
And remember: you are a team, and thus communication is essential. Try to talk over every situation so you can plan in advance.

Playing as Neutral

Witch is the only neutral available to roll. Their goal and play style is a mix between that of the Town and Mafia. They want to be actively hunting scum and trying to figure out who they win with and who they don't, applying one of the best night actions in the game accordingly; either to get into contact or to severely hinder. However they do not want to be getting scum lynched themselves, so they also have to play similar to the Mafia in the regard that they do want the town to be successful. Above all they need to look out for number 1; themselves.


Golden Rules:
Don't claim Neutral.
Don't be inactive.
Remember what your goals are at all times.
Don't panic if you commit a mistake, but try to work your way around it.
Have fun. It's a game, after all.

------

For anything else, feel free to ask me, the experienced players and/or take a look at the FM Main Hub.
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FM Wins:
5F Werewolf, Vengeance Mafioso, CFM4 Begrudged,
7C Consort, 7E Retributionist, SFM10 Platinum the Trinity,
TFM14 Serialstalkerarsofathervigimayor, 8A Escort
SFM14 Myrmidon
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Re: [Newcomer FM] NFM10 | Setup Phase

Postby Invenio » Thu Feb 11, 2016 6:54 pm

I've sent out rolecards. Bolded names have confirmed their roles.
Image
FM Wins:
5F Werewolf, Vengeance Mafioso, CFM4 Begrudged,
7C Consort, 7E Retributionist, SFM10 Platinum the Trinity,
TFM14 Serialstalkerarsofathervigimayor, 8A Escort
SFM14 Myrmidon
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Invenio » Fri Feb 12, 2016 1:41 pm


Day 1 Begins!

Salem was becoming a larger and larger town. This time, nine new villagers arrived. Strange enough, when they asked the locals to show them the ropes they just pointed to the gallows. Buuuuut that's not ominous at all, is it?

The thread is now open for discussion.
Mafia chat is unlocked. Remember they have day chat.
Dawn of the 1st day. 24 hours remain.
Day 1 will end on 2/13, 1:45pm CST.
Image
FM Wins:
5F Werewolf, Vengeance Mafioso, CFM4 Begrudged,
7C Consort, 7E Retributionist, SFM10 Platinum the Trinity,
TFM14 Serialstalkerarsofathervigimayor, 8A Escort
SFM14 Myrmidon
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Hiphoplog » Fri Feb 12, 2016 2:26 pm

Invenio wrote:Salem was becoming a larger and larger town. This time, nine new villagers arrived. Strange enough, when they asked the locals to show them the ropes they just pointed to the gallows..
What? They asked what the ropes were so I mean what other answer could be given?
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby IAmAMunchlax » Fri Feb 12, 2016 2:38 pm

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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Technetium » Fri Feb 12, 2016 2:54 pm

Hi!
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Technetium » Fri Feb 12, 2016 2:59 pm

Okay. So. This is my first game here, although I have played a lot of ToS and I did read through NFM 1-8 in preparation for this.
So let's get started. Everyone here needs to do a lot of posting, as it helps make reads. I'm starting on that now.

One other thing, the first day is often used in part to discuss what Mafia combinations would be worst to face. Judging from previous games, the worst Mafia member to face is Janitor, for giving claimspace, and the worst team is probably Janitor/Consort/Consig, because that gives them a lot of versatility and information control.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby TheChosenOne095 » Fri Feb 12, 2016 3:11 pm

Ayy! hello guys, how's everyone doing?
Image

Spoiler: FM Record:

NFM 10- Doctor -Win
NFM 13-Escort-Draw (Game canned)
NFM 15- Escort -Win
NFM 18-Investigator-Defeat
CFM 16-Crystal-Defeat
10B-Investigator-Win
NFM22-Prankster-Win



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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Technetium » Fri Feb 12, 2016 3:14 pm

I'm doing fine. How about you?
...
...
I am so hyped for this. This is my first FM game.
Something I'm wondering is this. Which of these players are the ICs? Because I'm making a TextEdit file with game information, and that's something I'm wanting to put in there, because I don't recall which names I've seen in the games I read to get ready for this.
/hype
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Hiphoplog » Fri Feb 12, 2016 3:19 pm

Technetium wrote:One other thing, the first day is often used in part to discuss what Mafia combinations would be worst to face. Judging from previous games, the worst Mafia member to face is Janitor, for giving claimspace, and the worst team is probably Janitor/Consort/Consig, because that gives them a lot of versatility and information control.

The thing about Consigliere/Janitor/Consort being strong and bad for the Town is that Consigliere and Janitor aren't late game roles. Their goal is to get as much as they can before they are killed off, while the Consort is probably killing people. One Mafia still has to preform kills, so that Mafia is more designed to be an all out attack Mafia which is not necessarily good for them.

Really when you do look at all of it, it wont matter really what Mafia get rolled as no matter what they will likely have a good composition. We will need to figure out what it is and see if we have the tools (Proper TI's, Marshal, or Medium in case of Janitor) to counter it, and if we don't have the tools we need to remove the problem causing the interference (such as Mafia Deception and Consort).
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Hiphoplog » Fri Feb 12, 2016 3:21 pm

Also not to mention Janitor/Consigliere/Consort isn't possible with how the NFM Mafia is designed.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby TheChosenOne095 » Fri Feb 12, 2016 3:23 pm

Technetium wrote:I'm doing fine. How about you?


Doing great, but for some reason i feel like i'll die early in the game, might just be the hype
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Spoiler: FM Record:

NFM 10- Doctor -Win
NFM 13-Escort-Draw (Game canned)
NFM 15- Escort -Win
NFM 18-Investigator-Defeat
CFM 16-Crystal-Defeat
10B-Investigator-Win
NFM22-Prankster-Win



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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Technetium » Fri Feb 12, 2016 3:25 pm

Good point on that. The Town setup matters more than that of the Mafia. I'm just trying to kickstart discussion while I can.

By the way, Invenio, do you think that at some point you might put a list of ISOs in the OP? It doesn't have to be now, obviously, but I'd like to be able to look through that easily by D2.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby ZSSDistortion » Fri Feb 12, 2016 3:26 pm

Hi, hopefully I'll enjoy this game considering its my first. I've been reading some FM games in the meantime and I'll try to post when I can That being said...

Technetium wrote:Okay. So. This is my first game here, although I have played a lot of ToS and I did read through NFM 1-8 in preparation for this.
So let's get started. Everyone here needs to do a lot of posting, as it helps make reads. I'm starting on that now.

One other thing, the first day is often used in part to discuss what Mafia combinations would be worst to face. Judging from previous games, the worst Mafia member to face is Janitor, for giving claimspace, and the worst team is probably [b]Janitor/Consort/Consig[b], because that gives them a lot of versatility and information control.


I don't believe all 3 roles can be in play at once based on the OP. I'd say Janitor/Disguiser/Consigliere would be the most powerful team since Disguiser can confuse TI's excluding Sheriff's which definitely could aid the Mafia since BM's here just send anonymous messages which could probably be helpful for witch-hunting and speaking to fellow Mafia members , but otherwise not too helpful and then a Mafioso just makes Mafia Tactical a bit redundant from the looks of things. Along with the reasons you mentioned above, of course.

And ninja'd, but oh well.
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Spoiler: Image

FM Record
16-13-1
Spoiler: Image
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby ZSSDistortion » Fri Feb 12, 2016 3:27 pm

ZSSDistortion wrote:Hi, hopefully I'll enjoy this game considering its my first. I've been reading some FM games in the meantime and I'll try to post when I can. That being said...

Technetium wrote:Okay. So. This is my first game here, although I have played a lot of ToS and I did read through NFM 1-8 in preparation for this.
So let's get started. Everyone here needs to do a lot of posting, as it helps make reads. I'm starting on that now.

One other thing, the first day is often used in part to discuss what Mafia combinations would be worst to face. Judging from previous games, the worst Mafia member to face is Janitor, for giving claimspace, and the worst team is probably Janitor/Consort/Consig, because that gives them a lot of versatility and information control.


I don't believe all 3 roles can be in play at once based on the OP. I'd say Janitor/Disguiser/Consigliere would be the most powerful team since Disguiser can confuse TI's excluding Sheriff's which definitely could aid the Mafia since BM's here just send anonymous messages which could probably be helpful for witch-hunting and speaking to fellow Mafia members , but otherwise not too helpful and then a Mafioso just makes Mafia Tactical a bit redundant from the looks of things. Along with the reasons you mentioned above, of course.

And ninja'd, but oh well.


Grammar and BBcode fixed.
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Spoiler: Image

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16-13-1
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Invenio » Fri Feb 12, 2016 3:29 pm

I'll work on ISO's.
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FM Wins:
5F Werewolf, Vengeance Mafioso, CFM4 Begrudged,
7C Consort, 7E Retributionist, SFM10 Platinum the Trinity,
TFM14 Serialstalkerarsofathervigimayor, 8A Escort
SFM14 Myrmidon
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Technetium » Fri Feb 12, 2016 3:30 pm

Yes, I realized that once I took a closer look at it. Those three can only roll in two of the slots. The third slot might have Disg, Mafioso, or Blackmailer.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby melanora » Fri Feb 12, 2016 3:31 pm

Technetium wrote:Okay. So. This is my first game here, although I have played a lot of ToS and I did read through NFM 1-8 in preparation for this.
So let's get started. Everyone here needs to do a lot of posting, as it helps make reads. I'm starting on that now.


Wow, you read all of those games? Holy crap. I applaud your initiative. Regardless, there's no point in trying to really make reads during Day One - it's really rare to find scum on Day One. I think that has only actually happened once.

Technetium wrote:Something I'm wondering is this. Which of these players are the ICs? Because I'm making a TextEdit file with game information, and that's something I'm wanting to put in there, because I don't recall which names I've seen in the games I read to get ready for this.


The ICs are Hip, Munch, Myself, and my previous form aka Rick.

Hiphoplog wrote:Really when you do look at all of it, it wont matter really what Mafia get rolled as no matter what they will likely have a good composition. We will need to figure out what it is and see if we have the tools (Proper TI's, Marshal, or Medium in case of Janitor) to counter it, and if we don't have the tools we need to remove the problem causing the interference (such as Mafia Deception and Consort).


Eh... just keep in mind that, there honestly is no way to figure out which mafia member is which. But, Mafia > Witch since Witch cannot kill.

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Technetium wrote:I'm doing fine. How about you?


Doing great, but for some reason i feel like i'll die early in the game, might just be the hype


If you do happen to die Night One, no worries - you will be the first on the list for the next game. [ That's a newer rule because NORMALLY in NORMAL games we have a policy to not kill new players on Night One, and it was becoming an issue in NFMs with people not wanting to kill Newer Members but then the older members going meta over which IC was killed].
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby melanora » Fri Feb 12, 2016 3:31 pm

Invenio wrote:I'll work on ISO's.


bless your face. I was gonna do this later but bouncing baby atm.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Invenio » Fri Feb 12, 2016 3:35 pm

ISO's are done. Enjoy.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby Technetium » Fri Feb 12, 2016 3:36 pm

melanora wrote:Wow, you read all of those games?...Regardless, there's no point in trying to really make reads during Day One - it's really rare to find scum on Day One. I think that has only actually happened once.

I read fast. And the NFM games have less posts than normal.
As for what you say on D1 reads, I don't really figure on having good reads by the end of D1, but posting now will help make reads later on, as there will be more posts to look at. You get what I'm saying?

Oh, and the ISOs are ready already? Wow.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby melanora » Fri Feb 12, 2016 3:36 pm

Alright, so, hello everyone and welcome to NFM10 [get hype]

I am Melanora, also sometimes known as mumanora, and I am one of the four ICs in this game. The other three are Rick, Hiphop, and Munch.

What I will do:
Ask a number of questions that will help you to see what's going on in the game.
Give basic reads of what I see of people.
Give tips on how to get more involved if you are struggling.
List options on how to respond if you're on the chopping block so you can learn how to write a defense.

What I will not do:
Force my opinions onto you.
Yell at you for being a fucktard.
Tolerate inactivity.

And now, a few FYIs:
1. I have a newborn so my activity is sporadic.
2. I do occasionally rage out at stupidity so it may happen to the ICs if they're being dumb.
3. I do talk about baby a lot.
4. Rick is a shit version of me.

Any questions about the game as a whole or for us ICs before we get into NFM itself? Now is the time to ask.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby melanora » Fri Feb 12, 2016 3:37 pm

Technetium wrote:
melanora wrote:Wow, you read all of those games?...Regardless, there's no point in trying to really make reads during Day One - it's really rare to find scum on Day One. I think that has only actually happened once.

I read fast. And the NFM games have less posts than normal.
As for what you say on D1 reads, I don't really figure on having good reads by the end of D1, but posting now will help make reads later on, as there will be more posts to look at. You get what I'm saying?

Oh, and the ISOs are ready already? Wow.


Of course. I just know that normally half the reads are filled with null at this point so keep it in mind.
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Re: [Newcomer FM] NFM10 | Day 1 | The Ropes

Postby RetralMega » Fri Feb 12, 2016 3:41 pm

Just saying hi.




Bye now.
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