SFM13: Co5 - Game Over - Town, Executioner, Phantom Win

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SFM13: Co5 - Game Over - Town, Executioner, Phantom Win

Postby iggyvolz » Mon Nov 30, 2015 5:58 pm

If you're new here, please see the Game Rules and Role Cards. Anything written here takes precedence over both.

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Oh god this is #13? Not a good sign...

Welcome to Council of Five, the game which completely changes the very core mechanic of Forum Mafia - lynching!

The Council of Five is like a normal FM game, but there is a separate group called the Council - these aren't players: they can't be targetted, lynched, or anything. In fact, their identities aren't even known to the town. The Council is responsible for taking in all of the information from the Town and deciding together on a vote. After five days, the player who has the most votes in the Council (which has five members, as the name implies) will be lynched. In the case of a tied vote, there will be one Councilman elected Foreman and one elected Vice Foreman - the Foreman vote will break the tie (or the Vice Foreman's if the Foreman is voting for neither of those players, or if neither occurs, the game will be paused for 24 hours while the Headman and Vice Foreman are asked for their vote).

Citizens will be implimented in the game, but they will have a unique ability to make up for them not having a vote. Once during the game as a night ability, a citizen can masquerade as dead non-unique and non-power town member. For the following day and night, the citizen can use the day and/or night actions of that role (limited-use abilities will have the remaining count transfer, for example if a Vigilante shoots two non-Town and then dies, the new Citizen has one bullet left). Vigilante guilt will not transfer to the citizen, although the citizen will have no more bullets (rendering the role useless). Vigilante guilt incurred by the Citizen (a citizen shoots a Town) will not affect the Citizen (they no longer have a gun). Citizens may not masquerade as cleaned Towns. Any person may only be masqueraded as once. If a Citizen decides to masquerade as someone who has already been masqueraded as, the masquerade fails and the Citizen retains their masquerade. A "pecking order" of citizens will be established by RNGsus pre-game to determine who will succeed as masquerading in case two citizens target the same player.

You are a Citizen+.

Your alignment is Town Citizen+.

You don't usually have any special ability and just try to live your life in peace.

However, once during the game at night, you may choose to masquerade as a dead member of the Town. As long as no other citizen+ has gotten to them first, you will recieve their role for a day/night cycle.

You win with the Town
You win with Survivors
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Serial Killers
You must kill Stalkers
You must kill Bombers
You may spare anyone else


A lynched Jester will be able to pick any Town member to kill. They may submit a list of potential town members to the Moderator - the top-most Town member will be killed. This information may not go through a Medium or back into the game in any way.

An executioner who lynched their target, having completed their only msision in life, will die along with their target.

Spy, Agent, Citizens, Lawyer, and Mayor will not be rolled, due to most of their power coming from voting and whispering.

The Council will be overthrown if the majority of the live players vote to /overthrow council. At that point, lynching returns to the players. When the Council is overthrown, any remaining members of the Town are killed defending the council.

Town wins with standard conditions. A townie voting to overthrow the council is gamethrowing unless there is some strategic reasoning for it (haven't thought of something but there might be a case where it makes sense). The council will win with the Town, and a faction other than Town may not win if the Council is not overthrown (except Neutrals who win with Town).

Town, Mafia, and Neutrals may not whisper at any time.

Framer's modification from ToS: "You may also choose which role they appear as should they be inspected by the Investigator." will not be present this game. I didn't realize it was there until after the game started.
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Re: SFM13: Council of Five (Preparing)

Postby iggyvolz » Mon Nov 30, 2015 6:03 pm

Role List:
Spoiler: Town Investigative
Town Protective
Town Support
Town Killing
Town Power
Random Town
Random Town
Random Town
Random Town
Citizen+
Citizen+
Citizen+ (Varanus, Citizen+, killed by Mafia N2)

Mafia Killing (GF/Mafioso)
Mafia Deception
Mafia Support
Random Mafia (cannot be GF, GF guaranteed if Random Mafia is Mafioso)

Neutral Killing (BirdyThePhoenix, Arsonist, lynched D2)
Neutral Evil
Neutral Benign
Neutral Evil/Benign

Random Town Calculation: Begins with 3 counts of all classes and 2 counts of Power and Citizen. After a class is picked the count drops to 1 count of that class (Citizen is removed after 1 pick). If a class is picked twice, it is removed from the Random Town.
I am not using Mafia Tactical yet.

Player & ISO List:
Spoiler:
  1. ShortcutButton RHawkeye
  2. ladd
  3. Anonymous0726
  4. Hiphoplog (Cleaned, killed by Mafia N1)
  5. Varanus (Citizen+, killed by Mafia N2, Revived)
  6. MamiT0m0e Segaco
  7. DevilAngelWolf27
  8. Kmenx
  9. Arpitr20 testaccount1234
  10. parichithay SamuelJackson1972[
  11. DoctorX cmitc1
  12. dota2reporter
  13. Mindslayer
  14. Kirize12
  15. moonbird
  16. birdyluv0 birdyThePhoenix (Arsonist, lynched D2)
  17. LadyAnnabelle Datdownie
  18. Lokiben PolyesterHomes
  19. murat1996
  20. Jfire


Graveyard:
Spoiler:
  • HipHopLog (Cleaned, killed by Mafia N1)
  • BirdyThePhoenix (Arsonist, lynched D2)
  • Varanus (Citizen+, killed by Mafia N2, revived by Retributionist)


Investigative Results:
Spoiler: (Player) looks very official. Therefore, (Player) must be a Sheriff, a Mayor, or a Godfather! (Mayor removed)
(Player) owns a gun! Therefore, (Player) must be a Veteran, a Vigilante, or a Mafioso!
(Player) works with knives! Therefore, (Player) must be a Doctor or a Serial Killer!
(Player) is able to "manipulate" people! Therefore, (Player) must be an Escort or a Consort!
(Player) works with dead bodies! Therefore, (Player) must be a Medium, a Retributionist, or a Janitor!
(Player) is obsessed with lynchings! Therefore, (Player) must be a Jester or a Phantom!
(Player) is good with forging documents! Therefore, (Player) must be a Framer or is framed!
(Player) is very observant! Therefore, (Player) must be an Investigator or a Consigliere!
(Player) works with magic! Therefore, (Player) must be a Transporter, or a Witch!
(Player) watches others at night! Therefore, (Player) must be a Lookout or an Executioner!
(Player) is a loner. Therefore, (Player) must be a Survivor, an Amnesiac, or a Bomber!
(Player) learned special ways to kill their enemies! Therefore, (Player) must be a Bodyguard, a Jailor, or an Arsonist!
(Player) seems to be able to masquerade as other players. (Player) must be a Citizen+!
(Player) is able to listen to other peoples' conversations. Therefore, (Player) must be a Spy or an Agent! (Roles removed)
(Player) knows all players' roles! Therefore, (Player) must be a Moderator! (note - this is a joke)


Unique roles:
Spoiler:
  • Mayor (Reason - Town Power) (Not Present)
  • Godfather (Reason - Mafia Killing)
  • Mafioso (Reason - Mafia Killing)
  • Veteran (Reason - it's always been unique)
  • Retributionist (Reason - Town Power)
  • Transporter (Reason - Which transport goes first if they both transport the same person)
  • Witch (Reason - Which witch counts if they both witch the same person?)
  • Jailor (Reason - Town Power)


How Night Actions are Calculated - Step By Step:
Spoiler:
  • Amnesiac Remembering
  • Bomb Exploding
  • Guilt from Jester
  • Transportation
  • Witching
  • Roleblocking
  • Consigliering
  • Framing
  • Sheriffing
  • Investigating
  • Mediuming
  • Agent Bug
  • Jailor Execution
  • Bodyguard protections (excluding self-protection)
  • Doctor (including self-heals)
  • Vests
  • Bomb Fuses
  • Veteran Killing
  • Arsonist Douses
  • Serial Killer Killings
  • Arsonist Ignition
  • Vigilante Killing
  • Lookouting
  • Retributionisation


Timeline of Events:
Spoiler:
  • Day 1 ends/Night 1 "Iggy spilled his drink" begins
  • [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=17&t=33669&start=175#p1020406]Night 1 "Replacement Hell" ends with Hiphoplog, (Cleaned), killed by Mafia/Day 2 "No Hip Hop in the Court" Begins
[*][url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=17&t=33669&start=875#p1030157]Day 2 "No Hip Hop in the Court" ends with BirdyThePhoenix, Arsonist, lynched/Night 2 "BirdyTheFormerPhoenix" Begins
[*][url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=17&t=33669&start=900#p1048992]Night 2 "Back to Replacement Hell" ends with Varanus, Citizen+, killed by Mafia/Day 3 "No More Replacement Hell" begins
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Re: SFM13: Council of Five (Preparing)

Postby iggyvolz » Fri Dec 04, 2015 8:12 pm

RHawkeye will be replacing ShortcutButton
Segaco will be replacing MamiT0m0e
cmitc1 will be replacing DoctorX

I still need a replacement for Arpitr20, then we may start.
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Re: SFM13: Council of Five (Preparing)

Postby iggyvolz » Fri Dec 04, 2015 8:34 pm

testaccount1234 is replacing Arpitr20.

We are finally starting.




http://objection.mrdictionary.net/go.php?n=8116160

The Council of Five is now in session!
The first day will last 24 hours, until 9:30 PM EST on Saturday, December 5, 2015 (unless I'm still crying from Doctor Who and forget to lock it)
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby ladd » Fri Dec 04, 2015 8:39 pm

Sup, gl & hf.
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby murat1996 » Fri Dec 04, 2015 8:45 pm

Good luck guys :D
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby murat1996 » Fri Dec 04, 2015 8:48 pm

Well I'm pumped because it's my first FM game ever!
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Re: SFM13: Council of Five (Preparing)

Postby iggyvolz » Fri Dec 04, 2015 8:49 pm

moonbird wrote:I want to fire up an ISO list, and I was just wondering if I managed to wrangle out the updated player list.

That list is right. No idea how to make an ISO list, if somebody shows me how I'll add it.
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby testaccount1234 » Fri Dec 04, 2015 9:00 pm

hi
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby Varanus » Fri Dec 04, 2015 9:06 pm

/overthrow iggyvolz
LET'S DO THIS!
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby Mindslayer » Fri Dec 04, 2015 9:09 pm

Varanus wrote:/overthrow iggyvolz
LET'S DO THIS!


fos on varanus. only scum would vote to overthrow

hi :)
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby Varanus » Fri Dec 04, 2015 9:10 pm

Council != iggyvolz

JOIN THE REVOLUTION!
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby testaccount1234 » Fri Dec 04, 2015 9:11 pm

I think Varanus is spy :P
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby RHawkeye » Fri Dec 04, 2015 9:13 pm

Hello hello. This should be an interesting game format.

I'm looking forward to seeing how things go, and who our mysterious overseers end up being.

/overthrow iggy
Viva la resistance!
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby murat1996 » Fri Dec 04, 2015 9:16 pm

testaccount1234 wrote:I think Varanus is spy :P


Spy isn't usable in this.
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby Mindslayer » Fri Dec 04, 2015 9:18 pm

murat1996 wrote:
testaccount1234 wrote:I think Varanus is spy :P


Spy isn't usable in this.


It's a joke, lots of people post things like this D1.
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby Anonymous0726 » Fri Dec 04, 2015 9:19 pm

I SOFTCLAIM SERIAL RETRIBUTIONIST!



Umm, that's how you do it, right? ...Right?


/overthrow iggy
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby murat1996 » Fri Dec 04, 2015 9:21 pm

/Overthrow Iggyvolz


Shouldn't it be the Council that should be overthrown?
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby Anonymous0726 » Fri Dec 04, 2015 9:22 pm

murat1996 wrote:/Overthrow Iggyvolz


Shouldn't it be the Council that should be overthrown?


Page 1 scumget b o i z
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby Varanus » Fri Dec 04, 2015 9:22 pm

murat1996 wrote:
testaccount1234 wrote:I think Varanus is spy :P


Spy isn't usable in this.

It was a reference to our game that actually finished earlier today. I believe I put the notice of my victory in my sig.
You were expecting a decent signature...

BUT IT WAS ME! DIO!
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby Mindslayer » Fri Dec 04, 2015 9:23 pm

murat1996 wrote:/Overthrow Iggyvolz


Shouldn't it be the Council that should be overthrown?


voting to do so as town is gamethrowing
doing so as scum now is suicide

that's why its just

\overthrow iggyvolz
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby murat1996 » Fri Dec 04, 2015 9:24 pm

Anonymous0726 wrote:
murat1996 wrote:/Overthrow Iggyvolz


Shouldn't it be the Council that should be overthrown?


Page 1 scumget b o i z


I'm just saying it in a logical sense ._.
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby murat1996 » Fri Dec 04, 2015 9:25 pm

Mindslayer wrote:
murat1996 wrote:/Overthrow Iggyvolz


Shouldn't it be the Council that should be overthrown?


voting to do so as town is gamethrowing
doing so as scum now is suicide

that's why its just

\overthrow iggyvolz


I know that, just was wondering.
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby Mindslayer » Fri Dec 04, 2015 9:32 pm

if anyone is a survivor, claim asap ploz.
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Re: SFM13: Council of Five (Day 1 ENDS 12/5 9:30 PM EST)

Postby murat1996 » Fri Dec 04, 2015 9:34 pm

Mindslayer wrote:if anyone is a survivor, claim asap ploz.

They might be sleeping/afk
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