SFM81 | ORATORIO TANGRAM | Game Over!

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Re: SFM81 | ORATORIO TANGRAM | Day 6 | VSYS

Postby Swordsworth » Sun Feb 07, 2021 3:01 pm

Spoiler: Somewhere beyond the sea
Somewhere waiting for me

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Re: SFM81 | ORATORIO TANGRAM | Day 6 | VSYS

Postby Swordsworth » Sun Feb 07, 2021 3:10 pm



GAME OVER


The forces of DNA are victorious!

Varanus / Dordray
cob709 / Apharmd the Striker
Phone0Ix|Komaru / Angelan
Fenraiser / Cypher
Chemist1422 / Raiden
TheDebil / 10-80 Special
ScorpioDiAngelo / Grys-Vok
ZoruaLuhansk / Specineff
kosmo16 / Fei-Yen Kn
mamaniejebanana / Apharmd the Battler
lemonader666 / Temjin

The mafia chat will not be released.

The graveyard can be found here.
Spoiler: Somewhere beyond the sea
Somewhere waiting for me

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Re: SFM81 | ORATORIO TANGRAM | Day 6 | VSYS

Postby Swordsworth » Sun Feb 07, 2021 3:58 pm

Temjin

Spoiler:
Temjin

All-Rounder

Image

~~~

Surfing Ram >> Select a player during each night. The day and night following, you will protect them from all forms of danger by dying in their stead.

Spinning Sword >> Once only, select a player during the day. Two days later, you will receive the type of actions performed on that player.

~~~

In the undying service of DNA.


FeiYen

Spoiler:
Fei-Yen Kn

Squishy Speed

Image

~~~

Piercing Stab >> Select a player each night to learn their alignment. You may be deceived.

Form: Hyper Mode >> Entering MyLo and LyLo, your night action is unstoppable. Being visited will kill you.

~~~

In the undying service of DNA.


Raiden

Spoiler:
Raiden

Thunderous Firepower

Image

~~~

V-Armor Rating >> Once only, you will survive a hit that would otherwise kill you.

Shoulder Laser (RTCW) >> Once only, select a player to kill, if you have a bullet. You start with zero bullets.

Armor Purge >> Shed your bulletproof vest for a bullet. Both shedding and shooting must be done in the same phase. If attacked in the phase you do this, you will die.

~~~

In the undying service of DNA.


Cypher

Spoiler:
Cypher

Fighter Jet

Image

~~~

Flying Vulcan >> Select a player every other night to learn who they visit that night. You may be deceived. On nights you aren't acting, you cannot be protected.

~~~

In the undying service of DNA.


Grys-Vok

Spoiler:
Grys-Vok

Feel The Pressure

Image

~~~

Napalm Layout >> Select a player each night to inform them that they are being watched from then onwards.

Low-Profile-Approach >> Once only, visit player to witness who visits them.

~~~

In the undying service of DNA.


Specineff

Spoiler:
Specineff

The Devil to the Angel

Image

~~~

Central Leer >> Select a player each night to roleblock them.

Form: Death Mode >> Once only during the day OR night, engage this ability. You will be confirmed as town. You will die at the next end-of-day(unless all non-town are eliminated by the end of the same phase).

~~~

In the undying service of DNA.


10/80 special

Spoiler:
10/80 Special

Previous-Generation Handicap

Image

~~~

Gliding Ram >> Select a player each night to motivate them.

Aging Technology >> You will be lynched at L-1 rather than at majority.

~~~

In the undying service of DNA.


Dordray

Spoiler:
Dordray

Nowhere to Run, Nowhere to Hide

Image

~~~

Hurricane Launcher >> Select a player each night to surround them in a hurricane. They will be informed of this.

Pin and Pierce >> Once only during the night, select one player to disengage all hurricanes and channel the accumulated power into a pin or a pierce. A pin will lower their action priority commensurate to accumulated power, a pierce will make the player commensurately hated(L-x) for the following day.

~~~

In the undying service of DNA.


Angelan

Spoiler:
Angelan

The Angel to the Devil

Image

~~~

Dragon Summon: Guide >> Select a player each night to dispel actions on them.

MOD NOTE: Akin to a marshal. Can only block one action. Order: Kill -> Negative Effect -> Desirable Effect -> Vendor

~~~

In the undying service of DNA.


Apharmd B

Spoiler:
Apharmd the Battler

Up Close and Personal

Image

~~~

The Battler >> You will passively visit anybody that visits you.

~~~

In the undying service of DNA.


Apharmd S

Spoiler:
Apharmd the Striker

Deliver from a Distance

Image

~~~

The Striker >> During each day, you may choose to commute the following night. You will be untargetable. Choosing to commute will make you exceedingly weak the phase after(hated during the day). You cannot commute on back-to-back days.

~~~

In the undying service of DNA.


Apharmd C

Spoiler:
Apharmd the Commander

Combat Strategist

Image

~~~

Triple Model >> All Apharmd models scan as the same faction. All Apharmd models appear interchangeably in investigative actions. This can be controlled to an extent.

MOD NOTE: When investigated, B and S are targeted instead. B is targeted when S is commuting/unavailable.

Napalm Cancel >> Once only during the day, you may choose to hold the line. If none of the living mafia act during the following nighttime, they all scan as town during that phase. The mafia will be able to perform an additional kill the following night.

~~~

In the undying service of RNA


Stein-Vok

Spoiler:
Stein-Vok

The Mind's Eye of Frankenstein

Image

~~~

Melding Mobility >> No matter who dies first in the mafia, this rolecard's abilities will flip with their flavour. Only this line will be visible, and the rest are cleaned.

Clarity Clause >> Once another member of the mafia dies, the rolecard abilities will be returned to normal in the graveyard and both members flip as normal.

Optical Supremacy >> Visit a player each phase to acquire a charge of their abilities. These charges can be used in the same phase.

MOD NOTE: Cannot acquire bulletproof vests, cannot acquire sensitive actions(Ajim stuff)

~~~

In the undying service of RNA


Bal-Series

Spoiler:
Bal-Series

Detachable Limbs

Image

~~~

ERL >> Every phase, choose to detach up to four of your limbs and send them to another player. You can send any combination of limbs to any combination of players, provided the chosen limbs are available for use. The limb will return after performing its prescribed action, and will have a cooldown during which you cannot send it out. Should a lookout-type-power check the player your ERL sits at while it performs an action, you will be seen visiting them.

Available Moves >> These are your available move orders for your detached limbs, along with their respective cooldowns.
Roleblock: 1 phase cooldown
Power Identification: 1 phase cooldown
Frame: 2 phase cooldown
Extra Vote: 5 phase cooldown, unusable in MyLo/LyLo

Laser Pyramid >> Only while all four of your ERLs are usable and on your person, select a player to acquire their rolecard. They will additionally be jailkept, and informed so.

~~~

In the undying service of RNA


Ajim

Spoiler:
Ajim

Hidden Challenge

Image

~~~

Unstable V-Create >> Failing to perform an action will kill you. You begin at 1 Mobility and 2 Armament. Your armament upgrade lasts 2 phases before depreciating. Mobility upgrades do not depreciate. The minimum levels are 1.

Upgrade: Mobility >> Select to upgrade your mobility. Your actions become more effective. You cannot upgrade this while Armament is at 1. You cannot upgrade this if you have not used an action at your current level of mobility.

Upgrade: Armament >> Select to upgrade your armaments. You become Beloved(lynched at L+1), for a maximum of L+1.

Fated Opponent >> Select a player to duel. At mobility level 1, this is simply a flavour message. At mobility level 2, this frames them as you. At mobility level 3, this forces them to target you with their action.

~~~

Ensure an RNA victory.


TANGRAM:

Spoiler:
TANGRAM

The Machine World, 9th Plant

[NO IMAGE FOUND]

~~~

Final Core >> You appear in the thread when only one member of the mafia is alive. Until then, while you may appear on the playerlist, you will not be targetable by actions, voteable, etc. Once you appear, you may be voted and lynched.

Innate Traits >> This is a list of the traits you bear while in the thread. While you are not present(before arrival, after death), all of these cease to function.

You must be lynched twice to die.
You function as the mafia member's bulletproof vest.
You cannot die at night until after being lynched the first time.
The last member of the mafia is mechanically unlynchable.
The last mafia member can freely use all of the abilities of their deceased teammates.
The last mafia member can kill and use abilities at the same time.

~~~

In the undying service of RNA


Fakeclaims:

Apharmd C: Protector of apharmd models as a block, Apharmd backup
Stein-Vok: Visit a player to invert their invest results for the following night; they will be buffed during that night.
Bal-Bados: Jailkeeper, can only jailkeep those that have received ERLs in the past. ERLs are noiseless multi-visits.
Spoiler: Somewhere beyond the sea
Somewhere waiting for me

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Re: SFM81 | ORATORIO TANGRAM | Day 6 | VSYS

Postby Swordsworth » Sun Feb 07, 2021 3:58 pm

Day 1

Ezradekezra copies Tangram(not present), and attempts to use their ability on ZoruaLuhansk.
watchme1 upgrades Armament level (2 -> 3).

Night 1

kosmo16 attempts to check lemonader666, and is roleblocked.
Chemist1422 sacrifices their bulletproof vest to shoot Ezradekezra.
ZoruaLuhansk roleblocks Ezradekezra, is shot, and dies.
TheDebil motivates Chemist1422.
Varanus sends a tornado to themselves.
Phone0Ix protects TheDebil.

ElusiveBelle kills ZoruaLuhansk.
Ezradekezra attempts to copy cob709, is roleblocked, is shot, and dies.
dolphina jailkeeps kosmo16 and acquires their rolecard.

watchme1 upgrades Mobility level (1 -> 2).

Day 2

lemonader666 queues up for Chemist1422, and will receive results on Day 4.
cob709 elects to commute the following night.

watchme1 upgrades Armament level (2 -> 3)

Night 2

kosmo16 checks ElusiveBelle and will receive a town result, as mamaniejebanana is still alive, is shot, and dies.
Fenraiser tracks Varanus to TheDebil.
Varanus sends a tornado to TheDebil.
TheDebil motivates kosmo16.
Phone0Ix protects Chemist1422.
mamaniejebanana reflexively visits kosmo16.
cob709 is untargetable due to commuting.

ElusiveBelle kills kosmo16.

watchme1 duels Phone0Ix, framing them(Mobility level 2).

Day 3

cob709 is lynchable at L-1 for this phase.

ElusiveBelle acquires information off Fenraiser's rolecard.

watchme1 upgrades Mobility level (2 ->3).

Night 3

lemonader666 bodydoubles for Chemist1422, gets shot, and dies.
Fenraiser is roleblocked.
TheDebil motivates Varanus.
Varanus sends a tornado to Phone0Ix.
Phone0Ix attempts to protect Chemist1422, but is redirected to protect watchme1.

ElusiveBelle kills lemonader666, roleblocks Fenraiser, and attempts to copy a power off of watchme1; this fails.

watchme1 duels Phone0Ix, redirecting them.

Day 4

cob709 elects to commute the following night.

ElusiveBelle engages Hold the Line, acquires information off of Varanus' rolecard, and attempts to copy a power off of Chemist1422; this fails.

watchme1 upgrades Armament level (1 -> 2)

Night 4

Fenraiser attempts to track cob709, but is redirected to tracking watchme1's visit to Fenraiser.
TheDebil attempts to motivate cob709 and fails.
Varanus sends a tornado to Tangram(fails) and commits a Pierce on Tangram, setting Tangram to the minimum possible lynch value.
cob709 commutes.

ElusiveBelle, in accordance with Hold the Line, does not act.

watchme1 duels Fenraiser, redirecting them.

Day 5

ElusiveBelle attempts to copy an ability off of watchme1 and use it on Fenraiser; this fails.

watchme1 upgrades Armament level (2 -> 3).

Night 5

TheDebil motivates Chemist1422
Phone0Ix protects Chemist1422

ElusiveBelle attempts to kill Chemist1422, and successfully kills watchme1.

watchme1 duels Fenraiser, redirecting them, is shot, and dies.

GAME ENDS
Spoiler: Somewhere beyond the sea
Somewhere waiting for me

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Re: SFM81 | ORATORIO TANGRAM | Day 6 | VSYS

Postby Swordsworth » Sun Feb 07, 2021 3:58 pm

I'd like to apologize for my lack of timeliness this game; two significant personal emergencies occurred during the last month, and they led to detrimental effects on the game(the mafia did not receive their safeclaims on night 0, a night result was overlooked(chemist being informed of being motivated), and certain clarifications for certain rules and roles were not made until later in the game(the particular behaviours of Phone0Ix's role)).

This game was constructed to test many ideas, such as a mafia NPC arriving in the mafia's darkest hour(unbeknownst to the mafia), a draft pick that doesn't influence the alignment rand in any way(all roles were traditional in having alignments already attached; this game was explicitly NOT a smalltown), and certain role concepts. Some got the flexing they needed, and others went woefully underutilized(such as Bal-Bados).

Despite the hitches, I hope the game was at least in some part enjoyable to you.

Thanks for playing!
Spoiler: Somewhere beyond the sea
Somewhere waiting for me

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Re: SFM81 | ORATORIO TANGRAM | Game Over!

Postby Varanus » Sun Feb 07, 2021 4:02 pm

varanus wins by doing absolutely nothing
You were expecting a decent signature...

BUT IT WAS ME! DIO!
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Re: SFM81 | ORATORIO TANGRAM | Game Over!

Postby Chemist1422 » Sun Feb 07, 2021 4:02 pm

claiming d2 as vig who shot a wolf and then endgaming is the most pwerful thing i have ever done on this site
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Re: SFM81 | ORATORIO TANGRAM | Game Over!

Postby Varanus » Sun Feb 07, 2021 4:05 pm

more or less knew elusive was mafia after getting claims off debil and fen, but couldn't be assed to do anything with the information because that ending was inevitable
You were expecting a decent signature...

BUT IT WAS ME! DIO!
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Re: SFM81 | ORATORIO TANGRAM | Game Over!

Postby cob709 » Sun Feb 07, 2021 4:26 pm

GG
I SEE ALL
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Re: SFM81 | ORATORIO TANGRAM | Game Over!

Postby ZoruaLuhansk » Sun Feb 07, 2021 4:41 pm

Chemist1422 wrote:claiming d2 as vig who shot a wolf and then endgaming is the most pwerful thing i have ever done on this site

getting killed N1 for having a strong game is probably the most powerful thing I have done on this site
gg wp, thx swords for hosting, well, a Swords game
consider this account deleted
don't try to contact me unless I have you as a discord friend
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Re: SFM81 | ORATORIO TANGRAM | Game Over!

Postby Ezradekezra » Sun Feb 07, 2021 4:45 pm

gg

feel free to roast me down below
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Re: SFM81 | ORATORIO TANGRAM | Game Over!

Postby Fenraiser » Sun Feb 07, 2021 4:48 pm

Did I even have to withhold my dueling result to get the cob clear?
deathofrats0808 wrote:
James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?


All out of breath I'm afraid. I only have existential dread left.
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Re: SFM81 | ORATORIO TANGRAM | Day 6 | VSYS

Postby Fenraiser » Sun Feb 07, 2021 4:52 pm

Swordsworth wrote:I'd like to apologize for my lack of timeliness this game; two significant personal emergencies occurred during the last month, and they led to detrimental effects on the game(the mafia did not receive their safeclaims on night 0, a night result was overlooked(chemist being informed of being motivated), and certain clarifications for certain rules and roles were not made until later in the game(the particular behaviours of Phone0Ix's role)).

This game was constructed to test many ideas, such as a mafia NPC arriving in the mafia's darkest hour(unbeknownst to the mafia), a draft pick that doesn't influence the alignment rand in any way(all roles were traditional in having alignments already attached; this game was explicitly NOT a smalltown), and certain role concepts. Some got the flexing they needed, and others went woefully underutilized(such as Bal-Bados).

Despite the hitches, I hope the game was at least in some part enjoyable to you.

Thanks for playing!

It was enjoyable, thank you for hosting when you've been having a tough time. I hope you are doing a bit better.
deathofrats0808 wrote:
James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?


All out of breath I'm afraid. I only have existential dread left.
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Re: SFM81 | ORATORIO TANGRAM | Game Over!

Postby watchme1 » Sun Feb 07, 2021 9:33 pm

Day 1 day 2 was unfortunate

Maybe if I dueled phone it woulda been different but getting yeeted there is feels bad
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Re: SFM81 | ORATORIO TANGRAM | Game Over!

Postby Fenraiser » Sun Feb 07, 2021 9:36 pm

watchme1 wrote:Day 1 day 2 was unfortunate

Maybe if I dueled phone it woulda been different but getting yeeted there is feels bad

Actually from your POV without the Komaru/Phone TP claim, I was the best target. Komaru was good for frames but Elu yeeted the only cop N2 which was POG.
deathofrats0808 wrote:
James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?


All out of breath I'm afraid. I only have existential dread left.
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Re: SFM81 | ORATORIO TANGRAM | Game Over!

Postby Fenraiser » Sun Feb 07, 2021 9:36 pm

Did anyone catch my tracker soft?
deathofrats0808 wrote:
James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?


All out of breath I'm afraid. I only have existential dread left.
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Re: SFM81 | ORATORIO TANGRAM | Game Over!

Postby Fenraiser » Sun Feb 07, 2021 9:37 pm

Legit the only person that can really misyeet me is I think Elusive. It was very good shading on me that almost seemed to come from town pov.
deathofrats0808 wrote:
James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?


All out of breath I'm afraid. I only have existential dread left.
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Re: SFM81 | ORATORIO TANGRAM | Game Over!

Postby ElusiveBelle » Sun Feb 07, 2021 10:04 pm

Fenraiser wrote:Legit the only person that can really misyeet me is I think Elusive. It was very good shading on me that almost seemed to come from town pov.

I do play well faking town, but only so much I can do with the PoE so small. It is what it is

However ftr I knew you were tracker ;^) hence the RB, it also doubled up to help shade a bit about faking RB'd since you would seem like a random target over Cob or Chemist
Image

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Re: SFM81 | ORATORIO TANGRAM | Game Over!

Postby Fenraiser » Sun Feb 07, 2021 11:25 pm

How did Watchme die N5 btw, Im confused.
deathofrats0808 wrote:
James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?


All out of breath I'm afraid. I only have existential dread left.
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Re: SFM81 | ORATORIO TANGRAM | Game Over!

Postby Ezradekezra » Sun Feb 07, 2021 11:27 pm

Fenraiser wrote:How did Watchme die N5 btw, Im confused.

Elusive got 2 factional kills that night from using their ability D4

They used one on Watchme and the other on Mist, killing Watchme and doing nothing to Mist because of the TP
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Re: SFM81 | ORATORIO TANGRAM | Game Over!

Postby AbstractGlacial » Tue Feb 09, 2021 9:40 am

good game i replaced out because i was scared of banana's questioning on me
i was too bad at lying at being gay
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