Moderators: Varanus, FM Game Moderators
dolphina wrote:Rip me, got replaced cuz i made too many shitposts
deathofrats0808 wrote:James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?
All out of breath I'm afraid. I only have existential dread left.
Fenraiser wrote:dolphina wrote:Rip me, got replaced cuz i made too many shitposts
I should have made you a straight up mafioso.
Jeeper5 wrote:lol I failed at fakeclaiming
If someone can tell me how to actually play as mafia that would be great
ZoruaLuhansk wrote:I think that wolves had the a lot of power that we didn't utilize mostly from just putting it in unlucky spots
And after D2 things really started to landslide when we lost one of our asceticizers, maybe factional abilities would work better there?
watchme1 wrote:a lot of TI's to put bluntly
deathofrats0808 wrote:James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?
All out of breath I'm afraid. I only have existential dread left.
ZoruaLuhansk wrote:The only thing that really seemed like a problem in this setup was the wolf utility dropping a lot which made it continually less and less possible to take the game back, causing effectively a sweep
Could be remedied with making their abilities factional so they aren't lost with the death? That would be hard to fit with the UPick flavor of game though
Fenraiser wrote:We were counting on Sparking not to get outed that early and fuck everyone over, though it is something that should have been considered. The legit only way for Sparking to have gotten caught is through Murat's one-shot Lookout ability (the only one in game that could catch Sparking), so scum would theoretically be untraceable to everyone else besides Elusive.
I'll elaborate more in a bit.
3cheersforidiots wrote:gg everyone though
here's to being the single most useless townie in this game
ZoruaLuhansk wrote:The only thing that really seemed like a problem in this setup was the wolf utility dropping a lot which made it continually less and less possible to take the game back, causing effectively a sweep
Could be remedied with making their abilities factional so they aren't lost with the death? That would be hard to fit with the UPick flavor of game though
deathofrats0808 wrote:James wrote:DEATH! I JUST WANT ONE MORE BREATH!
CAAN YOOOU GRANT MEE ONE MOOOORE PLEEEEEEEEAAASE!?
All out of breath I'm afraid. I only have existential dread left.
ZoruaLuhansk wrote:ZoruaLuhansk wrote:The only thing that really seemed like a problem in this setup was the wolf utility dropping a lot which made it continually less and less possible to take the game back, causing effectively a sweep
Could be remedied with making their abilities factional so they aren't lost with the death? That would be hard to fit with the UPick flavor of game though
*wolf utility dropping a lot as wolves died, creating a runaway feedback loop
Varanus wrote:ZoruaLuhansk wrote:ZoruaLuhansk wrote:The only thing that really seemed like a problem in this setup was the wolf utility dropping a lot which made it continually less and less possible to take the game back, causing effectively a sweep
Could be remedied with making their abilities factional so they aren't lost with the death? That would be hard to fit with the UPick flavor of game though
*wolf utility dropping a lot as wolves died, creating a runaway feedback loop
that's just how every fm game with lots of roles ends up working
Mafia just didn't play around lookout :^)
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