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Re: XX9 | Echoes of games | Town Wins!

PostPosted: Sat Jul 11, 2020 2:13 pm
by TheDebil
TheWabbit wrote:next time debil rolls mafia
don't let them do night actions ezpz

dont let me roll prs at all

Re: XX9 | Echoes of games | Town Wins!

PostPosted: Sat Jul 11, 2020 5:08 pm
by watchme1
TheDebil wrote:
TheWabbit wrote:next time debil rolls mafia
don't let them do night actions ezpz

dont let me roll prs at all


Mechanics are too hard

Re: XX9 | Echoes of games | Town Wins!

PostPosted: Sat Jul 11, 2020 5:59 pm
by Royee
how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup

Re: XX9 | Echoes of games | Town Wins!

PostPosted: Sat Jul 11, 2020 6:14 pm
by watchme1
Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup


add another mafia while you're at it

and maybe make it so town doesn't have prs

add a day vig for mafia as well

then it might be balanced

Re: XX9 | Echoes of games | Town Wins!

PostPosted: Sat Jul 11, 2020 7:07 pm
by Royee
watchme1 wrote:
Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup


add another mafia while you're at it

and maybe make it so town doesn't have prs

add a day vig for mafia as well

then it might be balanced

seems more like this
Thx for the suggestion

Re: XX9 | Echoes of games | Town Wins!

PostPosted: Sat Jul 11, 2020 8:04 pm
by TheWabbit
Hellosither wrote:the key takeaway from this game is that flake is a sexy egirl

thot

Re: XX9 | Echoes of games | Town Wins!

PostPosted: Sat Jul 11, 2020 8:05 pm
by TheWabbit
watchme1 wrote:
Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup


add another mafia while you're at it

and maybe make it so town doesn't have prs

add a day vig for mafia as well

then it might be balanced

just let the game start with mafia having maj

Re: XX9 | Echoes of games | Town Wins!

PostPosted: Sat Jul 11, 2020 8:15 pm
by dolphina
TheWabbit wrote:
watchme1 wrote:
Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup


add another mafia while you're at it

and maybe make it so town doesn't have prs

add a day vig for mafia as well

then it might be balanced

just let the game start with mafia having maj


Too powerful buckaroo

Re: XX9 | Echoes of games | Town Wins!

PostPosted: Sun Jul 12, 2020 1:10 am
by Cenvil2
Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup


Town was not strong.
Mafia played poor.

Debil's weird bussing comment led me to checking Michael. (I was about to check HTG)
They knew the rolestopper, and they could talk to them, but they let two semi-confirmed PRs to live. and they had another two PR claim on the table. (Even if one of them was fake, but they had a Janitor...)
The two leftover mafia both claimed cit, letting the leftover PRs being confirmed/semi-confirmed. Either of them claiming PR would have lead to a cmit/ED mislynch probably.
Both (directly) mafiahunting town member went for the NE. (this should tell that the NE had a bad play too.)
Having one more hidden TPs was the only thing which gave town a bit of advantage on them, but it is the only one in the list where mafia did not have any influence.

The dolphina kill was also questionable, but I dont have a better alternativ N1 kill for them. (they wanted avoid the obvious TP targets and the NE, so shooting in the middle was the best course of action.)

Re: XX9 | Echoes of games | Town Wins!

PostPosted: Sun Jul 12, 2020 10:51 am
by TheWabbit
i refuse to believe i'm part of this "bad play" but okay

Re: XX9 | Echoes of games | Town Wins!

PostPosted: Sun Jul 12, 2020 10:52 am
by TheWabbit
just so happened that i was """townreading""" 3/4 mafia

Re: XX9 | Echoes of games | Town Wins!

PostPosted: Sun Jul 12, 2020 11:30 am
by Royee
Cenvil2 wrote:
Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup


Town was not strong.
Mafia played poor.

Debil's weird bussing comment led me to checking Michael. (I was about to check HTG)
They knew the rolestopper, and they could talk to them, but they let two semi-confirmed PRs to live. and they had another two PR claim on the table. (Even if one of them was fake, but they had a Janitor...)
The two leftover mafia both claimed cit, letting the leftover PRs being confirmed/semi-confirmed. Either of them claiming PR would have lead to a cmit/ED mislynch probably.
Both (directly) mafiahunting town member went for the NE. (this should tell that the NE had a bad play too.)
Having one more hidden TPs was the only thing which gave town a bit of advantage on them, but it is the only one in the list where mafia did not have any influence.

The dolphina kill was also questionable, but I dont have a better alternativ N1 kill for them. (they wanted avoid the obvious TP targets and the NE, so shooting in the middle was the best course of action.)

nah

Re: XX9 | Echoes of games | Town Wins!

PostPosted: Sun Jul 12, 2020 11:50 am
by JacksonVirgo
I was super focused on day-play after being called out for inadequate day-play in previous scum-games but I have not found that sweet balance yet obviously because my night play sucked complete donkey nuts. I'll hopefully be much better next time.

I am lowkey not the best person to be in a carrying position yet I have been in the past two standards. Relying on me is dumb and is preferably avoided because I am terrible.

Re: XX9 | Echoes of games | Town Wins!

PostPosted: Sun Jul 12, 2020 12:22 pm
by TheDebil
TheWabbit wrote:just so happened that i was """townreading""" 3/4 mafia

i managed to pick up on that atleast

Re: XX9 | Echoes of games | Town Wins!

PostPosted: Sun Jul 12, 2020 11:27 pm
by TheWabbit
TheDebil wrote:
TheWabbit wrote:just so happened that i was """townreading""" 3/4 mafia

i managed to pick up on that atleast

for context:

i replied "what the fuck" because i didn't expect it to be 3/4
that and i thought jackson was town