TheWabbit wrote:next time debil rolls mafia
don't let them do night actions ezpz
dont let me roll prs at all
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TheWabbit wrote:next time debil rolls mafia
don't let them do night actions ezpz
TheDebil wrote:TheWabbit wrote:next time debil rolls mafia
don't let them do night actions ezpz
dont let me roll prs at all
Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup
watchme1 wrote:Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup
add another mafia while you're at it
and maybe make it so town doesn't have prs
add a day vig for mafia as well
then it might be balanced
Hellosither wrote:the key takeaway from this game is that flake is a sexy egirl
watchme1 wrote:Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup
add another mafia while you're at it
and maybe make it so town doesn't have prs
add a day vig for mafia as well
then it might be balanced
TheWabbit wrote:watchme1 wrote:Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup
add another mafia while you're at it
and maybe make it so town doesn't have prs
add a day vig for mafia as well
then it might be balanced
just let the game start with mafia having maj
Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup
Cenvil2 wrote:Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup
Town was not strong.
Mafia played poor.
Debil's weird bussing comment led me to checking Michael. (I was about to check HTG)
They knew the rolestopper, and they could talk to them, but they let two semi-confirmed PRs to live. and they had another two PR claim on the table. (Even if one of them was fake, but they had a Janitor...)
The two leftover mafia both claimed cit, letting the leftover PRs being confirmed/semi-confirmed. Either of them claiming PR would have lead to a cmit/ED mislynch probably.
Both (directly) mafiahunting town member went for the NE. (this should tell that the NE had a bad play too.)
Having one more hidden TPs was the only thing which gave town a bit of advantage on them, but it is the only one in the list where mafia did not have any influence.
The dolphina kill was also questionable, but I dont have a better alternativ N1 kill for them. (they wanted avoid the obvious TP targets and the NE, so shooting in the middle was the best course of action.)
TheWabbit wrote:just so happened that i was """townreading""" 3/4 mafia
TheDebil wrote:TheWabbit wrote:just so happened that i was """townreading""" 3/4 mafia
i managed to pick up on that atleast
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