XX9 | Echoes of games | Town Wins!

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Re: XX9 | Echoes of games | Town Wins!

Postby TheDebil » Sat Jul 11, 2020 2:13 pm

TheWabbit wrote:next time debil rolls mafia
don't let them do night actions ezpz

dont let me roll prs at all
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Re: XX9 | Echoes of games | Town Wins!

Postby watchme1 » Sat Jul 11, 2020 5:08 pm

TheDebil wrote:
TheWabbit wrote:next time debil rolls mafia
don't let them do night actions ezpz

dont let me roll prs at all


Mechanics are too hard
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Re: XX9 | Echoes of games | Town Wins!

Postby Royee » Sat Jul 11, 2020 5:59 pm

how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup
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Re: XX9 | Echoes of games | Town Wins!

Postby watchme1 » Sat Jul 11, 2020 6:14 pm

Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup


add another mafia while you're at it

and maybe make it so town doesn't have prs

add a day vig for mafia as well

then it might be balanced
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Re: XX9 | Echoes of games | Town Wins!

Postby Royee » Sat Jul 11, 2020 7:07 pm

watchme1 wrote:
Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup


add another mafia while you're at it

and maybe make it so town doesn't have prs

add a day vig for mafia as well

then it might be balanced

seems more like this
Thx for the suggestion
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Re: XX9 | Echoes of games | Town Wins!

Postby TheWabbit » Sat Jul 11, 2020 8:04 pm

Hellosither wrote:the key takeaway from this game is that flake is a sexy egirl

thot
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Re: XX9 | Echoes of games | Town Wins!

Postby TheWabbit » Sat Jul 11, 2020 8:05 pm

watchme1 wrote:
Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup


add another mafia while you're at it

and maybe make it so town doesn't have prs

add a day vig for mafia as well

then it might be balanced

just let the game start with mafia having maj
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Re: XX9 | Echoes of games | Town Wins!

Postby dolphina » Sat Jul 11, 2020 8:15 pm

TheWabbit wrote:
watchme1 wrote:
Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup


add another mafia while you're at it

and maybe make it so town doesn't have prs

add a day vig for mafia as well

then it might be balanced

just let the game start with mafia having maj


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Re: XX9 | Echoes of games | Town Wins!

Postby Cenvil2 » Sun Jul 12, 2020 1:10 am

Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup


Town was not strong.
Mafia played poor.

Debil's weird bussing comment led me to checking Michael. (I was about to check HTG)
They knew the rolestopper, and they could talk to them, but they let two semi-confirmed PRs to live. and they had another two PR claim on the table. (Even if one of them was fake, but they had a Janitor...)
The two leftover mafia both claimed cit, letting the leftover PRs being confirmed/semi-confirmed. Either of them claiming PR would have lead to a cmit/ED mislynch probably.
Both (directly) mafiahunting town member went for the NE. (this should tell that the NE had a bad play too.)
Having one more hidden TPs was the only thing which gave town a bit of advantage on them, but it is the only one in the list where mafia did not have any influence.

The dolphina kill was also questionable, but I dont have a better alternativ N1 kill for them. (they wanted avoid the obvious TP targets and the NE, so shooting in the middle was the best course of action.)
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Re: XX9 | Echoes of games | Town Wins!

Postby TheWabbit » Sun Jul 12, 2020 10:51 am

i refuse to believe i'm part of this "bad play" but okay
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Re: XX9 | Echoes of games | Town Wins!

Postby TheWabbit » Sun Jul 12, 2020 10:52 am

just so happened that i was """townreading""" 3/4 mafia
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Re: XX9 | Echoes of games | Town Wins!

Postby Royee » Sun Jul 12, 2020 11:30 am

Cenvil2 wrote:
Royee wrote:how about next time i will remove a citizen and a pr role
idk
town is too strong in this setup


Town was not strong.
Mafia played poor.

Debil's weird bussing comment led me to checking Michael. (I was about to check HTG)
They knew the rolestopper, and they could talk to them, but they let two semi-confirmed PRs to live. and they had another two PR claim on the table. (Even if one of them was fake, but they had a Janitor...)
The two leftover mafia both claimed cit, letting the leftover PRs being confirmed/semi-confirmed. Either of them claiming PR would have lead to a cmit/ED mislynch probably.
Both (directly) mafiahunting town member went for the NE. (this should tell that the NE had a bad play too.)
Having one more hidden TPs was the only thing which gave town a bit of advantage on them, but it is the only one in the list where mafia did not have any influence.

The dolphina kill was also questionable, but I dont have a better alternativ N1 kill for them. (they wanted avoid the obvious TP targets and the NE, so shooting in the middle was the best course of action.)

nah
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Re: XX9 | Echoes of games | Town Wins!

Postby JacksonVirgo » Sun Jul 12, 2020 11:50 am

I was super focused on day-play after being called out for inadequate day-play in previous scum-games but I have not found that sweet balance yet obviously because my night play sucked complete donkey nuts. I'll hopefully be much better next time.

I am lowkey not the best person to be in a carrying position yet I have been in the past two standards. Relying on me is dumb and is preferably avoided because I am terrible.

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Re: XX9 | Echoes of games | Town Wins!

Postby TheDebil » Sun Jul 12, 2020 12:22 pm

TheWabbit wrote:just so happened that i was """townreading""" 3/4 mafia

i managed to pick up on that atleast
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Re: XX9 | Echoes of games | Town Wins!

Postby TheWabbit » Sun Jul 12, 2020 11:27 pm

TheDebil wrote:
TheWabbit wrote:just so happened that i was """townreading""" 3/4 mafia

i managed to pick up on that atleast

for context:

i replied "what the fuck" because i didn't expect it to be 3/4
that and i thought jackson was town
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