Personal attacks are prohibited, if you feel someone is being too personal contact one of the hosts.
External communication about the game while it is running is prohibited.
Do not directly quote any external information into the thread, this includes but is not limited to mod communication, rolecards, jail chat and other forms of ingame private conversations.
Do not attempt to go against your roles win condition, doing so may result in you being mod killed / replaced out. If you have to ask if its throwing it probably is.
Hosts colours are #ae2bd6 and #0000FF no stealing it.
Hosts decision is final, if you really have any issues after this send a pm.
Rules can be subject to change.
Deadlines / Activity:
72h days, 24h nights
24 hours without any content = a prod, 16 hours without further content = 2nd prod.
If you receive 2 prods you are liable to be replaced out.
Minimum of 10 content posts per in-game day, larger posts count for more. (if day ends early the amount will be changed accordingly).
Posts with little to no content will not be counted towards prods.
Any replaced out slot that dosn't get someone else to fill it will be mod killed in 36 hours
Voting / Lynching:
Majority and plurality are enabled.
Ties are resolved by the person who reaches the most votes first being lynched.
Votes only count under /vote (username).
Use /unvote to unvote.
Intentionally hiding a vote in spoilers or making it vague on purpose will just get it ignored.
Setup:
Games setup is 13 Town, 4 Mafia and 1 Neutral Evil.
Players will be given roles on d1.
At the start of each day starting from d2 onwards, each player has a 50% chance that there role is randomised within there respective subalignment i.e (sheriff --> tracker).
This game features quite a few modifications to existing roles, summary of most changes are at the bottom
Only killing and investigative roles receive/give out feedback.
List of all public mechanics are listed below.
Mafia wins if remaining town is equal to or less then the remaining mafia.
Mafia have day chat.
Mafia can multi-task (use abilities and kill)
Neutral evil loses if all mafia die.
Role list: Spoiler:Town Investigative Town Protective Town Killing Random Town Random Town Random Town Random Cit Random Cit Random Cit Random Cit Random Cit Random Cit Random Cit
Mafia Head Mafia Tactical Random Mafia Random Mafia
Neutral Evil
Role Subalignments: Spoiler:Town Cit: Cit/Ascetic Town Investigative: Sheriff/Detective/Tracker/Lookout Town Protective: Doctor/Bodyguard/Marshal/Botanist Town Killing: Vigilante/Veteran/Gunsmith/Poisoner Town Support: Medium/Jailkeeper/Siren/Transporter
Mafia Head: Ambusher/Caporegime/Godmother Mafia Tactician: Blackmailer/Mafioso/Watcher/Redirector Mafia Support: Consort/Consigliere/Agent/Jack Of All Trades Mafia Deception: Janitor/Disguiser/Ninja/Silencer
Every night you may check a player. If your target appears to be a member of the mafia you will be informed.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Detective
You are a Detective.
Each night you may check a player. You will be informed if they appear to be the same faction as your previous check. When turning into a detective your previous visit counts as your first check.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Tracker
You are a Tracker.
Each night you may track a player. You will be informed of everyone your target visits for the night.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Lookout
You are a Lookout.
Each night you may stand watch over a player. You will be informed of everyone that visits your target for the night.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Doctor
You are a Doctor.
Each night you may attempt to heal a player. If your target is attacked you will heal there injuries preventing there death. You may heal poisoned players either on the night they are supposed to die. You have one self heal. This is shared with the Bodyguard.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Bodyguard
You are a Bodyguard.
Each night you may stand guard over a player. if your target is attacked you will die in there place, killing both yourself and your targets assailant. You will not stop a second attack. You have one self vest, this is shared with the doctor.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Marshal
You are a Marshal.
Each night you may protect a player. You will scare away one visitor from the target. Whoever you scare will be informed. You will be informed if you scare away someone with killing intent.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Botanist
You are a Botanist.
Each night you may plant a plant on a player. If a player with a plant on them is attacked the plant will die instead. Plants last 2 days.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Vigilante
You are a Vigilante.
Each night you may choose to shoot a player The target will be dealt a basic attack. If you kill a member of the town you will be unable to perform actions as both the vigilante and poisoner. You share 3 charges across all town killing roles.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Poisoner
You are a Poisoner.
You may choose to poison a player every night. The player will be informed they are poisoned the following day. If a player is not healed before the end of the next night they will be dealt a powerful attack. If you kill a member of the town you will be unable to perform actions as both the vigilante and poisoner. You share 3 charges across all town killing roles.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Veteran
You are a Veteran.
Each night you may choose to alert. You will deal a powerful attack to everyone that visits you for that night. You share 3 charges across all town killing roles.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Gunsmith
You are a Gunsmith.
Each night you may choose to make a player a gun The target will be given a gun which they can then use for the following day to deal a basic attack to another. The target must pm the host and use /shoot (playername) in the thread to use the gun. You may not give yourself a gun. You share 3 charges across all town killing roles.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Medium
You are a Medium.
Each night you may contact the dead with a 150 character message. Each dead player may send an anonymous response of up to 150 characters. If you die as a medium you may send one alive player a message of up to 150 characters at night.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Jailkeeper
You are a Jailkeeper.
Each day you may choose to jail a player. For the next night the player is jailed, preventing them from talking in mafia chat and role blocking them. You may send three 150 character messages anonymously to the target. The target may send three 150 character messages anonymously to you. The target will still be effected by any roles visiting them.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Siren
You are a Siren.
Each night you may choose to sing to a player. Your target will be lured into visiting themself instead of there intended target.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Transporter
You are a Transporter.
Each night you may swap two players. All actions on either players will be swapped to the other. your targets will not be informed of the transport. You are immune to roleblocks.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Citizen
You are a Citizen.
You have no special abilities except for your vote
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Ascetic
You are a Ascetic.
All actions against you will fail, excluding those with killing intent and votes.
You win with the Town You must kill the Mafia You may spare the Neutral Evil
Ambusher
You are a Ambusher.
Once per game you may carry out your factional kill as an ambush. One person at random that visits your target will be dealt a basic attack. Anyone that survives visiting will be informed of your identity. If no one visits your target you will instead attack your target.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Caporegime
You are a Caporegime.
Each night you may retrain one of your mafia into any role your target will be role blocked for the night Your target will become immune to being randomised at the start of the next day. You may not retrain yourself. You may not retrain mafia into mafia head.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Godmother
You are a Godmother.
Each night you may choose to look over one of your mafia. Your target will be granted basic defense and appear as town to investigative roles for the night. You may look over yourself.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Blackmailer
You are a Blackmailer.
Each night you may bug a players house. You will be informed of whoever they visit, and what roles visits them. Each day you may send a total of three Anonymous messages to any players. Players may respond once per message recieved. Message limit is 150 characters.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Mafioso
You are a Mafioso.
Each night you may shadow one of your mafia. You will be able to repeat the action your target has done on a different player. You cannot copy the factional kill or ambush. You can only copy each role once.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Watcher
You are a Watcher.
Each night you may watcher over a player. You will be informed of everyone that visits your target. You may not watch yourself.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Redirector
You are a Redirector.
Each night you may redirect a player to another player. Your target will visit whoever you select instead of there intended action. Non visiting roles are immune. Roles that target multiple players will instead only have there first target redirected. Your target is not informed they are redirected.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Consort
You are a Consort.
Each night you may role block a player. Your target will be role blocked and will be unable to perform there night action. Your target will not be informed of the role block.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Consigliere
You are a Consigliere.
Each night you may check a player for there role. You will be informed of the players current role, and there intended next role on swap.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Agent
You are a Agent.
During the day you may check a player. You will be informed at the start of the night if they are a visiting role. Each night you may track a player. You will be informed of who your target visits.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Jack Of All Trades
You are a Jack Of All Trades.
Each night you may choose to do one of three actions. You may heal a player, if your target is attacked they will be protected, this includes healing poisons. You may investigate a player, you will be informed of there current role and the next role they will become. You may roleblock a player, your target will be unable to perform there night action for the night. You can only perform each action once per game.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Janitor
You are a Janitor.
Each night you may clean a player. If your target dies during the night you will clean there body. Your target will show as cleaned rather then there role. You will be informed of your targets role.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Disguiser
You are a Disguiser.
Each night you may swap the results of two players. Any investigative roles that visit one of your targets will instead receive results for the other.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Ninja
You are a Ninja.
Each night you may carry out the mafia's factional kill When carrying out the factional kill you will not show up to the lookout or tracker.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Silencer
You are a Silencer.
Each day you may privately place a vote on a player. Your vote will not show up in the vc. Your public vote cannot be the same as your private vote. If you have both a public vote and a private vote only your private vote counts towards hammer. Hammer will be called if your private vote is enough for majority. Each night you may silence a player. Your target will not receive any feedback for the night.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Witch
You are a Witch.
Each night you may witch a player into another player You will be informed of there role Your target will be redirected into your second target if they are able. You have a one time shield that blocks one attack.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Kleptomaniac
You are a Kleptomaniac.
Each day you may target a player from the graveyard. During the next night you will be given an option to use one of two abilities from the players sub alignment. You may not use direct killing abilities. You can only collect abilities from each dead player once.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Role Stopper
You are a Role Stopper.
Each night you may stop all non killing actions on a player. Your target will only be able to be targeted by actions with killing intent.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Warlock
You are a Warlock.
Each phase you may hex a player. If the hexed player dies in 2 phases you will become immune to for the next 2 phases. This includes all roles and methods that bypass normal night immunity You will learn the identity and role of anyone that attempts to attack you while you are immune. If you are lynched while immune, the day will instead lose 24 hours. You may not hex yourself.
You must kill the Town You win with the Mafia You win with the Neutral Evil
Modified Roles: Spoiler:
Detective: When changing into detective the player visited previously is used as a first check.
Doctor: Using a self protect will prevent you from vesting as a BodyGuard when changing. Can heal poison.
BodyGuard: Using a self protect will prevent you from self healing as doctor when changing.
Poisoner: Poisons are only announced to the target. The target receives a powerful attack if they are not healed before the end of the next night
Medium: Can send a 150 character limit post to the dead and receive back 1 post anonymously from each dead player each night.
Transporter: Transports are silent
Ambusher: Once per game you can replace your factional kill with an ambush, if someone visits your target you attack them instead of attacking your target. Anyone that survives visiting your target is informed of who you are. If no one visits your target you attack them instead.
Caporegime: cannot self train. cannot train mafia into mafia head.
Jack Of All Trades: Does not have a vig shot, When checking for identity they find there targets current role and there targets intended next role, can heal poison.
Witch: One time shield that blocks one attack. Know the role of the person you witch
Kleptomaniac: When stealing a role from the dead you are instead given two roles from there sub alignment to choose from, cannot steal Town Killing abilities.
RoleStopper: Stops all actions on a target excluding harmful actions.
Mechanics: Spoiler:
Town Protective, Bodyguard and Doctors self protect is a shared one use, Botanists plants will continue to stay after role change.
Detective/Kleptomanic cannot roll on game start.
Can't reroll into a role you just were, excluding with cit.
Chance for asetic is 25% chance for cit is 75% on every rotation
Warlock immunity carries over in the event of a role change after a successful hex.
Day 1 will start in 18 hours, please do not post until then.
Re: XX7 | Role Swapper | Day(0) - Setup
Posted: Mon May 25, 2020 9:29 am
by Eragon1329
Hi
Re: XX7 | Role Swapper | Day(0) - Setup
Posted: Mon May 25, 2020 4:04 pm
by ManateeDude
first
Re: XX7 | Role Swapper | Day(0) - Setup
Posted: Mon May 25, 2020 4:06 pm
by AcidicBreeze
Day 1 has started
It will end in
72 hours at 6pm EST on the 28th
Re: XX7 | Role Swapper | Day(0) - Setup
Posted: Mon May 25, 2020 4:06 pm
by EqsyLootz
ManateeDude wrote:first
lol
Re: XX7 | Role Swapper | Day(0) - Setup
Posted: Mon May 25, 2020 4:07 pm
by EqsyLootz
Interesting game to return to after a break to play on Mafia Universe. Ahem. Time to test if my scumreading skills have actually improved or to see if I'll just get mislynched Day 1 again. Hype!
Re: XX7 | Role Swapper | Day(0) - Setup
Posted: Mon May 25, 2020 4:07 pm
by unvote
hey everybody! here's to having a fun game o(* ̄▽ ̄*)o
Re: XX7 | Role Swapper | Day(0) - Setup
Posted: Mon May 25, 2020 4:08 pm
by EqsyLootz
unvote wrote:hey everybody! here's to having a fun game o(* ̄▽ ̄*)o
Fun is unfortuanately non-existant in TOSFM
Re: XX7 | Role Swapper | Day(0) - Setup
Posted: Mon May 25, 2020 4:08 pm
by ManateeDude
/vote unvote
for confusion >:(
Re: XX7 | Role Swapper | Day 1
Posted: Mon May 25, 2020 4:09 pm
by EvilDeanius0
Something something biggest problem Something something kill me
Re: XX7 | Role Swapper | Day(0) - Setup
Posted: Mon May 25, 2020 4:09 pm
by EqsyLootz
ManateeDude wrote:/vote unvote
for confusion >:(
/vote unvote
Speedlynch this!
Re: XX7 | Role Swapper | Day 1
Posted: Mon May 25, 2020 4:09 pm
by Cenvil2
ManateeDude wrote:/vote unvote
for confusion >:(
Hey... I wanted to do that.
Re: XX7 | Role Swapper | Day(0) - Setup
Posted: Mon May 25, 2020 4:10 pm
by unvote
EqsyLootz wrote:
unvote wrote:hey everybody! here's to having a fun game o(* ̄▽ ̄*)o
Fun is unfortuanately non-existant in TOSFM
i'm sure we can all have fun here ( ´・・)ノ(._.`)
Re: XX7 | Role Swapper | Day(0) - Setup
Posted: Mon May 25, 2020 4:10 pm
by Cenvil2
EqsyLootz wrote:
ManateeDude wrote:/vote unvote
for confusion >:(
/vote unvote
Speedlynch this!
/vote EqsyLootz
Re: XX7 | Role Swapper | Day 1
Posted: Mon May 25, 2020 4:11 pm
by Eragon1329
Current Vote Count
Player
Votes
Voters
#
Votes Until Majority
Re: XX7 | Role Swapper | Day 1
Posted: Mon May 25, 2020 4:11 pm
by ManateeDude
guys guys guys wagon
Re: XX7 | Role Swapper | Day 1
Posted: Mon May 25, 2020 4:12 pm
by unvote
ManateeDude wrote:guys guys guys wagon
okay o(^▽^)o /vote Eqsy
Re: XX7 | Role Swapper | Day 1
Posted: Mon May 25, 2020 4:13 pm
by Chemist1422
hello
I think we should hypo what kind of cit we are, if cit, to minimize the chance PRs hit an ascetic
Re: XX7 | Role Swapper | Day 1
Posted: Mon May 25, 2020 4:13 pm
by EqsyLootz
ManateeDude wrote:guys guys guys wagon
Confusion is the towns worst enemy. Unvote has confusion written all over them.
Re: XX7 | Role Swapper | Day 1
Posted: Mon May 25, 2020 4:13 pm
by unvote
Chemist1422 wrote:hello
I think we should hypo what kind of cit we are, if cit, to minimize the chance PRs hit an ascetic
if you are a cop, you definitely should not visit me (✿◕‿◕✿)
Re: XX7 | Role Swapper | Day 1
Posted: Mon May 25, 2020 4:13 pm
by EqsyLootz
Chemist1422 wrote:hello
I think we should hypo what kind of cit we are, if cit, to minimize the chance PRs hit an ascetic
*cough* Everyone who doesn't claim is PR.
Re: XX7 | Role Swapper | Day 1
Posted: Mon May 25, 2020 4:15 pm
by ManateeDude
Chemist1422 wrote:hello
I think we should hypo what kind of cit we are, if cit, to minimize the chance PRs hit an ascetic
chemist might be right here?? someone else check the thought process
Re: XX7 | Role Swapper | Day 1
Posted: Mon May 25, 2020 4:15 pm
by Cenvil2
Chemist1422 wrote:hello
I think we should hypo what kind of cit we are, if cit, to minimize the chance PRs hit an ascetic