Respect: Optional but encouraged, especially for the theme of this setup.
Inactivity: Players have every 24 hours to post content relating to this game or else they will be prodded. Prodded players have 12 hours to respond to their prod by posting in the thread or they will be replaced. If a player is prodded a second time they will be replaced.
Prohibited Activities. The following actions are not allowed: Spoiler:
Gamethrowing. All actions must be done in order to complete your win condition. Do not attempt to sabotage either yourself or your faction. This can include "jesting."
Outside Communication. Do not discuss this game outside of this thread unless expressly permitted to.
Codes. Codes and encryptions cannot be used. Signals, however, are allowed.
Spam. Out of courtesy please do not excessively post and spoil any long posts or quotes. (Even though I know you're still gonna violate this)
Angleshooting. Do not threaten the integrity of the game by referencing out-of-game information, such as communications with a moderator.
Message Etiquette: All private messages related to the game should contain "VFM67" in the subject. Bold your votes and format them as /vote [player]. To unvote, post /vote unvote. Unvoting isn't required for switching votes.
This(#004A7F) is my modcolor. Please refrain from using it or any color related to it.
Mafia members may communicate with eachother at any point during the game
Mafia members may use their ability and perform the factional kill simulatenously(multitask)
Insufficient shots and roleblocks will show up as "Your action failed."
#1 "X" starts as 4, and decreases with each shot spent by one of the power roles.
#2 "Y" starts as 4, and decreases with each shot spent by one of the power roles.
#3 If X or Y goes below 0 in one night, all actions by that team will fail and no shots will be spent.
#4 Every time a Town Power Role dies, X increases by 1.
#5 Every time a Mafia Member dies, Y increases by 1.
#6 Shots are expended regardless of action outcome (success/blocked/missed) unless prevented by #3
Rolecards Spoiler:
Town X-shot Cop Welcome, [Player Name], you are a Town X-shot Cop. Abilities: X-shot Cop: During the night, you may PM the mod the name of a player. You will be told whether this player is "INNOCENT" or "GUILTY". Players who are town appear innocent. Players who are mafia or framed appear guilty. If you are jailed, you will receive "Your action failed." X, a variable shared by you and the other town power roles, begins at 4. When used, X decreases by 1. This will succeed as long as X does not go below zero during the night. If you die, X increases by 1. Win condition: You win when all threats to the town have been eliminated.
Town X-shot Jailkeeper Welcome, [Player Name], you are a Town X-shot Jailkeeper. Abilities: X-shot Jailkeeper: During the night, you may PM the mod the name of a player. Any actions this player attempts that night will fail and any nightkills targeting the player will fail. X, a variable shared by you and the other town power roles, begins at 4. When used, X decreases by 1. This will succeed as long as X does not go below zero during the night. If you die, X increases by 1. Win condition: You win when all threats to the town have been eliminated.
Town X-shot Vigilante Welcome, [Player Name], you are a Town X-shot Vigilante. Abilities: X-shot Vigilante: During the night, you may PM the mod the name of a player to nightkill them. X, a variable shared by you and the other town power roles, begins at 4. When used, X decreases by 1. This will succeed as long as X does not go below zero during the night. If you die, X increases by 1. Win condition: You win when all threats to the town have been eliminated.
Citizen Welcome, [Player Name], you are a Citizen. Abilities: Your weapon is your vote, you have no night actions. Win condition: You win when all threats to the town have been eliminated.
Mafia Y-shot Rolecop Welcome, [Player Name]. You are a Mafia Y-shot Rolecop, along with your partners, [Player Name] and [Player Name]. Abilities: Factional communication: During any point in the game you may talk with your partners here [link]. Factional kill: Each night phase, one of you or your partners may perform the factional kill. Y-shot Rolecop: During the night, you may PM the mod the name of a player. You will recieve the name of this player's role. Y, a variable shared by you and your partners, begins at 4. When used, Y decreases by 1. This will succeed as long as Y does not go below zero during the night. If you die, Y increases by 1. Win condition: You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Mafia Y-shot Doctor Welcome, [Player Name]. You are a Mafia Y-shot Doctor, along with your partners, [Player Name] and [Player Name]. Abilities: Factional communication: During any point in the game you may talk with your partners here [link]. Factional kill: Each night phase, one of you or your partners may perform the factional kill. Y-shot Doctor: During the night, you may PM the mod the name of a player. You will protect this player from one nightkill. Y, a variable shared by you and your partners, begins at 4. When used, Y decreases by 1. This will succeed as long as Y does not go below zero during the night. If you die, Y increases by 1. Win condition: You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Mafia Y-shot Framer Welcome, [Player Name]. You are a Mafia Y-shot Framer, along with your partners, [Player Name] and [Player Name]. Abilities: Factional communication: During any point in the game you may talk with your partners here [link]. Factional kill: Each night phase, one of you or your partners may perform the factional kill. Y-shot Framer: During the night, you may PM the mod the name of a player. This player will appear "GUILTY" to any cop reports that night. Y, a variable shared by you and your partners, begins at 4. When used, Y decreases by 1. This will succeed as long as Y does not go below zero during the night. If you die, Y increases by 1. Win condition: You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Sending out rolecards. Please confirm by responding to it.
VFM67 | Sharing is Caring | Daystart
Posted: Thu Apr 09, 2020 8:30 am
by lemonader666
Day 1 starts! It will end on
in
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 8:35 am
by Chemist1422
/vote Debil
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 8:38 am
by Chemist1422
mech thoughts are that it's probably better to not use the cop until the framer is dead vig shooting and the target not dying is basically a guilty which means the vig should call their shot d1 jailkeeper is a fantastic role and should use all four charges should probably save actions until endgame
a wolf flip, especially on the non-doc, within two days is huge, so we should be looking to have a strong start
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 8:41 am
by TheDebil
i will share pain and care about myself only
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 8:44 am
by Chemist1422
sharing is caring, the mafia deserve to get nightkilled too
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 8:48 am
by TheDebil
Chemist1422 wrote:sharing is caring, the mafia deserve to get nightkilled too
now you're talking my language
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 8:50 am
by TheDebil
annoying chemist wasnt my intentiom but i am so happy it happened sparking lets do this mafia thing again sometime
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 8:53 am
by Chemist1422
TheDebil wrote:annoying chemist wasnt my intentiom but i am so happy it happened
remind me to add this to my signature
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 9:14 am
by dota2reporter
Hey what the fuck
Racist host
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 9:15 am
by dota2reporter
Why the hell is there a song from borat bruh
I thought you'd place the USSR anthem or something
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 9:18 am
by dota2reporter
Chemist1422 wrote:mech thoughts are that it's probably better to not use the cop until the framer is dead vig shooting and the target not dying is basically a guilty which means the vig should call their shot d1 jailkeeper is a fantastic role and should use all four charges should probably save actions until endgame
a wolf flip, especially on the non-doc, within two days is huge, so we should be looking to have a strong start
Here's a plan We let jailkeeper and cop die and vigi carries us Big brain
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 9:26 am
by fwogcarf
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 9:26 am
by lemonader666
dota2reporter wrote:Hey what the fuck
Racist host
i hope that was a joke
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 9:27 am
by Chemist1422
dota2reporter wrote:
Chemist1422 wrote:mech thoughts are that it's probably better to not use the cop until the framer is dead vig shooting and the target not dying is basically a guilty which means the vig should call their shot d1 jailkeeper is a fantastic role and should use all four charges should probably save actions until endgame
a wolf flip, especially on the non-doc, within two days is huge, so we should be looking to have a strong start
Here's a plan We let jailkeeper and cop die and vigi carries us Big brain
i shouldn't have to explain the problem with that right
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 9:34 am
by fwogcarf
TheDebil wrote:i will share pain and care about myself only
You're getting seven across the ass
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 9:38 am
by SparkingJay
Imagine getting lynched d1 cringe
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 9:41 am
by SparkingJay
Chemist1422 wrote:mech thoughts are that it's probably better to not use the cop until the framer is dead vig shooting and the target not dying is basically a guilty which means the vig should call their shot d1 jailkeeper is a fantastic role and should use all four charges should probably save actions until endgame
a wolf flip, especially on the non-doc, within two days is huge, so we should be looking to have a strong start
Framer aint gonna waste charges early, they'll probably shove them all into Rolecop
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 9:41 am
by SparkingJay
TheDebil wrote:annoying chemist wasnt my intentiom but i am so happy it happened sparking lets do this mafia thing again sometime
Let's do it now
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 9:44 am
by SparkingJay
Ideally we should just abuse Cop and vig and shorten down the PoE, jailkeep is just there.
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 9:45 am
by fwogcarf
dota2reporter wrote:Why the hell is there a song from borat bruh
I thought you'd place the USSR anthem or something
this man is mad
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 9:46 am
by TheDebil
Chemist1422 wrote:
TheDebil wrote:annoying chemist wasnt my intentiom but i am so happy it happened
remind me to add this to my signature
when
Re: VFM67 | Sharing is Caring | Day 1
Posted: Thu Apr 09, 2020 9:46 am
by Chemist1422
TheDebil wrote:
Chemist1422 wrote:
TheDebil wrote:annoying chemist wasnt my intentiom but i am so happy it happened