SFM 70: Mafia Groups (Mafia Wins!)

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SFM 70: Mafia Groups (Mafia Wins!)

Postby EqsyLootz » Wed Apr 08, 2020 6:51 am

Mafia Groups. Forums Mafia Game!

Hosted by EqsyLootz and Royee


Rules:


  • Avoid all Toxicity and Harassment. We are all friends here lets not cause a heated argument.
  • Follow all general forums mafia rules. Don't Gamethrow (Go against your wincondition) Don't Angleshoot (Using outside game information to accuse a player) and don't cheat.
  • Don't get prodded. You need to talk at least once every 24 hours. All non-content posts do not count towards the timer. After a prod you will get a 12 hour warning to respond or force replaced. Get 2 Prods and you are force replaced.
  • Don't use code and encryption. Speak English as not all of us know some
  • You need to have Discord to Play
  • Send all Night Actions to me in PM labeled [Game Name] Night Actions or send them to me Via Discord: EqsyLootz#2051
  • This is my host color, do not use it. This is Royee's Host color Do Not use it!
  • All votes must be bolded under this format. /vote Player or /vote Unvote Player. All other votes are not accepted.



Setup:

  • There are two groups of mafia in this setup, Mafia Group A and Mafia Group B both groups are unaware of the players in the other group and their roles. Each group has a factional nightkill along side their respective PRS. There are 30 possible groups of Mafia Groups that will be listed below. Based on RNG, the groups will be selected.
    Example: [Mafia Group A has a JOAT and a Goon] Meanwhile [Mafia Group B has a Consigliere and a Consort]
  • Citizen may not Roll in Random Town
  • Both Mafia Groups win together. They are not on opposite teams.
  • The same mafia member may preform the kill and their ability the same night. Ex: Consort preforms the kill and roleblocks.
  • Day/Night 72/24
  • Mafia Chat, 24/7
  • Plurality = Enabled
  • Majority = Enabled
  • No Lynch = Enabled

Mafia Groups
Spoiler: Here are the following Possible Mafia Groups (There are 30)

  • JOAT + Goon
  • Silencer + Godfather
  • Janitor + Vengeful
  • Busdriver + Goon
  • Agent + Agent
  • Backup + Jailkeeper
  • Gunsmith + Goon
  • Ninja + Strongman
  • Vigilante + Vengeful
  • JOAT + Hustler
  • Busdriver + Agent
  • Doctor + Doctor
  • Backup + Redirector
  • Framer + Janitor
  • Neighborizer + Godfather
  • Consort + Prankster
  • Consigliere + Framer
  • Ninja + Hustler
  • Godfather + Goon
  • Redirector + Silencer
  • Paranoid Gun Owner + Bullet Proof
  • Blackmailer + Neighborizer
  • Blackmailer + Poisoner
  • Vigilante + Goon
  • Consigliere + Consort
  • PGO + Goon
  • Mafioso + Janitor
  • JOAT + Framer
  • Poisoner + Doctor
  • Jailkeeper + Doctor.


Roles:
Spoiler: Town:
Citizen
Sheriff
Lookout
Tracker
Detective
Doctor
Bodyguard
Marshal
Crusader
Vigilante
Veteran
Firebrand
Gunsmith
Vengeful
Transporter
Trauma Patient
Escort
Neighborizer
Jailkeeper
JOAT
Innocent Child
Redirector
Poisoner
Ascetic
Commuter

Mafia Roles:
Goon
Godfather
Mafioso
Blackmailer
Consort
Consigliere
Agent
Janitor
Framer
Strongman
Ninja
Vigilante
Gunsmith
Bullet Proof
Bus Driver
Poisoner
Doctor
Hustler
Jailkeeper
JOAT
Backup
Redirector
Paranoid Gun Owner
Vengeful
Silencer.


Rolecards
Spoiler:
Citizen

You are a Citizen.

You have no special ability.

You win with the Town
You must kill the Mafia


Sheriff

You are a Sheriff.

Every night you have the ability to investigate one member of the town.
If your target is a member of the Mafia, you will know.

You win with the Town
You must kill the Mafia


Lookout

You are a Lookout.

You may watch one person each night.
You will see who visits that person each night, should someone visit.
You may not watch yourself and you will not know the roles of the visitors, only that they visited.

You win with the Town
You must kill the Mafia


Tracker

You are a Tracker

Each night, you may track a player.
You will be informed who they visit or if they stay home.

You win with the Town
You must kill the [color=FF0000Mafia[/color]


Detective

You are a Detective.

Each night, you may investigate a player.
You will be told if their alignment is the same or different from the last player you checked.
A Mafia member from Group A and Group B are the Same allignement.

You win with the Town
You must kill the Mafia


Doctor

You are a Doctor.

Each night, you may heal a player.
If they would die by any normal means, you save them from death.
You may only heal yourself once.
You have the ability to heal poisons.

You win with the Town
You must kill the Mafia


Bodyguard

You are a Bodyguard.

Each night, you may protect a player other than yourself.
If they are attacked, you will protect them from that attack.
When you do this, you kill their attacker at the cost of your life.
You can't be healed by a doctor when you die in this way.
Night immunity will not save the attacker from being killed in this way.
You have one bulletproof vest you may use to protect yourself from attacks.

You win with the Town
You must kill the Mafia


Marshal

You are a Marshal

Each night, you may protect a player. You will scare off one malicious act on them.
Killings > Redirections/Roleblocks > Mafia Deception.
You will only be notified if you scare away a Killing role.
Your target will be notified if they are attacked.

You win with the Town
You must kill the Mafia


Crusader

You are a Crusader.

Each night, you may protect a player other than yourself.
If they are visited by any other players, you will kill a random player from among them.
In addition, if that player was performing a killing action or action with killing intent, you will prevent them from taking that action.
Night immunity will not protect them from dying in this way.

You win with the Town
You must kill the Mafia


Vigilante

You are a Vigilante.

Each night you may decide to shoot and kill one town member you believe to be evil.

You win with the Town
You must kill the Mafia


Veteran

You are a Veteran.

3 times per game as a night action, you may go on alert.
You will kill all players that visit you while you are on alert.
This can also kill people who are normally night immune.
You are immune to attacks, douses, stalking, and any other harmful night actions while on alert.

You win with the Town
You must kill the Mafia


Firebrand

You are a Firebrand.

Each night you may douse a player in gasoline.
You may also ignite all of your doused targets, however you may only ignite once so choice your actions wisely.
Your method of killing ignores night immunity and appears identical to the Arsonist's methods.
The Arsonist cannot ignite your targets, nor can you ignite theirs.

You win with the Town
You must kill the Mafia


Gunsmith

You are a Gunsmith.

Each night, you may give a player other than yourself a gun.
That player can use the gun during the next day to publicly attack another player.
You can only give out a gun 2 times, and you can't give the same player more than one gun.

You win with the Town
You must kill the Mafia


Vengeful

You are a Vengeful

Once per game, if you are lynched you may attack one of your voters with a strongman unstoppable attack.

You win with the Town
You must kill the Mafia


Transporter

You are a Transporter.

Every night you may transport two people.
Any actions against the two people will be swapped.
You may not transport yourself.
You can't be redirected.

You win with the Town
You must kill the Mafia


Trauma Patient

You are a Trauma Patient.

As a night action, you can choose a non-unique non-killing town role.
You will become that role at the end of the night.

You win with the Town
You must kill the Mafia


Escort

You are an Escort.

Each night you can prevent a player from using their action.
You are immune to being roleblocked.

You win with the Town
You must kill the Mafia


Neighborizer

You are a Neighborizer!

During the night, you may select a player and be put into a one on one conversation with them.
Your neighborhood can not be disbanded until either of you die.
You may neighborize someone else if your target dies

You win with the Town
You must kil the Mafia


Jailkeeper

You are a Jailkeeper.

Each night, you can haul a player to your jail.
They will be roleblocked, and will also be immune to attacks.

You win with the Town
You must kill the Mafia


Jack of All Trades

You are a Jack of All Trades.

Each night, you may use one of the actions below targeting a player other than yourself.
You may only use each action once.

1: If your target is a member of the Mafia, or certain Neutral Killing roles, you will know.
2: Roleblock your target, preventing them from using their action. You can't be roleblocked while using this action.
3: Heal your target, preventing them from dying by any normal means.
4: Shoot your target, causing them to die if they aren't immune or protected by some means.

You win with the Town
You must kill the Mafia


Innocent Child

You are an Innocent Child.

Once per game, during the day, you may have your role publicly revealed to the town.

You win with the Town
You must kill the Mafia


Redirector

You are a Redirector.

Each night, you may choose a player to redirect them to another player of your choice.
You are immune to being redirected or roleblocked.

You win with the Town
You must kill the Mafia


Poisoner

You are a Poisoner.

Each night, you may poison a player.
At the start of the day, it will be announced to the town that they are poisoned.
If they aren't healed by a healer, they will die at the end of the day.
You may choose to use a fake poison in place of normal poison, causing the kill to not occur at day end.

You win with the Town
You must kill the Mafia


Ascetic

You are an Ascetic.

All actions targeting you except killing actions or actions with killing intent will fail.

You win with the Town
You must kill the Mafia


Commuter

You are a Commuter.

Twice per game as a night action, you may retreat outside the town.
This will cause all actions targeting you to fail.

You win with the Town
You must kill the Mafia


Goon

You are a Goon.

You have no special ability.

You win with the Mafia
You must kill the Town


Godfather

You are a Godfather

You are immune to attack at night.
While you are alive, the night results for all mafia members in your group will be posted in the mafia chat when day begins.
You appear to be a member of the town to investigative roles.

You win with the Mafia
You must kill the Town
You must kill Neutral Killings


Mafioso

You are a Mafioso.

Each night you may choose 1 member of the Mafia to shadow. You will carry out their job that night on any target you wish.
You may only do this once per player in the Mafia.
Shadowing a Mafia Head role only grants you their specific passive(s). Night immunity is not applicable.
If a member of the Mafia dies, you may permanently assume that role if you wish at any time.

You win with the Mafia
You must kill the Town


Blackmailer

You are a Blackmailer.

Each night you may visit a single player's house. You are informed of what other roles also visit them.
Each day you can send three anonymous messages to any player. The player may send a message back if they wish.
Anonymous messages are limited to 200 characters.

You win with the Mafia
You must kill the Town


Consort

You are a Consort.

Each night you can prevent a player from using their action.
You are immune to being roleblocked.

You win with the Mafia
You must kill the Town


Consigliere

You are a Consigliere.

Each night, you can investigate a player of your choice.
You will see what their exact role is.

You win with the Mafia
You must kill the Town


Agent

You are an Agent.

Each day, you can bug a player. At the end of the day, you will be told whether or not they can visit other players with their action(s).
Each night, you can track a player. You will see who they visit, and will receive any night results they would receive.

You win with the Mafia
You must kill the Town


Janitor

You are a Janitor.

Each night, you can clean a player.
If they die that night, their role will not be revealed to anyone except you.
You can use this action up to 3 times.

You win with the Mafia
You must kill the Town


Framer

You are a Framer.

Each night, you can frame a player, making them appear to be a member of the mafia to investigative roles.

You win with the Mafia
You must kill the Town


Strongman

You are a Strongman.

When you perform the factional kill, you can choose to make it unstoppable.
If you do, you will become immune to roleblocks and redirects, and ignore all protective actions and immunities your target may have.
Commuter still can avoid this kill.
You can make your kill unstoppable twice per game.

You win with the Mafia
You must kill the Town


Ninja

You are a Ninja.

When you perform the factional kill, you can choose to make it unseen.
If you do, your action will not appear to Trackers, Lookouts, or other similar investigative roles.
You can make your kill unseen twice per game.

You win with the Mafia
You must kill the Town


Vigilante

You are a Vigilante.

Each night, you may attack a player.
This does not count as the factional kill.

You win with the Mafia
You must kill the Town


Gunsmith

You are a Gunsmith.

Each night, you may give a player other than yourself a gun.
That player can use the gun during the next day to publicly attack another player.
You can only give out a gun 3 times, and you can't give the same player more than one gun.

You win with the Mafia
You must kill the Town


Bulletproof

You are a Bulletproof.

The first time you are attacked, you will be immune to that attack.

You win with the Mafia
You must kill the Town


Bus Driver

You are a Bus Driver.

Every night you may transport two people.
Any actions against the two people will be swapped.
You may not transport yourself.
You can't be redirected.

You win with the Mafia
You must kill the Town


Poisoner

You are a Poisoner.

Each night, you may poison a player.
At the start of the day, it will be announced to the town that they are poisoned.
If they aren't healed by a healer, they will die at the end of the day.
You may choose to use a fake poison in place of normal poison, causing the kill to not occur at day end.

You win with the Mafia
You must kill the Town


Doctor

You are a Doctor.

Each night, you may heal a player.
If they would die by any normal means, you save them from death.
You may only heal yourself once.

You win with the Mafia
You must kill the Town


Hustler

You are a Hustler.

Each night you may visit a player, repeating all actions that happened to them last night again.
If you repeat an investigative action, instead you will get the results.

You win with the Mafia
You must kill the Town


Jailkeeper

You are a Jailkeeper.

Each night, you can haul a player to your jail.
They will be roleblocked, and will also be immune to attacks.

You win with the Mafia
You must kill the Town


Jack of All Trades

You are a Jack of All Trades.

Each night, you may use one of the actions below targeting a player other than yourself.
You may only use each action once.

1: Receive your target's exact role.
2: Roleblock your target, preventing them from using their action. You can't be roleblocked while using this action.
3: Heal your target, preventing them from dying by any normal means.
4: Shoot your target, causing them to die if they aren't immune or protected by some means.

You win with the Mafia
You must kill the Town


Backup

You are a Backup.

At any point in time, you can choose to become the role of a dead mafia member.

You win with the Mafia
You must kill the Town


Redirector

You are a Redirector.

Each night, you may choose a player to redirect them to another player of your choice.
You are immune to being redirected or roleblocked.

You win with the Mafia
You must kill the Town


Paranoid Gun Owner

You are a Paranoid Gun Owner.

3 times per game as a night action, you may go on alert.
You will kill all players that visit you while you are on alert.
This can also kill people who are normally night immune.
You are immune to attacks, douses, stalking, and any other harmful night actions while on alert.

You win with the Mafia
You must kill the Town


Vengeful

You are a Vengeful

[/color]Once per game when you get lynched, you may attack one of your voters.
The attack can not be protected

You win with the Mafia
You must kill the Town


Silencer

You are a Silencer

Each night you may visit a player and mute them; removing any feedback they would give other players through their role or otherwise.


You win with the Mafia
You must kill the Town.


Rolelist:
Spoiler:
Random Town
Random Town
Random Town
Random Town
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen

Mafia Group A
Mafia Group A
Mafia Group B
Mafia Group B


FAQ:
  • What happens if a tracker visits a member of the mafia who is preforming a Night kill and their ability?
    The tracker will see the mafia visiting their kill target. Not their ability target
  • Does Lookout only see the nightkill?
    No, The Lookout will see both the ability and the nightkill.
  • If the mafia member who is preforming their kill and their ability visits the same target for both actions. Does the lookout see the visit twice?
    Nope, only once.
  • What are the unique roles?
    There are none!

Playerlist

[1] Lemonader999
[2] Polypies73
[3] OllyRenard
[4] Cenvil2
[5] EvilDeanius0
[6] UzayAltay
[7] SparkingJayYT
[8] 2304
[9] Yurkin
[10] Watchme1
[11] JacksonVirgo
[12] Murat1996
[13] TheWabbit
[14] Eragon
Last edited by EqsyLootz on Fri Apr 17, 2020 2:51 pm, edited 6 times in total.
Who Am I! What Do I Do? Where am I? Wait where did I Come from? All questions to be answered. Mysteries among us.

Forums Mafia Stats! Win 4 Loss 5 Broken/Draw 1
FM Stats!
Most Recent Town Game: VFM 66
Most Recent Scum Game: SFM 69
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Re: SFM 70: Mafia Groups (Pre-Game)

Postby Royee » Wed Apr 08, 2020 6:56 am

Endgamed:
  1. OllyRenard* -> Mafia Redirector
  2. Cenvil2 -> Mafia Gunsmith
  3. EvilDeanius0** -> fwogcarf -> Citizen
  4. TheWabbit -> Mafia Goon
  5. Eragon1329 -> Citizen

Graveyard:
  1. School
  2. yurkin(Detective), lynched day 1.
  3. murat1996(Firebrand), killed night 1 by mafia.
  4. lemonader666(Jack of All Trades), killed night 1 by mafia.
  5. SparkingJayYT(Mafia Gunsmith), killed night 1 by crusader.
  6. polypies73(Citizen), killed day 2 by Eragon1329.
  7. 2304 -> Chemist1422(Citizen), lynched day 2.
  8. UzayAltay(Crusader), killed night 2 by mafia.
  9. watchme1(Citizen), killed night 2 by mafia.
  10. JacksonVirgo(Citizen), killed day 2 by OllyRenard.

ISOs:
EqsyLootz
Royee

lemonader666
polypies73
OllyRenard
Cenvil2
EvilDeanius0 -> fwogcarf
UzayAltay
SparkingJayYT
2304 -> Chemist1422
yurkin
watchme1
JacksonVirgo
murat1996
TheWabbit
Eragon1329
Last edited by Royee on Fri Apr 17, 2020 2:18 pm, edited 15 times in total.
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Re: SFM 70: Mafia Groups (Pre-Game)

Postby EqsyLootz » Wed Apr 08, 2020 7:04 am

Btw I already started to hand out RCS!
Who Am I! What Do I Do? Where am I? Wait where did I Come from? All questions to be answered. Mysteries among us.

Forums Mafia Stats! Win 4 Loss 5 Broken/Draw 1
FM Stats!
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Re: SFM 70: Mafia Groups (Pre-Game)

Postby EqsyLootz » Wed Apr 08, 2020 5:38 pm

Gamestart is delayed till Tmr. Sorry! Got busy.
Who Am I! What Do I Do? Where am I? Wait where did I Come from? All questions to be answered. Mysteries among us.

Forums Mafia Stats! Win 4 Loss 5 Broken/Draw 1
FM Stats!
Most Recent Town Game: VFM 66
Most Recent Scum Game: SFM 69
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Re: SFM 70: Mafia Groups (Pre-Game)

Postby EqsyLootz » Thu Apr 09, 2020 1:04 pm

Day 1 Begins! It will end in 72 Hours!
Who Am I! What Do I Do? Where am I? Wait where did I Come from? All questions to be answered. Mysteries among us.

Forums Mafia Stats! Win 4 Loss 5 Broken/Draw 1
FM Stats!
Most Recent Town Game: VFM 66
Most Recent Scum Game: SFM 69
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Joined: Tue Sep 11, 2018 3:10 pm
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Re: SFM 70: Mafia Groups (Day 1)

Postby Cenvil2 » Thu Apr 09, 2020 1:31 pm

finally
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Re: SFM 70: Mafia Groups (Day 1)

Postby Cenvil2 » Thu Apr 09, 2020 1:32 pm

lol, it started 30 mins ago, and there is no post yet.
I mean, now I have 2...
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Re: SFM 70: Mafia Groups (Day 1)

Postby Cenvil2 » Thu Apr 09, 2020 1:34 pm

Can i pull a Wabbit, and have a page with only my posts?

Well, there is no context right now, so it definitely will be harder.
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Re: SFM 70: Mafia Groups (Day 1)

Postby Eragon1329 » Thu Apr 09, 2020 1:34 pm

no you can't.

why?

because I am here!
Spoiler:


TG/FM Records

28-30-6

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Re: SFM 70: Mafia Groups (Day 1)

Postby Cenvil2 » Thu Apr 09, 2020 1:35 pm

Hi.
I rolled NB.
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Re: SFM 70: Mafia Groups (Day 1)

Postby Eragon1329 » Thu Apr 09, 2020 1:37 pm

A quick note about WW theory and how I will play this game. Note that the arguments and facts presented here are indisputable, and that I will not engage in arguments about them, because those arguments are you wasting everyone else's time about meta that is well and comprehensively established. Go make reads so we can read you.

I've reflected on my role and realized that there is a GTO play for me in this game, and therefore I am compelled to pursue it. I am going to brute force my clearness immediately upon the opening of the thread.

I am hard-claiming, I am the Citizen

Benefits:

1. I will survive tonight: I do not believe the wolves are able to kill me tonight, because it is so objectively unlikely that I would ever do this as the Citizen. I believe that this decision reduces the importance of the Citizen cover to be provided by all of you to the point of it being negligible. The wolves have already been outplayed, as it were.

2. I'm lock clear: All of you already know I'm lock clear, because it is so objectively unlikely that I would do this as a wolf. You know this for at least two reasons. First, this is the easiest, lowest-stress, lowest-demand game to wolf in that I've ever played in (except for turbos). I have no need to complicate my life, as a wolf, by open-claiming on thread open, when all Ihave to do is provide like a C-level wolf game to probably win. This is the rare instance where you literally know that I have a billion other options as a wolf, AND that I would pursue probably ALL of them before pursuing this. Second, I engage in FPS exceedingly rarely, which necessarily means that I *know* that this will look WEIRD and SHOCKING to you. There is no merit to a wolf play that instantly generates WEIRD and SHOCKED responses that I would be obligated to finesse and manage for the remainder of the game. As a villager, which I am, the burden is totally on you to not $#@! up and lynch me. Makes my life super awesome.

3. There are only 12 players you need to try to read, rather than 13: I have already provided a "free" check of me in a game with a mere 14 players. Our win equity is dramatically improved by my being entirely off the table for the entire game.

Conclusion:

The burden of sound reasoning is now entirely upon you. I am the Citizen, and thus a villager, and thus lock clear. The game is immediately simpler than it would otherwise have been, because of my decision. Now, let us enjoy that benefit and win the game.

Also, to preempt a lengthy and pointless discussion.

It is NOT dumb to ponder this post and convince yourself of its wisdom. That is your obligation as a villager, and I encourage you to think it over for as long as it takes to quell your (initially valid but ultimately unnecessary) concerns.

It IS dumb to, AFTER doing that pondering, conclude that I'm "neutral" or "wolfy." That is legitimately stupid, and I won't entertain it. ONE of the reasons it is a stupid conclusion is that the upside of this play as a wolf is absolutely DWARFED by the upside of this play as a villager. There is no equivalency between the EV gain for wolf-me in this position and villager-me in this position. They're universes apart. That means I wouldn't DO the poorer option of the two (by extension, wolf-me also wouldn't BELIEVE that I could convince the entire game of the truth of these assertions for the entire game, which as an end-game wolf I would have to believe if this strategem were to be worth pursuing). A SECOND reason that conclusion is stupid is that the EV bonus of doing this as a wolf is COMPLETELY DWARFED by me baseline wolf EV anyway. Anything that complicates my wolfing life is RIDICULOUSLY stupid for me to do, given that my wolfing life is ALREADY one of the smoothest, highest expectation wolfing lives in WW history anyway. A THIRD reason that conclusion is stupid is that you would probably have to worry about being EXPLOITED by this gambit in order to get there. However, I have NEVER engaged in this, or any similar, gambit in my entire career, meaning that if there IS exploitation to be had with this play, it is in FUTURE GAMES, not this game. For these reasons, pressuring me is extremely wolfy and should not be engaged in by any villager, ever, in this game. There will be no less productive pursuit than that in this game.

Sucks for the wolves when meta is wielded this brutally, but my allegiance is plain and my strategy perfect. Get #rekt.
Spoiler:


TG/FM Records

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Re: SFM 70: Mafia Groups (Day 1)

Postby Eragon1329 » Thu Apr 09, 2020 1:38 pm

Cenvil2 wrote:Hi.
I rolled NB.


oh cool we have another lock town here

ggez
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Re: SFM 70: Mafia Groups (Day 1)

Postby Eragon1329 » Thu Apr 09, 2020 1:42 pm

Wow my brutally wielded meta caused everyone to leave


Is mafia talking to each other about how they already want to concede because of how locktown I am?
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Re: SFM 70: Mafia Groups (Day 1)

Postby OllyRenard » Thu Apr 09, 2020 1:45 pm

Hello everyone, it's an amazing pandemic to play FM
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Re: SFM 70: Mafia Groups (Day 1)

Postby Cenvil2 » Thu Apr 09, 2020 1:51 pm

What is GTO stands for?
(google gives me only car results)
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Re: SFM 70: Mafia Groups (Day 1)

Postby Eragon1329 » Thu Apr 09, 2020 1:57 pm

Cenvil2 wrote:What is GTO stands for?
(google gives me only car results)


Game Theory Optimal
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Re: SFM 70: Mafia Groups (Day 1)

Postby UzayAltay » Thu Apr 09, 2020 2:12 pm

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Eragon1329 wrote:A quick note about WW theory and how I will play this game. Note that the arguments and facts presented here are indisputable, and that I will not engage in arguments about them, because those arguments are you wasting everyone else's time about meta that is well and comprehensively established. Go make reads so we can read you.

I've reflected on my role and realized that there is a GTO play for me in this game, and therefore I am compelled to pursue it. I am going to brute force my clearness immediately upon the opening of the thread.

I am hard-claiming, I am the Citizen

Benefits:

1. I will survive tonight: I do not believe the wolves are able to kill me tonight, because it is so objectively unlikely that I would ever do this as the Citizen. I believe that this decision reduces the importance of the Citizen cover to be provided by all of you to the point of it being negligible. The wolves have already been outplayed, as it were.

2. I'm lock clear: All of you already know I'm lock clear, because it is so objectively unlikely that I would do this as a wolf. You know this for at least two reasons. First, this is the easiest, lowest-stress, lowest-demand game to wolf in that I've ever played in (except for turbos). I have no need to complicate my life, as a wolf, by open-claiming on thread open, when all Ihave to do is provide like a C-level wolf game to probably win. This is the rare instance where you literally know that I have a billion other options as a wolf, AND that I would pursue probably ALL of them before pursuing this. Second, I engage in FPS exceedingly rarely, which necessarily means that I *know* that this will look WEIRD and SHOCKING to you. There is no merit to a wolf play that instantly generates WEIRD and SHOCKED responses that I would be obligated to finesse and manage for the remainder of the game. As a villager, which I am, the burden is totally on you to not $#@! up and lynch me. Makes my life super awesome.

3. There are only 12 players you need to try to read, rather than 13: I have already provided a "free" check of me in a game with a mere 14 players. Our win equity is dramatically improved by my being entirely off the table for the entire game.

Conclusion:

The burden of sound reasoning is now entirely upon you. I am the Citizen, and thus a villager, and thus lock clear. The game is immediately simpler than it would otherwise have been, because of my decision. Now, let us enjoy that benefit and win the game.

Also, to preempt a lengthy and pointless discussion.

It is NOT dumb to ponder this post and convince yourself of its wisdom. That is your obligation as a villager, and I encourage you to think it over for as long as it takes to quell your (initially valid but ultimately unnecessary) concerns.

It IS dumb to, AFTER doing that pondering, conclude that I'm "neutral" or "wolfy." That is legitimately stupid, and I won't entertain it. ONE of the reasons it is a stupid conclusion is that the upside of this play as a wolf is absolutely DWARFED by the upside of this play as a villager. There is no equivalency between the EV gain for wolf-me in this position and villager-me in this position. They're universes apart. That means I wouldn't DO the poorer option of the two (by extension, wolf-me also wouldn't BELIEVE that I could convince the entire game of the truth of these assertions for the entire game, which as an end-game wolf I would have to believe if this strategem were to be worth pursuing). A SECOND reason that conclusion is stupid is that the EV bonus of doing this as a wolf is COMPLETELY DWARFED by me baseline wolf EV anyway. Anything that complicates my wolfing life is RIDICULOUSLY stupid for me to do, given that my wolfing life is ALREADY one of the smoothest, highest expectation wolfing lives in WW history anyway. A THIRD reason that conclusion is stupid is that you would probably have to worry about being EXPLOITED by this gambit in order to get there. However, I have NEVER engaged in this, or any similar, gambit in my entire career, meaning that if there IS exploitation to be had with this play, it is in FUTURE GAMES, not this game. For these reasons, pressuring me is extremely wolfy and should not be engaged in by any villager, ever, in this game. There will be no less productive pursuit than that in this game.

Sucks for the wolves when meta is wielded this brutally, but my allegiance is plain and my strategy perfect. Get #rekt.

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Re: SFM 70: Mafia Groups (Day 1)

Postby SparkingJay » Thu Apr 09, 2020 2:14 pm

a

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Re: SFM 70: Mafia Groups (Day 1)

Postby SparkingJay » Thu Apr 09, 2020 2:15 pm

This was fast

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Re: SFM 70: Mafia Groups (Day 1)

Postby Eragon1329 » Thu Apr 09, 2020 2:23 pm

Uzay is speechless that I have already confirmed myself as town
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Re: SFM 70: Mafia Groups (Day 1)

Postby UzayAltay » Thu Apr 09, 2020 2:31 pm

Eragon1329 wrote:Uzay is speechless that I have already confirmed myself as town

There is a reason that isnt done with citizen .
That is for preventing people to say you "bruh".
Also That would only help your state if mafia were uniform.
What if you did that to not be Nightkilled by other mafia ? I cannot see it is towny evert time.
But it is original def.
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Re: SFM 70: Mafia Groups (Day 1)

Postby Eragon1329 » Thu Apr 09, 2020 2:33 pm

UzayAltay wrote:
Eragon1329 wrote:Uzay is speechless that I have already confirmed myself as town

There is a reason that isnt done with citizen .
That is for preventing people to say you "bruh".
Also That would only help your state if mafia were uniform.
What if you did that to not be Nightkilled by other mafia ? I cannot see it is towny evert time.
But it is original def.


my brainpower is beyond comprehension from mortals like you

If it isn't already obvious that I'm locktown, let me make it clear to you.

I. Am. Lock. Town.
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Re: SFM 70: Mafia Groups (Day 1)

Postby Eragon1329 » Thu Apr 09, 2020 2:33 pm

If I explained everything that I was doing, there would be no point in doing the doing.

Thus, what I have done still locks me as town.
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Re: SFM 70: Mafia Groups (Day 1)

Postby OllyRenard » Thu Apr 09, 2020 2:44 pm

Uzay v Eragon is definitely something I need in my life right now :^)
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Re: SFM 70: Mafia Groups (Day 1)

Postby Eragon1329 » Thu Apr 09, 2020 2:45 pm

OllyRenard wrote:Uzay v Eragon is definitely something I need in my life right now :^)


sux for him when I wield meta so brutally
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