XX3 | It's Bitter | Town + Phantom Win | Part 2

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XX3 | It's Bitter | Town + Phantom Win | Part 2

Postby Royee » Fri Feb 07, 2020 11:13 am

It's Bitter - XX3


Rules:
All Town of Salem Forums general rules apply.
1.Prohibited acts: angelshooting, gamethrowing, spamming, jestering, code-talking.

2.No screen-shooting or quoting any messages received from me.

3.Don't discuss about any other ongoing games and don't discuss about this game in any other place/game unless I gave you a permission.

4.Be respectful and keep it civil.

5.My color is #A0522D, don't use it. I have picked it for a reason.

6.All night stuff, questions, whatever you want to send me, send me it in pm under the subject XX3. Or discord me Roee#0264.

7.Inactivity - If you don't talk for 32 hours you will get a prod. After you get your first prod you will have 14 hours to response to it. If you fail to do so you will get another prod, which results me in kicking you out of the game. In addition, you must have until the EoD per day at least more than 3 non memish posts that are related to the game. If you fail to do so you will get a prod. 2 prods = getting kicked out of the game.

8.There is WotC. Send me a name of a player you don't want to play with, you should probably give me a reason alongside with that. If enough players don't want to play with a specific player they will be forced to leave the game before it starts. There is also WotM to prevent gamethrowers and players which are known to be inactive.

Mafia chat and dead chat are in discord. You must have a discord account to play this game.

9.Voting - When you vote a player you write /vote Royee. If you want to unvote them you write /vote unvote.

Rolelist:
Spoiler:
Town Power
Town Protective
Town Investigate
Town Killing
Random Town
Random Town
Random Town
Citizen
Citizen
Citizen
Citizen

Mafia Head
Mafia Tactical
Random Mafia
Random Mafia

Neutral Killing
Neutral Evil
Neutral Benign

Unique roles - Town Power, Mafia Head, Transporter, Town Killing, Mafia Tactical, Neutral Benign


-Days are 72 hours long and Nights are 24 hours long.
-There is Kill Credit.
-Mafia has only night chat. They also have a factional kill each night.
-Lynches are based on majority and plurality. Should a draw occur, the first player to hit that number is gonna get lynched.
-You will get full night results at the end of the night(unless a role who messes up with this hits you/your target). Full RC flip upon death.
-Citizen have the probability of 50% to roll in Random Town and can only roll once in it.
-Arsonist/Firebrand douses are silent.
-Detonator bombs are silent.
-Caporegime can retrain itself to another Mafia Head role.
-Spy and Warlock are nerfed.
-Witch's shield doesn't work against the townsfolk.
-All Neutral Evil win even if they die.
-Use this link to help you with unknown situations.

Playable roles:
Town Power - Mayor, Retributionist, Jailor
Town Protective - Doctor, Bodyguard, Marhsal
Town Investigate - Cop, Investigator, Lookout, Tracker, Detective, Spy*
Town Killing - Vigilante, Veteran, Firebrand*
Random Town - TP, TI, TS(Escort, Transporter, Medium, Trauma Patient), Citizen
Town Citizen - Citizen

Mafia Head - Godfather, Caporegime*, Underboss, Enforcer
Mafia Tactical - Mafioso, Blackmailer, Hustler
Random Mafia - Mafia Support(Consort, Consigilere, Agent), Mafia Deception(Janitor, Framer, Disguiser, Prankster)

Neutral Killing - Serial Killer, Arsonist*, Detonator*
Neutral Evil - Witch*, Warlock*, Kleptomaniac
Neutral Benign - Shade, Phantom

* = A role that was changed.

Role Cards:
Spoiler: Town:
You are a Citizen.

Your alignment is Town Citizen.

You have no ability at all except voting and talking during the daytime.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Mayor.

Your alignment is Town Power.

During daytime, you have the ability to reveal yourself as the Mayor. Simply by shouting I am the Mayor!.
Doing so will make you immune to doctor heal and grants you 3 votes instead of one.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are a Retributionist.

Your alignment is Town Power.

Once per game at night, you may bring one dead town member back to life.
If you had died the night you chose to resurrect a town member, they would have come back to life.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Jailor.

Your alignment is Town Power.

Every night you may jail and potentially execute somebody.
To Jail somebody, you must message your host during the day telling them who you would like to Jail.
If you do not do this before the day is over - you jail no one.
The prisoner will be allowed a 1000 character limit to share a defense with you.
(NOTE: Jailed Mafia will lose the ability to communicate with other Mafia, and they will be unable to see the Mafia Chat.)
If you jail somebody they will be roleblocked and cannot use their night ability, even if they are normally roleblock immune.
However, all night actions fail against your target, unless they are someone with an Investigative night ability.
If you execute somebody, they will be roleblocked and killed. An execution will kill anybody, even roles immune to other forms of night killing.
If you execute a Town member, you can not execute anybody else for the remainder of the game. You will still be able to jail people though.
You can execute up to 3 times.
You can't execute on the first night.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are a Cop.

Your alignment is Town Investigative.

You may choose to interrogate someone each night, checking them for suspicious activity.
You will know if your target is Mafia, Serial Killer, Detonator or innocent.
The Godfather hides their tracks so you will not be able to fine them.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Investigator.

Your alignment is Town Investigative.

You may choose to investigate someone each night. Searching clues for their potential role.
At the end of the night you will get a list with your target's potential role.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Lookout.

Your alignment is Town Investigative.

Each night you may spy on a player that is not you. You will only know their visitors.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are a Tracker.

Your alignment is Town Investigative.

Each night you may track a player, seeing if they visit someone. You will know at the end of the night if your target visits another player and who they visit.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Detective.

Your alignment is Town Investigative.

Each night you may question a player.
When you question a player you will be informed if they have a connection to the previously questioned player or not. If they are connected then they are of the same alignment (Town, Mafia, Neutral).

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Spy.

Your alignment is Town Investigative.

Each night you can bug a player.
You will see any feedback the player gets the next night.
You will see if any non-town roles visit this player the next night.
Once per game you may see who all non-town visit at night.
Framed players will appear as non-town.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Doctor.

Your alignment is Town Protective.

At night you can heal a player you believe to be town.
If your target were to be attacked, both you and your target would know about this.
You have 1-selfheal which you can use at a night you believe to be attacked. You will be informed if you are being attacked at the night you selfhealed.
You can use the selfheal only once.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Bodyguard.

Your alignment is Town Protective.

Each night you can choose one player to protect.
If your target is attacked, both you and the attacker die instead.
If you successfully protect someone, you can't be saved from death.
Your counterattack ignores night immunity.
You also have 1 bulletproof vest. If somebody tries to attack you when you wear a bulletproof vest, they will receive a message saying that you were immune.
You can use the 1 bulletproof vest only once.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are a Marhsal.

Your alignment is Town Protective.

Each night you may choose to follow a player. Your presence scares one malicious person from targeting them.
You will only be informed if you scare away a role who had killing intentions.
Should your target be visited by multiple people with malicious intent, only one will flee unless they have been scared by you in a prior night.
(Mafia Deception > Witch/Escort/Consort > Killing Roles)
Roles that use charges will still consume them upon being frightened off.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are a Vigilante.

Your alignment is Town Killing.

At night you have the ability to shoot a member of the town you believe to be evil.
You have 3 bullets. Each shot consumes 1 bullet.
If you shoot a member of the town you will never shoot again, choose your targets wisely.
You can't shoot on the first night.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Veteran.

Your alignment is Town Killing.

At night you can go on alert.
Going on alert means you shoot anyone who chooses to visit you at night. Your killing method ignores night immunity.
You can choose to go on alert only 3 times per game.
You are roleblock immune.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Firebrand.

Your alignment is Town Killing.

Each night you may douse a player in gasoline.
You may also ignite all of your doused targets, however you may only ignite once.
Your method of killing ignores night immunity and appears identical to the Arsonist's methods.
The Arsonist cannot ignite your targets, nor can you ignite theirs.
Your douses are silent.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are an Escort.

Your alignment is Town Support.

Each night you may roleblock a player.
You will block their night action if they have any and they aren't immune to it.
If you visit a Serial Killer you will be attacked instead of their target.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Transporter.

Your alignment is Town Support.

Every night you may transport two people.
The two people will be notified that they were transported.
Any actions against the two people will be swapped.
You may not transport yourself.
You are immune to being controlled by a witch.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Medium.

Your alignment is Town Support.

At night select a dead player, you will open a séance with them allowing you to communicate to them.
Communication must be done through the host.
The only limit is that you may not explicitly or implicitly talk about other mediums or your identity.
The dead only have until the end of the Night Phase to answer you back and see all medium messages as a generic "medium".
Dead players being contacted by a Medium are still permitted to private message other dead players as well.
Your séances will fail if the dead player is an active Phantom or Shade, the dead may also choose to outright deny you.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Trauma Patient.

Your alignment is Town Support.

At night you may choose to remember a non-unique, non-killing Town role.
You will assume this role the next night.

You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
You must kill Warlocks
You must kill Kleptomaniacs
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

Mafia:
You are the Godfather.

Your alignment is Mafia Head.

You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
As the leader of the Mafia every other member will report to you what happened to them each night.
If you are interrogated by a Cop or Detective, you will appear to be "Innocent".
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You win with the Mafia
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Caporegime.

Your alignment is Mafia Head.

You may target a member in your team at night, retraining them into another Mafia role of your choosing. The player who is being retrained is roleblocked even through immunity if the retraining succeeds. However, should you be retraining yourself this will be ignored. You can also retrain yourself to another Mafia Head role of your choice.
Should this ability succeed then you must wait an additional night until you may retrain again.
You may not promote players into unique roles, even if they are already an unique role.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You win with the Mafia
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Underboss.

Your alignment is Mafia Head.

Every day, you may choose to jail somebody.
To Jail somebody, you must message your host during the day telling them who you would like to Jail. If you do not do this before the day is over - you jail no one.
The prisoner is removed from any night chats they might be and are roleblocked. However, they may send a 1000 character defense to you.
While imprisoned, only Protective and Investigative abilities may be used against your target.
If you choose to execute your prisoner as the Mafia's night kill, they are roleblocked and killed. This does not ignore night immunity.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You win with the Mafia
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Enforcer.

Your alignment is Mafia Head.

As long as you are alive, the Mafia may secretly communicate during the day.
Once each night you may target a member of the Mafia and a person not aligned with the Mafia. Should either role be visited that night by a role which has a directly helpful or harmful ability, you will copy that role and perform its action on your second target, or vice versa. You will do this for all actions being carried out on your targets that night, including self-targeting abilities other than Veteran alerts.
You may not target yourself.
This ability ignores transports and if one of the targets is Witched, the second target will be forced to visit the same player as the first. The Spy will not see which member of the Mafia you visit, but they may see which member of the Town you visit.
You may communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You win with the Mafia
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Mafioso.

Your alignment is Mafia Tactical.

Each night you may choose 1 member of the Mafia to shadow. You will carry out their job that night on any target you wish.
You may only do this once per player in the Mafia.
Shadowing a Mafia Head role only grants you their specific passive(s). Night immunity is not applicable.
If a member of the Mafia dies you may permanently assume that role if you wish at any time.
You can communicate with your allies each night, for as long as they are alive.


Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You win with the Mafia
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Blackmailer.

Your alignment is Mafia Tactical.

Each night you may visit a single player's house, you are informed of what roles also visit them.
Each day you can send three anonymous messages to any player. The player may send a message back if they wish.
Anonymous messages are limited to 200 characters.
You can communicate with your allies each night, for as long as they are alive.


Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You win with the Mafia
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Hustler.

Your alignment is Mafia Tactical.

Each night you may visit a player, repeating all actions that happened to them last night again.
If you repeat an investigative action, instead you will get the results.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You win with the Mafia
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Consort.

Your alignment is Mafia Support.

Each night you may roleblock a player.
You will block their night action if they have any and they aren't immune to it.
If you visit a Serial Killer you will be attacked instead of their target.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You win with the Mafia
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Consigilere.

Your alignment is Mafia Support.

Each night you may investigate a player. At the end of the night you will know your target's role card.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You win with the Mafia
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Agent.

Your alignment is Mafia Support.

Each day, you can bug a player. At the end of the day, you will be told whether or not they can visit other players with their action(s).
Each night, you can track a player. You will see who they visit, and will receive any night results they would receive.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You win with the Mafia
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Janitor.

Your alignment is Mafia Deception.

Each night, you can clean a player.
If they die that night, their role will not be revealed to anyone except you.
You can use this action up to 3 times.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You win with the Mafia
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Framer.

Your alignment is Mafia Deception.

Each night, you can frame a player, making them appear to be a member of the mafia to investigative roles.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You win with the Mafia
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Disguiser.

Your alignment is Mafia Deception.

Every night you may visit two players swapping all of their results for any investigative role. The cop can't be fooled by you.
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You win with the Mafia
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

You are the Prankster.

Your alignment is Mafia Deception.

Every night you can choose to target one player.
Your target's real night results will be replaced with a false night result of your choosing.
The effect you choose will not actually be done; For example, an investigator pranked into thinking he was roleblocked will still receive night results with clues as to which role his target was. However, he will not know for sure if he slept peacefully.
Other pranks cannot be overwritten and if a player is pranked twice by two pranksters, they will get two messages.
If you are controlled by a witch, you will make your target think they "slept peacefully."
You can communicate with your allies each night, for as long as they are alive.

Your allies are [x] the [role], [x] the [role], and [x] the [role].

You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You win with the Mafia
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Detonators
You may spare anyone else

Neutral:
You are the Serial Killer.

Your alignment is Neutral Killing.

Each night you can kill a player.
If you are roleblocked, you will target your roleblocker instead of your main target.
You are immune to death at night. If anybody's trying to attack you they will get a message that you are immune.
You win if it is just you and the Godfather remaining.

You win when you are left alone or nothing can stop it.
You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You must kill the Mafia
You must kill the Town
You may spare anyone else

You are the Arsonist.

Your alignment is Neutral Killing.

Each night you may douse one player or ignite all of your doused targets.
Your method of killing ignore night immunity.
You cover up your tracks very well and you will appear as 'Innocent' to a Cop.
You are immune at night. If somebody tries to attack you, they will receive a message saying that you were immune.
You win if only you and the Godfather remain.
Your douses are silent. You will know if you are doused.

You win when you are left alone or nothing can stop it.
You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You must kill the Mafia
You must kill the Town
You may spare anyone else

You are the Detonator.

Your alignment is Neutral Killing.

Each night you may place a device on a player; they will not be informed of this.
If a player with a device visits another player with a device, all devices will explode and kill the player holding them. This ignores night immunity.
You may plant a device on yourself; however, visiting a target while you have a device won't trigger them unless the device on the other player is from a previous night.
You are immune to your explosions.
You are redirection immune.
You are night immune.

You win when you are left alone or nothing can stop it.
You win with the Kleptomaniacs
You win with the Warlocks
You win with the Witches
You must kill the Mafia
You must kill the Town
You may spare anyone else

You are a Witch.

Your alignment is Neutral Evil.

Every night you can choose somebody to control and somebody who you want your controlled player to use their ability on.
You won't be informed of the end result of your controlling or even if the one you controlled had an ability to use at all!
You'll have to pay close attention to learn people's abilities and use them to make the townsfolk suffer.
Your expertise in magic also taught you defensive spells. You have perfected a magical immunity shield, which shrouds your body.
It will discharge the instant you are attacked without protection. The shield will only work against Non-town attack.
Once the shield has discharged these attacks will harm you, like any other non-magic user.
The attacker will only know of your immunity to their attack(including douse and bombs).
You are immune to being roleblocked.

You win with the Mafia
You win with Arsonists
You win with Serial Killers
You win with Detonators
You must kill the Town
You may spare anyone else

You are a Warlock.

Your alignment is Neutral Evil.

Each phase you may hex a player of your choice. If that hexed player dies in the same phase you hexed them or the next phase you will be completely immune the phase during and after their death. This includes methods that would normally kill regular night immune players.
For day phases, you must pick your hex during the first 24 hours of day. At night you may submit your hex whenever.
You will learn the identity and role of anyone attempting to attack you.
If you are to be lynched while immune the day will lose 24 hours instead of you being lynched.
You may not hex yourself.

You win with the Mafia
You win with Arsonists
You win with Serial Killers
You win with Detonators
You must kill the Town
You may spare anyone else

You are a Kleptomaniac.

Your alignment is Neutral Evil.

Each night, you can choose a dead player to steal from.
You will be passively informed of how many charges each dead player has at the beginning of each night.
You may use their ability as if you were that role for that night and gain any of their special attributes (IE night/roleblock immunity).
For each dead person you may only steal from them once.
You may not steal from unique roles.
When you steal from a killing role, you will only take their passives. You're not one for killing.

You win with the Mafia
You win with Arsonists
You win with Serial Killers
You win with Detonators
You must kill the Town
You may spare anyone else

You are a Shade.

Your alignment is Neutral Benign.

During a Day or Night you can inform the Game Moderator you wish to channel spiritual energy during a phase.
If you die doing this, your body will appear as Cleaned and you must choose to serve someone each day for the rest of the game.
You may only perform this ritual 5 times.
After you have chosen to a player serve, you may both communicate via 5 200-character limit whispers for the next Night Phase.
You can also choose to haunt someone for the player you are serving, revealing who they visit for you and whoever you are serving that night.

You win if your efforts lead to your killer losing.
You lose if your efforts fail to result in your killer losing, if you die without performing the ritual, or should you remain alive at the end of the game.
You will also leave the town if you fail all of your rituals, resulting in a loss.

You are a Phantom.

Your alignment is Neutral Benign.

During a Day or Night you can inform the Game Moderator you wish to channel spiritual energy during a phase.
If you die doing this, your body will appear as Cleaned and you must choose to serve someone the following night for the rest of the game.
You may only perform this ritual 5 times. You cannot serve people who vote to lynch you.
You may also choose to automatically serve your killer.
After you have chosen to serve a master, you may both communicate via 5 200-character limit whispers every Night Phase.
You can also choose to haunt someone's house for your master, revealing everyone who visits that person for you and your master that night.
You cannot haunt your master's house.

You win if your efforts help your Master's side win the game.
You lose if your efforts fail to help your Master's side win the game, if you die without performing the ritual, or should you remain alive at the end of the game.
You will also leave the town if you fail all of your rituals, resulting in a loss.


Investigative Results:
Spoiler: Investigator's results:
Your target is a normal folk. They could be Mayor/Citizen/Godfather/Framer
Your target waits for the perfect moment to strike. They could be Jailor/Cop/Underboss/Phantom
Your target has a business with the dead. They could be Retributionist/Medium/Spy/Mafioso/Janitor
Your target is patient. They could be Detective/Firebrand/Enforcer/Hustler/Arsonist
Your target messes up with other players' abilities. They could be Escort/Marshal/Veteran/Prankster/Consort/Witch
Your target is skilled at their job. They could be Tracker/Bodyguard/Agent/Serial Killer/Kleptomaniac
Your target is looking for others. They could be Doctor/Trauma Patient/Vigilante/Caporegime/Warlock/Detonator
Your target might have good information. They could be Investigator/Lookout/Transporter/Blackmailer/Consigilere
Your target will cause chaos to everyone. They could be Disguiser/Shade

Cop's results:
Your target is Innocent.
Your target is a member of the Mafia.
Your target is the Serial Killer.
Your target is the Detonator.

Detective's results:
Your target alignment is similar to your previous target.(Same)
You can't find any similar properties in your target from your previous target.(Different)

Spy's results:
You saw a suspicious activity performed on your target last night. - You will only know if they were visited by non town role, you won't know which role and how many. Also mafia can visit mafia.
"Bug" reveals any feedback/actions, such as attacks, roleblocks, transports, etc. Use this link to get the idea what kind of Night feedback the spy gets.
E.g. spy will know if their target is scared off by a marshal, they will not know if their target scares a player.
Spy will not know if the Detonator plants a bomb on themselves. Spy will know if a Firebrand douses an Arsonist.


Players:
1.Chemist1422
2.kosmo16
3.murat1996
4.SparkingJayYT
5.ElusiveBelle
6.AcidicBreeze
7.OllyRenard
8.dota2reporter
9.watchme1
10.EvilDeanius0
11.JacksonVirgo
12.UzayAltay
13.TheDebil
14.AlwaysNever
15.PokemonKidRyan
16.EqsyLootz
17.TheWabbit
18.Flake

Subs:
1.AlbanixAnubibus
Last edited by Royee on Fri Feb 21, 2020 8:44 am, edited 11 times in total.
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Part 1 ISOs

Postby Royee » Fri Feb 07, 2020 11:14 am

Last edited by Royee on Fri Feb 07, 2020 11:24 am, edited 2 times in total.
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby Royee » Fri Feb 07, 2020 11:15 am

Part 2:

Royee
Varanus

Endgamed:
1.Chemist1422* - Citizen
2.kosmo16 - Spy
3.murat1996 - Citizen
8.dota2reporter - Jailor
18.Flake* - Citizen

* = prod

Graveyard:
15.PokemonKidRyan, lynched day 1. They were the Veteran.
13.TheDebil, killed night 1 by a member of the Mafia. They were a Citizen.
9.watchme1, lynched day 2. They were a Consigilere.
17.TheWabbit, killed night 2 by a member of the Mafia. They were the Kleptomaniac.
12.UzayAltay*, lynched day 3. He was Cleaned.
11.JacksonVirgo*, executed night 3 by the Jailor. They were a Citizen.
7.OllyRenard, lynched day 4. He was a Marshal.
16.EqsyLootz -> AlbanixAnubibus, killed night 4 by a member of the Mafia. She was a Bodyguard.
10.EvilDeanius0, set on fire by an Arsonist night 4. He was a Bodyguard.
6.AcidicBreeze, set on fire by an Arsonist night 4. She was a Prankster.
14.AlwaysNever* -> MaccaMania, lynched day 5. He was the Hustler.
5.ElusiveBelle, surrendered day 5. He was the Enforcer.
4.SparkingJayYT, surrendered day 5. He was the Arsonist.
Last edited by Royee on Sat Feb 22, 2020 4:05 am, edited 16 times in total.
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby Royee » Fri Feb 07, 2020 11:16 am



Day 1 continues. It will end in 72 hours or when majority hits.
If you want to see any of the deleted posts in the Part 1 thread instead of in the ISO, you can click below the "Quick Reply" on the "Display posts from previous:" and set it to 1 year.
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby Royee » Fri Feb 07, 2020 11:20 am

Current Vote Count
Player Votes Voters
  # Votes Until Majority
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby dota2reporter » Fri Feb 07, 2020 11:22 am

dammit now i cant quote from the previous thread :/

or i can but it needs to be manual
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby Chemist1422 » Fri Feb 07, 2020 11:37 am

anyway
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby murat1996 » Fri Feb 07, 2020 11:39 am

Oh
33-40-3 : My FM Record

Hosted: VFM13

My discord is fluffymurat#2318 if you really want it I guess...it's now a legacy name.

My discord is just fluffymurat
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby dota2reporter » Fri Feb 07, 2020 11:41 am

anyway i remember liking jackson's thing regarding watchme so i'll go support it with a vote
/vote watchme
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby dota2reporter » Fri Feb 07, 2020 11:50 am

Jackson wrote:
dota wrote:i super hate the argument against me though
people: "dota is scum because he played scum and led the town!!!"
me: "i also led in sfm67"
people: "dota is scum because he played scum and led the town!!!"

If you think that's why I think you're scum, probably read again. I don't have a problem with you leading the Town because you're a good player. But the way you said you were going to is scummy as heck

how should have i done it then
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby dota2reporter » Fri Feb 07, 2020 11:51 am

Uzay wrote:Guys I had an idea
Lets allow me to read dota as game progress because Apparently I am the only one capable to do.
And it is probably I had experienced same feeling with you all after dota's first scum game at there and with time passing I think my read became very close to 100% accuracy.

100% accuracy? what about vfm58
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby UzayAltay » Fri Feb 07, 2020 11:51 am

murat1996 wrote:Oh

Murat are You Shade or Phantom ?
If You Dont answer I Will assume Shade
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby dota2reporter » Fri Feb 07, 2020 11:54 am

viewtopic.php?f=17&t=106167&start=350#p3367258

ofc i know my own town meta ive played it 20 times already
im pretty sure i wasnt able to copy my town meta though
sure i wasnt towny but i didnt feel like my obvtown self that game but my opinion is obviously biased since im, well, myself

and that thread i got 100 posts, if youre saying i got 60% of fluff then i gotta have 60 posts of fluff
you know what i'll actually go read my iso and see if that holds up
i'll check each statistic actually im curious
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby UzayAltay » Fri Feb 07, 2020 11:54 am

dota2reporter wrote:
Uzay wrote:Guys I had an idea
Lets allow me to read dota as game progress because Apparently I am the only one capable to do.
And it is probably I had experienced same feeling with you all after dota's first scum game at there and with time passing I think my read became very close to 100% accuracy.

100% accuracy? what about vfm58

1) Close to
2) I didnt TR You That Game . I Also didnt SR You but that isnt important Because Acidic would die at one point and Acidic dying would make You Hello suspicious .
Also assuming VFM 58 is Last canned VFM and not Ryan's VFM , Because Than that post make no sense Because I am Literally saying my reads on You became better after I misread You that Game , be paranoid to You at following games and Than with experience I gained self-trust Again to read You
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby UzayAltay » Fri Feb 07, 2020 11:55 am

UzayAltay wrote:
murat1996 wrote:Oh

Murat are You Shade or Phantom ?
If You Dont answer I Will assume Shade

Also I am not Asking You due that post
I am Asking it due Another post
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby EqsyLootz » Fri Feb 07, 2020 11:57 am

Another Reset -_-. Why in the world...
Whats going on with this thread!? This is what our third thread? This game...
Today is the first day I changed my signature after 2 full years. Unfortunately I have no idea what to write here.
General Salem Community Accomplishments.
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby dota2reporter » Fri Feb 07, 2020 12:05 pm

"content" - 54
"fluff" - 36
"defending themselves stupidly" - 0
"iioa" - 1

ive got about 60% content and about 40% fluff

you got something wrong in your calculations mate
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby dota2reporter » Fri Feb 07, 2020 12:06 pm

UzayAltay wrote:
dota2reporter wrote:
Uzay wrote:Guys I had an idea
Lets allow me to read dota as game progress because Apparently I am the only one capable to do.
And it is probably I had experienced same feeling with you all after dota's first scum game at there and with time passing I think my read became very close to 100% accuracy.

100% accuracy? what about vfm58

1) Close to
2) I didnt TR You That Game . I Also didnt SR You but that isnt important Because Acidic would die at one point and Acidic dying would make You Hello suspicious .
Also assuming VFM 58 is Last canned VFM and not Ryan's VFM , Because Than that post make no sense Because I am Literally saying my reads on You became better after I misread You that Game , be paranoid to You at following games and Than with experience I gained self-trust Again to read You

meant ryan's game, you didnt really mention becoming better at reading me after misreading me hence the misunderstanding
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby dota2reporter » Fri Feb 07, 2020 12:08 pm

Jackson wrote:No, why would I allow them to just kill off the people that can read them and just breeze through the game stupidly.

man stop treating me like scum, this is starting to get annoying

tunnels are wack, ive been a target a lot of times and it's energy-consuming and irritating, i dont recommend
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby dota2reporter » Fri Feb 07, 2020 12:08 pm

Flake wrote:
dota2reporter wrote:"content" - 54
"fluff" - 36
"defending themselves stupidly" - 0
"iioa" - 1

ive got about 60% content and about 40% fluff

you got something wrong in your calculations mate

where'd the other 9% go

thats just the amount of posts not a percentage
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby dota2reporter » Fri Feb 07, 2020 12:10 pm

watchme wrote:
Uzay wrote:Guys I had an idea
Lets allow me to read dota as game progress because Apparently I am the only one capable to do.
And it is probably I had experienced same feeling with you all after dota's first scum game at there and with time passing I think my read became very close to 100% accuracy.

This just sounds like a world of trouble if dota!scum and uzay!scum is what's going to happen

world will explode
really though dont worry it didnt happen
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby dota2reporter » Fri Feb 07, 2020 12:11 pm

Flake wrote:oh that probability tree

iioa is a stupid tell anyway most of the time

idk why people didnt like it, i put a decent amount of effort into it

made it during school time as well sooo
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby dota2reporter » Fri Feb 07, 2020 12:12 pm

First of all I disagree with what you just said. Focusing on becoming obvtown is pointless outside of avoiding your lynch, I'd rather focus on reading thanks but that's just me.

This pings town

ye i agree with that, would be kinda pointless to argue that as scum there imo
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby UzayAltay » Fri Feb 07, 2020 12:12 pm

Subject: It's Bitter | XX3 | Day 1 | Part 1

JacksonVirgo wrote:
watchme1 wrote:
watchme1 wrote:
JacksonVirgo wrote:Dota is probably scum here and watchme is probably NK if it's an Arsonist.


Dw if you pay pal me enough money for a face mask against the corona virus I swear I won't give you an oil bath


Also why the scum read on dota and a specific nk read on me

Just from the top of my head, the posts about being the town-leader pings me terribly and I believe they talked about being TOwn leader in the VFM game they were scum in before it was canned. I'll have to look over, it's like they're pushing that "Hey I am Town, look at me I will lead you all".

And your posts about douses pings me because it's perhaps a way to distance yourself from being called Arsonist. Though that isn't as strong, but I has my eye ball on you

The difference is Dota leading town and not
That Game Dota claimed they are town leader and led The town
This Game Dota claimed that , but I cant see them leading and manipulating The lynch yet . They are Trying to convince Everyone I am town , and it is All , I cannot remember anything else. They are staying A lot on small points instead Actually doing major things that shine them.
46-46 Spoiler: Town Games(27-32)

NFM50,NFM51,NFM52,14D,14E, NFM54 ,14H (AF), 14G, NFM 55, NFM 56, 15C, NFM 57, NFM 58,15F,SFM45,16B, VFM36, 16D , SFM 47 , VFM38, NFM62 , 16G ,VFM 39, EpisodeXVII, 17B , 17C , VFM44 , 17D , 17F,18C,18D,18E,VFM55,VFM57,SFM64, 19C,VFM58,VFM59 ,19D,VFM60,SFM66,SFM67,VFM64,SFM70,VFM69,XX7,XX9, VFM71,VFM72, VFM73, VFM74, 21A,VFM75,VFM76,XX14,VFM77,XX16,VFM78,VFM79

Scum Games (19-14)

NFM 48 , NFM 49 , TFM 65 ,TFM 66 , Episode XV ,TFM68 ,VFM 34, NFM61 , VFM42 , SFM53, VFM43,17E,VFM49,SFM60,CFM19,VFM54, EpisodeXIX, SFM63, 19E, 19F ,VFM62 ,VFM63,XX3,VFM66,XX5,VFM67,XX6,SFM72,XX8,VFM70,XX10,SFM76,SFM80
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Re: XX3 | It's Bitter | Day 1 | Part 2

Postby dota2reporter » Fri Feb 07, 2020 12:14 pm

forgot to name the quotes there, the first quote there was by jackson and second by sparking
Uzay wrote:
Jackson wrote:If you're a scum boy with them you're not going to die and you'd use the 'one one that can' to your advantage lol. That's mainly a joke but still

If I am scum than you can read me accurately , lynch me , than read dota and do whatever you want with them

super towny, uzay is towncored
26-18 ToSFM
34-26 MU
0-3 MS

60-47
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