SFM64 - ToG - Mafia Wins

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Re: SFM64 - ToG - Mafia Wins

Postby Transcender » Sat Oct 12, 2019 6:58 am

dota2reporter wrote:
Chemist1422 wrote:just gonna copy this over from the spec chat if anyone wants it
1. Did you like the setup?
2. Did you think it was balanced?
3a. What went wrong/good this game? (At you)
3b. What went wrong/good this game? (From my part)
4. Did the winner deserve their win?
5. Who was the Town MVP?
6. Who was the Mafia MVP?

1 yeah, i like neighbourhood games a lot cuz you have something to do when it's night yes
2 sure lul
3 my poe was pretty horrendous, i think im just worse in big games than small games no
4 sure they did lul
5 uhhhh, var he got pocketed by 2 scum and never questioned it
6 cenvil and chuckle offended
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Re: SFM64 - ToG - Mafia Wins

Postby SparkingJay » Sat Oct 12, 2019 6:59 am

Chemist1422 wrote:just gonna copy this over from the spec chat if anyone wants it
1. Did you like the setup?
2. Did you think it was balanced?
3a. What went wrong/good this game? (At you)
3b. What went wrong/good this game? (From my part)
4. Did the winner deserve their win?
5. Who was the Town MVP?
6. Who was the Mafia MVP?

1. Loved it, let’s see a return.
2. No because I am OP
3a. Yes.
3b. Yes.
4. The question to decipher whether you are full salt. Answer:NoYes
5. Michael
6. Dota

Image
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Re: SFM64 - ToG - Mafia Wins

Postby Transcender » Sat Oct 12, 2019 7:01 am

SparkingJayYT wrote:
Chemist1422 wrote:just gonna copy this over from the spec chat if anyone wants it
1. Did you like the setup?
2. Did you think it was balanced?
3a. What went wrong/good this game? (At you)
3b. What went wrong/good this game? (From my part)
4. Did the winner deserve their win?
5. Who was the Town MVP?
6. Who was the Mafia MVP?

1. Loved it, let’s see a return.
2. No because I am OP
3a. Yes.
3b. Yes.
4. The question to decipher whether you are full salt. Answer:NoYes
5. Michael
6. Dota

fucking
beautiful
sparking neutral mvp
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Re: SFM64 - ToG - Mafia Wins

Postby Chemist1422 » Sat Oct 12, 2019 7:02 am

1. Did you like the setup? - Eh, sort of. I think it's too big tbh
2. Did you think it was balanced? - No, there's too much swing based on the amount of clearing PRs that roll for town. Even here, it felt like we were playing well but had to keep playing around the 2 cops, 2 docs, etc
3a. What went wrong/good this game? (At you) - Lost too much WIM mid days but I think I did a good job recovering
3b. What went wrong/good this game? (From my part) - this playerlist, also don't allow dead/specs to react to messages
4. Did the winner deserve their win? - Yes
5. Who was the Town MVP? - Uzay or yurkin
6. Who was the Mafia MVP? - Cenvil
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: SFM64 - ToG - Mafia Wins

Postby dota2reporter » Sat Oct 12, 2019 7:02 am

fair, maybe watchme for getting at least 1 redcheck and uzay
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Re: SFM64 - ToG - Mafia Wins

Postby dota2reporter » Sat Oct 12, 2019 7:03 am

i agree, it would be nicer as a 12p with 4 3p hoods or 3 4p hoods
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Re: SFM64 - ToG - Mafia Wins

Postby Chemist1422 » Sat Oct 12, 2019 7:04 am

dota2reporter wrote:fair, maybe watchme for getting at least 1 redcheck and uzay

watchme literally claimed the wrong redcheck and got two town killed and saved a mafia because he claimed it on the mafia that was planning to out anyway

so not watchme
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: SFM64 - ToG - Mafia Wins

Postby dota2reporter » Sat Oct 12, 2019 7:05 am

Chemist1422 wrote:
dota2reporter wrote:fair, maybe watchme for getting at least 1 redcheck and uzay

watchme literally claimed the wrong redcheck and got two town killed and saved a mafia because he claimed it on the mafia that was planning to out anyway

so not watchme

oh yeah i forgot about that

then uzay
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Re: SFM64 - ToG - Mafia Wins

Postby Cenvil2 » Sat Oct 12, 2019 7:08 am

Chemist1422 wrote:
1. Did you like the setup? - Eh, sort of. I think it's too big tbh
2. Did you think it was balanced? - No, there's too much swing based on the amount of clearing PRs that roll for town. Even here, it felt like we were playing well but had to keep playing around the 2 cops, 2 docs, etc
3a. What went wrong/good this game? (At you) - Lost too much WIM mid days but I think I did a good job recovering
3b. What went wrong/good this game? (From my part) - this playerlist, also don't allow dead/specs to react to messages
4. Did the winner deserve their win? - Yes
5. Who was the Town MVP? - Uzay or yurkin
6. Who was the Mafia MVP? - Cenvil


I would have killed Wabbit a day before without you. And I have a lot of TMI post, if you read my ISO.
Also
@dota, why you thought you were rbed by Soul when you cannot visit?
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Re: SFM64 - ToG - Mafia Wins

Postby dota2reporter » Sat Oct 12, 2019 7:09 am

because i was told i was roleblocked
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Re: SFM64 - ToG - Mafia Wins

Postby Cenvil2 » Sat Oct 12, 2019 7:11 am

dota2reporter wrote:because i was told i was roleblocked

By Blockers roleblock only visiting roles.
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Re: SFM64 - ToG - Mafia Wins

Postby dota2reporter » Sat Oct 12, 2019 7:13 am

Phone0Ix wrote:You were roleblocked!
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Re: SFM64 - ToG - Mafia Wins

Postby yurkin » Sat Oct 12, 2019 7:13 am

dota2reporter wrote:i dont feel bad about the chuuni mislynch

cenvil was good, i only became suspicious of him after he started pushing me later

surprised i was right on chuckle scum, maybe i shouldve developed on it but i was never lynching ryast after he replaced in

chemist scum is also somewhat surprising, expected oranges to be fullon town

overall not my proudest game at all, but i dont think it was fully my fault either
my reads mostly made sense imo, maybe only the cenvil one was junk but that still surprises me

You might not feel bad but I have like 2-3 years experience playing with Chuunibyou, and my opinion was totally ignored lol

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Re: SFM64 - ToG - Mafia Wins

Postby dota2reporter » Sat Oct 12, 2019 7:16 am

yurkin wrote:
dota2reporter wrote:i dont feel bad about the chuuni mislynch

cenvil was good, i only became suspicious of him after he started pushing me later

surprised i was right on chuckle scum, maybe i shouldve developed on it but i was never lynching ryast after he replaced in

chemist scum is also somewhat surprising, expected oranges to be fullon town

overall not my proudest game at all, but i dont think it was fully my fault either
my reads mostly made sense imo, maybe only the cenvil one was junk but that still surprises me

You might not feel bad but I have like 2-3 years experience playing with Chuunibyou, and my opinion was totally ignored lol

really? i must have missed that, yikes
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Re: SFM64 - ToG - Mafia Wins

Postby heytheregirl17 » Sat Oct 12, 2019 7:19 am

I absolutely still blame var
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I'm not sure whether that says more about me or you guys
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Re: SFM64 - ToG - Mafia Wins

Postby Transcender » Sat Oct 12, 2019 7:20 am

heytheregirl17 wrote:I absolutely still blame var

good
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Re: SFM64 - ToG - Mafia Wins

Postby Cenvil2 » Sat Oct 12, 2019 7:21 am

Chemist1422 wrote:just gonna copy this over from the spec chat if anyone wants it
1. Did you like the setup?
2. Did you think it was balanced?
3a. What went wrong/good this game? (At you)
3b. What went wrong/good this game? (From my part)
4. Did the winner deserve their win?
5. Who was the Town MVP?
6. Who was the Mafia MVP?


1 Yes.
2 Yes. (Although maybe regroupers could have their action as a day ability and giving some extra if they had night chosen, that could have spite things up, for example silent RB for mafia and check for town maybe?)
3a. Dota.
3b. There was some modcomments from you in the mafia chat, when I knew our target was not transported.
(when they was transed you said your target did this or that but if not you just said XY did something, or XY is this it that role, you should work on this. I not shared this information in mafia only because I thought this could be categorizied as angleshooting.)
4 I think we definitely worked for it.
5. Yurkin.
6 Luko/dota. (and I mean it, Luko chose always the better option for mafia, and dota had big part in all of misslynches)
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Re: SFM64 - ToG - Mafia Wins

Postby SparkingJay » Sat Oct 12, 2019 7:21 am

heytheregirl17 wrote:I absolutely still blame var

It was my fault you died, if I didn’t shoot you wouldn’t have got hammered. Blame me instead

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Re: SFM64 - ToG - Mafia Wins

Postby TheDebil » Sat Oct 12, 2019 7:21 am

tog more like pog
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Re: SFM64 - ToG - Mafia Wins

Postby Cenvil2 » Sat Oct 12, 2019 7:22 am

dota2reporter wrote:
Phone0Ix wrote:You were roleblocked!

But Var was roleblocker too...
We really could have push you on this line if I realise this one sooner, (the same way Sparking did with me)
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Re: SFM64 - ToG - Mafia Wins

Postby Transcender » Sat Oct 12, 2019 7:23 am

TheDebil wrote:tog more like pog

I was thinking this from d1
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Re: SFM64 - ToG - Mafia Wins

Postby dota2reporter » Sat Oct 12, 2019 7:24 am

@cenvil imo i can only be blamed for michael and fallen mislynches

both times yeah i fucked up

but htg was widely agreed on and the iso was very nai imo
jamez's slot i've been defending for a long time and just got tired of it
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Re: SFM64 - ToG - Mafia Wins

Postby Cenvil2 » Sat Oct 12, 2019 7:25 am

And basically the Crimson ml too
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Re: SFM64 - ToG - Mafia Wins

Postby Jalandh » Sat Oct 12, 2019 7:27 am

Did anyone ever ask what Juck said in the team chat before he died btw?
Use your full power. Take out your soul weapon, and do your best. Otherwise...

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You'll die.
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Re: SFM64 - ToG - Mafia Wins

Postby dota2reporter » Sat Oct 12, 2019 7:28 am

Cenvil2 wrote:And basically the Crimson ml too

the lad said he didnt heal because he felt lazy
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