Coven Deaths

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Coven Deaths

Postby ManateeDude » Mon Apr 02, 2018 2:12 pm

I'm gonna suggest that the Coven death messages are universally changed to:
They were killed by a member of the Coven. With the exception of medusa which can't hide. The reasoning for this is that specific coven roles are revealed early game and tightens up everyone's claimspace.
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Re: Coven Deaths

Postby MafiaMenace » Mon Apr 02, 2018 4:32 pm

Honestly just removing that entirely and making the death message just say,
"[x] was killed last night," would be much better.
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Re: Coven Deaths

Postby ManateeDude » Mon Apr 02, 2018 4:39 pm

thinking about it that would work a lot better, it would lower the confirmability of TK's as well (and BG).

Edit: wow its late. BG would die anyways lol
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Re: Coven Deaths

Postby BasicFourLife » Thu Apr 05, 2018 5:52 am

MafiaMenace wrote:Honestly just removing that entirely and making the death message just say,
"[x] was killed last night," would be much better.

^
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Coven Deaths

Postby Andrija04 » Fri Apr 06, 2018 4:50 pm

MafiaMenace wrote:Honestly just removing that entirely and making the death message just say,
"[x] was killed last night," would be much better.


This would change the game too much, investigator's results would be much less helpful and it would be harder to win as town.

The Coven death message could work tho.
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Re: Coven Deaths

Postby MafiaMenace » Fri Apr 06, 2018 4:52 pm

Andrija04 wrote:
MafiaMenace wrote:Honestly just removing that entirely and making the death message just say,
"[x] was killed last night," would be much better.


This would change the game too much, investigator's results would be much less helpful and it would be harder to win as town.

The Coven death message could work tho.

How would the Investigator results be weaker, even so, town needs a nerf anyways
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Re: Coven Deaths

Postby Andrija04 » Fri Apr 06, 2018 5:12 pm

MafiaMenace wrote:
Andrija04 wrote:
MafiaMenace wrote:Honestly just removing that entirely and making the death message just say,
"[x] was killed last night," would be much better.


This would change the game too much, investigator's results would be much less helpful and it would be harder to win as town.

The Coven death message could work tho.

How would the Investigator results be weaker, even so, town needs a nerf anyways


If someone is killed by a Serial Killer the Doc/Disg/SK result could be assumed to be the Serial Killer
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Re: Coven Deaths

Postby MafiaMenace » Fri Apr 06, 2018 5:17 pm

Andrija04 wrote:
MafiaMenace wrote:
Andrija04 wrote:
MafiaMenace wrote:Honestly just removing that entirely and making the death message just say,
"[x] was killed last night," would be much better.


This would change the game too much, investigator's results would be much less helpful and it would be harder to win as town.

The Coven death message could work tho.

How would the Investigator results be weaker, even so, town needs a nerf anyways


If someone is killed by a Serial Killer the Doc/Disg/SK result could be assumed to be the Serial Killer

Good.
Town needs a nerf.
And this does it.


Making the death notifications vague is to nerf the town and buff evils.
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