Naru2008 wrote:No, they shouldn't.
Any role (aside from night-immune roles) can die Night 1. That's just part of the game. Someone has to die first. To use it as an argument for implementing this is not a good argument to begin with.
Not to mention, Jester literally does not need a buff, as all it has to do is get lynched. Nothing more, nothing less. Witch, I could understand, but still disagree with giving it a vest. We already gave it Consigliere abilities, which was unnecessary. Let's not break the role by giving it another buff unnecessarily.
But the reason we're discussing Witch and Jester specifically is because they have to stay alive to win. If they're killed at night, they lose instantly, while every single other non-night-Immune role (Town, Mafia, etc.) is still able to win.
Hmm... Except Amnesiacs. *thinking*
Yes Jester win rates are high, but this is due to Jester being easier and more fun to play. Jester dying n1 removes the entire part about playing as Jester. We have to remember that Town of Salem is a game, and so the key point of a game is so that the players have fun. Not letting someone play the game because their wincon was made impossible n1 is generally not a fun idea.
And we all agree the Witch's largest problem is being killed by her allies, not knowing who she is. While Consigliere abilities are definitely helpful (especially with the new silent Arso), most of the community (from what I can tell) still prefers one autovest. I am personally undecided on this issue.