Kephin wrote:orangeandblack5 wrote:Easily programmable? Yes, at least comparatively.
Fun? Not really?
Balanced? Don't make me laugh. These ideas all overpower Vampires, except for the last one that heavily nerfs them (and further breaks the game). Not a single one of these ideas fix the problems at the heart of the Vampire role.
Again, not sure why you're so unnecessarily pessimistic. I don't attack your suggestion (even though almost any of mine would be more helpful). You're not adding anything to the conversation, so I'm going to have to assume you're a troll.cmitc1 wrote:vamps are op without a vh
vamps are too weak with a vh.
so why not just remove them >.>
From what I've experienced, it's not entirely the vh that makes them weak. Most of my games where vamps felt underpowered, it was because of constantly hitting bite-immune roles, and being killed off by mafia/neutral roles. Vampire hunters were either not in the game, or didn't play a part in our loss.
biting immune plays is a bad vampire, not watching chat.