MONETIZE. ROLES.

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MONETIZE. ROLES.

Postby Tormental » Sun Sep 27, 2015 6:46 pm

NEW: Read this post carefully, then support or deny here: http://strawpoll.me/5614878

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Problem: Players want lots more roles.
Problem: It doesn't really help fund the game as much as all the skins and such.

Solution: Monetize new roles.

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Note: Roles promised in Kickstarter Campaigns are still free. Other roles can still be free.

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Brief Opening:

Let's say you have this role idea...

Sniper
Neutral Killing

- Select a target every night.
- Lie in wait on your target's roof and shoot anyone who visits.
- Ignores night immunity.
- You don't kill your target, just their visitors.
- You are night immune.


Regardless of whether you LIKE this role or not, let's move on with the overall plan I'm proposing...

Now, it's going to be very hard to add a lot of roles to the game. It takes time and effort, etc. and not everyone wants to play in a round with a Sniper. (For example.)

So what if Blank Media did this...

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The Monetization:

Pay 99 cents for the Sniper role.

Now, you can add a Sniper to custom lobbies YOU are hosting.

Also, you have a chance of BEING the Sniper if you get the Random Neutral Killing or "Any" role result.

No one can add a Sniper to their round, or BE the Sniper as Random Neutral Killing or "Any" unless they bought the Sniper role for 99 cents.

----

So here's how it works, in clear language.


You are the host of a lobby:
Step 1: You buy or have bought the Sniper role in the "Role Shop".
Step 2: You can now add "Sniper" to your lobby's possible roles like you'd normally add roles.
Step 3: Anyone in that round can be chosen as the "Sniper" like they would be given the "Doctor" or "Godfather" roles.

You NOT the host, but the Host added Sniper:
You now have the chance to be chosen as the "Sniper" like you would be given the "Doctor" or "Godfather" roles.
(You do not need to own the Sniper role, because the host does and he added it!)

You are NOT the host, but you own Sniper and there is a Random Neutral Killing and/or "ANY" role in the list:
"Sniper" is now added to the list of possible roles YOU can get if you're chosen as the Neutral Killing or Any.
(You could also be any other role, it's just that Sniper is now added to your pool of possibilities.)


So you see, you do not need to buy the Sniper role to play it. You just need to be in a lobby where the Host owns and adds it. This way it's not "Unfair" that only buyers ever get to have the role.

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What is the benefit of this Monetized Role System?

1: Blank Media Games staff have that much more incentive to add more roles, which is something everyone wants.

2: It spices up the game to have a bunch of new roles.

3: The game does not become cluttered with a ton of roles available if they're only shown/available to buyers.

4: If you don't like a new role, don't purchase it. That way you'll NEVER get it unless the Host added it.

5: Because of all of the above, we can open the floodgates JUST A LITTLE BIT and maybe let in a bunch more roles that would've otherwise never have seen the light of day. I'm not talking about adding BAD roles, I'm talking about the ability to add things and let the economy decide if they're used. This way you can put in various experimental role concepts and let players themselves decide if they do or do not want them.

----

All in all, this is an undeniable solution to two problems. Slow role addition because of monetized updates taking precedence, and fear of cluttering the role lists with too many off-the-wall things that are hard to dig through.

Roles that you've purchased could go at the top of each role section when you're hosting a custom round. That way they're all easy-access and in one place on your list.

----

PAQ
(Possibly Asked Questions)

"Why 99 cents?" - You can get 5,000 people to pay $1 much easier than 1,000 people will pay $5.

"Can Roles be in Packs?" - Why not? Imagine it. Sniper role, skin, and scrolls. XD

"Does it have to be Sniper?" - No, I used that to make the post a lot simpler to read.

"If only the Host has to buy it for anyone in the round to get it, doesn't that discourage purchase?" - No. Every time they get the role, it's a sample of what they could play with much more often if they purchased it. Also, when there are enough paid roles, you're not likely to get the same paid roles available in every round you don't host.

"What about Random Neutral?" - Well, yeah. Random Neutral would also be a possible Sniper if you bought it.
Last edited by Tormental on Tue Sep 29, 2015 5:58 pm, edited 11 times in total.
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Re: MONETIZE. ROLES.

Postby Jedicode3 » Sun Sep 27, 2015 6:52 pm

This seems like something that could really work i mean great for streamers and youtubers because they would always host the game for people to play the role
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Re: MONETIZE. ROLES.

Postby Magnasword2 » Sun Sep 27, 2015 7:02 pm

I feel like this idea would solve alot of the underlying issues with TOS such as kickstarter money running out, Dev's bills etc perhaps this could be a monthly subscription service like netflix? Unlock all extra roles for just $5.00 a month, Access to all the roles to play with friends and family and add them into your own custom lobbies.
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Re: MONETIZE. ROLES.

Postby ShortcutButton » Sun Sep 27, 2015 7:06 pm

How would All Any and Ranked work in this scenario? If, let's say, you havent bought the Sniper and you join an All Any lobby. Can you just roll Sniper anyways?
If you can't then if a Sniper gets fingered by, say, an Investigator, and you get put up on the stand, you can say "I didn't pay for it" and that will be an actually good defense. I don't want that defense to be a good defense.
If you can then theres no point to buying it just for custom lobbies. If you wanted to get your Sniper fix you would play All Any and Ranked.
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Re: MONETIZE. ROLES.

Postby Tormental » Sun Sep 27, 2015 7:10 pm

ShortcutButton wrote:If, let's say, you havent bought the Sniper and you join an All Any lobby. Can you just roll Sniper anyways?


No.

You'd have to own the Sniper role for it to be in your Random Neutral Killing or Any "pool" of possible roles.

ShortcutButton wrote:if a Sniper gets fingered by, say, an Investigator, and you get put up on the stand, you can say "I didn't pay for it" and that will be an actually good defense.


Yeah, but you can already do this with "I'm Doctor. I had on my Doctor scrolls!" and any number of other things.

ShortcutButton wrote:I don't want that defense to be a good defense.


It wouldn't really be a good defense. It's a cheap defense. It's like reading your role card, which people do ALL the time. It's cheap and people can easily look at the Wiki... so saying "I didn't buy Sniper" is cheap, but you could just as easily be lying like the wiki thing.

ShortcutButton wrote:If you can then theres no point to buying it just for custom lobbies.


It's not just for Custom lobbies. Any time you got "Random Neutral Killing" or "Any" as your role, you'd have the possibility of being a Sniper. Assuming you bought it, of course.
Last edited by Tormental on Sun Sep 27, 2015 7:11 pm, edited 1 time in total.
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Re: MONETIZE. ROLES.

Postby Gobln » Sun Sep 27, 2015 7:10 pm

Lmfao why are people even supporting this?
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Re: MONETIZE. ROLES.

Postby Magnasword2 » Sun Sep 27, 2015 7:12 pm

Gobln wrote:Lmfao why are people even supporting this?


Because Role output is slow and Blankmedia need money.
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Re: MONETIZE. ROLES.

Postby Tormental » Sun Sep 27, 2015 7:12 pm

Because it brings roles to us and money to Blank Media... which means they have big reason to work on new roles more often.

Would you prefer fewer roles, slower?
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Re: MONETIZE. ROLES.

Postby ShortcutButton » Sun Sep 27, 2015 7:14 pm

I actually made some mistakes when I made that post. If in All Any and Ranked you cant roll Sniper unless you own it, and in custom you can roll it if the host did it, then that would be the perfect incentive to buy the role.
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Re: MONETIZE. ROLES.

Postby Jedicode3 » Sun Sep 27, 2015 7:15 pm

Gobln wrote:Lmfao why are people even supporting this?

This is a good idea due to the Fact that BMG Need to support them self and we we want new roles we need a way to make both parts happy and there will be free roles along with pian ones and they could even do a free role roation like most mobas do Like League of Legends
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Re: MONETIZE. ROLES.

Postby Tormental » Sun Sep 27, 2015 7:17 pm

This is my thinking:

Let's replace the things we DON'T want to purchase/see with stuff we would and encourage the stuff we want to actually be produced.
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Re: MONETIZE. ROLES.

Postby Tormental » Sun Sep 27, 2015 7:22 pm

Jedicode3 wrote:
Gobln wrote:Lmfao why are people even supporting this?

This is a good idea due to the Fact that BMG Need to support them self and we we want new roles we need a way to make both parts happy and there will be free roles along with pian ones and they could even do a free role roation like most mobas do Like League of Legends


Imagine if they added role lists on a monthly basis that exploited the new available roles and gave a taste.

For example: "Prison Camp"

Mayor (Capable of pardoning, essentially! XD )
Jailor
Investigator
Investigator
Escort (Special visits)
Doctor
Doctor
Transporter (Prison bus)

Sniper
Sniper

Serial Killer

Executioner
Jester

Amnesiac
Survivor
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Re: MONETIZE. ROLES.

Postby Gobln » Sun Sep 27, 2015 7:26 pm

Magnasword2 wrote:
Gobln wrote:Lmfao why are people even supporting this?


Because Role output is slow and Blankmedia need money.

They really dont need money, they have enough.

The only reason role output is slow is because the devs cannot prioritize.
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Re: MONETIZE. ROLES.

Postby deferentsheep » Sun Sep 27, 2015 7:27 pm

the game sucks anyways if i was the devs i would do this
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Re: MONETIZE. ROLES.

Postby Tormental » Sun Sep 27, 2015 7:27 pm

I didn't say they need money.

I said let's encourage what we *want* in the shop as opposed to what we don't necessarily need. It's like bulldozing a McDonald's for a (insert your favorite restaurant here).
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Re: MONETIZE. ROLES.

Postby Jedicode3 » Sun Sep 27, 2015 7:30 pm

It would still help they make money they need to produce the thing the Community want to see out of this game theres so much pontetial
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Re: MONETIZE. ROLES.

Postby Magnasword2 » Sun Sep 27, 2015 7:31 pm

Gobln wrote:
Magnasword2 wrote:
Gobln wrote:Lmfao why are people even supporting this?


Because Role output is slow and Blankmedia need money.

They really dont need money, they have enough.

The only reason role output is slow is because the devs cannot prioritize.


Incorrect. The money has been running dry for a while I believe. Note the recent update focus on skins, Chat filters and clickbait boxes. If the money isn't going down the drain then it's really dubious why they're going to such lengths to scrape pennies.

Nevertheless Money is on their minds so put the money with the things we want and they will follow and then everyone's happy...
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Re: MONETIZE. ROLES.

Postby orangeandblack5 » Sun Sep 27, 2015 7:31 pm

This would seem to fit right in with ToS's new ads.

However, I'm concerned about the new roles being imbalanced (such as Vampire and Vampire Hunter if they work how the Kickstarter described.
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Re: MONETIZE. ROLES.

Postby Tormental » Sun Sep 27, 2015 7:35 pm

Oh, yeah, I totally agree.

There would still need to be logic/sense about what's added. No "This role kills all 14 other players if you name yourself Harvey", etc.
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Re: MONETIZE. ROLES.

Postby devilmegs » Sun Sep 27, 2015 7:36 pm

Cool idea. Not sure how much work goes into coding new roles and making sure they interact well within the game, I imagine that is probably a concern. Even if it's not feasible to implement quickly, I can certainly see that as a good way to keep the game fresh for old players and still uncluttered.
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Re: MONETIZE. ROLES.

Postby Jedicode3 » Sun Sep 27, 2015 7:37 pm

orangeandblack5 wrote:This would seem to fit right in with ToS's new ads.

However, I'm concerned about the new roles being imbalanced (such as Vampire and Vampire Hunter if they work how the Kickstarter described.

I would still expect it to take time but i would give incentive to do the more roles to more money and and i agree bmg does need to make money to continue
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Re: MONETIZE. ROLES.

Postby Gobln » Sun Sep 27, 2015 7:38 pm

Magnasword2 wrote:
Incorrect. The money has been running dry for a while I believe. Note the recent update focus on skins, Chat filters and clickbait boxes. If the money isn't going down the drain then it's really dubious why they're going to such lengths to scrape pennies.

Nevertheless Money is on their minds so put the money with the things we want and they will follow and then everyone's happy...

What is greed?

You think the devs are squeaky clean good people, but they arent. This is normal for literally any developer of any form of media.

And trust me, not everyone would be happy with this approach, its foolish to think so.
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Re: MONETIZE. ROLES.

Postby Tormental » Sun Sep 27, 2015 7:39 pm

Jedicode3 wrote:
orangeandblack5 wrote:This would seem to fit right in with ToS's new ads.

However, I'm concerned about the new roles being imbalanced (such as Vampire and Vampire Hunter if they work how the Kickstarter described.

I would still expect it to take time but i would give incentive to do the more roles to more money and and i agree bmg does need to make money to continue


Biggest mistake they could make is over-pricing the roles, by the way.

Encourage everyone playing to consider buying it, instead of looking at it and going: "Whoa. No." - Tolerable pricing leads to much more revenue.
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Re: MONETIZE. ROLES.

Postby Gobln » Sun Sep 27, 2015 7:42 pm

And seriously, no hate intended to the devs, normal for people to do this, i dont judge, but its clear they arent doing everything in their potential to make roles.

There is more to the game than poorly developed roles, i for one would like the roles to be balanced before other ones are added. Sadly the devs havent even done this.
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Re: MONETIZE. ROLES.

Postby Jedicode3 » Sun Sep 27, 2015 7:44 pm

I Could even suggest if they want to do another small kickstarter just for roles to get them started in the right direction id be up for it
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