Tormental wrote:Well then -- Role sales don't influence the game because you can easily buy a role. XD
It seems like adding it as a shop item is negative to you just because payment is involved?
Mroz4k wrote:The potential backslash on this would likely be very bad. I am all up for the BMG trying new strategies but I dont think this is the way.
Mroz4k wrote:Many people wouldnt pay for this because they simply cant pay - majority of gamers on this game are still teenagers and they may not even have a bank account to begin with.
Mroz4k wrote:While this would generate more money it doesnt neccesarily mean the role output would be increased.
Mroz4k wrote:While it would be moreless fair, some people will still consider this a
backstabbing from the Devs, with the intend to make the game not free to play.
Mroz4k wrote:And, finally if the new roles were limited to a small amount of people (even with the Host allowing it for everyone in the game it would still be small chance) it would mean the potential of the role added this way is wasted, because only few people will actually play it.
Mroz4k wrote:This is not the way.
Mroz4k wrote:Its not a bad idea per say but its not very smart move to take, I believe it would do more damage then good.
Mroz4k wrote:Many would consider this a betrayal from the initial Free to play policy, and could even leave the game because of it.
Mroz4k wrote:Like, lets say Host has three purchased roles. So, he knows these roles may happen in a game.
Mroz4k wrote:And, even then, it may be difficult for others because of all the changes these new roles bring.
Mroz4k wrote:The Host would have experience with these roles while others wouldnt, I see this as potentially a very big balancement issue as well.
TheEntireTown28 wrote:Nellyfox wrote:Devs have said they wouldn't add anything that influences the game in the shop and I feel this does that.
yet they've added scrolls which literally influence the game in the purest definition of the word. don't get me wrong, the OP is a dumb idea but let's not act like the devs haven't already gone back on their promises about things like this
TheEntireTown28 wrote:ICECLIMBERS wrote:TheEntireTown28 wrote:
yet they've added scrolls which literally influence the game in the purest definition of the word. don't get me wrong, the OP is a dumb idea but let's not act like the devs haven't already gone back on their promises about things like this
Scrolls don't affect which roles are in play, only the odds of you receiving that role if it is in play.
pretty sure that they would influence random role selections like random town and random mafia etc
Mroz4k wrote:Well, yes, I presumed a lot of things, but arent you doing the same thing? Just presuming the opposite way.
Mroz4k wrote:your argument with Goon - That description gives a player an idea what the role is about but doesnt give him idea how to play such role, what else to expect from it, what to look out for...
Mroz4k wrote:[...] since he have clearly bigger experience with these roles, people are more likely to pick such player off, especially if they were one of these roles.
Mroz4k wrote:And, you havent even adressed the fact that there can be new roles in a rolelist which is something only Host would know, and nobody else.
Mroz4k wrote:Another problem i see with this - Investigator results. All these new roles would probably have new, unique Investigator results. So, lets say the Sniper says: Your target uses a big rifle. They must be Sniper, 133tNo-scoper or Farmer. So, unless both of those other roles were also in the game, it would be pretty much dead giveaway...
Mroz4k wrote:I dont think the game really works with the idea of releasing these Roles on their own, per pay. If anything, it would have to be a balanced Role-pack which would contain a number of new roles, and that would be sold together. Then it would sort of make sense, and it would allow the game to "announce" this in the waiting lobby, that this pack along with these roles is in game.
Mroz4k wrote:But still an issue with Host having an advantage to everyone else.
Mroz4k wrote:There is a bunch of other ways to go around raising money, I think those would be better.
Mroz4k wrote:Also your "claim" that this is the only way is a bit egoistic.
Mroz4k wrote:Its not the only way by far, purchased "subscription" accounts sound a lot better for an idea.
TheEntireTown28 wrote:[...] the OP is a dumb idea [...]
DizzyWaddleDoo wrote:Let me leave you with this hypothetical:
VoidRuler wrote:I don't like this idea.
VoidRuler wrote:Town of Salem isn't meant to be a Pay-To-Win
VoidRuler wrote:or Microtransaction based game.
VoidRuler wrote:Town of Salem already received more than enough money through both of their Kickstarters.
VoidRuler wrote:[...] a glorified F2P but Pay-To-Win game for PC.
VoidRuler wrote:I try to purchase whenever I can to help the game, I even bought the Steam client.
VoidRuler wrote:Also, I don't think that adding too many roles to the point of where it is hard to remember all of them and what they come up as, as they ruins the purpose of the game and process of elimination.
VoidRuler wrote:Not to mention, the devs have already been taking their precious time to make the new and previously new roles.
VoidRuler wrote:They won't be able to release new roles every now and then like this would require them to.
VoidRuler wrote:If this was implemented, it would have to be in every mode but Ranked,
VoidRuler wrote:And even in modes that aren't Ranked, I can see this being a gamebreaking issue.
VoidRuler wrote:First of all, if they want people to buy it, they have to make them "really powerful",
VoidRuler wrote:[...] basically turning this into Pay-To-Win.
VoidRuler wrote:People can even say that they have unlocked that role, and that they're confirmed to get that role with a scroll, making them have an unfair advantage.
VoidRuler wrote:Scrolls are a nice idea to me, as they're optional and you don't need them, but "payed roles" are not.
VoidRuler wrote:To have payed roles, you would be locking off a portion of the game to people for payment.
VoidRuler wrote:None of the current things that require purchase or TP are necessary or part of the actual gameplay.
VoidRuler wrote:Scrolls and all the aesthetics from the shop are merely optional, nor take away from the core game itself. This does.
VoidRuler wrote:People don't even know what exactly they're getting or if they like it or not while purchasing. If I purchased a "Sniper" role, but not knowing the strategies or if I like it personally, then that would be completely useless to me.
Tormental wrote:VoidRuler wrote:Not to mention, the devs have already been taking their precious time to make the new and previously new roles.
If you read the original post, it says that I proposed this in part to help spur the Devs to make more roles quicker.
Tormental wrote:VoidRuler wrote:They won't be able to release new roles every now and then like this would require them to.
100% speculation.
Tormental wrote:VoidRuler wrote:First of all, if they want people to buy it, they have to make them "really powerful",
Completely incorrect and based on nothing. Is the Pirate skin pack "really powerful"?
Tormental wrote:VoidRuler wrote:Scrolls are a nice idea to me, as they're optional and you don't need them, but "payed roles" are not.
Incorrect. Extra "extended" pay roles are entirely optional and you don't need them in the method I proposed.
Tormental wrote:VoidRuler wrote:To have payed roles, you would be locking off a portion of the game to people for payment.
Incorrect. I feel as if you did not read the post as this is specifically opposite of what I said.
Tormental wrote:VoidRuler wrote:None of the current things that require purchase or TP are necessary or part of the actual gameplay.
Incorrect. Scrolls affect game play before the game even begins. People also sometimes target basic starter skins/houses like they do randomly chosen names. (Cotton Mather, etc.) It's not as often as the name thing, but hey - it affects rounds.
Tormental wrote:VoidRuler wrote:Scrolls and all the aesthetics from the shop are merely optional, nor take away from the core game itself. This does.
No it absolutely does not. You're simply making a random statement based on nothing presented.
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