Coven Chaos Gamemode: Scorched Earth

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Coven Chaos Gamemode: Scorched Earth

Postby JustATotalGeek1205 » Sun Jun 05, 2022 11:06 pm

Many ToS games end with 1v1, 2v1, etc. What if we flip that on its head and make a gamemode where you have to avoid that situation?

Scorched Earth

Jailor
Town Investigative
Town Investigative
Town Protective
Town Killing
Random Town
Random Town
Coven Leader
Medusa
Random Coven
Godfather
Mafioso
Random Mafia
Executioner
Executioner


The amount of players alive has to be at least 3. If it goes below that, the game's over and everyone loses, including the executioners and jesters even after getting their target/themselves lynched. One faction has to eliminate everyone else in the other two factions quickly, and this forces the executioners to work together with one of the factions after getting their target lynched. Evils have to avoid killing the executioners' targets at night to gain their favor without turning them into jesters. Town may also try to gain the executioners' favor. This makes jailors think twice before executing people who claim executioner "just in case they're evil". The goal of this gamemode is to kill everyone in the opposing factions with as little mislynches and unnecessary kills as possible.

What do you guys think? Does the required amount of players alive need to be changed? Does this rolelist need to be changed? All feedback is appreciated!
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Re: Coven Chaos Gamemode: Scorched Earth

Postby MysticMismagius » Wed Aug 03, 2022 12:29 am

The problem with this is that it's nigh impossible to win as evils without a perfect game for the winning evil faction. This is because, to win as Mafia or Coven, you must kill all members of opposing factions, not just have majority.

Therefore if the number of Mafia or Coven ever falls below three (which will happen after literally ONE death with this role list), the only way for them to win is for the Exes to take pity and carry them to victory.
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Re: Coven Chaos Gamemode: Scorched Earth

Postby James2 » Thu Aug 04, 2022 1:19 pm

Interesting setup.

Evil factions require an Exe to stay alive, but aren't strictly dependent on the Exe's favor. Either evil faction can force a victory in a 2v1v1 with Exe and Town.
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