Flavorable wrote:Where's the fun in not having to do anything in order to win? ... that wins with basically everyone. There's nothing about the role that would actually add anything to the game.
PleaseReadSiege wrote:Flavorable wrote:Where's the fun in not having to do anything in order to win? ... that wins with basically everyone. There's nothing about the role that would actually add anything to the game.
....and yet Surv is left unchanged and is infinitely more boring and was let into coven. k. Also, I assume you've seen what happens when witch is trying to side with different evil factions? Witch has to survive to the end even once town is gone, so balancing trust between many evil factions in a CAA game could create a unique challenge for witch that CL can't have.
Also, as for priority, same way duplicate witch visits are decided now. The code for figuring that out has existed since day one. If there really needed to be priority for balancing reasons like CL over witches, that could easily be done too since CL is unique.
syjfwbaobfwl wrote:PleaseReadSiege wrote:Flavorable wrote:Where's the fun in not having to do anything in order to win? ... that wins with basically everyone. There's nothing about the role that would actually add anything to the game.
....and yet Surv is left unchanged and is infinitely more boring and was let into coven. k. Also, I assume you've seen what happens when witch is trying to side with different evil factions? Witch has to survive to the end even once town is gone, so balancing trust between many evil factions in a CAA game could create a unique challenge for witch that CL can't have.
Also, as for priority, same way duplicate witch visits are decided now. The code for figuring that out has existed since day one. If there really needed to be priority for balancing reasons like CL over witches, that could easily be done too since CL is unique.
Witch isnt in coven because it would make no sense to have a neutral and an evil faction role with the exact same ability
Also iirc lore wise, coven leader IS the witch (take this with a grain of salt, i dont remember)
PleaseReadSiege wrote:syjfwbaobfwl wrote:PleaseReadSiege wrote:Flavorable wrote:Where's the fun in not having to do anything in order to win? ... that wins with basically everyone. There's nothing about the role that would actually add anything to the game.
....and yet Surv is left unchanged and is infinitely more boring and was let into coven. k. Also, I assume you've seen what happens when witch is trying to side with different evil factions? Witch has to survive to the end even once town is gone, so balancing trust between many evil factions in a CAA game could create a unique challenge for witch that CL can't have.
Also, as for priority, same way duplicate witch visits are decided now. The code for figuring that out has existed since day one. If there really needed to be priority for balancing reasons like CL over witches, that could easily be done too since CL is unique.
Witch isnt in coven because it would make no sense to have a neutral and an evil faction role with the exact same ability
Also iirc lore wise, coven leader IS the witch (take this with a grain of salt, i dont remember)
The sense is to add confusion, same reason escort and consort have the same ability, ret and necro. It adds claim space for CL, who would be able to claim witch to fool other evils and extract info.
And if we REALLY want to keep the lore consistent then, "Rogue Witch" is another witch that wasn't let into the coven for [insert reason here]
Soulshade55r wrote:I support this really. Witch isn't even unique so I dont see why witch should be excluded from coven.
I'm sorry but the game shouldn't be balanced around CAA
alex1234321 wrote:Get rid of Witchsigliere (from both Witch and CL). Now you have a true neutral role that is completely different from any other role in the game, DLC or otherwise. People think Witch is redundant because right now it's just a fifth evil role. If it has a harder time connecting with the Mafia/Coven then it will have to scumread like any other Town role while still having to deceive the Town. CL doesn't have that. Considering that day play is more important than night abilities, this is enough differentiation to merit adding Witch into the expansion.
Users browsing this forum: No registered users and 2 guests