MrMcSirMan wrote:Dude, you realize that would basically ruin the point of the TP roles, right?
syjfwbaobfwl wrote:Crus needs a whole rework
The rampage thing makes no sense, if crus and doc only protected from direct attacks they would suck ass (well idk crus but doc would for sure)
PleaseReadSiege wrote:syjfwbaobfwl wrote:Crus needs a whole rework
The rampage thing makes no sense, if crus and doc only protected from direct attacks they would suck ass (well idk crus but doc would for sure)
The rampage thing is to make it so the solo roles (eg WW, pest) can break TP chains on their own. It's bullshit that they can only win in that scenario with outside factors.
Soulshade55r wrote:or just give Town Protectives a "1 day cd" on protecting a player, this has the benefit of town protectives not being jailor baby sitters aswell.
You could prolly buff WW, in that sense still so they dont meta game on early full moons, but other then that eh.
Give visits a stronger attack value
syjfwbaobfwl wrote:Soulshade55r wrote:or just give Town Protectives a "1 day cd" on protecting a player, this has the benefit of town protectives not being jailor baby sitters aswell.
You could prolly buff WW, in that sense still so they dont meta game on early full moons, but other then that eh.
Give visits a stronger attack value
Unstopable attack for rampaged people? Hell no
Soulshade55r wrote:syjfwbaobfwl wrote:Soulshade55r wrote:or just give Town Protectives a "1 day cd" on protecting a player, this has the benefit of town protectives not being jailor baby sitters aswell.
You could prolly buff WW, in that sense still so they dont meta game on early full moons, but other then that eh.
Give visits a stronger attack value
Unstopable attack for rampaged people? Hell no
That would objectively solve tp chaining against a werewolf, it would act the same but you can't be saved by doctors, Crusaders, Ga's & Potion Masters? so really I don't see how its a stretch, wasn't even my main point.
syjfwbaobfwl wrote:Soulshade55r wrote:syjfwbaobfwl wrote:Soulshade55r wrote:or just give Town Protectives a "1 day cd" on protecting a player, this has the benefit of town protectives not being jailor baby sitters aswell.
You could prolly buff WW, in that sense still so they dont meta game on early full moons, but other then that eh.
Give visits a stronger attack value
Unstopable attack for rampaged people? Hell no
That would objectively solve tp chaining against a werewolf, it would act the same but you can't be saved by doctors, Crusaders, Ga's & Potion Masters? so really I don't see how its a stretch, wasn't even my main point.
4 roles, that is a big diference, I would prefer the 1 night cd if your target isnt attacked (idk if bg would really need it but lets do it anyway)
Altho how would that work for trapper?
blackaxe3 wrote:TP Chaining is not as overpowered as you make it out to be.
- Arsonists can douse one of the players and incinerate them the next night.
- One of the Town Protectives could be fake, opening the other up to attack.
- TP Chaining leaves other roles vulnerable to attack.
- Consorts and Witches/Coven Leaders can break the TP chain easily.
The main issue is with the Crusader since it can kill anyone who visits even if they aren't attacking, which is why nerfing the Crusader is definitely necessary.
kyuss420 wrote:VIP mode revolves around the TP chain, and coven breaking it early on. Get good at playing evil in VIP, and youll never have a problem with TP chains again.
Also Juggernaut has an unstoppable rage attack when hes powered up
Coven leader can easily beat 2 crus on each other, just send one of them to themself, and he will hit himself, the other or the CL (better make sure you got necronomicon or a PM heal on n2 tho).
I mean crus doesnt need nerfing, and jailor should be protected.... maybe just make a sandbox mode where TPs cant spawn, and that will make the game easy enough for people who arent pro enough to play as evil ^^
Soulshade55r wrote:kyuss420 wrote: my rant
This seems like one of the most arrogant and bad takes.
And Vip isn't the greatest, I personally think it could do with some role list adjustments, Its not dog awful like lovers currently but it could certainly improve, Its also not the only mode in the game. all of this includes coven expansion roles, with roles such as Juggernaut you're not going to get them on classic nor are they always going to spawn in certain game modes.
Tos in general shouldn't revolve around one role such as the Jailor getting protected and evils trying to slowly kill off and find the Tp's, that's very boring and obnoxious for the protective roles that are dumbed down to targeting the same player over and over, where to role takes as much skill as a psychic.
While i dont find tps chaining each other the biggest issue, i dont think Protectives should have the option or mostly be forced to play in such a 1 dimensional way.
kyuss420 wrote:I mean, why stop at TPs? nerf escorts,trans, TIs as well, so that they cant visit the same person twice in a row, why not nerf town out of having any option and force them to play sub optimaly every 2nd night.... maybe make town abilities only work every 2nd night....
kyuss420 wrote:Soulshade55r wrote:kyuss420 wrote: my rant
This seems like one of the most arrogant and bad takes.
And Vip isn't the greatest, I personally think it could do with some role list adjustments, Its not dog awful like lovers currently but it could certainly improve, Its also not the only mode in the game. all of this includes coven expansion roles, with roles such as Juggernaut you're not going to get them on classic nor are they always going to spawn in certain game modes.
Tos in general shouldn't revolve around one role such as the Jailor getting protected and evils trying to slowly kill off and find the Tp's, that's very boring and obnoxious for the protective roles that are dumbed down to targeting the same player over and over, where to role takes as much skill as a psychic.
While i dont find tps chaining each other the biggest issue, i dont think Protectives should have the option or mostly be forced to play in such a 1 dimensional way.
just because Jailor exists, is not a good reason to change how protectives work.... it would be much better to change how jailor works.
I mean, why stop at TPs? nerf escorts,trans, TIs as well, so that they cant visit the same person twice in a row, why not nerf town out of having any option and force them to play sub optimaly every 2nd night.... maybe make town abilities only work every 2nd night....
and why stop at nights? make it so town cant vote every 2nd day or cut it down to 1 trial per day, so town are forced to think about their decision instead of mindless vfr early game.
As for all any, youll always have some matches that are biased towards town, as well as towards evils, sometimes you even roll solo necromancer and get checked by sheriff n1 or killed by mafia n2. Some games are more challenging than others, thats what makes the mode fun....some matches are high risk high reward, some matches are a dice roll, some matches come down to kingmakers, some matches theres 2 mediums and a bunch of neutrals vs 4 coven/maf. There is no possible way to give every faction a fair shot at winning in every match (unlike the VIP role list, where both factions have a fair chance of winning, and it comes down to how well the coven play).... making TPs unable to chain, isnt going to make the mode that much fairer in the long run
Soulshade55r wrote:kyuss420 wrote:Soulshade55r wrote:kyuss420 wrote: my rant
This seems like one of the most arrogant and bad takes.
And Vip isn't the greatest, I personally think it could do with some role list adjustments, Its not dog awful like lovers currently but it could certainly improve, Its also not the only mode in the game. all of this includes coven expansion roles, with roles such as Juggernaut you're not going to get them on classic nor are they always going to spawn in certain game modes.
Tos in general shouldn't revolve around one role such as the Jailor getting protected and evils trying to slowly kill off and find the Tp's, that's very boring and obnoxious for the protective roles that are dumbed down to targeting the same player over and over, where to role takes as much skill as a psychic.
While i dont find tps chaining each other the biggest issue, i dont think Protectives should have the option or mostly be forced to play in such a 1 dimensional way.
just because Jailor exists, is not a good reason to change how protectives work.... it would be much better to change how jailor works.
I mean, why stop at TPs? nerf escorts,trans, TIs as well, so that they cant visit the same person twice in a row, why not nerf town out of having any option and force them to play sub optimaly every 2nd night.... maybe make town abilities only work every 2nd night....
and why stop at nights? make it so town cant vote every 2nd day or cut it down to 1 trial per day, so town are forced to think about their decision instead of mindless vfr early game.
As for all any, youll always have some matches that are biased towards town, as well as towards evils, sometimes you even roll solo necromancer and get checked by sheriff n1 or killed by mafia n2. Some games are more challenging than others, thats what makes the mode fun....some matches are high risk high reward, some matches are a dice roll, some matches come down to kingmakers, some matches theres 2 mediums and a bunch of neutrals vs 4 coven/maf. There is no possible way to give every faction a fair shot at winning in every match (unlike the VIP role list, where both factions have a fair chance of winning, and it comes down to how well the coven play).... making TPs unable to chain, isnt going to make the mode that much fairer in the long run
Well Transporter needs a hard nerf, self transports for one are busted.
You can also let a role such as mafioso have a one time strong man, but even if you nerfed jailor it wouldn't prevent tps chaining on the jailor unless you had ways of making it.
Spy needs to be completely reworked as a TI.
Lo I'd actually give the same treatment as Tp, as LO is a semi protective or at least the threat of LO catching someone.
Invest/Sheriff it would be pointless to check the same target twice in a row.
Escort, yes i dislike chain role blocking, I would also agree with jailor having similar treatment.
If you would suggest a way for town protectives to not brainlessly spam the same player such as a jailor, instead of using tactical prediction on mafia kills (which is why tp can be fun).
I don't care about all any, its not balanced really. I would like no tps to spam the same role to protect ect. but I dont really take all any balancing seriously
WildCard65 wrote:Soulshade55r wrote:kyuss420 wrote:Soulshade55r wrote:kyuss420 wrote: my rant
This seems like one of the most arrogant and bad takes.
And Vip isn't the greatest, I personally think it could do with some role list adjustments, Its not dog awful like lovers currently but it could certainly improve, Its also not the only mode in the game. all of this includes coven expansion roles, with roles such as Juggernaut you're not going to get them on classic nor are they always going to spawn in certain game modes.
Tos in general shouldn't revolve around one role such as the Jailor getting protected and evils trying to slowly kill off and find the Tp's, that's very boring and obnoxious for the protective roles that are dumbed down to targeting the same player over and over, where to role takes as much skill as a psychic.
While i dont find tps chaining each other the biggest issue, i dont think Protectives should have the option or mostly be forced to play in such a 1 dimensional way.
just because Jailor exists, is not a good reason to change how protectives work.... it would be much better to change how jailor works.
I mean, why stop at TPs? nerf escorts,trans, TIs as well, so that they cant visit the same person twice in a row, why not nerf town out of having any option and force them to play sub optimaly every 2nd night.... maybe make town abilities only work every 2nd night....
and why stop at nights? make it so town cant vote every 2nd day or cut it down to 1 trial per day, so town are forced to think about their decision instead of mindless vfr early game.
As for all any, youll always have some matches that are biased towards town, as well as towards evils, sometimes you even roll solo necromancer and get checked by sheriff n1 or killed by mafia n2. Some games are more challenging than others, thats what makes the mode fun....some matches are high risk high reward, some matches are a dice roll, some matches come down to kingmakers, some matches theres 2 mediums and a bunch of neutrals vs 4 coven/maf. There is no possible way to give every faction a fair shot at winning in every match (unlike the VIP role list, where both factions have a fair chance of winning, and it comes down to how well the coven play).... making TPs unable to chain, isnt going to make the mode that much fairer in the long run
Well Transporter needs a hard nerf, self transports for one are busted.
You can also let a role such as mafioso have a one time strong man, but even if you nerfed jailor it wouldn't prevent tps chaining on the jailor unless you had ways of making it.
Spy needs to be completely reworked as a TI.
Lo I'd actually give the same treatment as Tp, as LO is a semi protective or at least the threat of LO catching someone.
Invest/Sheriff it would be pointless to check the same target twice in a row.
Escort, yes i dislike chain role blocking, I would also agree with jailor having similar treatment.
If you would suggest a way for town protectives to not brainlessly spam the same player such as a jailor, instead of using tactical prediction on mafia kills (which is why tp can be fun).
I don't care about all any, its not balanced really. I would like no tps to spam the same role to protect ect. but I dont really take all any balancing seriously
Investigator rechecking Townies in a Vampire game is essential.
Soulshade55r wrote:
If you would suggest a way for town protectives to not brainlessly spam the same player such as a jailor, instead of using tactical prediction on mafia kills (which is why tp can be fun).
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