by superboytim » Wed Mar 31, 2021 6:37 am
medium is basically the same as old ret in that it's far worse for competitive than it is good, but would be a fine inclusion outside of competitive modes
reasons for med being bad for competitive off the top of my head:
- dilemma of either having multiple meds be able to confirm each other, or making med unique which would give evils even less claimspace than they already have, both of which are bad
- highly situational utility, a large amount of which is dependent on certain roles existing or not, making game-to-game utility highly variable. the best example of this that comes to mind is medium making ambusher negative utility simply by existing
- low skill floor & low skill ceiling, essentially anyone can be at least decent with the role given they're not afk or throwing, and medium doesn't really grant much that would allow a very skilled player to be much more effective than a mediocre player
- disproportionately low general utility in comparison to the rest of the town roles (given medium isn't unique), contributing to differences in how much impact each town member has in affecting their win chances
reasons it's good for competitive:
- kinda interesting concept ig? allows for certain skill sets that will be erased if it doesn't exist, but the same can be said for like every role in the game so
old ret doesn't exist now so whether dead leave or not it doesn't matter without medium, so it's not like medium needs to exist to encourage dead players to not leave
the simple solution would be to simply remove medium from competitive modes and keep it in non-competitive modes, but given the devs didn't do that with ret i doubt they'd do it with medium
i don't see how your suggestion is really helping to remove the major flaws of medium as it is, it's a unique medium (still very problematic, probably more problematic than the current version of medium) given to a person who already has a role. it also brings about new issues such as 1 person controlling 2 roles would mean giving one town member a generally greater impact on town's win chances than other town members have, and it would also be hard to utilise both role's abilities effectively, especially given how little time there is in ToS