Although I have been enjoying this seasons ranked list, one of my biggest issues is with the NE faction, both witch and executioner.
Although Witch is one of my favorite ranked roles, and in my opinion has one of the most unique skill sets that are conducive to high-level play, I often feel a sense of dismay when I roll witch.
This is because no matter how well I play with witch I often lose the game regardless. I have played games where I witch the vigi into a townie night one, and then save a mafia from being executed night two, only to be executed by jailor night three and watch my evil teammates go on to win the game as a result of my actions, while I lose, despite having carried them due to the carry potential as a witch.
Not only does the mafia have to win, but you have to be alive at the end, which means that more than half the witch games I've played, I've lost when the mafia has won. This is not even to mention that towns will spite kill/exe witch because they know that they can make the entire faction lose that way.
I just think generally having the most powerful faction role not win if the faction they are meant to carry wins is a poor decision that makes gameplay frustrating.
I think that Holly's video which I'll link below shows pretty well how this can be frustrating and make it disappointing to role witch despite the fun skill set.
https://www.youtube.com/watch?v=aWt88jg7q7k&t=767s
One idea would be to have witch win with mafia even while dead, which would allow for a more aggro play style and more fun when rolling witch. I don't think this would hurt the game, just make Witch, a very high skill ceiling role, a little more forgiving.
Another idea would be at the very least to adjust the elo amounts. Currently it is very unrewarding that in masters a witch win will give only +3 elo, which means for all the struggle I described of winning as witch, there is relatively low gain in terms of ELO. At the very least adjusting the elo that is awarded would make it a high risk high reward role, rather than the current high-risk, low reward dynamics.
When it comes to executioner my biggest gripe is not with the role but with the elo awarded. For some reason, jester wins give +9 elo in masters which is the highest by a huge margin of any single role's win. At the same time, executioner gets only +3. As a result, competitive ranked players are encouraged to FAIL their primary objective, of lynching their target, in order to gain the most elo. Because of this new metas, like exes siding town or exe whispering their target to mafia day 1 and then getting a jester win have become popular and it makes the game feel unhealthy and frustrating. Simply equalizing the elo from exe and jest would solve this issue in an instant, and I don't understand why there was such a huge disparity in the first place.
Idk if this will ever get read but that was my rant ab witch and exe in ranked xo
-- Agent September