cob709 wrote:Neutral Evils are designed to directly work against the town. I don't see the problem.
Harryyoshi wrote:cob709 wrote:Neutral Evils are designed to directly work against the town. I don't see the problem.
Neutral Evil doesn't necessarily harm Town, it's meant to hinder the majority and trick others into lynching certain players. Neutral Evils shouldn't hold night power, but rather the power to mess around with voting during the day.
cob709 wrote:I disagree. I would like to emphasize the "evil" attribute of the alignment. There's no necessity to harm the majority of players, an "evil" alignment directly opposes the "good" faction, which in this case is the town.
Harryyoshi wrote:cob709 wrote:I disagree. I would like to emphasize the "evil" attribute of the alignment. There's no necessity to harm the majority of players, an "evil" alignment directly opposes the "good" faction, which in this case is the town.
Jester and Executioner don't always oppose Town. In fact, they will always oppose the team with the majority, since they want voting to go on way that the majority doesn't (unless your target is Veteran or something).
cob709 wrote:Jester opposes town by performing an unstoppable attack after they die, so they also oppose town. Though, jester is a somewhat of a grey-area, personally i think it should be moved to Benign.
Harryyoshi wrote:cob709 wrote:Jester opposes town by performing an unstoppable attack after they die, so they also oppose town. Though, jester is a somewhat of a grey-area, personally i think it should be moved to Benign.
Jester and Executioner need to trick the majority into lynching themselves or their target. They have their separate win condition. Benigns, on the other hand, don't kill and have nothing to do with making others lynch certain people. Both alignments can win with everyone. Witch on the other hand, doesn't have to trick town, and instead acts as a literal faction against Town, needing a fake claim. Witch has to make alliances while Jester and Executioner don't. Neutral Evils are supposed to be evil to everyone. They are supposed to be that selfish role that only cares about themselves winning, and only helps you if you help them win. Witch, on the other hand, helps other factions, which Neutral Evils should never directly do in order to win (it's in their name). Their win condition should be tied to other's win conditions, and this makes Witch more of a faction role because they cannot win with Town.
Harryyoshi wrote:Same with executioner, although it's more of a nuisance for a evil majority.
Ezradekezra wrote:Neutral (Benign) is for roles that have absolutely no killing ability and can end up siding with anyone.
- Survivor has no killing ability and can side with whoever they choose
- Amnesiac has no killing ability, but the faction that Amnesiac sides with is locked in when it remembers a role
- GA can end up siding with any faction, but this is decided for the GA at the start of the game
Neutral (Evil) is for roles that little to no killing ability of their own, and those that can get kills are entirely reliant on other players to get said kills.
- Executioner has no killing ability, as its win condition is to force a certain player to be mislynched
- Jester can only get a single kill in the entire game, and this kill is reliant on other players lynching the Jester
- Witch has no killing ability of its own, but it can score kills by controlling killing roles
Harryyoshi wrote:Ezradekezra wrote:Neutral (Benign) is for roles that have absolutely no killing ability and can end up siding with anyone.
- Survivor has no killing ability and can side with whoever they choose
- Amnesiac has no killing ability, but the faction that Amnesiac sides with is locked in when it remembers a role
- GA can end up siding with any faction, but this is decided for the GA at the start of the game
Neutral (Evil) is for roles that little to no killing ability of their own, and those that can get kills are entirely reliant on other players to get said kills.
- Executioner has no killing ability, as its win condition is to force a certain player to be mislynched
- Jester can only get a single kill in the entire game, and this kill is reliant on other players lynching the Jester
- Witch has no killing ability of its own, but it can score kills by controlling killing roles
So what is the difference between benign and evil? They both need others to kill. Jester, Executioner and Pirate can side with anyone, and Jester and Executioner don't kill, so why aren't they benign?
Ezradekezra wrote: Spoiler:
syjfwbaobfwl wrote:Honestly I think that jest and exe should be moved to their own alignment instead of witch
MafiaxSK wrote:Witch is definitely the odd one out. Executioner is inherently anti-town because they need to get their target lynched to win, but they can side with any faction as a swing vote, and often side with town. Exes can also use the strategy of waiting til their target dies at night and then winning as jest, and jester can side with any faction as well with who they kill. Witches can only side against the town. Imo the neutral alignments should be:
Neutral Killing: SK, Arso, WW, Jugg, Pest (must kill everyone else)
Neutral Benign: Surv, Amne, GA (can side with any faction and can’t kill)
Neutral Chaos: Pirate, Jest, Exe (must achieve their win con that involves killing, but can side with any faction)
NE: PB, Witch, Vampire (catch-all for enemies of the town without their own killing power)
MafiaxSK wrote:PB and Pest aren’t the same role, imo. It’s mostly a semantic decision but the mechanics of Plaguebearer and Pestilence are completely different. PB can’t kill at all. Pestilence is basically OP WW. The goals of PB change radically once it becomes Pest.
Users browsing this forum: No registered users and 24 guests