Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:The problem with this suggestion is that trolls with multiple accounts could easily abuse it to suspend innocent players. A blacklist option that warns you if you are sharing lobby with a blacklisted player would be better.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Llosidian wrote:Since someone asked for a specific example:
TylerDurden99 - Last one I looked at. When I was looking at it, this one had 99 reports, 1554 games played (6.4% report rate), and was 4 months old (~25 reports/month), one report actually has them saying that they will throw every game until they are banned. In multiple interactions with this player they have said they have other accounts, ban avoidance is $5, and they don't care if they get banned. If allowed to live past day 2 in a typical game, they will claim a minimum of 3 different roles and push to lynch multiple townies intentionally and without reason when they are town. Typically gets lynched on day 2 no matter what, which just sucks for whichever team they're on. Frequently spams their YouTube channel at the start of the game, spams nonstop throughout the game. Incredibly toxic to people, especially when they get lynched on day 2 for their behavior.
@Flavorable - You talk about getting lots of reports. For comparison, from what I see, you have 80 reports, 4680 games played (1.7% report rate) with a 4+ year old account (~20 reports/year).
Llosidian wrote:one report actually has them saying that they will throw every game until they are banned. In multiple interactions with this player they have said they have other accounts, ban avoidance is $5, and they don't care if they get banned.
Brilliand wrote:Llosidian wrote:one report actually has them saying that they will throw every game until they are banned. In multiple interactions with this player they have said they have other accounts, ban avoidance is $5, and they don't care if they get banned.
This behavior should warrant escalating any Guilty report to an immediate permaban.
Expressed intent to break the rules should remove any and all leniency available in the system.
e621CraX wrote:What would be a much better idea is flagging accounts with a suspiciously high amount of reports for investigation, and having users check it to see if the reported player is clearly trying to break the rules and ruin the game, or just happens to have a lot of salt reports. We already have the Trial system, I don't see why this would be much different.
Brilliand wrote:Jurors are allowed to take previous reports into account when making their decision, but I don't think most do so in practice (because there's nothing in the rulebook that says they should).
LevinSnakesRise wrote:History should never be taken into account for Jurors. It isn't within their scope.
As a Juror, you are to vote on the report in front of you only. Nothing else matters but that one report, until you move onto the next.
Brilliand wrote:LevinSnakesRise wrote:History should never be taken into account for Jurors. It isn't within their scope.
As a Juror, you are to vote on the report in front of you only. Nothing else matters but that one report, until you move onto the next.
You're actively trying to prevent jurors from using all the information available to them, in a system that technically permits jury nullificiation with no expectation for the jurors to explain themselves? Why?
Jurors are currently the only layer of the system that's allowed to adjust their rulings based on whether the player is "actually toxic". They don't use that power enough; but still, it's an important function.
Llosidian wrote:There are a number of people who specifically receive a significant number of reports in very short amounts of time. These users are highly toxic, spam non-stop the whole game, and etc. Literally nobody wants to play with them. I regularly see them just lynched by town day 2 of the game with no evidence, or executed/shot night 2, just to get them out of the game. Their reports go through the trial system, and are generally found "not guilty" because "their spam is game related," "fake claiming 4 different roles as town isn't against the rules," "advertising your youtube channel without posting the actual link isn't spam," "pushing townies for no reason as non-TI roles isn't against the rules," and etc. In a lot of these cases, we're talking about a minimum 30 reports per month, in some cases even more. For comparison, I have 33 in a well over year and a half with right at 3,000 ranked games played. In talking to most of these players, they've specifically said they don't care if they get banned, ban avoidance is $5, and they already have multiple accounts.
Solution: Apply strikes to accounts based on either a percentage of reports vs games played or based on number of reports over a particular rolling time period, whether or not they're "guilty" in the trial system. Say 5 reports in a rolling 30 days results in a strike. Or say 5 reports in a rolling 100 games (and lets be real, 5 per 100 is actually REALLY HIGH).
I mean, I've done some really crazy, off the wall stuff that's been reported, and made some pretty stupid plays that got reported, and I have barely over a 0.1% report rate. 0.1-0.2% seems to be pretty normal for the "regulars." These guys have like 5-10% report rates, sometimes even higher. One account I looked at has almost a 20% report rate. It is ludicrous that someone who gets reported 1 in 5 games for GT, HSH, and Spam can continue to ruin the game or make it significantly less enjoyable for the other (up to) 70 people they played with and never receive any consequences for their behavior. I log in and play one game and see these people, I log out after one game and find something else to play. Fix this please.
OreCreeper wrote:Brilliand wrote:Llosidian wrote:one report actually has them saying that they will throw every game until they are banned. In multiple interactions with this player they have said they have other accounts, ban avoidance is $5, and they don't care if they get banned.
This behavior should warrant escalating any Guilty report to an immediate permaban.
Expressed intent to break the rules should remove any and all leniency available in the system.
OP failed to mention that the player in question was mafia in the report, and I doubt pretending to be gamethrowing town when you're actually mafia is bannable.
Flavorable wrote:/bignosupport
Not everyone that gets reported a lot is actually toxic. Heck, me and my friends sometimes get 4-5 reports each PER DAY just because people get salty. Not to mention the amount of people that get reghunted, or people who simple don't know the actual rules and would report people for literally anything (A former Trial Server Judge was once reported for Gamethrowing as an Amnesiac that died Night 1, just because of the people he played with). Heck, I've seen Survs get reported for not siding with one side or another. Or Inappropriate Ingame Name reports for things like "Sex". Not to mention reports where nothing even happens.
Not to mention that jurors in the Trial System can duplicate reports on players, meaning that with your suggestion, all someone has to do is have to have played 151 games, go to the Trial System and start duplicating reports on people just to get them banned.
Granted, from context, it's easy enough to tell what group of players you are talking about, and it most cases they're right, the things they do is generally something that skirts by the rules, but we can't just start banning people because others don't like them or they way they play. Also keep in mind that most of these players have been suspended before and a portion of them has even been banned. So they do get punished, if they actually break rules.
But if we start banning everyone who gets reported for doing something others don't like, trust me, we wouldn't have much of a playerbase left.
Message wrote:I would like to emphasize....
I am NOT against the notion of fake claiming, and spamming to help evils/cause chaos is perfectly fine to assist your team to winOreCreeper wrote:Brilliand wrote:Llosidian wrote:one report actually has them saying that they will throw every game until they are banned. In multiple interactions with this player they have said they have other accounts, ban avoidance is $5, and they don't care if they get banned.
This behavior should warrant escalating any Guilty report to an immediate permaban.
Expressed intent to break the rules should remove any and all leniency available in the system.
OP failed to mention that the player in question was mafia in the report, and I doubt pretending to be gamethrowing town when you're actually mafia is bannable.
To address this concern. I find it fully fine to act in a way that can negatively effect gameplay for town. However, when you're doing it as town... every game, and creating your own meta to spam and chaos a chaotic atmosphere in any lobby you're in, it deteriorates the entire experience for everyone else.
The additional problem here is you cannot just "ignore" all 3/4 SAINT's in the lobby because then if they are a town role like investigator/sheriff, you cannot use their meaningful info to lynch other players and if you refuse to vote out a player they found as suspicious because you've "IGNORED" their messages, you're basically gamethrowing.Flavorable wrote:/bignosupport
Not everyone that gets reported a lot is actually toxic. Heck, me and my friends sometimes get 4-5 reports each PER DAY just because people get salty. Not to mention the amount of people that get reghunted, or people who simple don't know the actual rules and would report people for literally anything (A former Trial Server Judge was once reported for Gamethrowing as an Amnesiac that died Night 1, just because of the people he played with). Heck, I've seen Survs get reported for not siding with one side or another. Or Inappropriate Ingame Name reports for things like "Sex". Not to mention reports where nothing even happens.
Not to mention that jurors in the Trial System can duplicate reports on players, meaning that with your suggestion, all someone has to do is have to have played 151 games, go to the Trial System and start duplicating reports on people just to get them banned.
Granted, from context, it's easy enough to tell what group of players you are talking about, and it most cases they're right, the things they do is generally something that skirts by the rules, but we can't just start banning people because others don't like them or they way they play. Also keep in mind that most of these players have been suspended before and a portion of them has even been banned. So they do get punished, if they actually break rules.
But if we start banning everyone who gets reported for doing something others don't like, trust me, we wouldn't have much of a playerbase left.
I agree that an automated way to ban players is not the option either, as players will abuse it and do things that will completely ruin the game/support system as these players have.
However, there's definitely a very very small segment of the community participating in the spamming. You don't even have to play or be invested in Town of Salem to know who they are. You just need to watch a decently popular Youtuber and every 3rd video they produce you can see a group of 3-4 players all with the same username, all lobbied up together, and ruining the entire game play interaction for everyone else in the lobby.
Had many players been doing this, the story would be different likely, but there's only about 5 people dedicated towards ruining the game for everyone but due to loopholes in the rules, there hasn't been enough to prevent them from doing so.
LevinSnakesRise wrote:The SAINTS that have been skirting the rules lately were punished I believe 2 days ago by TurdPile himself, for doing just that; skirting the rules.
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