Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc
2 = nosupport. too complicated for the average game
3 = nosupport.
4 = nosupport
5 = semisupport
Ezradekezra wrote:I'm fine with everything but suggestions 2 and 3.
I also want to be able to add custom role pools, like Jailor/Mayor or Executioner/Jester/Pirate.
Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc
2 = nosupport. too complicated for the average game
3 = nosupport.
4 = nosupport
5 = semisupport
MarsGodofWar wrote:Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc
2 = nosupport. too complicated for the average game
3 = nosupport.
4 = nosupport
5 = semisupport
There's nothing advance about number 2 at all, you stupid fucker.
DiamondRanger8 wrote:Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc
2 = nosupport. too complicated for the average game
3 = nosupport.
4 = nosupport
5 = semisupport
Can you elaborate on what you don't like about 3 and 4?
Yemac wrote:MarsGodofWar wrote:Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc
2 = nosupport. too complicated for the average game
3 = nosupport.
4 = nosupport
5 = semisupport
There's nothing advance about number 2 at all, you stupid fucker.
Wow okay. So you don't agree with me and you just try to curse? For the average player, it's totally too complicated. Messing with attack values and stuff. You could make Escort have immunity all game and GF be insanely weak and die to everything. You can have veterans have alerts for 10 nights. It can make one faction completely powerless and another insanely powerful. You would have to make a whole system where you can see what the attack values are and which roles have priority over others. I think most players know "Oh I as vig an't attack GF", but don't know all the intregacies of the game mechanics, and that's fine. Needing to learn all that because of custom, or alienating people in custom that don't know this is not something I'm happy to see.
MarsGodofWar wrote:Yemac wrote:MarsGodofWar wrote:Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc
2 = nosupport. too complicated for the average game
3 = nosupport.
4 = nosupport
5 = semisupport
There's nothing advance about number 2 at all, you stupid fucker.
Wow okay. So you don't agree with me and you just try to curse? For the average player, it's totally too complicated. Messing with attack values and stuff. You could make Escort have immunity all game and GF be insanely weak and die to everything. You can have veterans have alerts for 10 nights. It can make one faction completely powerless and another insanely powerful. You would have to make a whole system where you can see what the attack values are and which roles have priority over others. I think most players know "Oh I as vig an't attack GF", but don't know all the intregacies of the game mechanics, and that's fine. Needing to learn all that because of custom, or alienating people in custom that don't know this is not something I'm happy to see.
Well, it would be limited to the amount of things you can change based on the role. You'd be able to give the Veteran between 2-4 Alerts, Give Godfather Roleblock Immunity, Limiting Jailor Executions, Adjusting if Trans can be Rbed or Not, Taking Sheriff on/off Arsonist, SK. It wouldn't be as customizable as you are making it out to be.
MarsGodofWar wrote:Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc
2 = nosupport. too complicated for the average game
3 = nosupport.
4 = nosupport
5 = semisupport
There's nothing advance about number 2 at all, you stupid fucker.
kyuss420 wrote:MarsGodofWar wrote:Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc
2 = nosupport. too complicated for the average game
3 = nosupport.
4 = nosupport
5 = semisupport
There's nothing advance about number 2 at all, you stupid fucker.
it says it right there in the title tho ''ADVANCED balancing'' so obviously theres a lot advanced about it
Yemac wrote:DiamondRanger8 wrote:Yemac wrote:Lovers/TT/VIP = Support
banning scrolls = nosupport
role cards =idc
2 = nosupport. too complicated for the average game
3 = nosupport.
4 = nosupport
5 = semisupport
Can you elaborate on what you don't like about 3 and 4?
Woops. I posted and forgot to edit to add stuff. Was a bit busy!
For 3 I find many of the same issues with 2. Messing too much with the base roles and what they do gets very complicated for average players. You could make a subset for people who have a certain ranking in ranked, but I wonder how active that will be. I think giving too much freedom in custom isn't helping custom much. You would also make one faction extremely powerful. A mafia jailor? A mafia vig? You can't confirm anyone as town that way except with scumreading which your average player won't really do much. Custom is already unbalanced, but at least you can't mak 10 mafia and 5 town, but with this you would make it worse. I like the idea in theory, but in practice I don't think it will work at all. It will just get too complicated for the average player or even new player (unless they need to have 50 ranked games first or something, but then you split up custom and the playerbase even more)
For 4, you can just... not add those roles. I don't think it adds that much since you can justmake a rolelist without those roles. And you need to make it clear they can't spawn to the players. It must be super clear mayor can't spawn for mafia to not accidentally claim it.
I just think, unless it's really simple, having too much freedom with custom is too much. You need to have it accessible to the newest players and the veterans. Most of these suggestions are for the vets here and newer players won't understand it well.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
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