Dev Update 11/20/2018

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Re: Dev Update 11/20/2018

Postby Chemist1422 » Tue Dec 04, 2018 5:42 pm

Double arso douse makes it pretty much a buffed SK, as does WW's basic attack. SK having powerful attack I would support in a ranked environment but maybe not elsewhere.
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i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: Dev Update 11/20/2018

Postby shapesifter13 » Tue Dec 04, 2018 6:05 pm

I have seen ideas of Arso being able to do a special douse and ignite in the same night to give them a way to kill a bunch of people and keep their douses/day on par. It would be a slight increase to their KPN. For WW I know some people have said they would rather it be reworked to the Butcher role. It seems interesting. WW's problems seem to be root in RNG from rampaging attacks killing anywere from 1-14(or however many living roles that can visit) people. For the SK I think a small buff like being able to select to kill jailors and/or escorts rather than it automatically happening could be an interesting place to start. SK isn't too far off from where it needs to be I don't think.

Note: This is all my initial thoughts, and since we are discussing here I haven't mentioned these ideas to the other devs yet. This is not an official dev stance or anything, just some thoughts to mull over.
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Re: Dev Update 11/20/2018

Postby DragonClaw66 » Tue Dec 04, 2018 6:14 pm

Achilles wrote:I’m already thinking about an NK buff pass coming soon. Current ideas I’m mulling around: arsonist can douse 2 people each night, WW can do a basic attack on non fullmoon nights, sk gets powerful attack

- Arsonist: That would make it too powerful. Everybody wants the Neutral Killings to have higher win rates, but it shouldn't be too high (which this change would accomplish).
- Werewolf: The Werewolf overhaul that is in the Testing Grounds would be an amazing replacement. Link: Werewolf Overhaul.
- Serial Killer: This would allow the Serial Killer to kill the Godfather, Veteran (alerting), Witch, Bodyguard (vesting), Executioner, and itself (via transportation or control). The change isn't that bad... but there may need to be other changes (to the roles listed above) alongside it.
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Re: Dev Update 11/20/2018

Postby Achilles » Tue Dec 04, 2018 6:22 pm

DragonClaw66 wrote:
Achilles wrote:I’m already thinking about an NK buff pass coming soon. Current ideas I’m mulling around: arsonist can douse 2 people each night, WW can do a basic attack on non fullmoon nights, sk gets powerful attack

- Arsonist: That would make it too powerful. Everybody wants the Neutral Killings to have higher win rates, but it shouldn't be too high (which this change would accomplish).
- Werewolf: The Werewolf overhaul that is in the Testing Grounds would be an amazing replacement. Link: Werewolf Overhaul.
- Serial Killer: This would allow the Serial Killer to kill the Godfather, Veteran (alerting), Witch, Bodyguard (vesting), Executioner, and itself (via transportation or control). The change isn't that bad... but there may need to be other changes (to the roles listed above) alongside it.


Idk if the lore for the butcher could work for the WW. It may need to just be a new NK role all together.

I think having the NKs being much stronger could be nice. Since they are a 1 man army they should be very scary to the Town and even the Mafia/Coven factions.
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Re: Dev Update 11/20/2018

Postby Chemist1422 » Tue Dec 04, 2018 6:24 pm

True, NK does need more power to survive in a ranked environment, but custom/all any gamemodes with multiple NKs would become heavily skewed against mafia, as it can get decimated by town and NK now. Personally, I think NK is a problem in ranked not because NK isn't balanced for ranked, it's because ranked isn't balanced for NK. It has to kill 13 people while town has to kill 5-6 and mafia has to kill 10 at most.
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: Dev Update 11/20/2018

Postby Parallax7 » Tue Dec 04, 2018 7:22 pm

Achilles wrote:
DragonClaw66 wrote:
Achilles wrote:I’m already thinking about an NK buff pass coming soon. Current ideas I’m mulling around: arsonist can douse 2 people each night, WW can do a basic attack on non fullmoon nights, sk gets powerful attack

- Arsonist: That would make it too powerful. Everybody wants the Neutral Killings to have higher win rates, but it shouldn't be too high (which this change would accomplish).
- Werewolf: The Werewolf overhaul that is in the Testing Grounds would be an amazing replacement. Link: Werewolf Overhaul.
- Serial Killer: This would allow the Serial Killer to kill the Godfather, Veteran (alerting), Witch, Bodyguard (vesting), Executioner, and itself (via transportation or control). The change isn't that bad... but there may need to be other changes (to the roles listed above) alongside it.


Idk if the lore for the butcher could work for the WW. It may need to just be a new NK role all together.

I think having the NKs being much stronger could be nice. Since they are a 1 man army they should be very scary to the Town and even the Mafia/Coven factions.


Butcher would be a very nice addition. Whether as an overhaul to Werewolf, or an independent role. If it were added as an independent role, i’d love for it to remain woman. Gotta show the ladies some love.

Post Edit:

Here is a link to TG’s Arsonist. viewtopic.php?f=14&t=77395
Last edited by Parallax7 on Tue Dec 04, 2018 7:36 pm, edited 1 time in total.
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Re: Dev Update 11/20/2018

Postby Achilles » Tue Dec 04, 2018 7:36 pm

Please continue any discussion on the newest dev update post:
viewtopic.php?f=11&t=94262
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