Town of Salem: The Coven Patch Notes
Posted: Tue Jun 06, 2017 8:29 pm
Hey Townies!
The Coven is officially released! Things are looking great and we are happy there are so many of you having a blast with all the new stuff. I am going to split this post into 2 sections. Changes that are exclusive to The Coven will be first, and the changes that apply to the original version will be below those. This will hopefully make it more clear where each of the changes take effect, and will keep all the changes this patch made in one post.
Exclusive Changes with The Coven
First lets start with some of the biggest hype, ROLES! This patch added 15 roles, and has tweaks to the Witch when you are playing The Coven.
Spoiler:
Rotating Game Modes
Currently there are 3 game modes that will rotate every Tuesday. Check them out below!
VIP- This game mode has a list of Town vs Coven with a few neutrals splashed in. The point of this mode is to protect, or kill the VIP depending on what side you are on. The VIP is a randomly selected Town member and gets revealed to all other Town members as the VIP. This means you start the game knowing at least one good player if you are Town! We think this mode will be a blast and create a fun new atmosphere and different style of play. Or it will create a terrifying sense of doom that sends you into a dark abyss. One or the other.
Lovers- This mode will have a normal role list as well and will link random players together in the game in the bonds of love. If your lover dies you will die as well. This mode forces you to question even confirmed teammates as the lovers can win even if their own faction loses. Will you ride of into the sunset, or will you die of heartbreak?
Rivals- This game mode works in a similar fashion to the Lovers mode, but reversed. The rivals must make sure their rival is dead and they lived to the end of the game to win. This can be difficult as you want your rival to die, but you have to make sure that your team is already on the path to victory or you could end up losing the game.
Exclusive Queues
All of the above game modes are exclusive to The Coven along with versions of Classic, All Any, Custom, and eventually Ranked and Ranked Practice for Coven!
Original Version Changes:
Hey Townies!
Keywords System
To help players better understand abilities and what attacks will kill which roles we have added a coded system to explain attacks and defense attributes. More info here http://www.blankmediagames.com/keywords/
Viewable Rolecards While In Game
You can now click on the role list in game to read role cards and see which roles a random can become.
Role Changes
Jailing
Jailing will now make all targeting fail against the jailed target.
Self Targeting Abilities
Code change to prevent special abilities triggered by targeting yourself (ignite, vests, self heal, etc) from interacting with roles that can change your target (Witch, Transporter, Coven Leader). This change also fixed some bugs that would cause a Lookout to see roles as "visiting themselves" when using their special ability.
What this changed:
Death Notes
We have removed all death notes from Town roles. We felt that death notes on Town roles were a powerful tool for Veterans and Jailors to confirm who they are so we have removed this ability. Additionally lore wise it seemed weird for Town to leave death notes.
Now Purchaseable With Merit Points!
Houses: Samurai Sanctuary, Halfling Hovel
Skins: Brock Smith, Barthule of Far River, The Crimson Katana, Vigilante, Nosferatu, Prince, Princess,
Maps:Tranquil Gardens
Pets: Fox, Tutankhamun, Alice, and Pixel Death.
Important bug fixes
Fixed a bug that caused role block immune roles to not be seen by Lookout or attacked by visiting a Werewolf when they were roleblocked.
Fixed a bug that caused Vampires or jailed targets to get double chat messages when in a seance with a Medium
Fixed a variety of bugs that would display invalid "killed by" messages when a player was attacked by multiple targets. Ex: "Executed by Jailor. Also attacked by Vigilante."
Fixed a bug where if you were a killing role that did not attack anyone, and were controlled by a Witch into attacking a player protected by the bodyguard, you would not get the message saying you were controlled.
Fixed a bug with ELO calculations that would cause players to lose more ELO than they should when playing against higher ELO opponents.
The Coven is officially released! Things are looking great and we are happy there are so many of you having a blast with all the new stuff. I am going to split this post into 2 sections. Changes that are exclusive to The Coven will be first, and the changes that apply to the original version will be below those. This will hopefully make it more clear where each of the changes take effect, and will keep all the changes this patch made in one post.
Exclusive Changes with The Coven
First lets start with some of the biggest hype, ROLES! This patch added 15 roles, and has tweaks to the Witch when you are playing The Coven.
Spoiler:
Rotating Game Modes
Currently there are 3 game modes that will rotate every Tuesday. Check them out below!
VIP- This game mode has a list of Town vs Coven with a few neutrals splashed in. The point of this mode is to protect, or kill the VIP depending on what side you are on. The VIP is a randomly selected Town member and gets revealed to all other Town members as the VIP. This means you start the game knowing at least one good player if you are Town! We think this mode will be a blast and create a fun new atmosphere and different style of play. Or it will create a terrifying sense of doom that sends you into a dark abyss. One or the other.
Lovers- This mode will have a normal role list as well and will link random players together in the game in the bonds of love. If your lover dies you will die as well. This mode forces you to question even confirmed teammates as the lovers can win even if their own faction loses. Will you ride of into the sunset, or will you die of heartbreak?
Rivals- This game mode works in a similar fashion to the Lovers mode, but reversed. The rivals must make sure their rival is dead and they lived to the end of the game to win. This can be difficult as you want your rival to die, but you have to make sure that your team is already on the path to victory or you could end up losing the game.
Exclusive Queues
All of the above game modes are exclusive to The Coven along with versions of Classic, All Any, Custom, and eventually Ranked and Ranked Practice for Coven!
Original Version Changes:
Hey Townies!
Keywords System
To help players better understand abilities and what attacks will kill which roles we have added a coded system to explain attacks and defense attributes. More info here http://www.blankmediagames.com/keywords/
Viewable Rolecards While In Game
You can now click on the role list in game to read role cards and see which roles a random can become.
Role Changes
- Arsonist
Arsonist ignite is considered a passive attack, not a visiting attack (dousing is still a visit). This means an Arsonist ignite will now kill a jailed target.
- Amnesiac
Amnesiac can now remember non-Town unique roles! There can still only be 1 unique role alive at a time.
- Bodyguard
We have standardized Bodyguard protection to only protect from direct attacks. This means a Bodyguard will not protect from other Bodyguard, Veterans, Crusader, Ambusher, Werewolf attacks that are not directly attacking the protected target, traps and all other non-direct attacks.
- Witch
The Witch now has a magical protection barrier that will give them basic defense against the first harmful attack against them.
- Jester
Jester haunt is a passive attack and not a visit. Additionally haunt is not effected by Transportation.
- Medium
Fixed a bug that caused Lookouts to see a dead Medium seance as a visit.
- Vampires
Standardized Vampire attacks and conversions. Vampires now deal a basic attack to all targets. If the target can be converted to a Vampire and would die to the basic attack they will be converted. All forms of basic defense or higher (including temporary protection) will prevent conversion.
Jailing
Jailing will now make all targeting fail against the jailed target.
Self Targeting Abilities
Code change to prevent special abilities triggered by targeting yourself (ignite, vests, self heal, etc) from interacting with roles that can change your target (Witch, Transporter, Coven Leader). This change also fixed some bugs that would cause a Lookout to see roles as "visiting themselves" when using their special ability.
What this changed:
- Arso ignite is no longer a harmful visit to himself(won't trigger bg or trapper)
- Bg vest is no longer a visit.(won’t be used if witched or transported into targeting self)
- Survivor vest is no longer a visit.(won’t be used if witched or transported into targeting self)
- Doc self heal is no longer a visit.(won’t be used if witched or transported into targeting self)
Death Notes
We have removed all death notes from Town roles. We felt that death notes on Town roles were a powerful tool for Veterans and Jailors to confirm who they are so we have removed this ability. Additionally lore wise it seemed weird for Town to leave death notes.
Now Purchaseable With Merit Points!
Houses: Samurai Sanctuary, Halfling Hovel
Skins: Brock Smith, Barthule of Far River, The Crimson Katana, Vigilante, Nosferatu, Prince, Princess,
Maps:Tranquil Gardens
Pets: Fox, Tutankhamun, Alice, and Pixel Death.
Important bug fixes
Fixed a bug that caused role block immune roles to not be seen by Lookout or attacked by visiting a Werewolf when they were roleblocked.
Fixed a bug that caused Vampires or jailed targets to get double chat messages when in a seance with a Medium
Fixed a variety of bugs that would display invalid "killed by" messages when a player was attacked by multiple targets. Ex: "Executed by Jailor. Also attacked by Vigilante."
Fixed a bug where if you were a killing role that did not attack anyone, and were controlled by a Witch into attacking a player protected by the bodyguard, you would not get the message saying you were controlled.
Fixed a bug with ELO calculations that would cause players to lose more ELO than they should when playing against higher ELO opponents.