Patch 2.0 Original Town of Salem Changes

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Patch 2.0 Original Town of Salem Changes

Postby shapesifter13 » Sun Jun 04, 2017 1:21 pm

Hey Townies!

We are releasing patch 2.0 today! This is the patch that will add everything that will come with the coven even though The Coven expansion wont be purchasable until the 6th. This will let us make sure that the launch of the coven is as smooth as possible. This also lets us get in the changes that affect the original version of the game in, so you all can have time to adjust to the changes before the new stuff comes out. Check out all the changes that affect the original version below!

Keywords System
To help players better understand abilities and what attacks will kill which roles we have added a coded system to explain attacks and defense attributes. More info here http://www.blankmediagames.com/keywords/

Viewable Rolecards While In Game
You can now click on the role list in game to read role cards and see which roles a random can become.

Role Changes

  • Arsonist
    Arsonist ignite is considered a passive attack, not a visiting attack (dousing is still a visit). This means an Arsonist ignite will now kill a jailed target.

  • Amnesiac
    Amnesiac can now remember non-Town unique roles! There can still only be 1 unique role alive at a time.

  • Bodyguard
    We have standardized Bodyguard protection to only protect from direct attacks. This means a Bodyguard will not protect from other Bodyguard, Veterans, Crusader, Ambusher, Werewolf attacks that are not directly attacking the protected target, traps and all other non-direct attacks.

  • Witch
    The Witch now has a magical protection barrier that will give them basic defense against the first harmful attack against them.

  • Jester
    Jester haunt is a passive attack and not a visit. Additionally haunt is not effected by Transportation.

  • Medium
    Fixed a bug that caused Lookouts to see a dead Medium seance as a visit.

  • Vampires
    Standardized Vampire attacks and conversions. Vampires now deal a basic attack to all targets. If the target can be converted to a Vampire and would die to the basic attack they will be converted. All forms of basic defense or higher (including temporary protection) will prevent conversion.

Jailing
Jailing will now make all targeting fail against the jailed target.

Self Targeting Abilities
Code change to prevent special abilities triggered by targeting yourself (ignite, vests, self heal, etc) from interacting with roles that can change your target (Witch, Transporter, Coven Leader). This change also fixed some bugs that would cause a Lookout to see roles as "visiting themselves" when using their special ability.
What this changed:
  • Arso ignite is no longer a harmful visit to himself(won't trigger bg or trapper)
  • Bg vest is no longer a visit.(won’t be used if witched or transported into targeting self)
  • Survivor vest is no longer a visit.(won’t be used if witched or transported into targeting self)
  • Doc self heal is no longer a visit.(won’t be used if witched or transported into targeting self)

Death Notes
We have removed all death notes from Town roles. We felt that death notes on Town roles were a powerful tool for Veterans and Jailors to confirm who they are so we have removed this ability. Additionally lore wise it seemed weird for Town to leave death notes.

Now Purchaseable With Merit Points!
Houses: Samurai Sanctuary, Halfling Hovel

Skins: Brock Smith, Barthule of Far River, The Crimson Katana, Vigilante, Nosferatu, Prince, Princess,

Maps:Tranquil Gardens

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Important bug fixes
Fixed a bug that caused role block immune roles to not be seen by Lookout or attacked by visiting a Werewolf when they were roleblocked.

Fixed a bug that caused Vampires or jailed targets to get double chat messages when in a seance with a Medium

Fixed a variety of bugs that would display invalid "killed by" messages when a player was attacked by multiple targets. Ex: "Executed by Jailor. Also attacked by Vigilante."

Fixed a bug where if you were a killing role that did not attack anyone, and were controlled by a Witch into attacking a player protected by the bodyguard, you would not get the message saying you were controlled.

Fixed a bug with ELO calculations that would cause players to lose more ELO than they should when playing against higher ELO opponents.

Moderator Message: EDIT: We have an estimated 1-2 hour window before the servers go back to being live. This is so we can make sure the game is running correctly and smoothly.

Edit: Added Merit Point purchasable items.
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Re: Patch 2.0 Original Town of Salem Changes

Postby BlazinIce » Sun Jun 04, 2017 1:37 pm

Reserved.
How to get unlimited Town Points in Town of Salem
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Re: Patch 2.0 Original Town of Salem Changes

Postby zanrelor » Sun Jun 04, 2017 1:39 pm

if i get it right, amnesiac can't remember retributionist if ret dies earlier without resurrecting anyone? can't remember veteran role still?
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Re: Patch 2.0 Original Town of Salem Changes

Postby bsween13 » Sun Jun 04, 2017 1:40 pm

Will the servers be down for long? Can't wait to try it out!!
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Re: Patch 2.0 Original Town of Salem Changes

Postby shapesifter13 » Sun Jun 04, 2017 1:44 pm

@Zanrelor The Amnesiac can only remember unique evil roles, such as the Werewolf, Godfather, or Mafioso in the original version of the game. There are more unique evil roles in The Coven.
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Re: Patch 2.0 Original Town of Salem Changes

Postby Gebirges » Sun Jun 04, 2017 1:48 pm

Right when I wanted to play a game in the name of #OneLoveManchester, the game is being updated. CURSES AND KISSES!
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Re: Patch 2.0 Original Town of Salem Changes

Postby kyle7e » Sun Jun 04, 2017 1:49 pm

when will it be back online love the game btw
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Re: Patch 2.0 Original Town of Salem Changes

Postby IAMTEHONE » Sun Jun 04, 2017 1:51 pm

when will the servers come on
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Re: Patch 2.0 Original Town of Salem Changes

Postby ProblemsIRL » Sun Jun 04, 2017 1:51 pm

Will there be ranked in the Coven or will ranked just be standard ToS with the same roles as it's been so far?
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Re: Patch 2.0 Original Town of Salem Changes

Postby ToxicBlu » Sun Jun 04, 2017 1:54 pm

ok but when is the spy being removed
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Re: Patch 2.0 Original Town of Salem Changes

Postby BlazinIce » Sun Jun 04, 2017 2:06 pm

Witch should have Powerful defense to defend against WW and Arso, and only work against scum killers.
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Re: Patch 2.0 Original Town of Salem Changes

Postby Hypermegapro » Sun Jun 04, 2017 2:09 pm

I can't wait... How long will we wait?
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Re: Patch 2.0 Original Town of Salem Changes

Postby Naru2008 » Sun Jun 04, 2017 2:17 pm

To those asking how long the servers will be down; We expect a window of 1-2 hours to make sure everything is stable and running correctly.

EDIT: Going to add it to the OP.
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Re: Patch 2.0 Original Town of Salem Changes

Postby FrankLeeAwful » Sun Jun 04, 2017 2:22 pm

I like the changes to the Amnesiac and the inclusion of Role Cards ingame, but I'm ambivalent to negative on the rest.
The jailing change in particular seems both pointless and harmful.
Last edited by FrankLeeAwful on Sun Jun 04, 2017 2:37 pm, edited 2 times in total.
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Re: Patch 2.0 Original Town of Salem Changes

Postby Chancell0r » Sun Jun 04, 2017 2:26 pm

Glad to see you listened about amnesiacs remembering ret (rofl). Some major issues:

1) Jailed targets being immune to checks may benefit Town more as they can confirm themselves - yes, mafia can do this too when their fellow mafia is jailed, but that's a high risk high reward play. In the current VFR meta, TIs aren't even required for Town to win easily. Neutrals cannot benefit from this and it also means evils have more chance of being caught out in fake wills (i.e a fake Sheriff claim saying they checked someone, who was jailed that night). Obviously this is just speculation, but if I'm town and I find a jailed target, you bet I'm gonna reveal that info to the town next day to confirm myself.

2) Jailors confirming themselves via DN wasn't really a thing, DNs were used more to convey info to town. I can see why you remove Jailor + Vet DN, but I'm not sure about Vig DN, otherwise immune evils will CC the hell out of vig claims. But I'm happy to try it out - Vig's will have to confirm themselves through other methods (via whispers with confirmed Town).

I'll edit with some more things but these are the two changes I'm really wondering how they'll pan out in the current meta.
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Re: Patch 2.0 Original Town of Salem Changes

Postby wolfslice » Sun Jun 04, 2017 2:26 pm

will the coven have steam achievements?
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Re: Patch 2.0 Original Town of Salem Changes

Postby Naru2008 » Sun Jun 04, 2017 2:30 pm

wolfslice wrote:will the coven have steam achievements?

Eventually, I'm sure, however we just want to get the DLC out first. :)
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Re: Patch 2.0 Original Town of Salem Changes

Postby DoonLord » Sun Jun 04, 2017 2:37 pm

Question: Does the witch still have the consig part or was it replaced? I hope it keeps the witchsig thing but if not it should definitely have some way of directly seeing what the control did (maybe make the witch able to see the victims results?). If your keeping witchsig then I am 100% for the buff.
Last edited by DoonLord on Sun Jun 04, 2017 2:50 pm, edited 2 times in total.
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Re: Patch 2.0 Original Town of Salem Changes

Postby xUltiix » Sun Jun 04, 2017 2:38 pm

Reserved for later feedback
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Re: Patch 2.0 Original Town of Salem Changes

Postby shapesifter13 » Sun Jun 04, 2017 2:42 pm

@Doonlord the Witch still has the Consig results.
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Re: Patch 2.0 Original Town of Salem Changes

Postby Caste98 » Sun Jun 04, 2017 2:44 pm

bsween13 wrote:Will the servers be down for long? Can't wait to try it out!!

really come oooooooon :o
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Re: Patch 2.0 Original Town of Salem Changes

Postby JazzMusicStops » Sun Jun 04, 2017 2:46 pm

shapesifter13 wrote:@Doonlord the Witch still has the Consig results.

But why
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Re: Patch 2.0 Original Town of Salem Changes

Postby DopedSmurF » Sun Jun 04, 2017 3:05 pm

Thanks for the update. I am looking forward to playing it when the servers come back online in a few hours. I did want to provide a bit of feedback though...

When I attempt to authenticate with ToS servers, I am informed that the game is under maintenance and have no option to close that windows, such as an OK button, or even a x to close. That means, I have to close ToS, launch the game, and authenticate again... just to see if the servers are back online.

Please add an OK button. Thanks.
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Re: Patch 2.0 Original Town of Salem Changes

Postby Miasys » Sun Jun 04, 2017 3:07 pm

Are the servers still down? How much longer will it be?
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Re: Patch 2.0 Original Town of Salem Changes

Postby Naru2008 » Sun Jun 04, 2017 3:08 pm

There's no reason you should try every few seconds, especially when there is an announcement that says it's going to be down 1-2 hours. Hence why there's no box for the window.

Miasys wrote:Are the servers still down? How much longer will it be?

The servers are up, but set to staff-only at the moment. We're testing to make sure everything is running smoothly and correctly before going live.
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