Achilles wrote:Disguiser (rework)
Probably the biggest and most important role balance change will be the Disguiser. The Disguiser role has had many problems ranging from last wills nullifying the roles usefulness to players using other names to break rules and make reporting more difficult and confusing. Thus we are completely reworking the role while keeping the theme of what the Disguiser is all about!
* The Disguiser will no longer take other players names, characters and positions
* The Disguiser can choose one player each night to Disguise as. If an Investigator checks the Disguiser that night the Investigator will see the results of the role the Disguiser selected.
* The Sheriff will still see the Disguiser as Mafia.
Example: Disguiser chooses to disguise as the player 1 who is the Sheriff. The Investigator will then see the investigative results of a Sheriff when checking the Disguiser that night.
* If the Disguiser is killed the night they disguise or lynched the following day, the role shown to the town (and on the graveyard list) will be the role of the player the Disguiser disguised as the previous night.
This is a pretty big meta change since the Disguiser will now have the ability to cast doubt on the graveyard list. It creates a new way for evil roles to deceive the town and adds a whole new layer of deception to the game!
I love this concept of Disguiser. Although I personally oppose "fake" graveyard reveal, but I think this will only harm one person that is being disguised, and further forcing the disguised person to prove the role (sharing will, etc) otherwise he/she will be lynched. Speaking of "fake" graveyard reveal, we've already much adapted with the Janitor cleaning graveyard list, and yet town still win. We just need to adapt to something new.
This change is not making Disguiser too OP: It's relatively easy to detect whether someone is lynched as Disguiser anyway. Disguiser can literally lying as anyone, therefore he must have a very good will to make towns believe he is a town mis-lynched.
There's only one thing I request. Because this rework is much more like a total overhaul to the role functionality instead of a revision/modification,
I think the "Disguiser" should be retired and we should make this a new role name. The name is up to Devs: Burglar, Stealer, or anything else?
EDIT: Retributionist should not be able to revive the Disguiser.
Achilles wrote:Witch (buff)
The Witch will now see the role of the player they are controlling. This gives the Witch a lot more information to use their mind control powers more effectively as well as more role information to team up with evil roles or to trick the Town!
This is too OP. Much more like "Consig" but outside of mafia, plus the existing power. If this happens, then Invest results should be modified: Invest/Consig/Witch and Surv/VH/Mayor.
Achilles wrote:Transporter (change)
When a Transporter swaps two targets it will display who was swapped to everyone in the town. This change is to help remove some of the extreme chaos the transporter creates without changing the way the role works.
I don't mind with this, because Transporter is already much easily confirmed. While this remove the extreme chaos, this would also help Consort or other evils to acting as transporter. ;D Perhaps just test this change and we'll see what will happen next.
EDIT: Reading a lot of negative opposing comments, I am sticking to "just test this change and we'll see what will happen next".
Achilles wrote:Limiting Trials Per Day to 3
Some players have been using multiple trials per day to extend day time phases longer than intended. This change will also prevent Mayors from being able to infinitely prolong games.
About time!