yousername wrote: 2.) Town will probably be smart enough to put lookouts on people who beg to be converted
3.) Vampire Hunter will probably also visit people who beg to be converted and kill any visiting vampires
joemaster wrote:99% chance of winning
Well, let's run some numbers, shall we?
I'm going to do a Standard game, exept we remove Jester AND medium to Vampires.
Next, we do some math.
13 classes can be converted via vampire on N1. Subtract all night immunities, 3 mafia, 1EXE, and the SK, and that leaves about 61% chance of getting a new vampire freind.
Next, let's go over other ways the vampire can fail:
Doctor: 0.004% chance on N1 of failure
Escort: 0.004%
Jailor: 0.004%
ANd these are SEPRATE, put all 3 of them into the equasion, and you got less then a 50% chance of hitting when you add the imuune people. AAAAAAAND the Random town and random killig roles. There is no way the Vampire is OP
CrazyPerson629 wrote:A couple questions.
If the youngest vampire bites an immune
1. is it no longer possible to make new vamps because the bite is used or can they go again the next night?
2. Can Vampires only bite full moons, or just every other night regardless?
If youngest Vampire dies:
1. Can the 2nd youngest bite again or is it not possible to make new vamps?
And finally... do dead vampires win with living ones?
Draycon wrote:Alright, so this is my first post on the forums and I'm mostly posting because after reading through all the comments I haven't seen this topic addressed topic being: With a cap in general (let alone one as low as 3) and no alternative ways to kill other than lynching (my biggest concern being the mafia), also given the likelihood of hitting a bite immune it feels like it will be extremely difficult for the vampires to win, I feel that if a cap is implemented then the vampire attack should become a kill when they are at that max. Let me know what you guys think just the things that occurred to me while reading through, either way looking forward to see how these new roles effect the gameplay.
YandereDesu wrote:Regarding the vampire, I personally don't think that it will be so overpowered that you shouldn't introduce it into ranked.
Ways to balance the Vampire Hunter:
Spoiler:
Ways to balance the Vampire:
Spoiler:
Personally, I like the idea of announcing which role (TS,TI,Jailor,TP) has become a vampire, allowing vampire to be more viable in ranked gameplay.
Although, a lot of people are ignoring the fact that Vampires are not night immune and panicking thinking that they are unkillable.
P.S. Vampires on N1 or N2 biting have a 1/14 chance of hitting Vampire Hunter, 3/14 chance of immune mafia, 1/14 chance of nk, 1/14 chance of any target being jailed, 1/14 chance of any target being healed/protected.
IMO: Vampires are not as overpowered as a lot of people are claiming, and I wouldn't mind seeing them in ranked. (if the VH is turned into a TS role or given night immunity until all vampires are extinct)
Metazoxan wrote:I agree vampires aren't OP but your solutions would make them far under powered. Vampires can already only turn every other night. HOW would they get majority D2? Also invests know when exactly and everyone knows exactly what roles are turned? That is the worst idea ever! They already can't turn people very quickly and now you want them easy to find and want eveyone to basically know who was turned? Also they are a faction so they should win as long as their faction wins and how would this prevent gametrhowing.
Also I don't mind putting a cap on them but 3 is a bit small. They won't be able to fight off a standard mafia team late game with that size. In an ideal senario where vampires manage to get things in their favor they should be able to win late game by majority vote especially against the mafia that they can't turn. That means at least 4 to 6 as the cap limit which is 100% fair since mafia can have up to 6 members in a game given the current cap. But that is assuming there even is a cap and the front page still hasn't reflected such.
Remember even without a cap vampires can ONLY turn every other night and none of them are night immune. So the chances of them getting super high numbers is pretty damn low especially if a VH is in the game. So IMO a cap isn't even needed as long as the other players aren't complete idiots.
BlazeCaravelli wrote:This is going to be interesting.
Konekoa97 wrote:Let me get this straight,
So if only the youngest Vampire visits to bite the person, this is how I see this going.
The youngest vampire visits the VH and dies, therefore the other vamps already know who the VH hunter is, and can do everything they can to avoid them, and then lynch them the next day by the town, much how the mafia can get rid of night-immune roles.
Or am I wrong here?
Konekoa97 wrote:Let me get this straight,
So if only the youngest Vampire visits to bite the person, this is how I see this going.
The youngest vampire visits the VH and dies, therefore the other vamps already know who the VH hunter is, and can do everything they can to avoid them, and then lynch them the next day by the town, much how the mafia can get rid of night-immune roles.
Or am I wrong here?
drew2319 wrote:I'm not 100% sure if the way it's been suggested is a good idea, but here's my two cents.
Vampire Hunter:
A person dedicated to the eradication of the eldritch.
This person smells of tainted blood. They could be a Werewolf, Vampire, or Hunter. (Investigated)
This person smells of tainted blood. They are a Hunter. (Cons'ed)
Win Condition: Survive to see all Werewolves and Vampires eliminated.
-If all WW or Vampires are eliminated, gain two vests (Night immunity for two nights)
-Visiting the target of a WW or Vamp negates their attack(s) and kills them.
Vampire: A human turned undead, seeks to convert all human life.
This person smells of tainted blood. They could be a Werewolf, Vampire, or Hunter. (Investigated)
This person smells of tainted blood. They are a vampire (Cons'ed)
Win Condition: Survive to be the oldest vampire. (The last vampire to be converted will lose, or all but the oldest surviving Vampire will lose, depending on what they choose.)
TTay21 wrote:So, like, if jailed can the vampire bite the jailor?
Also, if the person turns into a vampire, do they join the vampire faction? If so, do they still get a "win" if the vampire faction wins after they turn them?
RhazhBash wrote:Here's a few arguments against these two roles.
Vampire:
Again, I'm not saying I don't want this role added, I just don't want it in ranked. The only argument that I've seen supporting them in ranked is that Town wins too much and they will bring down their win rate. The big problem with this argument is that it doesn't account for bring the already low win rates of Mafia and NKs down even further, since they can't win with Vampires. The big goal of making Town weaker is to equalize all faction win rates to an extent. Mafia and NKs having a lower win rate is to be expected, but not at the extreme levels it's at now. Beyond this I've yet to see any arguments to why they belong in ranked (If I missed it point it out). Vampires could be fun in chaos, but they just don't seem to have a place in ranked. Again though, I'm willing to give it a shot, but I'd rather Vampire not be added to ranked the moment it gets released, and instead it be tested in other game modes first.
strategyzrox wrote:RhazhBash wrote:Here's a few arguments against these two roles.
Vampire:
Again, I'm not saying I don't want this role added, I just don't want it in ranked. The only argument that I've seen supporting them in ranked is that Town wins too much and they will bring down their win rate. The big problem with this argument is that it doesn't account for bring the already low win rates of Mafia and NKs down even further, since they can't win with Vampires. The big goal of making Town weaker is to equalize all faction win rates to an extent. Mafia and NKs having a lower win rate is to be expected, but not at the extreme levels it's at now. Beyond this I've yet to see any arguments to why they belong in ranked (If I missed it point it out). Vampires could be fun in chaos, but they just don't seem to have a place in ranked. Again though, I'm willing to give it a shot, but I'd rather Vampire not be added to ranked the moment it gets released, and instead it be tested in other game modes first.
The thing is that vampires won't really affect the mafia that much, because vampires can't bite the mafia. The only win rate they will really affect is the town. The number of players opposing the mafia in a game is constant, even if those opposing the mafia are now in two separate factions. These factions also oppose each other, and this division will be beneficial for NKs and the mafia. What's more, all other things being equal, mafia should actually prefer vampires to town, since townies have specialized abilites that can oppose the mafia.
Another argument for including the vampires in ranked is that many people value having all possible roles in ranked. No role is excluded. I feel like this should also be the case (eventually, after being tested and perfected in other game modes) with the vamp and VH, even if the vamp could only be rolled by the any.
Sarah Thorpe wrote:Way to quote someone and add nothing to it dude.
he only argument that I've seen supporting them in ranked is that Town wins too much and they will bring down their win rate. The big problem with this argument is that it doesn't account for bring the already low win rates of Mafia and NKs down even further, since they can't win with Vampires. The big goal of making Town weaker is to equalize all faction win rates to an extent. Mafia and NKs having a lower win rate is to be expected
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