orangeandblack5 wrote:Okay but why should we let RNG determine who shows up
That's just asinine
Just wiping all names and saying there were too many visitors to keep track of is easier to code, more intuitive to play, and stops games from being decided by a computer instead of the players. There is no upside to using RNG over this unless you care more about Lookout remaining powerful than anything else, which nobody should because it's already a great role and can take the hit just fine.
Nothing is served by hurling insults at an opposing view merely because you dislike it, kind sir.
I outlined in part why RNG has potential value previously in comparison to a rules-based system, as a rules-based model would make Lookout next to impossible to fake claim. Assume the Mafia do a stitch-up to push it to 3+ visits in order to frame someone; for one of the evils to claim LO, they need to list i) the other LO watching, ii) the other mafia member, and iii) exactly who else the Lookout would have seen visit based on the rules-based system without knowing who did or didn't actually visit (unless there's a RNG because of equal priority in the rules) and also iv) get all three in the correct order that exactly matches the real Lookout's results.
To pass muster against any interrogation, those results must be perfectly correct - and both the LO, or person iii), or any other visitor, would more often than not be able to immediately identify a fake claim. That's objectively even harder for evils than the situation before the change. It's also part of the reason that if we are going down the pure RNG route, I'd prefer the LO gets a max of two confirmed visitors and doesn't know if there were more or not - that is a highly achievable possibility for evils to fake and disrupt.
Comparing it to wiping all names on 3+ visits is interesting. I'd agree it's an acceptable alternative to achieve broadly the same effect by slightly different means - claiming LO remains a colossal headache, but shutting down LOs is more readily within evils' reach. Although how comfortable the Mafia would be risking it unless they can field both RMs at the MK's target I'm not sure, as a badly timed roleblock or no-show of the expected Town visitor would reveal the MK down to one of two people and could also likely give the visiting RM some difficult explaining to do. So it isn't all upsides.