Venusupreme wrote:I’m going to say this again because it is extremely important. PLEASE do not turn Lookout into an RNG based role. Instead, if you want to nerf LO, just allow Forger to have a second night option where they can serve as a Mafia LO instead of forging if they so choose.
I think the correct way to make Lookout not RNG (while still nerfing it) is to make it see no names at all (only a count) when 3 or more other people visit its target.
Give the Forger lookout powers seems too out of place relative to the Forger's other abilities, though adding the Osservatore (a dedicated Mafia Lookout) to the game would be good.
Venusupreme wrote:Please please please listen to people like me, and don’t take advice on how to balance the game from people who don’t play ranked.
I think these questions are supposed to be decided by good arguments, not "don't listen to those other people, they don't have the credentials."
Not that "people who play Ranked at all" is a particularly impressive credential...
Venusupreme wrote:Also, SK shouldn’t be able to kill 2 people per night when roleblocked, even with the ability to clean wills (unless he was roleblocked multiple times in that night, as is the case now). And don’t forget to remove self-transportations and make jailor unable to jail the same person 2 nights in a row.
Yeah, others have made this point about the SK; I'm convinced.
You may be right about Transporter, but that deserves a thread of its own, as there are other good ideas.
The Jailor thing is definitely needed, and already decided on; I hope it makes it into the next patch.