Confectionery wrote:The issue is priority positioning. Nothing server related.
Priority positioning is handled by the server. The issue is priority, which is server related.
Confectionery wrote:The issue is priority positioning. Nothing server related.
Confectionery wrote:Then have Juggernaut's block when powering up (NOT ATTACKING) above the other ones then.
kyuss420 wrote:
Its the vamp priority thats causing it.....and thats where the issue lies... with vamps.
My guess would be because every player can still use their ability on the night they get bitten by vampires, before the bite is registered, like, a sherrif will still see if his target was sus or inno, (just as jugg gains his ability before the bite is registered) so vamp priority has to be last... so the system message can pop up before the player is registered to have turned vamp, and then it decides whether to turn/kill based on role and number of vamps.
So it kind of makes sense that vamps dont kill him n3.... because every role uses their ability before they turn vamp. So fixing the issue, by increasing vamps priority, would likely break vamp interaction with every other role, by turning players before the system registers that nights system message, so no matter what there will be the same issue with vamps no matter what night jugg gains his 2nd power up
Confectionery wrote:Then have Juggernaut's block when powering up (NOT ATTACKING) above the other ones then.
Confectionery wrote:And a few games after...
https://imgur.com/a/H4lFPZu
Fish was poisoned on N2 as a Juggernaut and got his N3 kill, gaining him "defence".
However, he still died to poison without any mention of how Juggernaut died.
So much for the 3.1.14 patch where "Juggernaut removes poison when gaining basic defence."
Just have Juggernaut start with basic defence and basic attacks and he gains powerful attacks on the second kill.
If you have any bullshit moments when playing Juggernaut, post it here to convince the developers to do something.
Now that the spawnrate has increased by six times, I will be expecting six times the complaints about this.
Confectionery wrote:And a few games after...
https://imgur.com/a/H4lFPZu
Fish was poisoned on N2 as a Juggernaut and got his N3 kill, gaining him "defence".
However, he still died to poison without any mention of how Juggernaut died.
So much for the 3.1.14 patch where "Juggernaut removes poison when gaining basic defence."
Just have Juggernaut start with basic defence and basic attacks and he gains powerful attacks on the second kill.
If you have any bullshit moments when playing Juggernaut, post it here to convince the developers to do something.
Now that the spawnrate has increased by six times, I will be expecting six times the complaints about this.
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