KAKERMAN23 wrote:That's weirdly inconsistent. Maybe it has something to do with the priorities of the killers...? Do you know if you were protected in any way?
Regardless, I'm pretty sure it's supposed to be the first instance.
Confectionery wrote:I think it's something to do with the row it is positioned.
Confectionery wrote:https://imgur.com/a/tZH8nb8
UPDATE.
I was just in a game where a Vampire bit Juggernaut on defence night, and Juggernaut survived. I think it's something to do with the row it is positioned.
https://town-of-salem.fandom.com/wiki/A ... e#Priority
I would suggest move Juggernaut right above Vampire Hunter in terms of priority, so that he can survive all Basic Attacks the same night.
In addition, lower all other attacking actions to 5.
For instance.
Ambusher's priority is 1. I agree with this, but make his attack happen at 5.
Coven Leader's priority is 2, so I assume both controlling and draining happens at the same time, but I think add a new one for Coven Leader so the drain happens after Juggernaut attacks on defence night.
You get the point here, so I won't be adding anymore examples.
KAKERMAN23 wrote:Kyuss is right, it is likely a glitch.
shapesifter13 wrote:Yeah, that isn't a great user experience to be told you have defense as you die. There is probably something we could do to improve that at the very least. Probably along the lines of hiding the you gained defense message if you are killed that night.
shapesifter13 wrote:The defense isn't given until after the kill succeeds. The intended result should be if they die that night, then they die. We shouldn't give them a message about improved defense unless they survive the night.
So mechanic working as intended, messaging could be improved to not be misleading.
Superalex11 wrote:Here's a simpler question for you then, shape: Do you believe it's inconsistent for a jugg to not gain defense on the night they get the kill for that ability, while a jugg would remove poison on the night they get the kill for that ability?
Note that this isn't a question of implementation, and thus night priority jargon is mostly irrelevant. This is a question of abstraction; of what should be; of what makes sense.
Confectionery wrote:shapesifter13 wrote:The defense isn't given until after the kill succeeds. The intended result should be if they die that night, then they die. We shouldn't give them a message about improved defense unless they survive the night.
So mechanic working as intended, messaging could be improved to not be misleading.
https://youtu.be/YF2q-txbZuU?t=666
In this video, his kill succeeds and he survives the night even though someone attacks him.
Bear in mind, he was NOT protected by any TP roles that night.
https://youtu.be/nGswmAZ_jxw?t=327
As shown in this video too, Medi got no notification when attacking someone, which indicated that her kill failed since her target got healed.
This situation, did NOT happen to me.
https://imgur.com/a/OGRsIDd
In this picture, I got the notification showing I got defence.
When a Juggernaut get's a notification saying they gained a new ability, it means their kill succeeded.
In my scenario, my kill succeeded, granting me Basic defence, yet I still get killed by a Vigilante.
No "message bugs" here.Superalex11 wrote:Here's a simpler question for you then, shape: Do you believe it's inconsistent for a jugg to not gain defense on the night they get the kill for that ability, while a jugg would remove poison on the night they get the kill for that ability?
Note that this isn't a question of implementation, and thus night priority jargon is mostly irrelevant. This is a question of abstraction; of what should be; of what makes sense.
Except it doesn't make any sense to somehow die on the night where my kill succeeded and would therefore lead to the scenario on the first video.
In addition, this isn't the only time this happened to me. Mafioso was also able to kill me when gaining defence.
https://imgur.com/a/DZSQ1wl
In this picture, Insidious, who was a vampire, bit Gloryhammer, who was the Juggernaut that game when he got his defence kill and survived it with no TP roles on him.
I brought the priorities up because I saw that Vampire was below Juggernaut and Mafioso/Vigilante were above Juggernaut, which I think correlates to the issue at hand.
kyuss420 wrote:Well Flash version is now dead, so no more survivng n3 for poor ol Juggy
Brilliand wrote:kyuss420 wrote:Well Flash version is now dead, so no more survivng n3 for poor ol Juggy
Flash has nothing to do with it. Juggernaut living or dying is a server-side thing.
kyuss420 wrote:Except it was only on the flash version where he lived through n3 attacks
Confectionery wrote:
https://imgur.com/a/DZSQ1wl
In this picture, Insidious, who was a vampire, bit Gloryhammer, who was the Juggernaut that game when he got his defence kill and survived it with no TP roles on him.
Brilliand wrote:Flash has nothing to do with it. Juggernaut living or dying is a server-side thing.
Users browsing this forum: No registered users and 3 guests