Coward (Town Support [Town Tactical])

Old Role Ideas

What do you think about this role?

It's great and I think it should be tested
34
71%
It's okay, some stuff should be changed (reply)
10
21%
It's bad (reply)
4
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Total votes : 48

Re: Coward (Town Killing)

Postby GoogleFeud » Thu Nov 16, 2017 7:47 am

TrueGuardian32 wrote:If the Coward hides behind it's killer it will die right?


Only if that killer is the WW/Pstilence/Jugger and they attack the coward. otherwise no.
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Re: Coward (Town Killing)

Postby TrueGuardian32 » Thu Nov 16, 2017 7:55 am

GoogleFeud wrote:
TrueGuardian32 wrote:If the Coward hides behind it's killer it will die right?


Only if that killer is the WW/Pstilence/Jugger and they attack the coward. otherwise no.

The text deleted.

Alright, I meant the Coward dies just incase you misunderstood me, but this will prob get my vote.
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Re: Coward (Town Killing)

Postby GoogleFeud » Thu Nov 16, 2017 8:06 am

TrueGuardian32 wrote:
GoogleFeud wrote:
TrueGuardian32 wrote:If the Coward hides behind it's killer it will die right?


Only if that killer is the WW/Pstilence/Jugger and they attack the coward. otherwise no.

The text deleted.

Alright, I meant the Coward dies just incase you misunderstood me, but this will prob get my vote.


Yeah I think it would become unbalanced because, Mafioso, SK and CL would have doubled KPN (will kill 2 players instead of 1). Unless you meant that only the coward dies, then I think that'll make the coward like an escort who dies when "rb" but with all killing roles, and that's not it's purpose, if that makes sense xd.
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Re: Coward (Town Killing)

Postby GoogleFeud » Thu Nov 16, 2017 10:26 pm

CyloDaDragonYT wrote: Spoiler:
GoogleFeud wrote:ABOUT THE ROLE
Coward (Town Killing)
Summary: You are a scared townie who hides behind other people in order to survive.
Abilities: Every night hide behind a player.

Attributes:
- If you get attacked, the player you hid behind will die instead.
this seems like it would hurt the town more then help it
also this seems like a buffed transporter. also what attack power dose this count as.

Special abilities:
Attack: None
how is it a TK if its attack is none He usues other people's attacks. Still TK.
Defense: None (technically powerful when hiding behind someone.)
Unique

TI results:
Investigator: Your target sticks to the shadows, they must be a Lookout/Forger/Coward/Coven Leader or Amnesiac.
Sheriff: Your target is not suspicious.
Consig/Witch/CL/PM: Your target is a scared townie, they must be a Coward!

Wins with: Town, survivor, guardian angel, pirate.
Goal: Lynch every criminal and evildoer.


MECHANICS & INTERACTIONS:


- If a WW attacks the coward, then both the coward and their target die.
None (technically powerful when hiding behind someone.)

so dosnt have powerfull defence

- If you hide behind the WW when they attack you, the WW stays at home and attacks you and all other visitors.
- Even when you hide behind someone, the arsonist will still douse you, not your target.
this is not needed as the arsos douse cant kill
- If you hide behind the arso and they douse you the arso will ignite all his targets.
Even when you hide behind someone, the arsonist will still douse you, not your target.

- If a SK/mafia/Vig/PM/CL/Poisoner/HM/Necro attack the coward, then the coward's target dies.
- If 2 or more attackers with basic attack attack the coward, then all of them kill the coward's target.
- In a 1v1 scenario, town only wins when the other player is a mafioso. (just like transporter)
- The coward can't save himself from the jester's kill.
this isn't needed as jest haunt is an unstopible attack and hiding is an powerfull defence I have to point it out
- All his messages are silent, for example if mafia tries to kill the coward, the coward's target does not get a message that they were the coward's shield.
that seems like a jerk move for the town nah.
- CL with the necronomicon can basically kill whoever they want if they control the coward.
If a SK/mafia/Vig/PM/CL/Poisoner/HM/Necro attack the coward, then the coward's target dies.
the CL with necro counts as an attack so ther control would go to your target
Not exaxtlt like that,
Your target will diw if witch controlls you with the necro.

- If witch/CL control the coward onto himself, the coward will stay at home - he can't hide behind himself.
- If the coward visits the medusa, only the coward will die - that's because the medusa doesn't visit the coward: the coward visits the medusa.
this isn't needed as medu is an direct attack can somebody confirm this, because from what I'e heard is not direct and it does not visit the attacked person.
- If TP is protecting the coward's target and for example the SK attacks the coward, the TP will successfully protect the coward's target and they won't die.
what if a trap/BG was on the cowards target? BG -attacker and bg die Trap - You get trapped and die if you get attacked. (Think so)
[size=also pest/plague or surv isn't in this.what happens if they visit thes roles simple, like the ww,
They kill the coward and their target.



ACHIEVEMENTS & LORE (COMING SOON):

Achievements:

Too Scared To Die - Win 1 game as a Coward.
Unkillable! -Win 5 games as a Coward.
Meat Shield - Win 10 games as a Coward.
Untouchable - Win 25 games as a Coward.
I think he can still see you... - hide behind an Arsonist.
I guess they haven't learned their lesson... - get attacked by the mafia 3 times in a game.
Scapegoat! - Hide behind a survivor.

Lore:Soon!
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
It's hard to get rid of him :D, you can easily fake-claim this role,this role is Unique meaning it is hard to fakeIt's super easy to fake claim, even if unique. which is good. Please give feedback, suggestions and ideas, maybe suggest
a new name, The first one was Insomniac, it was meh, now it's coward, it's better. (Suggested by Mystoc)
[/spoiler]
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Re: Coward (Town Killing)

Postby Mystoc » Thu Nov 16, 2017 10:41 pm

while this isn't technically TK its technically town support since what it does is redirect attacks not do them at others (sorta like a weird transporter but with way less drawbacks so it does fit town support)
this also fills the role of mayor since its a role that can lead and is hard to kill but it would OP in that role slot because its can kill others very easily so TK feels better to me
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Re: Coward (Town Killing)

Postby MeemiMei » Wed Dec 13, 2017 12:25 pm

Nice idea but this role makes gamethrowing so much easier. Hiding behind the mayor ect.... :o
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Re: Coward (Town Killing)

Postby Mystoc » Wed Dec 13, 2017 3:08 pm

MeemiMei wrote:Nice idea but this role makes gamethrowing so much easier. Hiding behind the mayor ect.... :o


so much easier? you first need to hide behind mayor and then also have to get attacked

a vig can just game throw and shoot they mayor with no conditions town all ready has a much easier way to game throw if they want too
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Re: Coward (Town Killing)

Postby MeemiMei » Sun Feb 18, 2018 10:32 am

Mystoc wrote:
MeemiMei wrote:Nice idea but this role makes gamethrowing so much easier. Hiding behind the mayor ect.... :o


so much easier? you first need to hide behind mayor and then also have to get attacked

a vig can just game throw and shoot they mayor with no conditions town all ready has a much easier way to game throw if they want too



Well it's easy to throw with jailor too. That was my opinion.
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Re: Coward (Town Support)

Postby theyellowgreninja » Sun Feb 18, 2018 11:29 am

See, I really don't think this works as town. It kills town super easily, and the chances of finding GF or NK are so low, it's almost useless to town.
As an NE or NB, this could work, but not as town.


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Re: Coward (Town Support)

Postby GoogleFeud » Sun Feb 18, 2018 11:42 am

theyellowgreninja wrote:See, I really don't think this works as town. It kills town super easily, and the chances of finding GF or NK are so low, it's almost useless to town.
As an NE or NB, this could work, but not as town.


See it doesn't really kill town. It chooses mafia/SK's target if they attack him, a townie would have died anyways. There are 3 not night immune mafia and a neutral evil, plus it can lead the town without dying. Vet can also kill town super easily.

So,
1) It can find immune roles
2) It can kill not night immune scum via other attacks
3) ...while reducing KPN
4) Can lead the town, while night immune
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Re: Coward (Town Support)

Postby Andrija04 » Sun Feb 18, 2018 12:50 pm

It might be more suitable for a Neutral Chaos role and you said he has a powerful defense yet he dies to a Werewolf?
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Re: Coward (Town Support)

Postby lemonader666 » Sun Feb 18, 2018 10:07 pm

It's ok but I don't see how it supports town

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Re: Coward (Town Support)

Postby Mystoc » Sun Feb 18, 2018 10:14 pm

been over two months and OP did not bump the thread this is a necro bump yes?
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Re: Coward (Town Support)

Postby lemonader666 » Sun Feb 18, 2018 10:15 pm

Mystoc wrote:been over two months and OP did not bump the thread this is a necro bump yes?

Goddamn it para

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Re: Coward (Town Support)

Postby GoogleFeud » Sun Feb 18, 2018 11:03 pm

Mystoc wrote:been over two months and OP did not bump the thread this is a necro bump yes?



Nope I bumped it cause I edited the role
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Re: Coward (Town Support)

Postby Mystoc » Mon Feb 19, 2018 1:57 am

oh okay i think it's always better to comment bump then do it without it cause its makes it look like a necro bump to others

i still like the role nothing really new about it since last time!
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Re: Coward (Town Support)

Postby GoogleFeud » Tue Feb 20, 2018 6:20 am

Mystoc wrote:oh okay i think it's always better to comment bump then do it without it cause its makes it look like a necro bump to others

i still like the role nothing really new about it since last time!


Yeah the only big thing is that it doesn't have unlimited uses.

Andrija04 wrote:It might be more suitable for a Neutral Chaos role and you said he has a powerful defense yet he dies to a Werewolf?


Fine there it gives it basic defense. It's a powerful town role if it's used right. A lot of roles are like this.
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Re: Coward (Town Support)

Postby SalemandMe » Mon Feb 26, 2018 6:34 pm

It's a good role, but why town killing? Why not neutral killing, or neutral evil?
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Re: Coward (Town Support)

Postby Mystoc » Mon Feb 26, 2018 11:19 pm

- If you get attacked, the player you hid behind will die instead.


die is the wrong word theres no guarantee the person you make get attacked will die, you make it it sound like the redirected attack auto kills people which it doesn't if the persons defense is equal or higher then the attack they will live

it should say

If you get attacked, the player you hid behind will be attacked instead.



==========================================================================

are the charges only used up if you are attacked , or they used up no matter what?

i really dont like this charge system at all i feel it overcomplicates the role

tbh i don't see the point of charge system its just there to make sure the most evil person out those you selected dies?

yes its more powerful but doesnt this go against the silver bullet role for a role that can auto kill evils?

Silver Bullet - A role that can shoot an evil without finding the evil


you didn't find them just selected random people and the evilest died seems unfair and skilless to me

i feel the lore of this role makes no sense now to with charge system how is the coward hiding at multiple peoples houses, it makes very little sense now

i liked old the version where you baited others to attack you and sorta revealed mid game you are coward its not an OP role because as soon has people know your coward they won't attack you, so its a catch 22 you can reveal and lead town or just stay hidden and get people to attack you

i kinda find this very comparable to vet in the whole if try to kill me you might die part, but it cant confirm itself which is good
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Re: Coward (Town Support)

Postby GoogleFeud » Tue Feb 27, 2018 12:48 am

Changed that.

-

It's not really complicated. You gain one charge every night you don't use your ability, and lose one when you use your ability, and you can use some/all at the same time. That's all really.

It is OP though, it's a mafia crusher especially if in the right hand. It's a confirmed townie that you can't kill. It's either a punishment or this. It's still not that different really, and with the charge system you can actually play it differently.

As for the silver bullet thing, there's still a chance to kill a townie, it all depends on the charges used and the players in the game. I might rework the priority list though, I think I know how.
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Re: Coward (Town Support)

Postby Mystoc » Tue Feb 27, 2018 1:14 am

GoogleFeud wrote:Changed that.

-

It's not really complicated. You gain one charge every night you don't use your ability, and lose one when you use your ability, and you can use some/all at the same time. That's all really.

you never stated do you loose charges even if you aren't attacked i think you should

It is OP though, it's a mafia crusher especially if in the right hand. It's a confirmed townie that you can't kill. It's either a punishment or this. It's still not that different really, and with the charge system you can actually play it differently.

were you talking about the old version when you say its OP, how this different from the old one?

it because it can only do it every other night now? it still does the same thing just less frequently

also lore doesn't make sense anymore you cant really hide behind multiple people oh well balanced more important then lore i know



As for the silver bullet thing, there's still a chance to kill a townie, it all depends on the charges used and the players in the game. I might rework the priority list though, I think I know how.


Mafioso
MS
MD
GF
Witch
Executioner
Jester
TK
TP
TI
TS
Serial Killer
Werewolf
Arsonist


you only kill a townie if none of the people selected are none of these roles listed above... so yeah i guess theres a small small chance this is just factoring you are randomly selecting people which you aren't you will scum read who you think is evil and most likely one the people selected is evil so they will die like 95% of the time

i would need to see this new role list to see if it balanced but this multiple selecting thing is just over complicates what was a simple for no reason, i know paralix suggested it i do like the charge system in the you cant do the ability forever now, i just don't like how the excess charges are used

i think the charges should just be normal charges, so if you have 3 charges you can do the ability 3 times in a row till you hit 0 then need to wait a night that's fair cause you had do 2 nights of doing no ability

and charges should be used up even if you aren't attacked


-lore wise it makes sense too because just view the charges as stamina you got more stamina from resting some nights where you did nothing and were not running
- so now with more charges you can run from the killers to other peoples houses more nights in a row cause you were more well rested
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Re: Coward (Town Support)

Postby GoogleFeud » Tue Feb 27, 2018 1:37 am

yeah charges are used when you don't get attacked.

Well, here's what I got, It's probably gonna change if people don't like it.

Spoiler:
Mafioso
TK
MS
Jester
TP
MD
Witch
TI
GF
TS
Executioner
Serial Killer
Werewolf
Arsonist


This is not final, like at all, I'll change it if people don't like it, and I think it should start with 2 charges instead of one.
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Re: Coward (Town Tactical)

Postby GoogleFeud » Fri Mar 02, 2018 7:48 am

Soreh for double-posting, update:

Removed the multi-target mechanic, as like Mystoc said, it was a silver bullet, and it kinda overcomplicated the role.
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Re: Coward (Town Tactical)

Postby Mystoc » Thu Mar 15, 2018 4:35 am

looks good to me the idea behind coward is to wait like 2-3 night so you have charges to keep using the ability then try to lead town and get roles, this role is a mini mayor in that if it has enough charges it can lead town and be aggressive in asking for roles but cant actually confirm itself like mayor

also jailor would be able to kill this role but they are on the same team so that shouldn't happen unless the jailor is bad

i like this role it's a more balanced version of transporter IMO
Last edited by Mystoc on Fri Mar 02, 2018 9:57 am, edited 1 time in total.
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