BasicFourLife wrote:This thread is meant to overhaul the entirety of Town Protectives (Doctor, Bodyguard, Crusader and Trapper) in ToS.
Doctor
- If a killing role attacks a target healed by a Doctor, instead of "no message" they get the "Your target's defense was too strong to kill!" message. Agreed. Make it apply to the Potion Master and Guardian Angel as well (for consistency's sake).
- Doctor's role card is updated with a new attribute "You will know if your target was attacked." to help newer players in understanding the Doctor more effectively. I thought this already existed, but yeah.
Bodyguard
- If you successfully protect someone, you cannot be saved in any way meaning you will always die if you successfully protect someone. Yes. Please.
Crusader > Marshal I don't really care on this part. I've never really liked Marshal.
- Crusader has been replaced by Marshal, role card in spoilers.
Spoiler:
Trapper > Botanist This looks cool. Yes.
- Trapper has been replaced by Botanist, role card in spoilers.
Spoiler:
fwogcarf wrote:Doctor: I guess it's fine because now scum can claim doc more easily
Bodyguard: Does that mean you DON'T kill someone? If so /nosupport
Crusader<Marshal: This is fine
Trapper<Botanist: /nosupport because Trapper can actually kill people, while Botanist has a really hard time healing people (botanist is literally a nerfed doc)
TheGator wrote:Gator's Awesome Feedback!
Doctor: This helps NK's allot so doing this could increase their win rate /Support
Bodyguard: Seems fair...
Crusader - Marshal: Meh
Trapper/Botanist: .... Trapper just needs a few minor nerfs. Once the nerfs have been given Trapper will be fine
How about replacing Crusader with Botanist?
fwogcarf wrote:Doctor: I guess it's fine because now scum can claim doc more easily
Bodyguard: Does that mean you DON'T kill someone? If so /nosupport It means once you protect someone you cannot be saved.
Crusader<Marshal: This is fine
Trapper<Botanist: /nosupport because Trapper can actually kill people, while Botanist has a really hard time healing people (botanist is literally a nerfed doc)
TheGator wrote:fwogcarf wrote:Doctor: I guess it's fine because now scum can claim doc more easily
Bodyguard: Does that mean you DON'T kill someone? If so /nosupport It means once you protect someone you cannot be saved.That does not help define this change in any way shape or form
Crusader<Marshal: This is fine
Trapper<Botanist: /nosupport because Trapper can actually kill people, while Botanist has a really hard time healing people (botanist is literally a nerfed doc)
BasicFourLife wrote:fwogcarf wrote:Doctor: I guess it's fine because now scum can claim doc more easily
Bodyguard: Does that mean you DON'T kill someone? If so /nosupport
Crusader<Marshal: This is fine
Trapper<Botanist: /nosupport because Trapper can actually kill people, while Botanist has a really hard time healing people (botanist is literally a nerfed doc)
Botanists plants are auto vests which take 1 night charge before they take effect and still stay after Botanist dies
Also the BG change makes it so GA and Doc cant save it if it successfully protects someoneTheGator wrote:Gator's Awesome Feedback!
Doctor: This helps NK's allot so doing this could increase their win rate /Support
Bodyguard: Seems fair...
Crusader - Marshal: Meh
Trapper/Botanist: .... Trapper just needs a few minor nerfs. Once the nerfs have been given Trapper will be fine
How about replacing Crusader with Botanist?
Botanist is literally a Trapper which doesn't kill and doesn't have TI abilites and has much better mechanics and is much more fun and fair.. it is basically a nerfed Trapper
fwogcarf wrote:TheGator wrote:fwogcarf wrote:Doctor: I guess it's fine because now scum can claim doc more easily
Bodyguard: Does that mean you DON'T kill someone? If so /nosupport It means once you protect someone you cannot be saved.That does not help define this change in any way shape or form
How so?
Crusader<Marshal: This is fine
Trapper<Botanist: /nosupport because Trapper can actually kill people, while Botanist has a really hard time healing people (botanist is literally a nerfed doc)
TheGator wrote:BasicFourLife wrote:fwogcarf wrote:Doctor: I guess it's fine because now scum can claim doc more easily
Bodyguard: Does that mean you DON'T kill someone? If so /nosupport
Crusader<Marshal: This is fine
Trapper<Botanist: /nosupport because Trapper can actually kill people, while Botanist has a really hard time healing people (botanist is literally a nerfed doc)
Botanists plants are auto vests which take 1 night charge before they take effect and still stay after Botanist dies
Also the BG change makes it so GA and Doc cant save it if it successfully protects someoneTheGator wrote:Gator's Awesome Feedback!
Doctor: This helps NK's allot so doing this could increase their win rate /Support
Bodyguard: Seems fair...
Crusader - Marshal: Meh
Trapper/Botanist: .... Trapper just needs a few minor nerfs. Once the nerfs have been given Trapper will be fine
How about replacing Crusader with Botanist?
Botanist is literally a Trapper which doesn't kill and doesn't have TI abilites and has much better mechanics and is much more fun and fair.. it is basically a nerfed Trapper
Well that's cool for you to think so but the trapper I know secretly traps a Town role then dies.
Then during like the end game where it's I don't know the Trapped medium and the mafioso, town wins.
BasicFourLife wrote:This thread is meant to overhaul the entirety of Town Protectives (Doctor, Bodyguard, Crusader and Trapper) in ToS.
Doctor
- If a killing role attacks a target healed by a Doctor, instead of "no message" they get the "Your target's defense was too strong to kill!" message. I am alright with this change but will the attacked target still know they are healed?
Bodyguard
- If you successfully protect someone, you cannot be saved in any way meaning you will always die if you successfully protect someone. I LOVE IT. We can finally take away the OP doc/bg combo
Crusader > Marshal
- Crusader has been replaced by Marshal, role card in spoilers.
Spoiler:
Trapper > Botanist
- Trapper has been replaced by Botanist, role card in spoilers.
Spoiler:
Credits
- Botanist: JammySplodge
Zee235 wrote:Overall I like ir responses are in redBasicFourLife wrote:This thread is meant to overhaul the entirety of Town Protectives (Doctor, Bodyguard, Crusader and Trapper) in ToS.
Doctor
- If a killing role attacks a target healed by a Doctor, instead of "no message" they get the "Your target's defense was too strong to kill!" message. I am alright with this change but will the attacked target still know they are healed?Yap
Bodyguard
- If you successfully protect someone, you cannot be saved in any way meaning you will always die if you successfully protect someone. I LOVE IT. We can finally take away the OP doc/bg combo
Crusader > Marshal
- Crusader has been replaced by Marshal, role card in spoilers.
Spoiler:
Trapper > Botanist
- Trapper has been replaced by Botanist, role card in spoilers.
Spoiler:
Credits
- Botanist: JammySplodge
BasicFourLife wrote:This thread is meant to overhaul the entirety of Town Protectives (Doctor, Bodyguard, Crusader and Trapper) in ToS.
Doctor
- If a killing role attacks a target healed by a Doctor, instead of "no message" they get the "Your target's defense was too strong to kill!" message. So back to the old system then?
Bodyguard
- If you successfully protect someone, you cannot be saved in any way meaning you will always die if you successfully protect someone.
- If your target is attacked by multiple killing roles you will attack one in this following order: Town Killing > Mafia Killing > Neutral Killing.
- If your target is attacked by a Town member only you will die.
Alright with this, 1 for 1 still favors town
Crusader > Marshal
- Crusader has been replaced by Marshal, role card in spoilers.
Spoiler:
Trapper > Botanist
- Trapper has been replaced by Botanist, role card in spoilers.
Spoiler:
Credits
- Botanist: JammySplodge
Priority for Town Protectives: Bodyguard > Marshal > Botanist > Doctor
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Blackwolfe99 wrote:BasicFourLife wrote:This thread is meant to overhaul the entirety of Town Protectives (Doctor, Bodyguard, Crusader and Trapper) in ToS.
Doctor
- If a killing role attacks a target healed by a Doctor, instead of "no message" they get the "Your target's defense was too strong to kill!" message. So back to the old system then?
Bodyguard
- If you successfully protect someone, you cannot be saved in any way meaning you will always die if you successfully protect someone.
- If your target is attacked by multiple killing roles you will attack one in this following order: Town Killing > Mafia Killing > Neutral Killing.
- If your target is attacked by a Town member only you will die.
Alright with this, 1 for 1 still favors town
Crusader > Marshal
- Crusader has been replaced by Marshal, role card in spoilers.
Spoiler:
Trapper > Botanist
- Trapper has been replaced by Botanist, role card in spoilers.
Spoiler:
Credits
- Botanist: JammySplodge
Priority for Town Protectives: Bodyguard > Marshal > Botanist > Doctor
I don't see Crusader or Trapper being replaced, but if Marshal and Botanist were added as roles, I'd be happy with that.
DestructionII wrote:Question about the Botanist. What happens if both people with plants are attacked? Do both plants heal them and no plant dies or am I wrong?
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Blackwolfe99 wrote:DestructionII wrote:Question about the Botanist. What happens if both people with plants are attacked? Do both plants heal them and no plant dies or am I wrong?
My understanding is both heal and both plants die.
BasicFourLife wrote:Blackwolfe99 wrote:DestructionII wrote:Question about the Botanist. What happens if both people with plants are attacked? Do both plants heal them and no plant dies or am I wrong?
My understanding is both heal and both plants die.
If multiple people with plants are attacked ON THE SAME NIGHT the plants heal all targts and all of them die.
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
ManateeDude wrote:Make all TPs (besides botanist) nonconsecutive. Otherwise /support
Zee235 wrote:ManateeDude wrote:Make all TPs (besides botanist) nonconsecutive. Otherwise /support
That would make the tp's horribly up.
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