[*]If you are killed, everyone who was converted will die the next day.
[*]You cannot be killed at night. (Night Immunity)
Skulldug13 wrote:[*]If you are killed, everyone who was converted will die the next day.
[*]You cannot be killed at night. (Night Immunity)
The top won is stupid, Vampire would never win, it is luck based
Then the Bottom would make Vampire OP
Plz Balance m8
Kiyosen wrote:Skulldug13 wrote:[*]If you are killed, everyone who was converted will die the next day.
[*]You cannot be killed at night. (Night Immunity)
The top won is stupid, Vampire would never win, it is luck based
Then the Bottom would make Vampire OP
Plz Balance m8
-I fail to see how this is mainly luck-based. Plz explain your reasoning m8
-Note that this is a Neutral Killing role. Without Night Immunity, you get the problem of dying to Mafia or Vigilante like the Werewolf when it only had Full Moon Night Immunity.
PolyesterHomes wrote:First off, having everyone converted die when you do is a terrible idea, as it screws with both balance and common sense. This can easily have the entire town die due to a lucky Arsonist dousing and igniting them leading to a quick victory for Mafia or Neutrals, and forces town to execute vampire last to prevent the risk of losing majority.
Athamae wrote:I don't even wan't to know where this idea possibly came from.
orangeandblack5 wrote:Absolute gold.
10/10
Best Vampire idea that keeps the spirit of conversions.
Way better than mine.
Devs, do this.
sunbird1002 wrote:Sadly, I need to disagree. You even admitted in the Disclaimers this would make a vampire a type of Arsonist. However, I do agree to this to a extent, Vampire NEEDS to change, as it isn't a perfect idea now. People can destroy them too easily, and it is one of those roles that seems to be out of place. Yet, does it really need a revamp as bit as this?Come to think of it, I think after this message OrangeandBlack and Kiro and the others will scream YEEESSSS!
There are many flaws with the vampire now, but we can at least target these flaws before suggesting a whole revamp of a role. Here are some problems I seen with vampire.
1.People don't like being converted sometimes. Answer:N/A, but it is reportable, so I think no one does this often
2.Mafia cannot be converted, meaning it has a disadvantage over the Mafia. Answer: Make Vampire at least have a effect on the Mafia, for example, The Youngest bites a member of the Mafia. The next night, he would be Roleblocked, saying, ''You feel weak tonight, so you stayed at home' The vampire could convert after one failed conversion.
So, I am not trying to say this idea is bad. I am trying to show there can be a less radical way to change Vampire.
orangeandblack5 wrote:Disagree.
VH should not hardcounter conversions. Softcounter at best.
Also, because the "converted" cannot win with the Vampire, they have every reason to hang him (maybe allow converted non-NK Neutrals to either not die or win with the Vamp?). If not, they are guaranteed to lose. Plus, consider that each "converted" person would already be dead in the case of an SK, so them all dying isn't as bad as it may seem.
orangeandblack5 wrote:If that was a SK instead of a Vampire, Town would've already lost. So, your point is kind of invalid.
orangeandblack5 wrote:But
That's still a huge nerf, especially compared to SK.
Your second idea makes it better, but still.
Mroz4k wrote:Thought of yet another way to do this:
From the moment Vampire dies, the people start dying one-by-one in that order in which the Vampire converted them. The first converted target dies first, etc etc etc. If 3rd converted target died during the night before, then on third night since Vampire´s death the 4th converted target dies, etc etc etc.
This is also pretty balanced out.[/size]
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