I read through this whole thread to get the gist of the feedback and for the most part it is good feedback, with the odd suggestion thrown in, I was a little disappointed that no one pointed a few things out that seem quite obviously off with the role. I have come to point these things out.
Residays wrote:Abilities: -Visit someone every night and convince them of being your owner.
Convince them? There is literally no reason why a single person would ever refuse the aid of the NB on Night 1. Anyone who doesn't immediately accept the "request" to have a NB on their side with all the advantages that the role gives the owner added to the fact that it is also a number to have vote with you.
Residays wrote:-Before being owned your name is anonymous, you can only talk with your owner.
This implies that afterwards you will be able to see the Shelterseekers name and also that you will have a night chat with your owner. First of all, it doesn't matter if it says "Shelterseeker" or the player's name because no one isn't going to refuse the help of the NB and will eventually either be told the name of the Shelterseeker or just see it. Second of all there is Mafia chat, Jailor chat, and Medium chat; if the Shelterseeker visits the Jailor or Medium those two roles would have to talk to both Shelterseeker and dead/jailed at the same time which is not good at all because it would be extremely obvious that the person the SS was visiting is a Jailor/Medium.
Residays wrote:-If your owner dies, You will need to find another owner.
-If your owner is attacked or healed, You will meet the same fate and vice-versa.
So you are saying that if the Shelterseeker's owner is killed at night they will die as well, but if they are lynched you can find another owner? This is sort of what I am taking from that statement. And are you also saying that if the Shelterseeker is killed that the owner dies? That is somewhat of a small disadvantage to accepting ownership of the role I guess, but still not enough to justify ever declining the ownership request. I personally think that if either role, owner or SS, dies at any point (lynching, attacked, executed, or haunted) that the other one should die as well. If you are going to apply a mechanic you need to apply it all the way or just clarify it a bit more.
Residays wrote:-You can choose to roleblock everyone who visits your owner and you a maximum of 3 times, knowing how many targets you roleblocked.
Easily confirmable, shifts game dramatically based on choices, already fairly OP, and now this. Why is this a thing? It is incredibly overpowered with this aspect. I just want to know why this is part of the role at all, is there any real reason why the role needed this ability? I can understand some form of protection for it's owner, but 3 roleblocks that will hit everyone who visits your owner that is too much.
Okay now onto the premise of the role in general: it is confirmable immediately, it can't choose it's side (as NB should be able to) the side is chosen for them because they don't know what the role of their owner is until they have already been owned, and it is super OP for the owner. This role buffs any role, who it is owned by, out of this fucking world. If it happened to side with the Mafia then it is very likely Mafia will win, same for Town. Even Jesters would be ridiculously buffed by this role.
Suggestions for fixing the role:
I know I bashed it a lot, and I didn't even mention how similar it is to some past roles, but I want to help you fix it. I don't just want to tell you it sucks, thus discouraging you from expanding and balancing the role. So first things first, make it a NB. The owner shouldn't choose to take the SS it should be the SS's choice to take the owner as an ally. I'm not sure how this would work. However I have to imagine it would entail a night discussion where the candidate for owner presents his role/alignment, and presents his case for why he should be the owner. We need to flesh out any inconsistencies so I would suggest making it so that there is something preventing the SS from being owned by a Jailor or Medium to avoid the mixing of chats. Mafia chat is an exception since the people who can see the Mafia member speaking are most likely his allies, although there is the Spy.
Another thing to do is make it not so OP and remove the roleblocking ability to replace it with some form of protection like a heal for both the owner and SS on one night only. You can fiddle with this and change it around see how it fits with the balance of the rest of the role of course.
I think the name should be changed to Dog or Pet because that's literally what it is, and we don't want to encourage "owning a person". That would be bad.
Obviously add in specifics about the way in which the SS and owner are tied together with the whole dying thing. Make sure you specify the different types of deaths and what would result from each. Furthermore change the goal to something like "Live to see your owner win." If you and your owner die but the owner's alignment still wins then you shouldn't win. You shouldn't become an honorary member of their alignment. Your goal should be to ensure you are alive at the end and that you and your owner protected each other.
Remove the "If your owner dies you get to choose a new owner" if you happen to keep it so that the owner and SS don't just die together then you shouldn't have the SS get another chance. Your owner died, you failed. That's it. The only other option would be to have the SS win with the owner's alignment if it is alive at the end.
TL;DR
No one would refuse the SS. No reason to be anon. Jailor/Medium/Mafia chats would interfere. Confusion about tied deaths. If owner dies SS should die and vise-versa. RB bullshit is so OP. Easily confirmable NB. SS doesn't get to choose it's alignment as NB. OP as fuck. Read the suggestions at least.
Elastoid vs chittownmvp01 is TvS.